| package goquery |
| |
| import "golang.org/x/net/html" |
| |
| type siblingType int |
| |
| // Sibling type, used internally when iterating over children at the same |
| // level (siblings) to specify which nodes are requested. |
| const ( |
| siblingPrevUntil siblingType = iota - 3 |
| siblingPrevAll |
| siblingPrev |
| siblingAll |
| siblingNext |
| siblingNextAll |
| siblingNextUntil |
| siblingAllIncludingNonElements |
| ) |
| |
| // Find gets the descendants of each element in the current set of matched |
| // elements, filtered by a selector. It returns a new Selection object |
| // containing these matched elements. |
| // |
| // Note that as for all methods accepting a selector string, the selector is |
| // compiled and applied by the cascadia package and inherits its behavior and |
| // constraints regarding supported selectors. See the note on cascadia in |
| // the goquery documentation here: |
| // https://github.com/PuerkitoBio/goquery?tab=readme-ov-file#api |
| func (s *Selection) Find(selector string) *Selection { |
| return pushStack(s, findWithMatcher(s.Nodes, compileMatcher(selector))) |
| } |
| |
| // FindMatcher gets the descendants of each element in the current set of matched |
| // elements, filtered by the matcher. It returns a new Selection object |
| // containing these matched elements. |
| func (s *Selection) FindMatcher(m Matcher) *Selection { |
| return pushStack(s, findWithMatcher(s.Nodes, m)) |
| } |
| |
| // FindSelection gets the descendants of each element in the current |
| // Selection, filtered by a Selection. It returns a new Selection object |
| // containing these matched elements. |
| func (s *Selection) FindSelection(sel *Selection) *Selection { |
| if sel == nil { |
| return pushStack(s, nil) |
| } |
| return s.FindNodes(sel.Nodes...) |
| } |
| |
| // FindNodes gets the descendants of each element in the current |
| // Selection, filtered by some nodes. It returns a new Selection object |
| // containing these matched elements. |
| func (s *Selection) FindNodes(nodes ...*html.Node) *Selection { |
| return pushStack(s, mapNodes(nodes, func(i int, n *html.Node) []*html.Node { |
| if sliceContains(s.Nodes, n) { |
| return []*html.Node{n} |
| } |
| return nil |
| })) |
| } |
| |
| // Contents gets the children of each element in the Selection, |
| // including text and comment nodes. It returns a new Selection object |
| // containing these elements. |
| func (s *Selection) Contents() *Selection { |
| return pushStack(s, getChildrenNodes(s.Nodes, siblingAllIncludingNonElements)) |
| } |
| |
| // ContentsFiltered gets the children of each element in the Selection, |
| // filtered by the specified selector. It returns a new Selection |
| // object containing these elements. Since selectors only act on Element nodes, |
| // this function is an alias to ChildrenFiltered unless the selector is empty, |
| // in which case it is an alias to Contents. |
| func (s *Selection) ContentsFiltered(selector string) *Selection { |
| if selector != "" { |
| return s.ChildrenFiltered(selector) |
| } |
| return s.Contents() |
| } |
| |
| // ContentsMatcher gets the children of each element in the Selection, |
| // filtered by the specified matcher. It returns a new Selection |
| // object containing these elements. Since matchers only act on Element nodes, |
| // this function is an alias to ChildrenMatcher. |
| func (s *Selection) ContentsMatcher(m Matcher) *Selection { |
| return s.ChildrenMatcher(m) |
| } |
| |
| // Children gets the child elements of each element in the Selection. |
| // It returns a new Selection object containing these elements. |
| func (s *Selection) Children() *Selection { |
| return pushStack(s, getChildrenNodes(s.Nodes, siblingAll)) |
| } |
| |
| // ChildrenFiltered gets the child elements of each element in the Selection, |
| // filtered by the specified selector. It returns a new |
