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// <copyright file="KeyInputDevice.cs" company="Selenium Committers">
// Licensed to the Software Freedom Conservancy (SFC) under one
// or more contributor license agreements. See the NOTICE file
// distributed with this work for additional information
// regarding copyright ownership. The SFC licenses this file
// to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance
// with the License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing,
// software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
// KIND, either express or implied. See the License for the
// specific language governing permissions and limitations
// under the License.
// </copyright>
using System;
using System.Collections.Generic;
using System.Globalization;
namespace OpenQA.Selenium.Interactions;
/// <summary>
/// Represents a key input device, such as a keyboard.
/// </summary>
public class KeyInputDevice : InputDevice
{
/// <summary>
/// Initializes a new instance of the <see cref="KeyInputDevice"/> class.
/// </summary>
public KeyInputDevice()
: this(Guid.NewGuid().ToString())
{
}
/// <summary>
/// Initializes a new instance of the <see cref="KeyInputDevice"/> class, given the device's name.
/// </summary>
/// <param name="deviceName">The unique name of this input device.</param>
/// <exception cref="ArgumentException">If <paramref name="deviceName"/> is <see langword="null"/> or <see cref="string.Empty"/>.</exception>
public KeyInputDevice(string deviceName)
: base(deviceName)
{
}
/// <summary>
/// Gets the type of device for this input device.
/// </summary>
public override InputDeviceKind DeviceKind => InputDeviceKind.Key;
/// <summary>
/// Converts this input device into an object suitable for serializing across the wire.
/// </summary>
/// <returns>A <see cref="Dictionary{TKey, TValue}"/> representing this input device.</returns>
public override Dictionary<string, object> ToDictionary()
{
Dictionary<string, object> toReturn = new Dictionary<string, object>();
toReturn["type"] = "key";
toReturn["id"] = this.DeviceName;
return toReturn;
}
/// <summary>
/// Creates a key-down action for simulating a press of a key.
/// </summary>
/// <param name="codePoint">The unicode character to be sent.</param>
/// <returns>The <see cref="Interaction"/> representing the action.</returns>
public Interaction CreateKeyDown(char codePoint)
{
return new KeyDownInteraction(this, codePoint);
}
/// <summary>
/// Creates a key-up action for simulating a release of a key.
/// </summary>
/// <param name="codePoint">The unicode character to be sent.</param>
/// <returns>The <see cref="Interaction"/> representing the action.</returns>
public Interaction CreateKeyUp(char codePoint)
{
return new KeyUpInteraction(this, codePoint);
}
private class KeyDownInteraction : TypingInteraction
{
public KeyDownInteraction(InputDevice sourceDevice, char codePoint)
: base(sourceDevice, "keyDown", codePoint)
{
}
public override string ToString()
{
return string.Format(CultureInfo.InvariantCulture, "Key down [key: {0}]", Keys.GetDescription(this.Value));
}
}
private class KeyUpInteraction : TypingInteraction
{
public KeyUpInteraction(InputDevice sourceDevice, char codePoint)
: base(sourceDevice, "keyUp", codePoint)
{
}
public override string ToString()
{
return string.Format(CultureInfo.InvariantCulture, "Key up [key: {0}]", Keys.GetDescription(this.Value));
}
}
private class TypingInteraction : Interaction
{
private readonly string type;
public TypingInteraction(InputDevice sourceDevice, string type, char codePoint)
: base(sourceDevice)
{
this.type = type;
this.Value = codePoint.ToString();
}
protected string Value { get; }
public override Dictionary<string, object> ToDictionary()
{
Dictionary<string, object> toReturn = new Dictionary<string, object>();
toReturn["type"] = this.type;
toReturn["value"] = this.Value;
return toReturn;
}
}
}