| SamplerState g_samp; | |
| Texture1D g_tex; | |
| struct tex_t { | |
| SamplerState samp; | |
| Texture1D tex; | |
| int nonopaque_thing; | |
| }; | |
| struct tex_with_arrays_t { | |
| SamplerState samp[2]; | |
| Texture1D tex[2]; | |
| int nonopaque_thing; | |
| }; | |
| uniform tex_t g_texdata; | |
| uniform tex_t g_texdata_array[3]; | |
| uniform tex_with_arrays_t g_texdata_array2[3]; | |
| struct PS_OUTPUT { float4 color : SV_Target0; }; | |
| void main(out PS_OUTPUT ps_output) | |
| { | |
| ps_output.color = | |
| g_texdata.tex.Sample(g_texdata.samp, 0.5) + | |
| g_texdata_array[1].tex.Sample(g_texdata_array[1].samp, 0.4) + | |
| g_texdata_array2[1].tex[0].Sample(g_texdata_array2[1].samp[0], 0.3); | |
| } |