| // Selection object containing these elements. |
| func (s *Selection) ChildrenFiltered(selector string) *Selection { |
| return filterAndPush(s, getChildrenNodes(s.Nodes, siblingAll), compileMatcher(selector)) |
| } |
| |
| // ChildrenMatcher gets the child elements of each element in the Selection, |
| // filtered by the specified matcher. It returns a new |
| // Selection object containing these elements. |
| func (s *Selection) ChildrenMatcher(m Matcher) *Selection { |
| return filterAndPush(s, getChildrenNodes(s.Nodes, siblingAll), m) |
| } |
| |
| // Parent gets the parent of each element in the Selection. It returns a |
| // new Selection object containing the matched elements. |
| func (s *Selection) Parent() *Selection { |
| return pushStack(s, getParentNodes(s.Nodes)) |
| } |
| |
| // ParentFiltered gets the parent of each element in the Selection filtered by a |
| // selector. It returns a new Selection object containing the matched elements. |
| func (s *Selection) ParentFiltered(selector string) *Selection { |
| return filterAndPush(s, getParentNodes(s.Nodes), compileMatcher(selector)) |
| } |
| |
| // ParentMatcher gets the parent of each element in the Selection filtered by a |
| // matcher. It returns a new Selection object containing the matched elements. |
| func (s *Selection) ParentMatcher(m Matcher) *Selection { |
| return filterAndPush(s, getParentNodes(s.Nodes), m) |
| } |
| |
| // Closest gets the first element that matches the selector by testing the |
| // element itself and traversing up through its ancestors in the DOM tree. |
| func (s *Selection) Closest(selector string) *Selection { |
| cs := compileMatcher(selector) |
| return s.ClosestMatcher(cs) |
| } |
| |
| // ClosestMatcher gets the first element that matches the matcher by testing the |
| // element itself and traversing up through its ancestors in the DOM tree. |
| func (s *Selection) ClosestMatcher(m Matcher) *Selection { |
| return pushStack(s, mapNodes(s.Nodes, func(i int, n *html.Node) []*html.Node { |
| // For each node in the selection, test the node itself, then each parent |
| // until a match is found. |
| for ; n != nil; n = n.Parent { |
| if m.Match(n) { |
| return []*html.Node{n} |
| } |
| } |
| return nil |
| })) |
| } |
| |
| // ClosestNodes gets the first element that matches one of the nodes by testing the |
| // element itself and traversing up through its ancestors in the DOM tree. |
| func (s *Selection) ClosestNodes(nodes ...*html.Node) *Selection { |
| set := make(map[*html.Node]bool, len(nodes)) |
| for _, n := range nodes { |
| set[n] = true |
| } |
| return pushStack(s, mapNodes(s.Nodes, func(i int, n *html.Node) []*html.Node { |
| // For each node in the selection, test the node itself, then each parent |
| // until a match is found. |
| for ; n != nil; n = n.Parent { |
| if set[n] { |
| return []*html.Node{n} |
| } |
| } |
| return nil |
| })) |
| } |
| |
| // ClosestSelection gets the first element that matches one of the nodes in the |
| // Selection by testing the element itself and traversing up through its ancestors |
| // in the DOM tree. |
| func (s *Selection) ClosestSelection(sel *Selection) *Selection { |
| if sel == nil { |
| return pushStack(s, nil) |
| } |
| return s.ClosestNodes(sel.Nodes...) |
| } |
| |
| // Parents gets the ancestors of each element in the current Selection. It |
| // returns a new Selection object with the matched elements. |
| func (s *Selection) Parents() *Selection { |
| return pushStack(s, getParentsNodes(s.Nodes, nil, nil)) |
| } |
| |
| // ParentsFiltered gets the ancestors of each element in the current |
| // Selection. It returns a new Selection object with the matched elements. |
| func (s *Selection) ParentsFiltered(selector string) *Selection { |
| return filterAndPush(s, getParentsNodes(s.Nodes, nil, nil), compileMatcher(selector)) |
