| /* | |
| * Copyright 2026 WebAssembly Community Group participants | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // | |
| // Use mathematical constraint solving to optimize. For example: | |
| // | |
| // if (x == 10) { | |
| // assert(x != 0); // redundant and can be removed. | |
| // } | |
| // | |
| // For loops, we must avoid the following problem: | |
| // | |
| // x = 0 | |
| // do { | |
| // print(x >= 0 & x < 100) | |
| // x++ | |
| // } while (x < 100) | |
| // | |
| // Say that we flow information around precisely. Then initially x is 0 at the | |
| // top of the loop, and x++ turns it into 1. 1 < 100 so we return to the top of | |
| // the loop, and now x can be 0 or 1. We will then interpret this loop for 100 | |
| // iterations at compile time, going from [0] to [0, 1] to [0, 2] and so forth, | |
| // which is obviously not a good idea. | |
| // | |
| // Instead, we do something similar to "widening" in abstract interpretation | |
| // (which at a loop header, where a merge occurs, widens the range of values | |
| // based on the bounds check that it sees elsewhere). We do something even | |
| // simpler here, which can be accomplished in an eager way as follows: | |
| // | |
| // * x++ turns x from 0 to 1 in the example above, in the first iteration of | |
| // the loop. | |
| // * When we then see x == 1 that branches with x < 100, we turn that into | |
| // x >= 1 && x < 100. This is "imprecise", because perhaps the local will | |
| // not actually get incremented all the way to 100, but it is an upper | |
| // bound that ends up getting us to the result we want in common loop | |
| // shapes. (And it is safe to do because we allow more values for x, meaning | |
| // we can prove fewer things, so we won't prove anything false.) | |
| // * After doing that, we return to the top of the loop, where now we can see | |
| // x >= 0 && x < 100. After running that through the loop a second time, no | |
| // more happen: we successfully "jumped ahead" to the end state of the | |
| // loop variable. | |
| // | |
| // Doing this eagerly when we see a branch, rather than identifying specific | |
| // loop headers and analyzing their bounds more precisely, is good enough for | |
| // us: the only imprecision we add is "x == C, branch with x < D => x >= C && | |
| // x < D". While imprecise, if we see "x == C, branch with x < D", then this is | |
| // a situation inside a loop: if it were not, then x would get constant- | |
| // propagatated to the branch anyhow by other passes. And, if this is in a loop, | |
| // then this widening is exactly what we want. This eager approach avoids us | |
| // needing to analyze loops shapes specifically and/or to consider branch | |
| // conditions "from afar" (seeing a branch on "x < D", but *not* applying it | |
| // eagerly, and instead using it later at the loop header or in some whole- | |
| // function analysis). | |
| // | |
| #include "cfg/cfg-traversal.h" | |
| #include "ir/constraint.h" | |
| #include "ir/drop.h" | |
| #include "ir/eh-utils.h" | |
| #include "ir/literal-utils.h" | |
| #include "ir/local-graph.h" | |
| #include "ir/properties.h" | |
| #include "ir/utils.h" | |
| #include "pass.h" | |
| #include "support/unique_deferring_queue.h" | |
| #include "support/utilities.h" | |
| #include "wasm-builder.h" | |
| #include "wasm.h" | |
| #define CONSTRAINT_DEBUG 0 | |
| #ifndef CONSTRAINT_DEBUG | |
| #define CONSTRAINT_DEBUG 0 | |
| #endif | |
| namespace wasm { | |
| using namespace wasm::constraint; | |
| namespace { | |
| // Information in a basic block. | |
| struct Info { | |
| // All relevant operations: local gets and sets and uses of them. | |
| std::vector<Expression**> actions; | |
| // The branching instruction at the end of the block (or nullptr if there is | |
| // something like a return or an unreachable, which are terminators that don't | |
| // interest us in this pass - we just look at ifs and brs). | |
| Expression* brancher = nullptr; | |
| // For each local index, we track the constraints we know about it. We only do | |
| // so at the start of each block, which is enough for the analysis below. | |
| BasicBlockConstraintMap startConstraints; | |
