| /* |
| * Copyright 2026 WebAssembly Community Group participants |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // |
| // Constraints on the values of things, like x >=0, x < 42, and x == y. Allows |
| // inference whether other things are true given a set of constraints, like |
| // { x == 10 } => { x >= 5 }. |
| // |
| |
| #ifndef wasm_ir_constraint_h |
| #define wasm_ir_constraint_h |
| |
| #include <variant> |
| |
| #include "ir/abstract.h" |
| #include "support/inplace_vector.h" |
| #include "support/utilities.h" |
| #include "wasm.h" |
| |
| namespace wasm::constraint { |
| |
| // A term in a constraint, either a local index or literal value. |
| struct Term : public std::variant<Index, Literal> { |
| bool operator==(const Term&) const = default; |
| }; |
| |
| // A constraint: some operation and some value, like "is equal to 17" or "is |
| // less than local 6". |
| struct Constraint { |
| Abstract::Op op; |
| Term term; |
| |
| bool operator==(const Constraint&) const = default; |
| |
| Constraint negate() const { |
| return Constraint{Abstract::negateRelational(op), term}; |
| } |
| }; |
| |
| // We limit constraints to a low number to ensure good performance even with |
| // simple brute-force solving. |
| // TODO: use a generic constraint solver..? |
| inline constexpr std::size_t MaxConstraints = 3; |
| |
| // What we infer from one thing about another: true/false, or unknown. |
| enum Result { True, False, Unknown }; |
| |
| // A set of constraints connected by the logical "and" operation. That is, all |
| // the constraints are simultaneously true about some value. In the examples in |
| // the comments below, `x` is used for the thing all the constraints are talking |
| // about, which looks like a local, but it could be a global or a struct field |
| // or anything else in general. |
| struct AndedConstraintSet : inplace_vector<Constraint, MaxConstraints> { |
| // We could represent a contradiction using two constraints that contradict |
| // each other (== 0 && != 0), but for simplicity we mark this explicitly. |
| // |
| // A contradiction is the default value here, because it represents |
| // unreachable code: if (x == 0 && x != 0) { .. unreachable ..}. That is, we |
| // assume we represent the constraints in code that has not been reached, |
| // until something changes. |
| bool isContradiction = true; |
| |
| // Proving everything (even contradictions) is equivalent to being a |
| // contradiction. (This and provesNothing can be seen as the top/bottom of a |
| // poset, if one wants to think of things that way.) |
| bool provesEverything() const { return isContradiction; } |
| |
| void setProvesEverything() { |
| clear(); |
| isContradiction = true; |
| assert(provesEverything()); |
| } |
| |
| // An empty set of contradictions means we know nothing, and so anything is |
| // possible, and we can prove nothing. |
| bool provesNothing() const { return empty(); } |
| |
| void setProvesNothing() { |
| clear(); |
| isContradiction = false; |
| assert(provesNothing()); |
| } |
| |
| static AndedConstraintSet makeProvesNothing() { |
| AndedConstraintSet ret; |
| ret.setProvesNothing(); |
| return ret; |
| } |
| |
| // Check a condition against this set, that is, whether the existing |
| // constraints prove that it must be true, false, or unknown: whether |
| // |
| // { this } => { condition } |
| // |
| // https://en.wikipedia.org/wiki/Material_conditional#Truth_table |
| Result proves(const Constraint& condition) const; |
| |
| // Check an entire other set. |
| Result proves(const AndedConstraintSet& other) const; |
| |
| // Add a constraint to the set, ANDed with the others. This is an approximate |
| // operation because our capacity is bounded - we cannot have more than |
| // MaxConstraints. If too many are added, we will drop some, which means we |
| // will be able to prove less things (but we will never prove anything |
| // incorrectly). |
| void approximateAnd(const Constraint& c); |
| |
| // Merge constraints using OR. We cannot always represent such a thing |
| // directly (we only use AND), so we approximate it. For example, this would |
| // be valid: |
| // |
| // approximateOr({ x == 5 }, { x == 10 }) == { x >= 5 && x <= 10 } |
| // |
| // Note how the result here still accepts the values 5 and 10, but it also |
| // allows more. Formally, this has the following mathematical property: |
| // |
| // (X || Y) => approximateOr(X, Y) |
| // |
| // That is, if X or Y is true, the result of approximateOr is also true. But |
| // the reverse is not always so: approximateOr may be true without X || Y |
| // being true (see the truth table linked above, and the value 8 in the |
| // example). |
| // |
| // Returning to the example, we can use this to optimize as follows: if |
| // two code paths reaching a location have x == 5 and x == 10, so the value in |
| // the merge location is either 5 or 10, then if we see some i32.ge_s that |
| // does x >= 0 then we can evaluate it with proves(): |
| // |
| // { x >= 5 && x <= 10 }.proves({ x >= 0 }) == True |
| // |
| // And it is valid to optimize that i32.ge_s into a constant 1, since |
| // |
| // { x == 5 || x == 10 } => |
| // { x >= 5 && x <= 10 } => |
| // { x >= 0 } |
| // |
| // I.e. the constraints imply the truth of the thing we are evaluating. |
| // |
| // Note that the approximation here means that approximateOr() can do a better |
| // / worse job. It is always valid for approximateOr to return { } or any |