| } |
| |
| // ParentsMatcher gets the ancestors of each element in the current |
| // Selection. It returns a new Selection object with the matched elements. |
| func (s *Selection) ParentsMatcher(m Matcher) *Selection { |
| return filterAndPush(s, getParentsNodes(s.Nodes, nil, nil), m) |
| } |
| |
| // ParentsUntil gets the ancestors of each element in the Selection, up to but |
| // not including the element matched by the selector. It returns a new Selection |
| // object containing the matched elements. |
| func (s *Selection) ParentsUntil(selector string) *Selection { |
| return pushStack(s, getParentsNodes(s.Nodes, compileMatcher(selector), nil)) |
| } |
| |
| // ParentsUntilMatcher gets the ancestors of each element in the Selection, up to but |
| // not including the element matched by the matcher. It returns a new Selection |
| // object containing the matched elements. |
| func (s *Selection) ParentsUntilMatcher(m Matcher) *Selection { |
| return pushStack(s, getParentsNodes(s.Nodes, m, nil)) |
| } |
| |
| // ParentsUntilSelection gets the ancestors of each element in the Selection, |
| // up to but not including the elements in the specified Selection. It returns a |
| // new Selection object containing the matched elements. |
| func (s *Selection) ParentsUntilSelection(sel *Selection) *Selection { |
| if sel == nil { |
| return s.Parents() |
| } |
| return s.ParentsUntilNodes(sel.Nodes...) |
| } |
| |
| // ParentsUntilNodes gets the ancestors of each element in the Selection, |
| // up to but not including the specified nodes. It returns a |
| // new Selection object containing the matched elements. |
| func (s *Selection) ParentsUntilNodes(nodes ...*html.Node) *Selection { |
| return pushStack(s, getParentsNodes(s.Nodes, nil, nodes)) |
| } |
| |
| // ParentsFilteredUntil is like ParentsUntil, with the option to filter the |
| // results based on a selector string. It returns a new Selection |
| // object containing the matched elements. |
| func (s *Selection) ParentsFilteredUntil(filterSelector, untilSelector string) *Selection { |
| return filterAndPush(s, getParentsNodes(s.Nodes, compileMatcher(untilSelector), nil), compileMatcher(filterSelector)) |
| } |
| |
| // ParentsFilteredUntilMatcher is like ParentsUntilMatcher, with the option to filter the |
| // results based on a matcher. It returns a new Selection object containing the matched elements. |
| func (s *Selection) ParentsFilteredUntilMatcher(filter, until Matcher) *Selection { |
| return filterAndPush(s, getParentsNodes(s.Nodes, until, nil), filter) |
| } |
| |
| // ParentsFilteredUntilSelection is like ParentsUntilSelection, with the |
| // option to filter the results based on a selector string. It returns a new |
| // Selection object containing the matched elements. |
| func (s *Selection) ParentsFilteredUntilSelection(filterSelector string, sel *Selection) *Selection { |
| return s.ParentsMatcherUntilSelection(compileMatcher(filterSelector), sel) |
| } |
| |
| // ParentsMatcherUntilSelection is like ParentsUntilSelection, with the |
| // option to filter the results based on a matcher. It returns a new |
| // Selection object containing the matched elements. |
| func (s *Selection) ParentsMatcherUntilSelection(filter Matcher, sel *Selection) *Selection { |
| if sel == nil { |
| return s.ParentsMatcher(filter) |
| } |
| return s.ParentsMatcherUntilNodes(filter, sel.Nodes...) |
| } |
| |
| // ParentsFilteredUntilNodes is like ParentsUntilNodes, with the |
| // option to filter the results based on a selector string. It returns a new |
| // Selection object containing the matched elements. |
| func (s *Selection) ParentsFilteredUntilNodes(filterSelector string, nodes ...*html.Node) *Selection { |
| return filterAndPush(s, getParentsNodes(s.Nodes, nil, nodes), compileMatcher(filterSelector)) |
| } |
| |