| void dump(Function* func) { | |
| std::cout << "Info{" << actions.size(); | |
| if (brancher) { | |
| std::cout << ", " << *brancher; | |
| } | |
| std::cout << ", " << startConstraints << "}\n"; | |
| } | |
| }; | |
| struct ConstraintAnalysis | |
| : public WalkerPass< | |
| CFGWalker<ConstraintAnalysis, Visitor<ConstraintAnalysis>, Info>> { | |
| bool isFunctionParallel() override { return true; } | |
| // Locals are not modified here. | |
| bool requiresNonNullableLocalFixups() override { return false; } | |
| std::unique_ptr<Pass> create() override { | |
| return std::make_unique<ConstraintAnalysis>(); | |
| } | |
| using Super = WalkerPass< | |
| CFGWalker<ConstraintAnalysis, Visitor<ConstraintAnalysis>, Info>>; | |
| // Branches outside of the function can be ignored, as we only look at local | |
| // state in the function. | |
| bool ignoreBranchesOutsideOfFunc = true; | |
| // A relevant local is one that is used as part of an expression that we can | |
| // optimize (often, many locals are irrelevant). | |
| std::vector<bool> relevantLocals; | |
| // Track local copies too, as if one local is relevant, it can make another | |
| // relevant. We store pairs here of key=target, value=sources, which is the | |
| // direction we will flow in the analysis: if we check x == 10, making it | |
| // relevant, and x = y earlier, then we must track that source, y, so that we | |
| // know what it writes to x. | |
| std::unordered_map<Index, std::vector<Index>> localCopySources; | |
| void maybeMarkRelevant(Expression* curr) { | |
| // If this parses into a constraint on a local, that local is relevant. | |
| if (auto parsed = LocalConstraint::parseCondition(curr)) { | |
| relevantLocals[parsed->local] = true; | |
| if (auto* other = std::get_if<Index>(&parsed->constraint.term)) { | |
| relevantLocals[*other] = true; | |
| } | |
| } | |
| } | |
| void doWalkFunction(Function* func) { | |
| relevantLocals.assign(func->getNumLocals(), false); | |
| Super::doWalkFunction(func); | |
| } | |
| #ifndef NDEBUG | |
| // We use these in asserts, see below. | |
| std::unordered_set<Expression*> originalActions; | |
| #endif | |
| // Store the actions we care about. | |
| void addAction() { | |
| if (currBasicBlock) { | |
| auto* currp = getCurrentPointer(); | |
| currBasicBlock->contents.actions.push_back(currp); | |
| #ifndef NDEBUG | |
| originalActions.insert(*currp); | |
| #endif | |
| } | |
| } | |
| void visitLocalSet(LocalSet* curr) { | |
| addAction(); | |
| if (auto* get = curr->value->dynCast<LocalGet>()) { | |
| // TODO: handle tees once we handle them elsewhere | |
| localCopySources[curr->index].push_back(get->index); | |
| } | |
| } | |
| void visitUnary(Unary* curr) { | |
| addAction(); | |
| maybeMarkRelevant(curr); | |
| } | |
| void visitBinary(Binary* curr) { | |
| addAction(); | |
| maybeMarkRelevant(curr); | |
| } | |
| void visitRefEq(RefEq* curr) { | |
| addAction(); | |
| maybeMarkRelevant(curr); | |
| } | |
| void visitRefIsNull(RefIsNull* curr) { | |
| addAction(); | |
| maybeMarkRelevant(curr); | |
| } | |
| static void doStartIfTrue(ConstraintAnalysis* self, Expression** currp) { | |
| // We are right after the condition, so we are in the block before the If's | |
| // branching. Mark the If as the brancher (unless in unreachable code). | |
| if (self->currBasicBlock) { | |
| self->currBasicBlock->contents.brancher = *currp; | |
| } | |
| if (auto* iff = (*currp)->dynCast<If>()) { | |
| self->maybeMarkRelevant(iff->condition); | |
| } | |
| Super::doStartIfTrue(self, currp); | |
| } | |
| static void doEndBranch(ConstraintAnalysis* self, Expression** currp) { | |
| if (self->currBasicBlock) { | |
| self->currBasicBlock->contents.brancher = *currp; | |
| } | |
| if (auto* br = (*currp)->dynCast<Break>()) { | |
| if (br->condition) { | |
| self->maybeMarkRelevant(br->condition); | |
| } | |
| } else if (auto* brOn = (*currp)->dynCast<BrOn>()) { | |
| self->maybeMarkRelevant(brOn->ref); | |
| } | |
| Super::doEndBranch(self, currp); | |
| } | |
| void visitFunction(Function* curr) { | |
| if (!entry) { | |
| // Body is unreachable, no entry block. | |
| return; | |
| } | |
| computeRelevantLocals(); | |
| flow(); | |
| optimize(); | |
| } | |
