| /* |
| Licensed to the Software Freedom Conservancy (SFC) under one |
| or more contributor license agreements. See the NOTICE file |
| distributed with this work for additional information |
| regarding copyright ownership. The SFC licenses this file |
| to you under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| #include "stdafx.h" |
| #include "event_firing_thread.h" |
| |
| // Defaults to false, unless the driver explicitly turns this on. |
| static bool gEnablePersistentEventFiring = false; |
| // Thread for firing event |
| HANDLE hConstantEventsThread = NULL; |
| class EventFiringData |
| { |
| public: |
| EventFiringData(HWND directInputTo, long onX, long onY, WPARAM buttonValue) : |
| m_shouldFire(true), m_keepRunning(true), |
| m_to(directInputTo), m_x(onX), m_y(onY), m_buttonState(buttonValue) { } |
| // Used to control temporary firing of events. |
| void pauseFiring() { m_shouldFire = false; } |
| void resumeFiring() { m_shouldFire = true; } |
| bool shouldFire() { return m_shouldFire; } |
| // Used to control the existance of the background thread: |
| // when shouldRun returns false the thread will exit. |
| void stopRunning() { m_keepRunning = false; } |
| bool shouldRun() { return m_keepRunning; } |
| |
| // Information on where to send the event to. |
| HWND getTarget() { return m_to; } |
| long getXLocation() { return m_x; } |
| long getYLocation() { return m_y; } |
| WPARAM getInputDevicesState() { return m_buttonState; } |
| |
| // Update the keyboard state. |
| void setInputDevicesState(WPARAM buttonValue) { m_buttonState = buttonValue; } |
| |
| // Fire events to a new window / coordinates. |
| void setNewTarget(HWND directInputTo, long onX, long onY, WPARAM buttonValue) |
| { |
| m_to = directInputTo; |
| m_x = onX; |
| m_y = onY; |
| m_buttonState = buttonValue; |
| } |
| |
| private: |
| bool m_shouldFire; |
| bool m_keepRunning; |
| HWND m_to; |
| long m_x, m_y; |
| WPARAM m_buttonState; |
| }; |
| |
| // Function passed to the thread. |
| DWORD WINAPI MouseEventFiringFunction(LPVOID lpParam) |
| { |
| EventFiringData* firingData; |
| |
| firingData = (EventFiringData*) lpParam; |
| // busy-wait loop, waiting for 10 milliseconds between |
| // dispatching events. Since the thread is usually |
| // paused for short periods of time (tens of milliseconds), |
| // a more modern signalling method was not used. |
| while (firingData->shouldRun()) { |
| if (firingData->shouldFire()) { |
| HWND target = firingData->getTarget(); |
| if (IsWindow(target)) { |
| SendMessage(firingData->getTarget(), |
| WM_MOUSEMOVE, firingData->getInputDevicesState(), |
| MAKELPARAM(firingData->getXLocation(), |
| firingData->getYLocation())); |
| } |
| } |
| Sleep(10 /* ms */); |
| } |
| |
| return 0; |
| } |
| |
| EventFiringData* EVENT_FIRING_DATA; |
| |
| void pausePersistentEventsFiring() |
| { |
| if (!gEnablePersistentEventFiring) { |
| // Persistent event firing is disabled. |
| return; |
| } |
| if ((hConstantEventsThread != NULL) && (EVENT_FIRING_DATA != NULL)) { |
| EVENT_FIRING_DATA->pauseFiring(); |
| Sleep(10 /* ms */); |
| } |
| } |
| |
| // Helper method to update the state of a given flag according to a toggle. |
| static void setStateByFlag(bool shouldSetFlag, UINT flagValue) |
| { |
| if (!gEnablePersistentEventFiring) { |
| // Persistent event firing is disabled. |
| return; |
| } |
| if ((hConstantEventsThread == NULL) || (EVENT_FIRING_DATA == NULL)) { |
| return; |
| } |
| |
| WPARAM currentInputState = EVENT_FIRING_DATA->getInputDevicesState(); |
| if (shouldSetFlag) { |
| currentInputState |= flagValue; |
| } else { |
| currentInputState = currentInputState & (~flagValue); |
| } |
| EVENT_FIRING_DATA->setInputDevicesState(currentInputState); |
| } |
| |
| void updateShiftKeyState(bool isShiftPressed) |
| { |
| setStateByFlag(isShiftPressed, MK_SHIFT); |
| } |
| |
| void updateLeftMouseButtonState(bool isButtonPressed) |
| { |
| setStateByFlag(isButtonPressed, MK_LBUTTON); |
| } |
| |
| // Creates a new thread if there isn't one up and running. |
| void resumePersistentEventsFiring( |
| HWND inputTo, long toX, long toY, WPARAM buttonValue) |
| { |
| if (!gEnablePersistentEventFiring) { |
| // Persistent event firing is disabled. |
| return; |
| } |
| |
| if (hConstantEventsThread == NULL) { |
| EVENT_FIRING_DATA = new EventFiringData(inputTo, toX, toY, buttonValue); |
| hConstantEventsThread = CreateThread( |
| NULL, // Security permissions. |
| 0, // default stack size. |
| MouseEventFiringFunction, |
| EVENT_FIRING_DATA, |
| 0, // default creation flags |
| NULL); |
| } else { |
| EVENT_FIRING_DATA->setNewTarget(inputTo, toX, toY, buttonValue); |
| EVENT_FIRING_DATA->resumeFiring(); |
| } |
| } |
| |
| void resumePersistentEventsFiring() |
| { |
| if (!gEnablePersistentEventFiring) { |
| // Persistent event firing is disabled. |
| return; |
| } |
| if ((hConstantEventsThread == NULL) || (EVENT_FIRING_DATA == NULL)) { |
| return; |
| } |
| EVENT_FIRING_DATA->resumeFiring(); |
| } |
| |
| extern "C" { |
| // Terminates the background thread. |
| void stopPersistentEventFiring() |
| { |
| if ((hConstantEventsThread != NULL) && (EVENT_FIRING_DATA != NULL)) { |
| EVENT_FIRING_DATA->stopRunning(); |
| WaitForSingleObject(hConstantEventsThread, 2500 /* ms */); |
| CloseHandle(hConstantEventsThread); |
| hConstantEventsThread = NULL; |
| delete EVENT_FIRING_DATA; |
| EVENT_FIRING_DATA = NULL; |
| } |
| } |
| |
| void setEnablePersistentHover(bool enablePersistentHover) |
| { |
| gEnablePersistentEventFiring = enablePersistentHover; |
| } |
| } |