| /* |
| * Copyright 2026 WebAssembly Community Group participants |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // |
| // Use mathematical constraint solving to optimize. For example: |
| // |
| // if (x == 10) { |
| // assert(x != 0); // redundant and can be removed. |
| // } |
| // |
| // For loops, we must avoid the following problem: |
| // |
| // x = 0 |
| // do { |
| // print(x >= 0 & x < 100) |
| // x++ |
| // } while (x < 100) |
| // |
| // Say that we flow information around precisely. Then initially x is 0 at the |
| // top of the loop, and x++ turns it into 1. 1 < 100 so we return to the top of |
| // the loop, and now x can be 0 or 1. We will then interpret this loop for 100 |
| // iterations at compile time, going from [0] to [0, 1] to [0, 2] and so forth, |
| // which is obviously not a good idea. |
| // |
| // Instead, we do something similar to "widening" in abstract interpretation |
| // (which at a loop header, where a merge occurs, widens the range of values |
| // based on the bounds check that it sees elsewhere). We do something even |
| // simpler here, which can be accomplished in an eager way as follows: |
| // |
| // * x++ turns x from 0 to 1 in the example above, in the first iteration of |
| // the loop. |
| // * When we then see x == 1 that branches with x < 100, we turn that into |
| // x >= 1 && x < 100. This is "imprecise", because perhaps the local will |
| // not actually get incremented all the way to 100, but it is an upper |
| // bound that ends up getting us to the result we want in common loop |
| // shapes. (And it is safe to do because we allow more values for x, meaning |
| // we can prove fewer things, so we won't prove anything false.) |
| // * After doing that, we return to the top of the loop, where now we can see |
| // x >= 0 && x < 100. After running that through the loop a second time, no |
| // more happen: we successfully "jumped ahead" to the end state of the |
| // loop variable. |
| // |
| // Doing this eagerly when we see a branch, rather than identifying specific |
| // loop headers and analyzing their bounds more precisely, is good enough for |
| // us: the only imprecision we add is "x == C, branch with x < D => x >= C && |
| // x < D". While imprecise, if we see "x == C, branch with x < D", then this is |
| // a situation inside a loop: if it were not, then x would get constant- |
| // propagatated to the branch anyhow by other passes. And, if this is in a loop, |
| // then this widening is exactly what we want. This eager approach avoids us |
| // needing to analyze loops shapes specifically and/or to consider branch |
| // conditions "from afar" (seeing a branch on "x < D", but *not* applying it |
| // eagerly, and instead using it later at the loop header or in some whole- |
| // function analysis). |
| // |
| |
| #include <algorithm> |
| |
| #include "cfg/cfg-traversal.h" |
| #include "cfg/wto.h" |
| #include "ir/constraint.h" |
| #include "ir/drop.h" |
| #include "ir/eh-utils.h" |
| #include "ir/literal-utils.h" |
| #include "ir/local-graph.h" |
| #include "ir/properties.h" |
| #include "ir/utils.h" |
| #include "pass.h" |
| #include "support/unique_deferring_queue.h" |
| #include "support/utilities.h" |
| #include "wasm-builder.h" |
| #include "wasm.h" |
| |
| #define CONSTRAINT_DEBUG 0 |
| |
| #ifndef CONSTRAINT_DEBUG |
| #define CONSTRAINT_DEBUG 0 |
| #endif |
| |
| namespace wasm { |
| |
| using namespace wasm::constraint; |
| |
| namespace { |
| |
| // Information in a basic block. |
| struct Info { |
| // For WTOWorklist |
| bool inQueue; |
| Index index; |
| |
| // All relevant operations: local gets and sets and uses of them. |
| std::vector<Expression**> actions; |
| |
| // The branching instruction at the end of the block (or nullptr if there is |
| // something like a return or an unreachable, which are terminators that don't |
| // interest us in this pass - we just look at ifs and brs). |
| Expression* brancher = nullptr; |
| |
| // For each local index, we track the constraints we know about it. We only do |
| // so at the start of each block, which is enough for the analysis below. |
| BasicBlockConstraintMap startConstraints; |
| |
| void dump(Function* func) { |
| std::cout << "Info{" << actions.size(); |
| if (brancher) { |
| std::cout << ", " << *brancher; |
| } |
| std::cout << ", " << startConstraints << "}\n"; |