| // Every relevant local makes the things it is copied to relevant as well. | |
| void computeRelevantLocals() { | |
| // We'll start from all relevant locals, and flow from there. | |
| UniqueDeferredQueue<Index> work; | |
| for (Index i = 0; i < relevantLocals.size(); i++) { | |
| if (relevantLocals[i]) { | |
| work.push(i); | |
| } | |
| } | |
| // Flow. | |
| while (!work.empty()) { | |
| auto curr = work.pop(); | |
| assert(relevantLocals[curr]); | |
| if (auto iter = localCopySources.find(curr); | |
| iter != localCopySources.end()) { | |
| for (auto source : iter->second) { | |
| if (!relevantLocals[source]) { | |
| relevantLocals[source] = true; | |
| work.push(source); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // Flow infos around until we have inferred all we can about the constraints | |
| // in each location. | |
| void flow() { | |
| #if CONSTRAINT_DEBUG | |
| dumpCFG("flow"); | |
| #endif | |
| // Start from the entry as the only reachable block. That block has incoming | |
| // values - defaults - for each var. | |
| entry->contents.startConstraints.setReachable(); | |
| auto& entryConstraints = entry->contents.startConstraints; | |
| auto* func = getFunction(); | |
| for (Index i = func->getVarIndexBase(); i < func->getNumLocals(); i++) { | |
| if (!relevantLocals[i]) { | |
| // No point to apply a constraint to an irrelevant local. | |
| continue; | |
| } | |
| auto type = func->getLocalType(i); | |
| // TODO: support tuples | |
| if (type.size() == 1 && LiteralUtils::canMakeZero(type)) { | |
| // We have a default value, so we can prove something. | |
| auto value = Literal::makeZero(type); | |
| entryConstraints.set(i, Constraint{Abstract::Eq, {value}}); | |
| } | |
| // Note that we need no special handling for non-nullable locals. They | |
| // cannot be used before being set, so it doesn't matter what we have in | |
| // the map for them. We leave them as proving nothing (as if they were | |
| // parameters in effect) as that is more efficient in the way the | |
| // information is encoded (see constraint.h). | |
| } | |
| // Starting from the entry, keep going while we find something new. | |
| UniqueDeferredQueue<BasicBlock*> work; | |
| work.push(entry); | |
| while (!work.empty()) { | |
| auto* block = work.pop(); | |
| // Start at the top of the block, then go through, applying things. | |
| BasicBlockConstraintMap constraints = block->contents.startConstraints; | |
| #if CONSTRAINT_DEBUG | |
| std::cout << block << " start constraints: " << constraints << '\n'; | |
| #endif | |
| for (auto** currp : block->contents.actions) { | |
| if (constraints.unreachable) { | |
| break; | |
| } | |
| applyToConstraints(*currp, constraints); | |
| } | |
| if (constraints.unreachable) { | |
| // Nothing to send. | |
| continue; | |
| } | |
| #if CONSTRAINT_DEBUG | |
| std::cout << block << " end constraints: " << constraints << '\n'; | |
| #endif | |
| // We now know the values at the end of the block. Flow it onward, and | |
| // where it causes changes, queue more work. | |
| for (auto* out : block->out) { | |
| auto& outStartConstraints = out->contents.startConstraints; | |
| // Find the constraints sent to this specific successor, if there is a | |
| // branch, and use them. | |
| if (auto branch = getBranchConstraints(block, out); | |
| branch && checkRelevancy(*branch)) { | |
| auto sentConstraints = constraints; | |
| applyBranchConstraints(*branch, sentConstraints); | |
| #if CONSTRAINT_DEBUG | |
| std::cout << block << " sending branch to " << out | |
| << " with sent constraints: " << sentConstraints << '\n'; | |
| #endif | |
| // If anything changed at the start of the target block, flow onwards. | |
| if (outStartConstraints.approximateOr(sentConstraints)) { | |
| #if CONSTRAINT_DEBUG | |
| std::cout << "out's start after " << outStartConstraints << '\n'; | |
| std::cout << block << " branch-modified " << out | |
| << " to start with: " << outStartConstraints << '\n'; | |
| #endif | |
| work.push(out); | |
| } | |
| } else { | |
| // There are no specific branch constraints, so send the unmodified | |
| // |constraints|, avoiding a copy. | |
| if (outStartConstraints.approximateOr(constraints)) { | |
