blob: c0e26bd03e6887048de42a69aa5c5337c55563a7 [file] [log] [blame]
// Licensed to the Software Freedom Conservancy (SFC) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The SFC licenses this file
// to you under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "SendInputActionSimulator.h"
#include "errorcodes.h"
#include "logging.h"
#include "../DocumentHost.h"
#include "../HookProcessor.h"
#include "../messages.h"
#define WAIT_TIME_IN_MILLISECONDS_PER_INPUT_EVENT 100
namespace webdriver {
SendInputActionSimulator::SendInputActionSimulator() {
}
SendInputActionSimulator::~SendInputActionSimulator() {
}
int SendInputActionSimulator::SimulateActions(BrowserHandle browser_wrapper,
std::vector<INPUT> inputs,
InputState* input_state) {
LOG(TRACE) << "Entering SendInputActionSimulator::SimulateActions";
// SendInput simulates mouse and keyboard events at a very low level, so
// low that there is no guarantee that IE will have processed the resulting
// windows messages before this method returns. Therefore, we'll install
// keyboard and mouse hooks that will count the number of Windows messages
// processed by any application the system. There is a potential for this
// code to be wrong if the user is interacting with the system via mouse and
// keyboard during this process. Since this code path should only be hit if
// the requireWindowFocus capability is turned on, and since SendInput is
// documented to not allow other input events to be interspersed into the
// input queue, the risk is hopefully minimized.
HookProcessor keyboard_hook;
keyboard_hook.Initialize("KeyboardHookProc", WH_KEYBOARD);
HookProcessor mouse_hook;
mouse_hook.Initialize("MouseHookProc", WH_MOUSE);
bool is_button_swapped = ::GetSystemMetrics(SM_SWAPBUTTON) != 0;
HWND window_handle = browser_wrapper->GetContentWindowHandle();
// Loop through all of the input items, and find all of the sleeps.
std::vector<size_t> sleep_indexes;
for (size_t i = 0; i < inputs.size(); ++i) {
INPUT current_input = inputs[i];
this->UpdateInputState(current_input, input_state);
if (current_input.type == INPUT_HARDWARE && current_input.hi.uMsg > 0) {
sleep_indexes.push_back(i);
} else if (current_input.type == INPUT_MOUSE) {
// We use the INPUT structure to store absolute pixel
// coordinates for the SendMessage case, but SendInput
// requires normalized coordinates.
int normalized_x = 0, normalized_y = 0;
this->GetNormalizedCoordinates(window_handle,
current_input.mi.dx,
current_input.mi.dy,
&normalized_x,
&normalized_y);
current_input.mi.dx = normalized_x;
current_input.mi.dy = normalized_y;
// If the buttons are swapped on the mouse (most often referred to
// as "left-handed"), where the right button is primary and the
// left button is secondary, we need to swap those when using
// SendInput.
unsigned long normalized_flags = this->NormalizeButtons(is_button_swapped,
current_input.mi.dwFlags);
current_input.mi.dwFlags = normalized_flags;
inputs[i] = current_input;
}
}
// Send all inputs between sleeps, sleeping in between.
size_t next_input_index = 0;
std::vector<size_t>::const_iterator it = sleep_indexes.begin();
for (; it != sleep_indexes.end(); ++it) {
size_t sleep_input_index = *it;
INPUT sleep_input = inputs[sleep_input_index];
size_t number_of_inputs = sleep_input_index - next_input_index;
if (number_of_inputs > 0) {
this->SendInputToBrowser(browser_wrapper,
inputs,
static_cast<int>(next_input_index),
static_cast<int>(number_of_inputs));
}
LOG(DEBUG) << "Processing pause event";
::Sleep(inputs[sleep_input_index].hi.uMsg);
next_input_index = sleep_input_index + 1;
}
// Now send any inputs after the last sleep, if any.
size_t last_inputs = inputs.size() - next_input_index;
if (last_inputs > 0) {
this->SendInputToBrowser(browser_wrapper,
inputs,
static_cast<int>(next_input_index),
static_cast<int>(last_inputs));
}
// We're done here, so uninstall the hooks, and reset the buffer size.