| } |
| }; |
| |
| struct ConstraintAnalysis |
| : public WalkerPass< |
| CFGWalker<ConstraintAnalysis, Visitor<ConstraintAnalysis>, Info>> { |
| bool isFunctionParallel() override { return true; } |
| |
| // Locals are not modified here. |
| bool requiresNonNullableLocalFixups() override { return false; } |
| |
| std::unique_ptr<Pass> create() override { |
| return std::make_unique<ConstraintAnalysis>(); |
| } |
| |
| using Super = WalkerPass< |
| CFGWalker<ConstraintAnalysis, Visitor<ConstraintAnalysis>, Info>>; |
| |
| // Branches outside of the function can be ignored, as we only look at local |
| // state in the function. |
| bool ignoreBranchesOutsideOfFunc = true; |
| |
| // A relevant local is one that we care about optimizing. |
| std::vector<bool> relevantLocals; |
| |
| bool fastMath; |
| |
| bool isRelevantType(Type type) { |
| if (type == Type::v128) { |
| // TODO optimize SIMD where it makes sense, but for now we don't want to |
| // do things like propagate v128 constants, which are large. |
| return false; |
| } |
| |
| // Floating-point math does not follow the basic rules of logic (for |
| // example, NaN < NaN and NaN >= NaN are both false, despite the law of the |
| // excluded middle). Constraints follow the rules of logic, so we cannot |
| // operate on floats unless we have fast-math enabled (which assures us we |
| // can ignore NaNs). |
| // TODO: when values are constant and non-NaN, we could optimize even |
| // without fast-math |
| return !type.isFloat() || fastMath; |
| } |
| |
| void doWalkFunction(Function* func) { |
| fastMath = getPassOptions().fastMath; |
| |
| // Mark the relevant locals. |
| relevantLocals.assign(func->getNumLocals(), false); |
| for (Index i = 0; i < func->getNumLocals(); ++i) { |
| relevantLocals[i] = isRelevantType(func->getLocalType(i)); |
| } |
| |
| Super::doWalkFunction(func); |
| } |
| |
| // Store the actions we care about. |
| void addAction() { |
| if (currBasicBlock) { |
| auto* currp = getCurrentPointer(); |
| currBasicBlock->contents.actions.push_back(currp); |
| } |
| } |
| |
| void visitLocalGet(LocalGet* curr) { |
| if (isRelevantType(curr->type)) { |
| addAction(); |
| } |
| } |
| |
| void visitLocalSet(LocalSet* curr) { |
| if (isRelevantType(getFunction()->getLocalType(curr->index))) { |
| addAction(); |
| } |
| } |
| |
| void visitUnary(Unary* curr) { addAction(); } |
| void visitBinary(Binary* curr) { addAction(); } |
| void visitRefEq(RefEq* curr) { addAction(); } |
| void visitRefIsNull(RefIsNull* curr) { addAction(); } |
| |
| static void doStartIfTrue(ConstraintAnalysis* self, Expression** currp) { |
| // We are right after the condition, so we are in the block before the If's |
| // branching. Mark the If as the brancher (unless in unreachable code). |
| if (self->currBasicBlock) { |
| self->currBasicBlock->contents.brancher = *currp; |
| } |
| Super::doStartIfTrue(self, currp); |
| } |
| |
| static void doEndBranch(ConstraintAnalysis* self, Expression** currp) { |
| if (self->currBasicBlock) { |
| self->currBasicBlock->contents.brancher = *currp; |
| } |
| Super::doEndBranch(self, currp); |
| } |
| |
| void visitFunction(Function* curr) { |
| if (!entry) { |
| // Body is unreachable, no entry block. |
| return; |
| } |
| |
| flow(); |
| optimize(); |
| } |
| |
| // Flow infos around until we have inferred all we can about the constraints |
| // in each location. |
| void flow() { |
| #if CONSTRAINT_DEBUG |
| dumpCFG("flow"); |
| #endif |
| |
| // Start from the entry as the only reachable block. That block has incoming |
| // values - defaults - for each var. |
| entry->contents.startConstraints.setReachable(); |
| auto& entryConstraints = entry->contents.startConstraints; |
| auto* func = getFunction(); |
| for (Index i = func->getVarIndexBase(); i < func->getNumLocals(); i++) { |
| if (!relevantLocals[i]) { |
| // No point to apply a constraint to an irrelevant local. |
| continue; |
| } |
| auto type = func->getLocalType(i); |
| // TODO: support tuples |
| if (type.size() == 1 && LiteralUtils::canMakeZero(type)) { |
| // We have a default value, so we can prove something. |
| auto value = Literal::makeZero(type); |
| entryConstraints.set(i, Constraint{Abstract::Eq, {value}}); |
| } |
| // Note that we need no special handling for non-nullable locals. They |
| // cannot be used before being set, so it doesn't matter what we have in |