| #if CONSTRAINT_DEBUG | |
| std::cout << block << " modified " << out | |
| << " to start with: " << outStartConstraints << '\n'; | |
| #endif | |
| work.push(out); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| // After inferring all we can, apply it to optimize the code. | |
| void optimize() { | |
| // If we make things unreachable, we must refinalize. | |
| bool refinalize = false; | |
| for (auto& block : basicBlocks) { | |
| // Follow the general shape of flow(): we need to see what the state is | |
| // at each intermediate point inside the block. (Flowing between blocks is | |
| // of course not needed at this stage.) | |
| auto& constraints = block->contents.startConstraints; | |
| for (auto** currp : block->contents.actions) { | |
| #if CONSTRAINT_DEBUG | |
| std::cout << block << " trying to optimize " << **currp << '\n'; | |
| #endif | |
| if (!constraints.unreachable) { | |
| applyToConstraints(*currp, constraints); | |
| optimizeExpression(currp, constraints); | |
| } else { | |
| // This is unreachable code: just mark it so. | |
| *currp = getDroppedChildrenAndAppend( | |
| *currp, | |
| *getModule(), | |
| getPassOptions(), | |
| Builder(*getModule()).makeUnreachable()); | |
| refinalize = true; | |
| } | |
| } | |
| } | |
| if (refinalize) { | |
| ReFinalize().walkFunctionInModule(getFunction(), getModule()); | |
| EHUtils::handleBlockNestedPops(getFunction(), *getModule()); | |
| } | |
| } | |
| // Given an expression and the constraints on it, optimize it. | |
| void optimizeExpression(Expression** currp, | |
| const BasicBlockConstraintMap& constraints) { | |
| auto* curr = *currp; | |
| auto parsed = LocalConstraint::parse(curr); | |
| if (!parsed) { | |
| return; | |
| } | |
| if (!checkRelevancy(*parsed)) { | |
| #ifndef NDEBUG | |
| // If this is not relevant, then it must be one of the original actions we | |
| // care about, i.e., not the result of optimizations. See the comment | |
| // below on checkRelevancy. | |
| assert(originalActions.contains(curr)); | |
| #endif | |
| return; | |
| } | |
| auto localConstraints = constraints.get(parsed->local); | |
| Result result = localConstraints.proves(parsed->constraint); | |
| if (result == Unknown) { | |
| // If we parsed something using two locals, like x != y, we can also look | |
| // for the flipped condition among y's constraints TODO | |
| return; | |
| } | |
| // We know the result! | |
| auto& wasm = *getModule(); | |
| auto value = | |
| LiteralUtils::makeFromInt32(result == True ? 1 : 0, curr->type, wasm); | |
| *currp = getDroppedChildrenAndAppend( | |
| curr, wasm, getPassOptions(), value, DropMode::IgnoreParentEffects); | |
| } | |
| // Given a predecessor and one of its successors, find new constraints that | |
| // can be added due to the flow to that specific successor. | |
| std::optional<LocalConstraint> getBranchConstraints(BasicBlock* pred, | |
| BasicBlock* succ) { | |
| auto* brancher = pred->contents.brancher; | |
| if (!brancher) { | |
| return {}; | |
| } | |
| // We handle the case of two successors for now. When there are less, other | |
| // opts can handle things. TODO: Switch is the case of more than 2. | |
| if (pred->out.size() != 2) { | |
| return {}; | |
| } | |
| // CFGWalker builds the IR by putting the physical successor as the first | |
| // successor (that is, the first is the one we reach without branching). | |
| // We pass that along to the specific branch type handlers, so they can | |
| // figure out if we are in the true or false path. | |
| assert(succ == pred->out[0] || succ == pred->out[1]); | |
| auto physicalSuccessor = (succ == pred->out[0]); | |
| if (auto* iff = brancher->dynCast<If>()) { | |
| return getConstraintsFromIf(iff, physicalSuccessor); | |
| } else if (auto* br = brancher->dynCast<Break>()) { | |
| return getConstraintsFromBreak(br, physicalSuccessor); | |
| } else if (auto* br = brancher->dynCast<BrOn>()) { | |
| return getConstraintsFromBrOn(br, physicalSuccessor); | |
| } | |
| // TODO: Switch | |
| return {}; | |
| } | |
| std::optional<LocalConstraint> getConstraintsFromIf(If* iff, | |
| bool physicalSuccessor) { | |
| auto parsed = LocalConstraint::parseCondition(iff->condition); | |
| if (parsed && !physicalSuccessor) { | |
