blob: 37cd163af036609c8e5fdb79308d70133aaa8018 [file]
#include <cassert>
#include <cstdint>
#include <cstdio>
#ifdef _WIN32
# include <Windows.h>
#endif
#include "dxc/dxcapi.h"
int main()
{
IDxcCompiler3* compiler;
DxcCreateInstance(CLSID_DxcCompiler, IID_PPV_ARGS(&compiler));
assert(compiler);
IDxcVersionInfo* version;
compiler->QueryInterface(&version);
uint32_t major, minor;
version->GetVersion(&major, &minor);
printf("DirectX Shader Compiler: %u.%u\n", major, minor);
version->Release();
compiler->Release();
return 0;
}