| // the map for them. We leave them as proving nothing (as if they were |
| // parameters in effect) as that is more efficient in the way the |
| // information is encoded (see constraint.h). |
| } |
| |
| // Starting from the entry, keep going while we find something new. |
| WTOWorklist<ConstraintAnalysis> work(*this); |
| work.push(entry); |
| |
| work.run([&](BasicBlock* block) { |
| // Start at the top of the block, then go through, applying things. |
| BasicBlockConstraintMap constraints = block->contents.startConstraints; |
| |
| #if CONSTRAINT_DEBUG |
| std::cout << block << " start constraints: " << constraints << '\n'; |
| #endif |
| |
| for (auto** currp : block->contents.actions) { |
| if (constraints.unreachable) { |
| break; |
| } |
| applyToConstraints(*currp, constraints); |
| } |
| |
| if (constraints.unreachable) { |
| // Nothing to send. |
| return; |
| } |
| |
| #if CONSTRAINT_DEBUG |
| std::cout << block << " end constraints: " << constraints << '\n'; |
| #endif |
| |
| // We now know the values at the end of the block. Flow it onward, and |
| // where it causes changes, queue more work. |
| for (auto* out : block->out) { |
| auto& outStartConstraints = out->contents.startConstraints; |
| |
| // Find the constraints sent to this specific successor, if there is a |
| // branch, and use them. |
| if (auto branch = getBranchConstraints(block, out); |
| filterRelevant(branch), !branch.empty()) { |
| auto sentConstraints = constraints; |
| applyBranchConstraints(branch, sentConstraints); |
| #if CONSTRAINT_DEBUG |
| std::cout << block << " sending branch to " << out |
| << " with sent constraints: " << sentConstraints << '\n'; |
| #endif |
| // If anything changed at the start of the target block, flow onwards. |
| if (outStartConstraints.approximateOr(sentConstraints)) { |
| #if CONSTRAINT_DEBUG |
| std::cout << "out's start after " << outStartConstraints << '\n'; |
| std::cout << block << " branch-modified " << out |
| << " to start with: " << outStartConstraints << '\n'; |
| #endif |
| work.push(out); |
| } |
| } else { |
| // There are no specific branch constraints, so send the unmodified |
| // |constraints|, avoiding a copy. |
| if (outStartConstraints.approximateOr(constraints)) { |
| #if CONSTRAINT_DEBUG |
| std::cout << block << " modified " << out |
| << " to start with: " << outStartConstraints << '\n'; |
| #endif |
| work.push(out); |
| } |
| } |
| } |
| }); |
| } |
| |
| // If we change types, we must refinalize. |
| bool refinalize = false; |
| |
| // After inferring all we can, apply it to optimize the code. |
| void optimize() { |
| |
| // If we find local.gets that we can optimize, we queue those changes here. |
| // This order is useful for the following reason: |
| // |
| // (i32.eqz |
| // (local.get $x) |
| // ) |
| // |
| // If we can infer that x is 42, and we do that first, then we end up with |
| // eqz of 42. That is something Precompute can handle, but not us - this |
| // pass only looks at constraints on locals. We do not lose any optimization |
| // power by leaving this to Precompute, but it is less efficient and may |
| // require more cycles; it is also less convenient for testing, as we must |
| // avoid inferrable local.gets in order to fully test constraint |
| // optimization. |
| // |
| // Instead, we queue local.get changes to happen later, after the eqz in the |
| // example above. That is, the eqz gets a chance to get optimized, and if it |
| // does, the queued local.get change ends up unnoticable (it changes a thing |
| // not in the IR; a slight waste of work, but less wasteful than waiting for |
| // Precompute). |
| // |
| // This queue of changes contains tuples of currp (the pointer to the |
| // local.get) and the value to replace it with. |
| std::vector<std::pair<Expression**, Expression*>> getOptimizations; |
| |
| for (auto& block : basicBlocks) { |
| // Follow the general shape of flow(): we need to see what the state is |
| // at each intermediate point inside the block. (Flowing between blocks is |
| // of course not needed at this stage.) |
| auto& constraints = block->contents.startConstraints; |
| for (auto** currp : block->contents.actions) { |
| #if CONSTRAINT_DEBUG |
| std::cout << block << " trying to optimize " << **currp << '\n'; |
| #endif |
| if (!constraints.unreachable) { |