| // We are in the ifFalse, so negate the condition. | |
| parsed->constraint = parsed->constraint.negate(); | |
| } | |
| return parsed; | |
| } | |
| std::optional<LocalConstraint> | |
| getConstraintsFromBreak(Break* br, bool physicalSuccessor) { | |
| // We get here when there is more than one successor, so there must be a | |
| // condition. | |
| assert(br->condition); | |
| auto parsed = LocalConstraint::parseCondition(br->condition); | |
| if (parsed && physicalSuccessor) { | |
| // The branch was not taken, so negate the condition. | |
| parsed->constraint = parsed->constraint.negate(); | |
| } | |
| return parsed; | |
| } | |
| std::optional<LocalConstraint> | |
| getConstraintsFromBrOn(BrOn* brOn, bool physicalSuccessor) { | |
| // The constraint on that local depends on the op. | |
| // TODO: Handle BrOnCast* etc using subtyping operations. | |
| if (brOn->op != BrOnNull && brOn->op != BrOnNonNull) { | |
| return {}; | |
| } | |
| // parseCondition can parse more things than a local.get, which is all we | |
| // handle here, but there is no other valid IR that can appear there, so we | |
| // can reuse it. | |
| auto parsed = LocalConstraint::parseCondition(brOn->ref); | |
| // Negate depending on the op and (similar to Break) the successor. | |
| if (parsed && ((brOn->op == BrOnNull) ^ physicalSuccessor)) { | |
| parsed->constraint = parsed->constraint.negate(); | |
| } | |
| return parsed; | |
| } | |
| // When applying constraints for a binary operation like x = y + 1, we may | |
| // end up with lots of nonlinear work, in a loop: x may go from 0 to 1, then | |
| // branch back to the top and merge, making it in the range [0, 1], then get | |
| // incremented and loop again, leading to [0, 2] and so forth, only stopping | |
| // when it reaches the loop bound, which may be very high. We don't want to | |
| // spend significant time on such constant operations, as other passes will | |
| // propagate them anyhow, so we verify that we don't apply such x = y + 1 | |
| // operations too many times. | |
| #ifndef NDEBUG | |
| static const Index MaxBinaryActions = 5; | |
| // How many times we processed each Binary action. | |
| std::unordered_map<Binary*, Index> binaryActionCounts; | |
| #endif | |
| // Given an expression, apply it to the constraints. For example, a local.set | |
| // sets the value for that local. | |
| void applyToConstraints(Expression* curr, | |
| BasicBlockConstraintMap& constraints) { | |
| if (auto* set = curr->dynCast<LocalSet>()) { | |
| if (!relevantLocals[set->index]) { | |
| // No point to apply a constraint to an irrelevant local. | |
| return; | |
| } | |
| #ifndef NDEBUG | |
| // See above on binary action counting limits. | |
| if (auto* binary = set->value->dynCast<Binary>()) { | |
| assert(binaryActionCounts[binary]++ <= MaxBinaryActions); | |
| } | |
| #endif | |
| // Look at the fallthrough. It is valid to do so, because our constraints | |
| // only track two things, constants and locals. For a constant, it does | |
| // not change while falling through. For a local, the only way for the | |
| // local to change while falling through is to go through a tee of that | |
| // local - but that would keep the same value there anyhow. That is: | |
| // | |
| // (local.set $other | |
| // (block | |
| // .. | |
| // (local.tee $source | |
| // (block | |
| // .. | |
| // (local.get $source) | |
| // ) | |
| // ) | |
| // ) | |
| // ) | |
| // | |
| // The fallthrough here is the local.get of $source. We can set $other to | |
| // the value in $source, because while $source did have a write while | |
| // falling through, it did not alter the value, and there is no | |
| // opportunity to write any other value while falling through. (And, any | |
| // local.tee appearing here would have been reached earlier in the | |
| // traversal, and handled.) | |
| auto* value = | |
| Properties::getFallthrough(set->value, getPassOptions(), *getModule()); | |
| constraints.set(set->index, value); | |
| } | |
| } | |
| // When we are about to use or apply a constraint to a local, it must be on a | |
| // relevant one - otherwise we misidentified which are relevant, which could | |