keyboard_hook.Dispose();
mouse_hook.Dispose();
return WD_SUCCESS;
}
void SendInputActionSimulator::SendInputToBrowser(BrowserHandle browser_wrapper,
std::vector<INPUT> inputs,
int start_index,
int input_count) {
if (input_count > 0) {
bool focus_set = browser_wrapper->SetFocusToBrowser();
if (!focus_set) {
LOG(WARN) << "Focus not set to browser window";
}
HookProcessor::ResetEventCount();
int sent_inputs = 0;
for (int i = start_index; i < start_index + input_count; ++i) {
::SendInput(1, &inputs[i], sizeof(INPUT));
sent_inputs += 1;
}
this->WaitForInputEventProcessing(sent_inputs);
}
}
void SendInputActionSimulator::GetNormalizedCoordinates(HWND window_handle,
int x,
int y,
int* normalized_x,
int* normalized_y) {
LOG(TRACE) << "Entering InputManager::GetNormalizedCoordinates";
POINT cursor_position;
cursor_position.x = x;
cursor_position.y = y;
::ClientToScreen(window_handle, &cursor_position);
int screen_width = ::GetSystemMetrics(SM_CXSCREEN) - 1;
int screen_height = ::GetSystemMetrics(SM_CYSCREEN) - 1;
*normalized_x = static_cast<int>(cursor_position.x * (65535.0f / screen_width));
*normalized_y = static_cast<int>(cursor_position.y * (65535.0f / screen_height));
}
unsigned long SendInputActionSimulator::NormalizeButtons(bool is_button_swapped,
unsigned long input_flags) {
unsigned long flags = input_flags;
if (is_button_swapped) {
if (flags & MOUSEEVENTF_LEFTDOWN) {
flags &= ~(MOUSEEVENTF_LEFTDOWN);
flags |= MOUSEEVENTF_RIGHTDOWN;
}
else if (flags & MOUSEEVENTF_LEFTUP) {
flags &= ~(MOUSEEVENTF_LEFTUP);
flags |= MOUSEEVENTF_RIGHTUP;
}
else if (flags & MOUSEEVENTF_RIGHTDOWN) {
flags &= ~(MOUSEEVENTF_RIGHTDOWN);
flags |= MOUSEEVENTF_LEFTDOWN;
}
else if (flags & MOUSEEVENTF_RIGHTUP) {
flags &= ~(MOUSEEVENTF_RIGHTUP);
flags |= MOUSEEVENTF_LEFTUP;
}
}
return flags;
}
bool SendInputActionSimulator::WaitForInputEventProcessing(int input_count) {
LOG(TRACE) << "Entering InputManager::WaitForInputEventProcessing";
// Adaptive wait. The total wait time is the number of input messages
// expected by the hook multiplied by a static wait time for each
// message to be processed (currently 100 milliseconds). We should
// exit out of this loop once the number of processed windows keyboard
// or mouse messages processed by the system exceeds the number of
// input events created by the call to SendInput.
int total_timeout_in_milliseconds = input_count * WAIT_TIME_IN_MILLISECONDS_PER_INPUT_EVENT;
clock_t end = clock() + static_cast<clock_t>(((total_timeout_in_milliseconds / 1000.0) * CLOCKS_PER_SEC));
int processed_event_count = HookProcessor::GetEventCount();
bool inputs_processed = processed_event_count >= input_count;
while (!inputs_processed && clock() < end) {
// Sleep a short amount of time to prevent starving the processor.
::Sleep(25);
processed_event_count = HookProcessor::GetEventCount();
inputs_processed = processed_event_count >= input_count;
}
LOG(DEBUG) << "Requested waiting for " << input_count
<< " events, processed " << processed_event_count << " events,"
<< " timed out after " << total_timeout_in_milliseconds
<< " milliseconds";
return inputs_processed;
}
} // namespace webdriver
#ifdef __cplusplus
extern "C" {
#endif
LRESULT CALLBACK KeyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam) {
if (nCode == HC_ACTION) {
webdriver::HookProcessor::IncrementEventCount(1);
}
return ::CallNextHookEx(NULL, nCode, wParam, lParam);
}
LRESULT CALLBACK MouseHookProc(int nCode, WPARAM wParam, LPARAM lParam) {
if (nCode == HC_ACTION) {
webdriver::HookProcessor::IncrementEventCount(1);
}
return ::CallNextHookEx(NULL, nCode, wParam, lParam);
}
#ifdef __cplusplus
}
#endif