| // <copyright file="SlowLoadableComponentTest.cs" company="Selenium Committers"> |
| // Licensed to the Software Freedom Conservancy (SFC) under one |
| // or more contributor license agreements. See the NOTICE file |
| // distributed with this work for additional information |
| // regarding copyright ownership. The SFC licenses this file |
| // to you under the Apache License, Version 2.0 (the |
| // "License"); you may not use this file except in compliance |
| // with the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, |
| // software distributed under the License is distributed on an |
| // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| // KIND, either express or implied. See the License for the |
| // specific language governing permissions and limitations |
| // under the License. |
| // </copyright> |
| |
| using NUnit.Framework; |
| using System; |
| |
| namespace OpenQA.Selenium.Support.UI; |
| |
| [TestFixture] |
| public class SlowLoadableComponentTest |
| { |
| |
| [Test] |
| public void TestShouldDoNothingIfComponentIsAlreadyLoaded() |
| { |
| try |
| { |
| new DetonatingSlowLoader().Load(); |
| } |
| catch (Exception) |
| { |
| Assert.Fail("Did not expect load to be called"); |
| } |
| } |
| |
| [Test] |
| public void TestShouldCauseTheLoadMethodToBeCalledIfTheComponentIsNotAlreadyLoaded() |
| { |
| int numberOfTimesThroughLoop = 1; |
| SlowLoading slowLoading = new SlowLoading(TimeSpan.FromSeconds(1), SystemClock.Instance, numberOfTimesThroughLoop).Load(); |
| |
| Assert.That(slowLoading.GetLoopCount(), Is.EqualTo(numberOfTimesThroughLoop)); |
| } |
| |
| [Test] |
| public void TestTheLoadMethodShouldOnlyBeCalledOnceIfTheComponentTakesALongTimeToLoad() |
| { |
| try |
| { |
| new OnlyOneLoad(TimeSpan.FromSeconds(5), SystemClock.Instance, 5).Load(); |
| } |
| catch (Exception) |
| { |
| Assert.Fail("Did not expect load to be called more than once"); |
| } |
| } |
| |
| [Test] |
| public void TestShouldThrowAnErrorIfCallingLoadDoesNotCauseTheComponentToLoadBeforeTimeout() |
| { |
| HandCrankClock clock = new HandCrankClock(); |
| |
| Assert.That( |
| () => new BasicSlowLoader(TimeSpan.FromSeconds(2), clock).Load(), |
| Throws.InstanceOf<WebDriverTimeoutException>()); |
| } |
| |
| [Test] |
| public void TestShouldCancelLoadingIfAnErrorIsDetected() |
| { |
| HasError error = new HasError(); |
| |
| Assert.That( |
| () => error.Load(), |
| Throws.InstanceOf<CustomException>()); |
| } |
| |
| |
| private class DetonatingSlowLoader : SlowLoadableComponent<DetonatingSlowLoader> |
| { |
| |
| public DetonatingSlowLoader() : base(TimeSpan.FromSeconds(1), SystemClock.Instance) { } |
| |
| protected override void ExecuteLoad() |
| { |
| throw new Exception("Should never be called"); |
| } |
| |
| protected override bool EvaluateLoadedStatus() |
| { |
| return true; |
| } |
| } |
| |
| private class SlowLoading : SlowLoadableComponent<SlowLoading> |
| { |
| |
| private readonly int counts; |
| private long loopCount; |
| |
| public SlowLoading(TimeSpan timeOut, SystemClock clock, int counts) |
| : base(timeOut, clock) |
| { |
| this.counts = counts; |
| } |
| |
| protected override void ExecuteLoad() |
| { |
| // Does nothing |
| } |
| |
| protected override bool EvaluateLoadedStatus() |
| { |
| if (loopCount > counts) |
| { |
| throw new Exception(); |
| } |
| |
| loopCount++; |
| return true; |
| } |
| |
| public long GetLoopCount() |
| { |
| return loopCount; |
| } |
| } |
| |
| private class OnlyOneLoad : SlowLoading |
| { |
| |
| private bool loadAlreadyCalled; |
| |
| public OnlyOneLoad(TimeSpan timeout, SystemClock clock, int counts) : base(timeout, clock, counts) { } |
| |
| protected override void ExecuteLoad() |
| { |
| if (loadAlreadyCalled) |
| { |
| throw new Exception(); |
| } |
| loadAlreadyCalled = true; |
| } |
| } |
| |
| private class BasicSlowLoader : SlowLoadableComponent<BasicSlowLoader> |
| { |
| |
| private readonly HandCrankClock handCrankClock; |
| public BasicSlowLoader(TimeSpan timeOut, HandCrankClock clock) |
| : base(timeOut, clock) |
| { |
| this.handCrankClock = clock; |
| } |
| |
| protected override void ExecuteLoad() |
| { |
| // Does nothing |
| } |
| |
| protected override bool EvaluateLoadedStatus() |
| { |
| // Cheat and increment the clock here, because otherwise it's hard to |
| // get to. |
| handCrankClock.MoveTime(TimeSpan.FromSeconds(1)); |
| return false; // Never loads |
| } |
| } |
| |
| private class HasError : SlowLoadableComponent<HasError> |
| { |
| |
| public HasError() : base(TimeSpan.FromSeconds(1000), new HandCrankClock()) { } |
| |
| protected override void ExecuteLoad() |
| { |
| // does nothing |
| } |
| |
| protected override bool EvaluateLoadedStatus() |
| { |
| return false; //never loads |
| } |
| |
| protected override void HandleErrors() |
| { |
| throw new CustomException(); |
| } |
| } |
| |
| private class CustomException : Exception; |
| } |