| // lead to missed opportunities or misoptimizations. This returns true if we | |
| // are operating on proper, relevant data. Normally this is all that can | |
| // happen, but intermediate optimizations can make things become relevant, | |
| // consider this: | |
| // | |
| // x == (y < 10) | |
| // | |
| // The outer == is initially not relevant: we are comparing x to something we | |
| // can't parse into a constraint's term. However, if we get lucky and optimize | |
| // y < 10 into a constant, then it does become parseable, but because we did | |
| // not consider x as relevant (and so we do not have all the relevant | |
| // information about it), we must return false here and not operate on it | |
| // (later optimization cycles can get to it). | |
| bool checkRelevancy(const LocalConstraint& parsed) { | |
| if (!relevantLocals[parsed.local]) { | |
| return false; | |
| } | |
| if (auto* other = std::get_if<Index>(&parsed.constraint.term)) { | |
| if (!relevantLocals[*other]) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| // Apply branch constraints to the current set of constraints. | |
| void applyBranchConstraints(const LocalConstraint& branch, | |
| BasicBlockConstraintMap& constraints) { | |
| // Extend the range of values in the "jump ahead" manner described in the | |
| // top-level comment. | |
| if (applyBranchRangeExtensionToConstraints(branch, constraints)) { | |
| return; | |
| } | |
| // Otherwise, apply the constraint normally. | |
| constraints.approximateAnd(branch.local, branch.constraint); | |
| } | |
| bool | |
| applyBranchRangeExtensionToConstraints(const LocalConstraint& branch, | |
| BasicBlockConstraintMap& constraints) { | |
| using namespace Abstract; | |
| // "Jump ahead" and extend ranges. If the branch is x < M, and we were | |
| // x == N, then extend to x >= N && x < M (see top-level comment). Note that | |
| // we don't need to worry about a contradiction here: this code is only | |
| // reached if x == N && x < M. If it is reached, that is not a | |
| // contradiction, and extending x == N to x >= N is also not. | |
| auto M = branch.constraint.term; | |
| // We only handle the case of N being a constant, for two reasons: | |
| // | |
| // * As mentioned above, if a constant reaches a conditional branch, then | |
| // other passes would have propagated it into the branch check itself, | |
| // if that were possible. The only case where it isn't possible is when | |
| // it is a loop variable (so it looks like a constant at first, but gets | |
| // written another value by the branch back to the loop top). By only | |
| // handling constants here, we only extend ranges for loop variables (and | |
| // extending ranges can have downsides, so it is good we do it in a | |
| // targeted way). | |
| // * The case of a constant for the initial value N is exactly what we want | |
| // to optimize here: most typical loop patterns iterate from 0 or 1 or | |
| // such. | |
| // | |
| // So things work out perfectly here: constants are safe to optimize (no | |
| // risk of extension causing downsides) and are exactly what we want to | |
| // optimize. | |
| // | |
| // (Note that there is no limitation on *M*, the upper bound of the loop: we | |
| // can iterate up to a constant or to a local. I.e. loops from 0 to 100 and | |
| // 5 to x work, but not loops from x to 100 or x to y.) | |
| auto N = constraints.get(branch.local).getLiteral(); | |
| if (!N) { | |
| return false; | |
| } | |
| // We can handle both x < M as the branch, as described above, or | |
| // x <= M (if N <= M). | |
| if (branch.constraint.op == Abstract::LtS || | |
| branch.constraint.op == Abstract::LeS) { | |
| constraints.set(branch.local, branch.constraint); | |
| constraints.approximateAnd(branch.local, {GeS, {*N}}); | |
| return true; | |
| } | |
| if (branch.constraint.op == Abstract::LtU || | |
| branch.constraint.op == Abstract::LeU) { | |
| constraints.set(branch.local, branch.constraint); | |
| constraints.approximateAnd(branch.local, {GeU, {*N}}); | |
| return true; | |
| } | |
| return false; | |
| } | |
| }; | |
| } // anonymous namespace | |
| Pass* createConstraintAnalysisPass() { return new ConstraintAnalysis(); } | |
| } // namespace wasm |