| import { FUNCTION_TABLE } from 'env'; |
| |
| function asmFunc(global, env, buffer) { |
| var HEAP8 = new global.Int8Array(buffer); |
| var HEAP16 = new global.Int16Array(buffer); |
| var HEAP32 = new global.Int32Array(buffer); |
| var HEAPU8 = new global.Uint8Array(buffer); |
| var HEAPU16 = new global.Uint16Array(buffer); |
| var HEAPU32 = new global.Uint32Array(buffer); |
| var HEAPF32 = new global.Float32Array(buffer); |
| var HEAPF64 = new global.Float64Array(buffer); |
| var Math_imul = global.Math.imul; |
| var Math_fround = global.Math.fround; |
| var Math_abs = global.Math.abs; |
| var Math_clz32 = global.Math.clz32; |
| var Math_min = global.Math.min; |
| var Math_max = global.Math.max; |
| var Math_floor = global.Math.floor; |
| var Math_ceil = global.Math.ceil; |
| var Math_sqrt = global.Math.sqrt; |
| var abort = env.abort; |
| var nan = global.NaN; |
| var infinity = global.Infinity; |
| function main() { |
| FUNCTION_TABLE[1](1) | 0; |
| FUNCTION_TABLE[4](1) | 0; |
| FUNCTION_TABLE[2](1) | 0; |
| FUNCTION_TABLE[8](7) | 0; |
| } |
| |
| function foo($0) { |
| $0 = $0 | 0; |
| return 1; |
| } |
| |
| function bar($0) { |
| $0 = $0 | 0; |
| return 2; |
| } |
| |
| function baz($0) { |
| $0 = $0 | 0; |
| return 3; |
| } |
| |
| FUNCTION_TABLE[1] = foo; |
| FUNCTION_TABLE[2] = bar; |
| FUNCTION_TABLE[3] = baz; |
| return { |
| "main": main |
| }; |
| } |
| |
| var memasmFunc = new ArrayBuffer(65536); |
| var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); |
| export var main = retasmFunc.main; |