| #version 450 | |
| layout(xfb_buffer=2) out; | |
| struct S { | |
| float x1_out; | |
| float x2_out; | |
| }; | |
| layout(location=0, xfb_offset = 16) out S s1; | |
| layout(location=5, xfb_buffer=1, xfb_offset=8) out struct S2 { | |
| float y1_out; | |
| vec4 y2_out; | |
| }s2; | |
| void main() { | |
| s1.x1_out = 5.0; | |
| s1.x2_out = 6.0; | |
| s2.y1_out = 7.0; | |
| s2.y2_out = vec4(1.0, 0.0, 0.0, 1.0); | |
| gl_Position = vec4(0.0); | |
| } |