blob: 0d98535d791598e33762a0380d9ab3b68e0d9e21 [file] [log] [blame]
#version 110
uniform vec4 bigColor;
varying vec4 BaseColor;
uniform float d;
void main()
{
vec4 color = BaseColor;
while (color.x < d) {
color += bigColor;
}
while (bool test = color.y < d) {
color += bigColor;
}
gl_FragColor = color;
}