| // <copyright file="KeyInputDevice.cs" company="Selenium Committers"> |
| // Licensed to the Software Freedom Conservancy (SFC) under one |
| // or more contributor license agreements. See the NOTICE file |
| // distributed with this work for additional information |
| // regarding copyright ownership. The SFC licenses this file |
| // to you under the Apache License, Version 2.0 (the |
| // "License"); you may not use this file except in compliance |
| // with the License. You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, |
| // software distributed under the License is distributed on an |
| // "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY |
| // KIND, either express or implied. See the License for the |
| // specific language governing permissions and limitations |
| // under the License. |
| // </copyright> |
| |
| using System; |
| using System.Collections.Generic; |
| using System.Globalization; |
| |
| namespace OpenQA.Selenium.Interactions; |
| |
| /// <summary> |
| /// Represents a key input device, such as a keyboard. |
| /// </summary> |
| public class KeyInputDevice : InputDevice |
| { |
| /// <summary> |
| /// Initializes a new instance of the <see cref="KeyInputDevice"/> class. |
| /// </summary> |
| public KeyInputDevice() |
| : this(Guid.NewGuid().ToString()) |
| { |
| } |
| |
| /// <summary> |
| /// Initializes a new instance of the <see cref="KeyInputDevice"/> class, given the device's name. |
| /// </summary> |
| /// <param name="deviceName">The unique name of this input device.</param> |
| /// <exception cref="ArgumentException">If <paramref name="deviceName"/> is <see langword="null"/> or <see cref="string.Empty"/>.</exception> |
| public KeyInputDevice(string deviceName) |
| : base(deviceName) |
| { |
| } |
| |
| /// <summary> |
| /// Gets the type of device for this input device. |
| /// </summary> |
| public override InputDeviceKind DeviceKind => InputDeviceKind.Key; |
| |
| /// <summary> |
| /// Converts this input device into an object suitable for serializing across the wire. |
| /// </summary> |
| /// <returns>A <see cref="Dictionary{TKey, TValue}"/> representing this input device.</returns> |
| public override Dictionary<string, object> ToDictionary() |
| { |
| Dictionary<string, object> toReturn = new Dictionary<string, object>(); |
| |
| toReturn["type"] = "key"; |
| toReturn["id"] = this.DeviceName; |
| |
| return toReturn; |
| } |
| |
| /// <summary> |
| /// Creates a key-down action for simulating a press of a key. |
| /// </summary> |
| /// <param name="codePoint">The unicode character to be sent.</param> |
| /// <returns>The <see cref="Interaction"/> representing the action.</returns> |
| public Interaction CreateKeyDown(char codePoint) |
| { |
| return new KeyDownInteraction(this, codePoint); |
| } |
| |
| /// <summary> |
| /// Creates a key-up action for simulating a release of a key. |
| /// </summary> |
| /// <param name="codePoint">The unicode character to be sent.</param> |
| /// <returns>The <see cref="Interaction"/> representing the action.</returns> |
| public Interaction CreateKeyUp(char codePoint) |
| { |
| return new KeyUpInteraction(this, codePoint); |
| } |
| |
| private class KeyDownInteraction : TypingInteraction |
| { |
| public KeyDownInteraction(InputDevice sourceDevice, char codePoint) |
| : base(sourceDevice, "keyDown", codePoint) |
| { |
| } |
| |
| public override string ToString() |
| { |
| return string.Format(CultureInfo.InvariantCulture, "Key down [key: {0}]", Keys.GetDescription(this.Value)); |
| } |
| } |
| |
| private class KeyUpInteraction : TypingInteraction |
| { |
| public KeyUpInteraction(InputDevice sourceDevice, char codePoint) |
| : base(sourceDevice, "keyUp", codePoint) |
| { |
| } |
| |
| public override string ToString() |
| { |
| return string.Format(CultureInfo.InvariantCulture, "Key up [key: {0}]", Keys.GetDescription(this.Value)); |
| } |
| } |
| |
| private class TypingInteraction : Interaction |
| { |
| private readonly string type; |
| |
| public TypingInteraction(InputDevice sourceDevice, string type, char codePoint) |
| : base(sourceDevice) |
| { |
| this.type = type; |
| this.Value = codePoint.ToString(); |
| } |
| |
| protected string Value { get; } |
| |
| public override Dictionary<string, object> ToDictionary() |
| { |
| Dictionary<string, object> toReturn = new Dictionary<string, object>(); |
| |
| toReturn["type"] = this.type; |
| toReturn["value"] = this.Value; |
| |
| return toReturn; |
| } |
| } |
| } |