| applyToConstraints(*currp, constraints); |
| if (auto* rep = optimizeLocalGet(currp, constraints)) { |
| getOptimizations.emplace_back(currp, rep); |
| } else { |
| optimizeConstraint(currp, constraints); |
| } |
| } else { |
| // This is unreachable code: just mark it so. |
| *currp = getDroppedChildrenAndAppend( |
| *currp, |
| *getModule(), |
| getPassOptions(), |
| Builder(*getModule()).makeUnreachable()); |
| refinalize = true; |
| } |
| } |
| } |
| |
| // Apply local.get optimizations after all that. |
| for (auto& [currp, rep] : getOptimizations) { |
| *currp = rep; |
| } |
| |
| if (refinalize) { |
| ReFinalize().walkFunctionInModule(getFunction(), getModule()); |
| EHUtils::handleBlockNestedPops(getFunction(), *getModule()); |
| } |
| } |
| |
| // Given an expression and the constraints on it, see if it is a local.get |
| // that we can optimize, and return the value to optimize to, if so. |
| Expression* optimizeLocalGet(Expression** currp, |
| const BasicBlockConstraintMap& constraints) { |
| // A bare local.get can be optimized, if we know that local is a constant. |
| if (auto* get = (*currp)->dynCast<LocalGet>()) { |
| if (auto lit = constraints.get(get->index).getLiteral()) { |
| // Among references, only propagate nulls. Other things, like strings, |
| // may increase size, so we leave them for passes like Precompute and |
| // GUFA. |
| if (lit->type.isRef() && !lit->isNull()) { |
| return nullptr; |
| } |
| |
| Builder builder(*getModule()); |
| auto* rep = builder.makeConstantExpression(*lit); |
| |
| // See if the type changes. |
| auto oldType = get->type; |
| if (!Type::isSubType(rep->type, oldType)) { |
| // The value we know must exist here is impossible, which means it was |
| // cast in a way that traps at runtime. This code is unreachable. |
| rep = builder.makeUnreachable(); |
| refinalize = true; |
| } else if (rep->type != oldType) { |
| // We are refining. |
| refinalize = true; |
| } |
| |
| return rep; |
| } |
| } |
| |
| return nullptr; |
| } |
| |
| // Given an expression and the constraints on it, parse it into a constraint |
| // if we can, and optimize it. |
| void optimizeConstraint(Expression** currp, |
| const BasicBlockConstraintMap& constraints) { |
| auto* curr = *currp; |
| |
| // Note that we don't need to try to parse a series of constraints with |
| // ParsedAndedConstraints: if there is a tree of ANDed things, we will |
| // simply optimize it as we walk it, each time handling one. |
| auto parsed = LocalConstraint::parse(curr); |
| if (!parsed) { |
| return; |
| } |
| if (!relevantLocals[parsed->local]) { |
| return; |
| } |
| |
| auto result = constraints.proves(*parsed); |
| if (result == Unknown) { |
| // If we parsed something using two locals, like x != y, we can also look |
| // for the flipped condition among y's constraints TODO |
| return; |
| } |
| |
| // We know the result! |
| auto& wasm = *getModule(); |
| auto value = |
| LiteralUtils::makeFromInt32(result == True ? 1 : 0, curr->type, wasm); |
| *currp = getDroppedChildrenAndAppend( |
| curr, wasm, getPassOptions(), value, DropMode::IgnoreParentEffects); |
| } |
| |
| // Given a predecessor and one of its successors, find new constraints that |
| // can be added due to the flow to that specific successor. |
| ParsedAndedConstraints getBranchConstraints(BasicBlock* pred, |
| BasicBlock* succ) { |
| auto* brancher = pred->contents.brancher; |
| if (!brancher) { |
| return {}; |
| } |
| // We handle the case of two successors for now. When there are less, other |
| // opts can handle things. TODO: Switch is the case of more than 2. |
| if (pred->out.size() != 2) { |
| return {}; |
| } |
| |
| // CFGWalker builds the IR by putting the physical successor as the first |
| // successor (that is, the first is the one we reach without branching). |
| // We pass that along to the specific branch type handlers, so they can |
| // figure out if we are in the true or false path. |
| assert(succ == pred->out[0] || succ == pred->out[1]); |
| auto physicalSuccessor = (succ == pred->out[0]); |
| |
| if (auto* iff = brancher->dynCast<If>()) { |
| return getConstraintsFromIf(iff, physicalSuccessor); |
| } else if (auto* br = brancher->dynCast<Break>()) { |
| return getConstraintsFromBreak(br, physicalSuccessor); |
| } else if (auto* br = brancher->dynCast<BrOn>()) { |
| return getConstraintsFromBrOn(br, physicalSuccessor); |