| // ParentsMatcherUntilNodes is like ParentsUntilNodes, with the |
| // option to filter the results based on a matcher. It returns a new |
| // Selection object containing the matched elements. |
| func (s *Selection) ParentsMatcherUntilNodes(filter Matcher, nodes ...*html.Node) *Selection { |
| return filterAndPush(s, getParentsNodes(s.Nodes, nil, nodes), filter) |
| } |
| |
| // Siblings gets the siblings of each element in the Selection. It returns |
| // a new Selection object containing the matched elements. |
| func (s *Selection) Siblings() *Selection { |
| return pushStack(s, getSiblingNodes(s.Nodes, siblingAll, nil, nil)) |
| } |
| |
| // SiblingsFiltered gets the siblings of each element in the Selection |
| // filtered by a selector. It returns a new Selection object containing the |
| // matched elements. |
| func (s *Selection) SiblingsFiltered(selector string) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingAll, nil, nil), compileMatcher(selector)) |
| } |
| |
| // SiblingsMatcher gets the siblings of each element in the Selection |
| // filtered by a matcher. It returns a new Selection object containing the |
| // matched elements. |
| func (s *Selection) SiblingsMatcher(m Matcher) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingAll, nil, nil), m) |
| } |
| |
| // Next gets the immediately following sibling of each element in the |
| // Selection. It returns a new Selection object containing the matched elements. |
| func (s *Selection) Next() *Selection { |
| return pushStack(s, getSiblingNodes(s.Nodes, siblingNext, nil, nil)) |
| } |
| |
| // NextFiltered gets the immediately following sibling of each element in the |
| // Selection filtered by a selector. It returns a new Selection object |
| // containing the matched elements. |
| func (s *Selection) NextFiltered(selector string) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNext, nil, nil), compileMatcher(selector)) |
| } |
| |
| // NextMatcher gets the immediately following sibling of each element in the |
| // Selection filtered by a matcher. It returns a new Selection object |
| // containing the matched elements. |
| func (s *Selection) NextMatcher(m Matcher) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNext, nil, nil), m) |
| } |
| |
| // NextAll gets all the following siblings of each element in the |
| // Selection. It returns a new Selection object containing the matched elements. |
| func (s *Selection) NextAll() *Selection { |
| return pushStack(s, getSiblingNodes(s.Nodes, siblingNextAll, nil, nil)) |
| } |
| |
| // NextAllFiltered gets all the following siblings of each element in the |
| // Selection filtered by a selector. It returns a new Selection object |
| // containing the matched elements. |
| func (s *Selection) NextAllFiltered(selector string) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextAll, nil, nil), compileMatcher(selector)) |
| } |
| |
| // NextAllMatcher gets all the following siblings of each element in the |
| // Selection filtered by a matcher. It returns a new Selection object |
| // containing the matched elements. |
| func (s *Selection) NextAllMatcher(m Matcher) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextAll, nil, nil), m) |
| } |
| |
| // Prev gets the immediately preceding sibling of each element in the |
| // Selection. It returns a new Selection object containing the matched elements. |
| func (s *Selection) Prev() *Selection { |
| return pushStack(s, getSiblingNodes(s.Nodes, siblingPrev, nil, nil)) |
| } |
| |
| // PrevFiltered gets the immediately preceding sibling of each element in the |
| // Selection filtered by a selector. It returns a new Selection object |
| // containing the matched elements. |
| func (s *Selection) PrevFiltered(selector string) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrev, nil, nil), compileMatcher(selector)) |
| } |
| |
