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// <copyright file="ActionBuilder.cs" company="Selenium Committers">
// Licensed to the Software Freedom Conservancy (SFC) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The SFC licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
// </copyright>
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenQA.Selenium.Interactions;
/// <summary>
/// Provides methods that allow the creation of action sequences to enable
/// advanced user interactions.
/// </summary>
public class ActionBuilder
{
private readonly Dictionary<InputDevice, ActionSequence> sequences = new Dictionary<InputDevice, ActionSequence>();
/// <summary>
/// Adds an action to the built set of actions. Adding an action will
/// add a "tick" to the set of all actions to be executed.
/// </summary>
/// <param name="actionToAdd">The action to add to the set of actions</param>
/// <returns>A self reference.</returns>
public ActionBuilder AddAction(Interaction actionToAdd)
{
this.AddActions(actionToAdd);
return this;
}
/// <summary>
/// Adds an action to the built set of actions. Adding an action will
/// add a "tick" to the set of all actions to be executed. Only one action
/// for each input device may be added for a single tick.
/// </summary>
/// <param name="actionsToAdd">The set actions to add to the existing set of actions.</param>
/// <returns>A self reference.</returns>
public ActionBuilder AddActions(params Interaction[] actionsToAdd)
{
this.ProcessTick(actionsToAdd);
return this;
}
/// <summary>
/// Converts the set of actions in this <see cref="ActionBuilder"/> to a <see cref="List{ActionSequence}"/>.
/// </summary>
/// <returns>A <see cref="IList{ActionSequence}"/> suitable for transmission across the wire.
/// The collection returned is read-only.</returns>
public IList<ActionSequence> ToActionSequenceList()
{
return new List<ActionSequence>(this.sequences.Values).AsReadOnly();
}
/// <summary>
/// Resets the list of sequences.
/// </summary>
public void ClearSequences()
{
this.sequences.Clear();
}
/// <summary>
/// Returns a string that represents the current <see cref="ActionBuilder"/>.
/// </summary>
/// <returns>A string that represents the current <see cref="ActionBuilder"/>.</returns>
public override string ToString()
{
StringBuilder builder = new StringBuilder();
foreach (ActionSequence sequence in this.sequences.Values)
{
builder.AppendLine(sequence.ToString());
}
return builder.ToString();
}
private void ProcessTick(params Interaction[] interactionsToAdd)
{
List<InputDevice> usedDevices = new List<InputDevice>();
foreach (Interaction interaction in interactionsToAdd)
{
if (usedDevices.Contains(interaction.SourceDevice))
{
throw new ArgumentException("You can only add one action per device for a single tick.");
}
}
List<InputDevice> unusedDevices = new List<InputDevice>(this.sequences.Keys);
foreach (Interaction interaction in interactionsToAdd)
{
ActionSequence sequence = this.GetOrAddSequence(interaction.SourceDevice);
sequence.AddAction(interaction);
unusedDevices.Remove(interaction.SourceDevice);
}
foreach (InputDevice unusedDevice in unusedDevices)
{
ActionSequence sequence = this.sequences[unusedDevice];
sequence.AddAction(new PauseInteraction(unusedDevice, TimeSpan.Zero));
}
}
private ActionSequence GetOrAddSequence(InputDevice device)
{
if (this.sequences.TryGetValue(device, out ActionSequence? existingSequence))
{
return existingSequence;
}
int longestSequenceLength = 0;
foreach (KeyValuePair<InputDevice, ActionSequence> pair in this.sequences)
{
longestSequenceLength = Math.Max(longestSequenceLength, pair.Value.Count);
}
ActionSequence sequence = new ActionSequence(device, longestSequenceLength);
this.sequences[device] = sequence;
return sequence;
}
}