| } |
| // TODO: Switch |
| return {}; |
| } |
| |
| ParsedAndedConstraints getConstraintsFromIf(If* iff, bool physicalSuccessor) { |
| auto parsed = ParsedAndedConstraints::parseCondition(iff->condition); |
| if (!physicalSuccessor) { |
| // We are in the ifFalse, so negate the condition. |
| parsed.negate(); |
| } |
| return parsed; |
| } |
| |
| ParsedAndedConstraints getConstraintsFromBreak(Break* br, |
| bool physicalSuccessor) { |
| // We get here when there is more than one successor, so there must be a |
| // condition. |
| assert(br->condition); |
| |
| auto parsed = ParsedAndedConstraints::parseCondition(br->condition); |
| if (physicalSuccessor) { |
| // The branch was not taken, so negate the condition. |
| parsed.negate(); |
| } |
| return parsed; |
| } |
| |
| ParsedAndedConstraints getConstraintsFromBrOn(BrOn* brOn, |
| bool physicalSuccessor) { |
| // The constraint on that local depends on the op. |
| // TODO: Handle BrOnCast* etc using subtyping operations. |
| if (brOn->op != BrOnNull && brOn->op != BrOnNonNull) { |
| return {}; |
| } |
| |
| // parseCondition can parse more things than a local.get, which is all we |
| // handle here, but there is no other valid IR that can appear there, so we |
| // can reuse it. |
| auto parsed = ParsedAndedConstraints::parseCondition(brOn->ref); |
| // Negate depending on the op and (similar to Break) the successor. |
| if ((brOn->op == BrOnNull) ^ physicalSuccessor) { |
| parsed.negate(); |
| } |
| return parsed; |
| } |
| |
| // When applying constraints for a binary operation like x = y + 1, we may |
| // end up with lots of nonlinear work, in a loop: x may go from 0 to 1, then |
| // branch back to the top and merge, making it in the range [0, 1], then get |
| // incremented and loop again, leading to [0, 2] and so forth, only stopping |
| // when it reaches the loop bound, which may be very high. We don't want to |
| // spend significant time on such constant operations, as other passes will |
| // propagate them anyhow, so we stop before applying such x = y + 1 |
| // operations a ridiculous number of times, by widening to a worst case. |
| static const Index MaxBinaryActions = 20; |
| |
| // How many times we processed each Binary action. |
| std::unordered_map<Binary*, Index> binaryActionCounts; |
| |
| // Given an expression, apply it to the constraints. For example, a local.set |
| // sets the value for that local. |
| void applyToConstraints(Expression* curr, |
| BasicBlockConstraintMap& constraints) { |
| if (auto* set = curr->dynCast<LocalSet>()) { |
| if (!relevantLocals[set->index]) { |
| // No point to apply a constraint to an irrelevant local. |
| return; |
| } |
| |
| // Look at the fallthrough. It is valid to do so, because our constraints |
| // only track two things, constants and locals. For a constant, it does |
| // not change while falling through. For a local, the only way for the |
| // local to change while falling through is to go through a tee of that |
| // local - but that would keep the same value there anyhow. That is: |
| // |
| // (local.set $other |
| // (block |
| // .. |
| // (local.tee $source |
| // (block |
| // .. |
| // (local.get $source) |
| // ) |
| // ) |
| // ) |
| // ) |
| // |
| // The fallthrough here is the local.get of $source. We can set $other to |
| // the value in $source, because while $source did have a write while |
| // falling through, it did not alter the value, and there is no |
| // opportunity to write any other value while falling through. (And, any |
| // local.tee appearing here would have been reached earlier in the |
| // traversal, and handled.) |
| auto* value = set->value; |
| while (1) { |
| if (value->is<LocalSet>()) { |
| // We stop at the first tee: we don't need to look any further, and |
| // will just apply that local's values to ourselves, saving repeated |
| // work. |
| break; |
| } |
| auto* next = Properties::getImmediateFallthrough( |
| value, getPassOptions(), *getModule()); |
| if (value == next) { |
| break; |
| } else { |
| value = next; |
| } |
| } |
| |
| // Now that we know the value, check binary action counting limits (see |
| // above). |
| if (auto* binary = value->dynCast<Binary>()) { |
| // The code below will stop calculating this binary once we pass |
| // MaxBinaryActions operations on it. That is enough to prevent |
