| import { setTempRet0 } from 'env'; |
| |
| |
| var scratchBuffer = new ArrayBuffer(8); |
| var i32ScratchView = new Int32Array(scratchBuffer); |
| var f32ScratchView = new Float32Array(scratchBuffer); |
| var f64ScratchView = new Float64Array(scratchBuffer); |
| |
| function wasm2js_scratch_load_i32(index) { |
| return i32ScratchView[index]; |
| } |
| |
| function wasm2js_scratch_store_i32(index, value) { |
| i32ScratchView[index] = value; |
| } |
| |
| function wasm2js_scratch_load_f64() { |
| return f64ScratchView[0]; |
| } |
| |
| function wasm2js_scratch_store_f64(value) { |
| f64ScratchView[0] = value; |
| } |
| |
| function wasm2js_scratch_load_f32() { |
| return f32ScratchView[0]; |
| } |
| |
| function wasm2js_scratch_store_f32(value) { |
| f32ScratchView[0] = value; |
| } |
| |
| function asmFunc(global, env, buffer) { |
| var HEAP8 = new global.Int8Array(buffer); |
| var HEAP16 = new global.Int16Array(buffer); |
| var HEAP32 = new global.Int32Array(buffer); |
| var HEAPU8 = new global.Uint8Array(buffer); |
| var HEAPU16 = new global.Uint16Array(buffer); |
| var HEAPU32 = new global.Uint32Array(buffer); |
| var HEAPF32 = new global.Float32Array(buffer); |
| var HEAPF64 = new global.Float64Array(buffer); |
| var Math_imul = global.Math.imul; |
| var Math_fround = global.Math.fround; |
| var Math_abs = global.Math.abs; |
| var Math_clz32 = global.Math.clz32; |
| var Math_min = global.Math.min; |
| var Math_max = global.Math.max; |
| var Math_floor = global.Math.floor; |
| var Math_ceil = global.Math.ceil; |
| var Math_sqrt = global.Math.sqrt; |
| var abort = env.abort; |
| var nan = global.NaN; |
| var infinity = global.Infinity; |
| var setTempRet0 = env.setTempRet0; |
| var i64toi32_i32$HIGH_BITS = 0; |
| function $3($0) { |
| $0 = Math_fround($0); |
| return ~~$0 | 0; |
| } |
| |
| function $4($0) { |
| $0 = Math_fround($0); |
| return ~~$0 >>> 0; |
| } |
| |
| function $5($0) { |
| $0 = +$0; |
| return ~~$0 | 0; |
| } |
| |
| function $6($0) { |
| $0 = +$0; |
| return ~~$0 >>> 0; |
| } |
| |
| function $7($0) { |
| $0 = Math_fround($0); |
| i64toi32_i32$HIGH_BITS = Math_fround(Math_abs($0)) >= Math_fround(1.0) ? ($0 > Math_fround(0.0) ? ~~Math_fround(Math_min(Math_fround(Math_floor(Math_fround($0 / Math_fround(4294967296.0)))), Math_fround(4294967296.0))) >>> 0 : ~~Math_fround(Math_ceil(Math_fround(Math_fround($0 - Math_fround(~~$0 >>> 0 >>> 0)) / Math_fround(4294967296.0)))) >>> 0) : 0; |
| return ~~$0 >>> 0; |
| } |
| |
| function $9($0) { |
| $0 = +$0; |
| i64toi32_i32$HIGH_BITS = Math_abs($0) >= 1.0 ? ($0 > 0.0 ? ~~Math_min(Math_floor($0 / 4294967296.0), 4294967295.0) >>> 0 : ~~Math_ceil(($0 - +(~~$0 >>> 0 >>> 0)) / 4294967296.0) >>> 0) : 0; |
| return ~~$0 >>> 0; |
| } |
| |
| function $11($0) { |
| $0 = $0 | 0; |
| return Math_fround(Math_fround($0 | 0)); |
| } |
| |
| function $13($0) { |
| $0 = $0 | 0; |
| return +($0 | 0); |
| } |
| |
| function $15($0) { |
| $0 = $0 | 0; |
| return Math_fround(Math_fround($0 >>> 0)); |
| } |
| |
| function $17($0) { |
| $0 = $0 | 0; |
| return +($0 >>> 0); |
| } |
| |
| function $19($0) { |
| $0 = Math_fround($0); |
| return +$0; |
| } |
| |
| function $20($0) { |
| $0 = +$0; |
| return Math_fround(Math_fround($0)); |
| } |
| |
| function $21($0) { |
| $0 = $0 | 0; |
| return Math_fround((wasm2js_scratch_store_i32(0, $0), wasm2js_scratch_load_f32())); |
| } |
| |
| function $23($0) { |
| $0 = Math_fround($0); |
| return (wasm2js_scratch_store_f32($0), wasm2js_scratch_load_i32(0)) | 0; |
| } |
| |
| function legalstub$0($0) { |
| i64toi32_i32$HIGH_BITS = $0 >> 31; |
| setTempRet0(i64toi32_i32$HIGH_BITS | 0); |
| return $0; |
| } |
| |
| function legalstub$1($0) { |
| i64toi32_i32$HIGH_BITS = 0; |
| setTempRet0(0); |
| return $0; |
| } |
| |
| function legalstub$2($0, $1) { |