| // PrevMatcher gets the immediately preceding sibling of each element in the |
| // Selection filtered by a matcher. It returns a new Selection object |
| // containing the matched elements. |
| func (s *Selection) PrevMatcher(m Matcher) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrev, nil, nil), m) |
| } |
| |
| // PrevAll gets all the preceding siblings of each element in the |
| // Selection. It returns a new Selection object containing the matched elements. |
| func (s *Selection) PrevAll() *Selection { |
| return pushStack(s, getSiblingNodes(s.Nodes, siblingPrevAll, nil, nil)) |
| } |
| |
| // PrevAllFiltered gets all the preceding siblings of each element in the |
| // Selection filtered by a selector. It returns a new Selection object |
| // containing the matched elements. |
| func (s *Selection) PrevAllFiltered(selector string) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevAll, nil, nil), compileMatcher(selector)) |
| } |
| |
| // PrevAllMatcher gets all the preceding siblings of each element in the |
| // Selection filtered by a matcher. It returns a new Selection object |
| // containing the matched elements. |
| func (s *Selection) PrevAllMatcher(m Matcher) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevAll, nil, nil), m) |
| } |
| |
| // NextUntil gets all following siblings of each element up to but not |
| // including the element matched by the selector. It returns a new Selection |
| // object containing the matched elements. |
| func (s *Selection) NextUntil(selector string) *Selection { |
| return pushStack(s, getSiblingNodes(s.Nodes, siblingNextUntil, |
| compileMatcher(selector), nil)) |
| } |
| |
| // NextUntilMatcher gets all following siblings of each element up to but not |
| // including the element matched by the matcher. It returns a new Selection |
| // object containing the matched elements. |
| func (s *Selection) NextUntilMatcher(m Matcher) *Selection { |
| return pushStack(s, getSiblingNodes(s.Nodes, siblingNextUntil, |
| m, nil)) |
| } |
| |
| // NextUntilSelection gets all following siblings of each element up to but not |
| // including the element matched by the Selection. It returns a new Selection |
| // object containing the matched elements. |
| func (s *Selection) NextUntilSelection(sel *Selection) *Selection { |
| if sel == nil { |
| return s.NextAll() |
| } |
| return s.NextUntilNodes(sel.Nodes...) |
| } |
| |
| // NextUntilNodes gets all following siblings of each element up to but not |
| // including the element matched by the nodes. It returns a new Selection |
| // object containing the matched elements. |
| func (s *Selection) NextUntilNodes(nodes ...*html.Node) *Selection { |
| return pushStack(s, getSiblingNodes(s.Nodes, siblingNextUntil, |
| nil, nodes)) |
| } |
| |
| // PrevUntil gets all preceding siblings of each element up to but not |
| // including the element matched by the selector. It returns a new Selection |
| // object containing the matched elements. |
| func (s *Selection) PrevUntil(selector string) *Selection { |
| return pushStack(s, getSiblingNodes(s.Nodes, siblingPrevUntil, |
| compileMatcher(selector), nil)) |
| } |
| |
| // PrevUntilMatcher gets all preceding siblings of each element up to but not |
| // including the element matched by the matcher. It returns a new Selection |
| // object containing the matched elements. |
| func (s *Selection) PrevUntilMatcher(m Matcher) *Selection { |
| return pushStack(s, getSiblingNodes(s.Nodes, siblingPrevUntil, |
| m, nil)) |
| } |
| |
| // PrevUntilSelection gets all preceding siblings of each element up to but not |
| // including the element matched by the Selection. It returns a new Selection |
| // object containing the matched elements. |
| func (s *Selection) PrevUntilSelection(sel *Selection) *Selection { |
| if sel == nil { |
| return s.PrevAll() |
| } |