| // unbounded work on this binary, however, we may end up reaching this |
| // basic block an even larger number of times for other reasons, i.e., |
| // just because of a very complex CFG. That should be very rare, but can |
| // happen. In debug builds we check we do not exceed a very high limit |
| // there, intending to throw an assert rather than just hang in the case |
| // of a bug (as assert is easier to diagnose, even if it happens after a |
| // long delay). |
| auto& count = binaryActionCounts[binary]; |
| #ifndef NDEBUG |
| static const Index MaxBasicBlockActions = 1024 * 1024; |
| assert(count < MaxBasicBlockActions); |
| #endif |
| count++; |
| if (count >= MaxBinaryActions) { |
| constraints.setProvesNothing(set->index); |
| return; |
| } |
| } |
| |
| constraints.set(set->index, value); |
| } |
| } |
| |
| // Filters out constraints on irrelevant locals. |
| void filterRelevant(ParsedAndedConstraints& parsed) { |
| parsed.erase(std::remove_if(parsed.begin(), |
| parsed.end(), |
| [&](const LocalConstraint& pair) { |
| return !relevantLocals[pair.local]; |
| }), |
| parsed.end()); |
| } |
| |
| // Apply branch constraints to the current set of constraints. |
| void applyBranchConstraints(const ParsedAndedConstraints& branch, |
| BasicBlockConstraintMap& constraints) { |
| for (auto& pair : branch) { |
| // Extend the range of values in the "jump ahead" manner described in the |
| // top-level comment. |
| if (!applyBranchRangeExtensionToConstraints(pair, constraints)) { |
| // Otherwise, apply the constraint normally. |
| constraints.approximateAnd(pair.local, pair.constraint); |
| } |
| |
| if (constraints.unreachable) { |
| return; |
| } |
| } |
| } |
| |
| bool |
| applyBranchRangeExtensionToConstraints(const LocalConstraint& branch, |
| BasicBlockConstraintMap& constraints) { |
| using namespace Abstract; |
| |
| // "Jump ahead" and extend ranges. If the branch is x < M, and we were |
| // x == N, then extend to x >= N && x < M (see top-level comment). Note that |
| // we don't need to worry about a contradiction here: this code is only |
| // reached if x == N && x < M. If it is reached, that is not a |
| // contradiction, and extending x == N to x >= N is also not. |
| auto M = branch.constraint.term; |
| |
| // We only handle the case of N being a constant, for two reasons: |
| // |
| // * As mentioned above, if a constant reaches a conditional branch, then |
| // other passes would have propagated it into the branch check itself, |
| // if that were possible. The only case where it isn't possible is when |
| // it is a loop variable (so it looks like a constant at first, but gets |
| // written another value by the branch back to the loop top). By only |
| // handling constants here, we only extend ranges for loop variables (and |
| // extending ranges can have downsides, so it is good we do it in a |
| // targeted way). |
| // * The case of a constant for the initial value N is exactly what we want |
| // to optimize here: most typical loop patterns iterate from 0 or 1 or |
| // such. |
| // |
| // So things work out perfectly here: constants are safe to optimize (no |
| // risk of extension causing downsides) and are exactly what we want to |
| // optimize. |
| // |
| // (Note that there is no limitation on *M*, the upper bound of the loop: we |
| // can iterate up to a constant or to a local. I.e. loops from 0 to 100 and |
| // 5 to x work, but not loops from x to 100 or x to y.) |
| auto N = constraints.get(branch.local).getLiteral(); |
| if (!N) { |
| return false; |
| } |
| |
| // We can handle both x < M as the branch, as described above, or |
| // x <= M (if N <= M). |
| if (branch.constraint.op == Abstract::LtS || |
| branch.constraint.op == Abstract::LeS) { |
| constraints.set(branch.local, branch.constraint); |
| if (!constraints.unreachable) { |
| constraints.approximateAnd(branch.local, {GeS, {*N}}); |
| } |
| return true; |
| } |
| if (branch.constraint.op == Abstract::LtU || |
| branch.constraint.op == Abstract::LeU) { |
| constraints.set(branch.local, branch.constraint); |
| if (!constraints.unreachable) { |
| constraints.approximateAnd(branch.local, {GeU, {*N}}); |
| } |
| return true; |
| } |
| |
| return false; |
| } |
| }; |
| |
| } // anonymous namespace |
| |
| Pass* createConstraintAnalysisPass() { return new ConstraintAnalysis(); } |
| |
| } // namespace wasm |