| return $0; |
| } |
| |
| function legalstub$7($0) { |
| var $1 = 0; |
| $1 = $7($0); |
| setTempRet0(i64toi32_i32$HIGH_BITS | 0); |
| return $1; |
| } |
| |
| function legalstub$9($0) { |
| var $1 = 0; |
| $1 = $9($0); |
| setTempRet0(i64toi32_i32$HIGH_BITS | 0); |
| return $1; |
| } |
| |
| function legalstub$12($0, $1) { |
| return Math_fround(+($0 >>> 0) + 4294967296.0 * +($1 | 0)); |
| } |
| |
| function legalstub$14($0, $1) { |
| return +($0 >>> 0) + 4294967296.0 * +($1 | 0); |
| } |
| |
| function legalstub$16($0, $1) { |
| return Math_fround(+($0 >>> 0) + 4294967296.0 * +($1 >>> 0)); |
| } |
| |
| function legalstub$18($0, $1) { |
| return +($0 >>> 0) + 4294967296.0 * +($1 >>> 0); |
| } |
| |
| function legalstub$22($0, $1) { |
| wasm2js_scratch_store_i32(0, $0 | 0); |
| wasm2js_scratch_store_i32(1, $1 | 0); |
| return +wasm2js_scratch_load_f64(); |
| } |
| |
| function legalstub$24($0) { |
| var $1 = 0, $2 = 0; |
| wasm2js_scratch_store_f64(+$0); |
| $1 = wasm2js_scratch_load_i32(1) | 0; |
| $2 = wasm2js_scratch_load_i32(0) | 0; |
| i64toi32_i32$HIGH_BITS = $1; |
| $1 = $2; |
| setTempRet0(i64toi32_i32$HIGH_BITS | 0); |
| return $1; |
| } |
| |
| var FUNCTION_TABLE = []; |
| return { |
| "i64_extend_s_i32": legalstub$0, |
| "i64_extend_u_i32": legalstub$1, |
| "i32_wrap_i64": legalstub$2, |
| "i32_trunc_s_f32": $3, |
| "i32_trunc_u_f32": $4, |
| "i32_trunc_s_f64": $5, |
| "i32_trunc_u_f64": $6, |
| "i64_trunc_s_f32": legalstub$7, |
| "i64_trunc_u_f32": legalstub$7, |
| "i64_trunc_s_f64": legalstub$9, |
| "i64_trunc_u_f64": legalstub$9, |
| "f32_convert_s_i32": $11, |
| "f32_convert_s_i64": legalstub$12, |
| "f64_convert_s_i32": $13, |
| "f64_convert_s_i64": legalstub$14, |
| "f32_convert_u_i32": $15, |
| "f32_convert_u_i64": legalstub$16, |
| "f64_convert_u_i32": $17, |
| "f64_convert_u_i64": legalstub$18, |
| "f64_promote_f32": $19, |
| "f32_demote_f64": $20, |
| "f32_reinterpret_i32": $21, |
| "f64_reinterpret_i64": legalstub$22, |
| "i32_reinterpret_f32": $23, |
| "i64_reinterpret_f64": legalstub$24 |
| }; |
| } |
| |
| var memasmFunc = new ArrayBuffer(65536); |
| var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); },setTempRet0},memasmFunc); |
| export var i64_extend_s_i32 = retasmFunc.i64_extend_s_i32; |
| export var i64_extend_u_i32 = retasmFunc.i64_extend_u_i32; |
| export var i32_wrap_i64 = retasmFunc.i32_wrap_i64; |
| export var i32_trunc_s_f32 = retasmFunc.i32_trunc_s_f32; |
| export var i32_trunc_u_f32 = retasmFunc.i32_trunc_u_f32; |
| export var i32_trunc_s_f64 = retasmFunc.i32_trunc_s_f64; |
| export var i32_trunc_u_f64 = retasmFunc.i32_trunc_u_f64; |
| export var i64_trunc_s_f32 = retasmFunc.i64_trunc_s_f32; |
| export var i64_trunc_u_f32 = retasmFunc.i64_trunc_u_f32; |
| export var i64_trunc_s_f64 = retasmFunc.i64_trunc_s_f64; |
| export var i64_trunc_u_f64 = retasmFunc.i64_trunc_u_f64; |
| export var f32_convert_s_i32 = retasmFunc.f32_convert_s_i32; |
| export var f32_convert_s_i64 = retasmFunc.f32_convert_s_i64; |
| export var f64_convert_s_i32 = retasmFunc.f64_convert_s_i32; |
| export var f64_convert_s_i64 = retasmFunc.f64_convert_s_i64; |
| export var f32_convert_u_i32 = retasmFunc.f32_convert_u_i32; |
| export var f32_convert_u_i64 = retasmFunc.f32_convert_u_i64; |
| export var f64_convert_u_i32 = retasmFunc.f64_convert_u_i32; |
| export var f64_convert_u_i64 = retasmFunc.f64_convert_u_i64; |
| export var f64_promote_f32 = retasmFunc.f64_promote_f32; |
| export var f32_demote_f64 = retasmFunc.f32_demote_f64; |
| export var f32_reinterpret_i32 = retasmFunc.f32_reinterpret_i32; |
| export var f64_reinterpret_i64 = retasmFunc.f64_reinterpret_i64; |
| export var i32_reinterpret_f32 = retasmFunc.i32_reinterpret_f32; |
| export var i64_reinterpret_f64 = retasmFunc.i64_reinterpret_f64; |