| return s.PrevUntilNodes(sel.Nodes...) |
| } |
| |
| // PrevUntilNodes gets all preceding siblings of each element up to but not |
| // including the element matched by the nodes. It returns a new Selection |
| // object containing the matched elements. |
| func (s *Selection) PrevUntilNodes(nodes ...*html.Node) *Selection { |
| return pushStack(s, getSiblingNodes(s.Nodes, siblingPrevUntil, |
| nil, nodes)) |
| } |
| |
| // NextFilteredUntil is like NextUntil, with the option to filter |
| // the results based on a selector string. |
| // It returns a new Selection object containing the matched elements. |
| func (s *Selection) NextFilteredUntil(filterSelector, untilSelector string) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextUntil, |
| compileMatcher(untilSelector), nil), compileMatcher(filterSelector)) |
| } |
| |
| // NextFilteredUntilMatcher is like NextUntilMatcher, with the option to filter |
| // the results based on a matcher. |
| // It returns a new Selection object containing the matched elements. |
| func (s *Selection) NextFilteredUntilMatcher(filter, until Matcher) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextUntil, |
| until, nil), filter) |
| } |
| |
| // NextFilteredUntilSelection is like NextUntilSelection, with the |
| // option to filter the results based on a selector string. It returns a new |
| // Selection object containing the matched elements. |
| func (s *Selection) NextFilteredUntilSelection(filterSelector string, sel *Selection) *Selection { |
| return s.NextMatcherUntilSelection(compileMatcher(filterSelector), sel) |
| } |
| |
| // NextMatcherUntilSelection is like NextUntilSelection, with the |
| // option to filter the results based on a matcher. It returns a new |
| // Selection object containing the matched elements. |
| func (s *Selection) NextMatcherUntilSelection(filter Matcher, sel *Selection) *Selection { |
| if sel == nil { |
| return s.NextMatcher(filter) |
| } |
| return s.NextMatcherUntilNodes(filter, sel.Nodes...) |
| } |
| |
| // NextFilteredUntilNodes is like NextUntilNodes, with the |
| // option to filter the results based on a selector string. It returns a new |
| // Selection object containing the matched elements. |
| func (s *Selection) NextFilteredUntilNodes(filterSelector string, nodes ...*html.Node) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextUntil, |
| nil, nodes), compileMatcher(filterSelector)) |
| } |
| |
| // NextMatcherUntilNodes is like NextUntilNodes, with the |
| // option to filter the results based on a matcher. It returns a new |
| // Selection object containing the matched elements. |
| func (s *Selection) NextMatcherUntilNodes(filter Matcher, nodes ...*html.Node) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextUntil, |
| nil, nodes), filter) |
| } |
| |
| // PrevFilteredUntil is like PrevUntil, with the option to filter |
| // the results based on a selector string. |
| // It returns a new Selection object containing the matched elements. |
| func (s *Selection) PrevFilteredUntil(filterSelector, untilSelector string) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil, |
| compileMatcher(untilSelector), nil), compileMatcher(filterSelector)) |
| } |
| |
| // PrevFilteredUntilMatcher is like PrevUntilMatcher, with the option to filter |
| // the results based on a matcher. |
| // It returns a new Selection object containing the matched elements. |
| func (s *Selection) PrevFilteredUntilMatcher(filter, until Matcher) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil, |
| until, nil), filter) |
| } |
| |
| // PrevFilteredUntilSelection is like PrevUntilSelection, with the |
| // option to filter the results based on a selector string. It returns a new |
| // Selection object containing the matched elements. |
| func (s *Selection) PrevFilteredUntilSelection(filterSelector string, sel *Selection) *Selection { |
