| set(REGEX_TO_MATCH " | |
| Unity\\('main_Unity_1'\\) | |
| { | |
| .* | |
| .UnityOutputPattern = 'main_Unity_1.cpp' | |
| .UnityInputFiles = | |
| { | |
| '.*main.cpp', | |
| '.*some_source_file_1.cpp' | |
| } | |
| } | |
| Unity\\('main_Unity_2'\\) | |
| { | |
| .* | |
| .UnityOutputPattern = 'main_Unity_2.cpp' | |
| .UnityInputFiles = | |
| { | |
| '.*some_source_file_2.cpp', | |
| '.*some_source_file_3.cpp' | |
| } | |
| } | |
| .*ObjectLis.* | |
| .* | |
| .CompilerInputUnity = | |
| { | |
| 'main_Unity_1', | |
| 'main_Unity_2' | |
| } | |
| ") | |
| include(${RunCMake_SOURCE_DIR}/check.cmake) |