| // other always-true thing (see the truth table linked above). But then: |
| // |
| // { x == 5 || x == 10 } => |
| // { } =!!> |
| // { x >= 0 } |
| // |
| // If we become too imprecise, we lose the ability to imply anything useful. |
| void approximateOr(const AndedConstraintSet& other); |
| |
| // Set a constraint, replacing all previous state. |
| void set(const Constraint& c) { |
| setProvesNothing(); |
| push_back(c); |
| } |
| }; |
| |
| // A local plus a constraint on it. |
| struct LocalConstraint { |
| Index local; |
| Constraint constraint; |
| |
| // Try to parse BinaryenIR into a local to which a constraint is applied. For |
| // example |
| // |
| // (i32.eq (local.get $r) (i32.const 10)) |
| // |
| // parses into |
| // |
| // LocalConstraint($r, { x == 10 }) |
| // |
| static std::optional<LocalConstraint> parse(Expression* curr); |
| |
| // Parse in a condition context, i.e., where (local.get $x) is the same as |
| // $x != 0 (e.g., in an if condition, or a br_on ref). |
| static std::optional<LocalConstraint> parseCondition(Expression* curr); |
| |
| // Reverse the constraint. The constraint's term must, of course, be another |
| // local. |
| void flip(); |
| }; |
| |
| // A map of locals and their constraints, representing the state at a basic |
| // block. We use the following representation: |
| // |
| // * When the basic block is unreachable, we mark ourselves so, and clear the |
| // map. |
| // * If any local is in a contradiction, we know we are unreachable, and mark |
| // ourselves so. |
| // * When we can prove nothing about a local - the common case - we leave it |
| // out of the map. |
| // * If a local is unusable - a non-nullable local before any set - then it is |
| // marked as being able to prove nothing. (We could also mark this as a |
| // contradiction, but both apply - we can indeed prove nothing, as the IR |
| // disallows any uses of it - and avoiding a contradiction avoids confusion |
| // with the case of the basic block being unreachable.) |
| // |
| // As a result, the map only contains interesting things, where we can prove |
| // something (but not everything). |
| // |
| // Cross-local constraints (like x == y) are duplicated, that is, they appear in |
| // the constraints for both x and y. This makes things simple by having all |
| // constraints related to a local in the same place. |
| struct BasicBlockConstraintMap { |
| // Blocks begin unreachable, like AndedConstraintSet. |
| bool unreachable = true; |
| |
| void setReachable() { |
| unreachable = false; |
| assert(map.empty()); |
| } |
| |
| // Apply a constraint to a local. |
| void set(Index index, const Constraint& c); |
| |
| // Mark a local as unknown and able to prove nothing. |
| void setProvesNothing(Index index); |
| |
| // Get the constraints for a local. |
| AndedConstraintSet get(Index index) const { |
| // We should not be called in unreachable code. |
| assert(!unreachable); |
| |
| if (auto iter = map.find(index); iter != map.end()) { |
| auto& constraints = iter->second; |
| // If we can prove nothing, we should have removed it from the map. |
| assert(!constraints.provesNothing()); |
| // If we can prove everything, we should be entirely unreachable. |
| assert(!constraints.provesEverything()); |
| return constraints; |
| } |
| return AndedConstraintSet::makeProvesNothing(); |
| } |
| |
| // Perform an OR as above. When a local only appears in one map, we treat it |
| // as if it contains a contradiction there, that is, as if the code is |
| // unreachable. |
| void approximateOr(const BasicBlockConstraintMap& other); |
| |
| // Perform an AND as above, on a particular index. |
| void approximateAnd(Index index, const Constraint& c) { |
| approximateAndInternal(index, c); |
| } |
| |
| // TODO: Add proves() here, which could do things like: if asked x == y, we |
| // can answer False if we see x == c1, y == c2, and the constants c1, c2 |
| // differ. |
| |
| bool operator!=(const BasicBlockConstraintMap& other) { |
| return unreachable != other.unreachable || map != other.map; |
| } |
| |
| friend std::ostream& operator<<(std::ostream& o, |
| const BasicBlockConstraintMap& map); |
| |
| private: |
| std::unordered_map<Index, AndedConstraintSet> map; |
| |
| // Maps an index to the locals that have constraints referring to it. When a |
| // local is modified, we need to wipe all those constraints, which become |
| // stale. |
| // |
| // It is ok (but unoptimal in efficiency) if we have stale refs here, e.g. due |
| // to approximation removing a constraint. Whenever there is a reference, |
| // however, it must be noted here, so that when things get stale we can remove |
| // them. |
| std::unordered_map<Index, std::unordered_set<Index>> refs; |
| |
| // Given a constraint on a local, note refs. |
| void noteRefs(Index index, const Constraint& c); |
| |
| // Given an index, erase constraints referring to it. |
| void eraseStaleRefs(Index index); |
| |
| // Internal version, with a flag to flip the constraint. Whenever we apply |
| // e.g. x == y, we also apply y == x to y, to maintain the invariant described |
| // above. When flip is true, we flip the constraint and apply it to the other |
| // index (y == x, in this example). |
| void |
| approximateAndInternal(Index index, const Constraint& c, bool flip = false); |
| }; |
| |
| std::ostream& operator<<(std::ostream& o, const Constraint& c); |
| std::ostream& operator<<(std::ostream& o, const AndedConstraintSet& set); |
| |
| } // namespace wasm::constraint |
| |
| #endif // wasm_ir_constraint_h |