| return s.PrevMatcherUntilSelection(compileMatcher(filterSelector), sel) |
| } |
| |
| // PrevMatcherUntilSelection is like PrevUntilSelection, with the |
| // option to filter the results based on a matcher. It returns a new |
| // Selection object containing the matched elements. |
| func (s *Selection) PrevMatcherUntilSelection(filter Matcher, sel *Selection) *Selection { |
| if sel == nil { |
| return s.PrevMatcher(filter) |
| } |
| return s.PrevMatcherUntilNodes(filter, sel.Nodes...) |
| } |
| |
| // PrevFilteredUntilNodes is like PrevUntilNodes, with the |
| // option to filter the results based on a selector string. It returns a new |
| // Selection object containing the matched elements. |
| func (s *Selection) PrevFilteredUntilNodes(filterSelector string, nodes ...*html.Node) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil, |
| nil, nodes), compileMatcher(filterSelector)) |
| } |
| |
| // PrevMatcherUntilNodes is like PrevUntilNodes, with the |
| // option to filter the results based on a matcher. It returns a new |
| // Selection object containing the matched elements. |
| func (s *Selection) PrevMatcherUntilNodes(filter Matcher, nodes ...*html.Node) *Selection { |
| return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil, |
| nil, nodes), filter) |
| } |
| |
| // Filter and push filters the nodes based on a matcher, and pushes the results |
| // on the stack, with the srcSel as previous selection. |
| func filterAndPush(srcSel *Selection, nodes []*html.Node, m Matcher) *Selection { |
| return pushStack(srcSel, winnow(nodes, m, true)) |
| } |
| |
| // Internal implementation of Find that return raw nodes. |
| func findWithMatcher(nodes []*html.Node, m Matcher) []*html.Node { |
| // Map nodes to find the matches within the children of each node |
| return mapNodes(nodes, func(i int, n *html.Node) (result []*html.Node) { |
| // Go down one level, becausejQuery's Find selects only within descendants |
| for c := n.FirstChild; c != nil; c = c.NextSibling { |
| if c.Type == html.ElementNode { |
| result = append(result, m.MatchAll(c)...) |
| } |
| } |
| return |
| }) |
| } |
| |
| // Internal implementation to get all parent nodes, stopping at the specified |
| // node (or nil if no stop). |
| func getParentsNodes(nodes []*html.Node, stopm Matcher, stopNodes []*html.Node) []*html.Node { |
| return mapNodes(nodes, func(i int, n *html.Node) (result []*html.Node) { |
| for p := n.Parent; p != nil; p = p.Parent { |
| if stopm != nil { |
| if stopm.Match(p) { |
| break |
| } |
| } else if len(stopNodes) > 0 { |
| if isInSlice(stopNodes, p) { |
| break |
| } |
| } |
| if p.Type == html.ElementNode { |
| result = append(result, p) |
| } |
| } |
| return |
| }) |
| } |
| |
| // Internal implementation of sibling nodes that return a raw slice of matches. |
| func getSiblingNodes(nodes []*html.Node, st siblingType, untilm Matcher, untilNodes []*html.Node) []*html.Node { |
| var f func(*html.Node) bool |
| |
| // If the requested siblings are ...Until, create the test function to |
| // determine if the until condition is reached (returns true if it is) |
| if st == siblingNextUntil || st == siblingPrevUntil { |
| f = func(n *html.Node) bool { |
| if untilm != nil { |
| return untilm.Match(n) |
| } else if len(untilNodes) > 0 { |
| return isInSlice(untilNodes, n) |
| } |
| return false |
| } |
| } |
| |
| return mapNodes(nodes, func(i int, n *html.Node) []*html.Node { |
| return getChildrenWithSiblingType(n.Parent, st, n, f) |
| }) |
| } |
| |
| // Gets the children nodes of each node in the specified slice of nodes, |
| // based on the sibling type request. |
| func getChildrenNodes(nodes []*html.Node, st siblingType) []*html.Node { |
| return mapNodes(nodes, func(i int, n *html.Node) []*html.Node { |
| return getChildrenWithSiblingType(n, st, nil, nil) |
| }) |
| } |
| |
