| #version 460 core |
| |
| #extension GL_ARM_tensors : enable |
| #extension GL_EXT_shader_explicit_arithmetic_types : enable |
| |
| layout(binding = 0) uniform tensorARM<int32_t, 4> t; |
| layout(set = 0, binding = 1) uniform tensorARM<bool, 2> tb; |
| |
| void main() |
| { |
| bool b; |
| bool barr[4]; |
| int32_t i32; |
| int32_t vec[2]; |
| int32_t vecthree[3]; |
| int32_t vecfour[4]; |
| tensorReadARM(tb, uint[](0, 0), b); |
| tensorReadARM(tb, uint[](0, 0), barr); |
| tensorReadARM(t, uint[](0,0,0,0), i32, gl_TensorOperandsOutOfBoundsValueARM, 33); |
| tensorReadARM(t, uint[](1,2,3,4), vec); |
| tensorReadARM(t, uint[](3,2,1,0), vecthree); |
| tensorReadARM(t, uint[](99,99,99,99), vecfour); |
| |
| tensorWriteARM(tb, uint[](0, 0), b); |
| tensorWriteARM(tb, uint[](0, 0), barr); |
| tensorWriteARM(t, uint[](4,3,2,1), i32); |
| tensorWriteARM(t, uint[](0,0,0,0), vec, gl_TensorOperandsNonTemporalARM); |
| } |