blob: 976de7fcec976099cde1174379a055318e8b7082 [file]
//-------------------------------------------------------------------------------------------------------
// Copyright (C) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
//-------------------------------------------------------------------------------------------------------
#pragma once
//
// Flags for Fast F12 which are used at run time/by jitted code for conditional bailouts, etc.
//
// Summary on how these are used.
// Place Scenario Flag BailOutKind Comment
// ---------------------------------------------------------------------------------------------------------------------------------------
// Begin Function Async Break DebuggingFlags::m_forceInterpreter BailOutForceByFlag 'Async Break' is when the user hits Pause button.
// Step In stepController::StepType BailOutStep
// F has BP FunctionBody::SourceInfo::m_probeCount BailOutBreakPointInFunction
//
// Return From F Step any/out of F stepController::frameAddrWhenSet > ebp BailOutStackFrameBase
// F has BP FunctionBody::m_hasBreakPoint BailOutBreakPointInFunction When we return to jitted F that has BP,
// we need to bail out.
// Local val changed Inplace stack addr check BailOutLocalValueChanged Check 1 byte on stack specified by
// Func::GetHasLocalVarChangedOffset().
// Return from helper Continue after ex DebuggingFlags::ContinueAfterException BailOutIgnoreException We wrap the call in jitted code with try-catch wrapper.
// or lib Func Continue after ex DebuggingFlags::ContinueAfterException BailOutIgnoreException We wrap the call in jitted code with try-catch wrapper.
// Async Break DebuggingFlags::m_forceInterpreter Async Break is important to Hybrid Debugging.
//
// Loop back edge Async Break DebuggingFlags::m_forceInterpreter BailOutForceByFlag 'Async Break' is when the user hits Pause button.
// F gets new BP FunctionBody::SourceInfo::m_probeCount BailOutBreakPointInFunction For scenario when BP is defined inside loop while loop is running.
//
// 'debugger' stmt 'debugger' stmt None (inplace explicit bailout) BailOutExplicit Insert explicit unconditional b/o.
//
// How it all works:
// - F12 Debugger controls the flags (set/clear)
// - JIT:
// - When inserting a bailout, we use appropriate set of BailoutKind's (see BailoutKind.h).
// - Then when lowering we do multiple condition checks (how many BailoutKind's are in the b/o instr)
// and one bailout if any of conditions triggers.
// - Runtime: bailout happens, we break into debug interpreter thunk and F12 Debugger catches up,
// now we can debug the frame that was originally jitted.
//
class DebuggingFlags
{
private:
bool m_forceInterpreter; // If true/non-zero, break into debug interpreter thunk (we check only in places where this flag is applicable).
bool m_isIgnoringException; // If true/non-zero, we are processing ignore exception scenario. Redundant, as m_byteCodeOffsetAfterIgnoreException
// would be != -1 but for lower it's faster to check both flags at once, that's the reason to have this flag.
int m_byteCodeOffsetAfterIgnoreException;
uint m_funcNumberAfterIgnoreException; // Comes from FunctionBody::GetFunctionNumber(), 0 is default/invalid.
// Whether try-catch wrapper for built-ins for "continue after exception scenarios" is present on current thread (below in call stack).
// If one is registered, we don't wrap with try-catch all subsequent calls.
// All built-ins have entryPoint = ProfileEntryThunk which does the try-catch.
// The idea is that one built-in can call another, etc, but we want to try-catch on 1st built-in called from jitted code,
// otherwise if we don't throw above, some other built-ins in the chain may continue doing something after exception in bad state.
// What we want is that top-most built-in throws, but bottom-most right above jitted code catches the ex.
bool m_isBuiltInWrapperPresent;
public:
static const int InvalidByteCodeOffset = -1;
static const uint InvalidFuncNumber = 0;
DebuggingFlags();
bool GetForceInterpreter() const;
void SetForceInterpreter(bool value);
static size_t GetForceInterpreterOffset();
int GetByteCodeOffsetAfterIgnoreException() const;
uint GetFuncNumberAfterIgnoreException() const;
void SetByteCodeOffsetAfterIgnoreException(int offset);
void SetByteCodeOffsetAndFuncAfterIgnoreException(int offset, uint functionNumber);
void ResetByteCodeOffsetAndFuncAfterIgnoreException();
static size_t GetByteCodeOffsetAfterIgnoreExceptionOffset();
bool IsBuiltInWrapperPresent() const;
void SetIsBuiltInWrapperPresent(bool value = true);
};