| // Gets the children of the specified parent, based on the requested sibling |
| // type, skipping a specified node if required. |
| func getChildrenWithSiblingType(parent *html.Node, st siblingType, skipNode *html.Node, |
| untilFunc func(*html.Node) bool) (result []*html.Node) { |
| |
| // Create the iterator function |
| var iter = func(cur *html.Node) (ret *html.Node) { |
| // Based on the sibling type requested, iterate the right way |
| for { |
| switch st { |
| case siblingAll, siblingAllIncludingNonElements: |
| if cur == nil { |
| // First iteration, start with first child of parent |
| // Skip node if required |
| if ret = parent.FirstChild; ret == skipNode && skipNode != nil { |
| ret = skipNode.NextSibling |
| } |
| } else { |
| // Skip node if required |
| if ret = cur.NextSibling; ret == skipNode && skipNode != nil { |
| ret = skipNode.NextSibling |
| } |
| } |
| case siblingPrev, siblingPrevAll, siblingPrevUntil: |
| if cur == nil { |
| // Start with previous sibling of the skip node |
| ret = skipNode.PrevSibling |
| } else { |
| ret = cur.PrevSibling |
| } |
| case siblingNext, siblingNextAll, siblingNextUntil: |
| if cur == nil { |
| // Start with next sibling of the skip node |
| ret = skipNode.NextSibling |
| } else { |
| ret = cur.NextSibling |
| } |
| default: |
| panic("Invalid sibling type.") |
| } |
| if ret == nil || ret.Type == html.ElementNode || st == siblingAllIncludingNonElements { |
| return |
| } |
| // Not a valid node, try again from this one |
| cur = ret |
| } |
| } |
| |
| // For the cases that collect every matching sibling, count them in a |
| // cheap pointer walk first so the result slice can be sized exactly, |
| // avoiding repeated slice growth. The Until cases are skipped (counting |
| // would require running the predicate twice) and so are the single-result |
| // Next/Prev cases. |
| switch st { |
| case siblingAll, siblingAllIncludingNonElements, siblingPrevAll, siblingNextAll: |
| n := 0 |
| for c := iter(nil); c != nil; c = iter(c) { |
| n++ |
| } |
| result = make([]*html.Node, 0, n) |
| } |
| |
| for c := iter(nil); c != nil; c = iter(c) { |
| // If this is an ...Until case, test before append (returns true |
| // if the until condition is reached) |
| if st == siblingNextUntil || st == siblingPrevUntil { |
| if untilFunc(c) { |
| return |
| } |
| } |
| result = append(result, c) |
| if st == siblingNext || st == siblingPrev { |
| // Only one node was requested (immediate next or previous), so exit |
| return |
| } |
| } |
| return |
| } |
| |
| // Internal implementation of parent nodes that return a raw slice of Nodes. |
| func getParentNodes(nodes []*html.Node) []*html.Node { |
| // Collect parents inline rather than going through mapNodes, which would |
| // allocate a throwaway one-element slice per source node. Many source |
| // nodes (e.g. siblings) share the same parent, so deduplicate as we go. |
| var result []*html.Node |
| set := make(map[*html.Node]bool, len(nodes)) |
| |
| for _, n := range nodes { |
| p := n.Parent |
| if p == nil || p.Type != html.ElementNode || set[p] { |
| continue |
| } |
| set[p] = true |
| result = append(result, p) |
| } |
| return result |
| } |
| |
| // Internal map function used by many traversing methods. Takes the source nodes |
| // to iterate on and the mapping function that returns an array of nodes. |
| // Returns an array of nodes mapped by calling the callback function once for |
| // each node in the source nodes. |
| func mapNodes(nodes []*html.Node, f func(int, *html.Node) []*html.Node) (result []*html.Node) { |
| switch len(nodes) { |
| case 0: |
| return nil |
| case 1: |
| return f(0, nodes[0]) |
| } |
| |
| set := make(map[*html.Node]bool, len(nodes)) |
| for i, n := range nodes { |
| if vals := f(i, n); len(vals) > 0 { |
| result = appendWithoutDuplicates(result, vals, set) |
| } |
| } |
| return result |
| } |