| var bufferView; | |
| var scratchBuffer = new ArrayBuffer(16); | |
| var i32ScratchView = new Int32Array(scratchBuffer); | |
| var f32ScratchView = new Float32Array(scratchBuffer); | |
| var f64ScratchView = new Float64Array(scratchBuffer); | |
| function wasm2js_scratch_load_i32(index) { | |
| return i32ScratchView[index]; | |
| } | |
| function wasm2js_scratch_store_f64(value) { | |
| f64ScratchView[0] = value; | |
| } | |
| function asmFunc(imports) { | |
| var buffer = new ArrayBuffer(65536); | |
| var HEAP8 = new Int8Array(buffer); | |
| var HEAP16 = new Int16Array(buffer); | |
| var HEAP32 = new Int32Array(buffer); | |
| var HEAPU8 = new Uint8Array(buffer); | |
| var HEAPU16 = new Uint16Array(buffer); | |
| var HEAPU32 = new Uint32Array(buffer); | |
| var HEAPF32 = new Float32Array(buffer); | |
| var HEAPF64 = new Float64Array(buffer); | |
| var Math_imul = Math.imul; | |
| var Math_fround = Math.fround; | |
| var Math_abs = Math.abs; | |
| var Math_clz32 = Math.clz32; | |
| var Math_min = Math.min; | |
| var Math_max = Math.max; | |
| var Math_floor = Math.floor; | |
| var Math_ceil = Math.ceil; | |
| var Math_trunc = Math.trunc; | |
| var Math_sqrt = Math.sqrt; | |
| function foo() { | |
| var $0 = 0; | |
| wasm2js_scratch_store_f64(305419896.0); | |
| $0 = wasm2js_scratch_load_i32(1) | 0; | |
| HEAP32[0] = wasm2js_scratch_load_i32(0); | |
| HEAP32[1] = $0; | |
| return HEAP32[0]; | |
| } | |
| bufferView = HEAPU8; | |
| function __wasm_memory_size() { | |
| return buffer.byteLength >> 16; | |
| } | |
| return { | |
| "foo": foo | |
| }; | |
| } | |
| var retasmFunc = asmFunc({ | |
| }); | |
| export var foo = retasmFunc.foo; |