| function asmFunc(imports) { | |
| var Math_imul = Math.imul; | |
| var Math_fround = Math.fround; | |
| var Math_abs = Math.abs; | |
| var Math_clz32 = Math.clz32; | |
| var Math_min = Math.min; | |
| var Math_max = Math.max; | |
| var Math_floor = Math.floor; | |
| var Math_ceil = Math.ceil; | |
| var Math_trunc = Math.trunc; | |
| var Math_sqrt = Math.sqrt; | |
| return { | |
| }; | |
| } | |
| var retasmFunc = asmFunc({ | |
| }); | |
| var bufferView; | |
| function wasm2js_memory_fill(dest, value, size) { | |
| dest = dest >>> 0; | |
| size = size >>> 0; | |
| if (dest + size > bufferView.length) throw "trap: invalid memory.fill"; | |
| bufferView.fill(value, dest, dest + size); | |
| } | |
| function asmFunc(imports) { | |
| var buffer = new ArrayBuffer(65536); | |
| var HEAP8 = new Int8Array(buffer); | |
| var HEAP16 = new Int16Array(buffer); | |
| var HEAP32 = new Int32Array(buffer); | |
| var HEAPU8 = new Uint8Array(buffer); | |
| var HEAPU16 = new Uint16Array(buffer); | |
| var HEAPU32 = new Uint32Array(buffer); | |
| var HEAPF32 = new Float32Array(buffer); | |
| var HEAPF64 = new Float64Array(buffer); | |
| var Math_imul = Math.imul; | |
| var Math_fround = Math.fround; | |
| var Math_abs = Math.abs; | |
| var Math_clz32 = Math.clz32; | |
| var Math_min = Math.min; | |
| var Math_max = Math.max; | |
| var Math_floor = Math.floor; | |
| var Math_ceil = Math.ceil; | |
| var Math_trunc = Math.trunc; | |
| var Math_sqrt = Math.sqrt; | |
| function $0($0_1, $1_1, $2) { | |
| $0_1 = $0_1 | 0; | |
| $1_1 = $1_1 | 0; | |
| $2 = $2 | 0; | |
| wasm2js_memory_fill($0_1, $1_1, $2); | |
| } | |
| function $1($0_1) { | |
| $0_1 = $0_1 | 0; | |
| return HEAPU8[$0_1 | 0]; | |
| } | |
| bufferView = HEAPU8; | |
| function __wasm_memory_size() { | |
| return buffer.byteLength >> 16; | |
| } | |
| return { | |
| "fill": $0, | |
| "load8_u": $1 | |
| }; | |
| } | |
| var retasmFunc = asmFunc({ | |
| }); | |
| export var fill = retasmFunc.fill; | |
| export var load8_u = retasmFunc.load8_u; | |
| var bufferView; | |
| var base64ReverseLookup = new Uint8Array(123/*'z'+1*/); | |
| for (var i = 25; i >= 0; --i) { | |
| base64ReverseLookup[48+i] = 52+i; // '0-9' | |
| base64ReverseLookup[65+i] = i; // 'A-Z' | |
| base64ReverseLookup[97+i] = 26+i; // 'a-z' | |
| } | |
| base64ReverseLookup[43] = 62; // '+' | |
| base64ReverseLookup[47] = 63; // '/' | |
| /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */ | |
| function base64DecodeToExistingUint8Array(uint8Array, offset, b64) { | |
| var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '='); | |
| for (; i < bLength; i += 4) { | |
| b1 = base64ReverseLookup[b64.charCodeAt(i+1)]; | |
| b2 = base64ReverseLookup[b64.charCodeAt(i+2)]; | |
| uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4; | |
| if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2; | |
| if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)]; | |
| } | |
| return uint8Array; | |
| } | |
| function initActiveSegments(imports) { | |
| base64DecodeToExistingUint8Array(bufferView, 0, "qrvM3Q=="); | |
| } | |
| function wasm2js_memory_copy(dest, source, size) { | |
| // TODO: traps on invalid things | |
| bufferView.copyWithin(dest, source, source + size); | |
| } | |
| function asmFunc(imports) { | |
| var buffer = new ArrayBuffer(65536); | |
| var HEAP8 = new Int8Array(buffer); | |
| var HEAP16 = new Int16Array(buffer); | |
| var HEAP32 = new Int32Array(buffer); | |
| var HEAPU8 = new Uint8Array(buffer); | |
| var HEAPU16 = new Uint16Array(buffer); | |
| var HEAPU32 = new Uint32Array(buffer); | |
| var HEAPF32 = new Float32Array(buffer); | |
| var HEAPF64 = new Float64Array(buffer); | |
| var Math_imul = Math.imul; | |
| var Math_fround = Math.fround; | |
| var Math_abs = Math.abs; | |
| var Math_clz32 = Math.clz32; | |
| var Math_min = Math.min; | |
| var Math_max = Math.max; | |
| var Math_floor = Math.floor; | |
| var Math_ceil = Math.ceil; | |
| var Math_trunc = Math.trunc; | |
| var Math_sqrt = Math.sqrt; | |
| function $0($0_1, $1_1, $2) { | |
| $0_1 = $0_1 | 0; | |
| $1_1 = $1_1 | 0; | |
| $2 = $2 | 0; | |
| wasm2js_memory_copy($0_1, $1_1, $2); | |
| } | |
| function $1($0_1) { | |
| $0_1 = $0_1 | 0; | |
| return HEAPU8[$0_1 | 0]; | |
| } | |
| bufferView = HEAPU8; | |
| initActiveSegments(imports); | |
| function __wasm_memory_size() { | |
| return buffer.byteLength >> 16; | |
| } | |
| return { | |
| "copy": $0, | |
| "load8_u": $1 | |
| }; | |
| } | |
| var retasmFunc = asmFunc({ | |
| }); | |
| export var copy = retasmFunc.copy; | |
| export var load8_u = retasmFunc.load8_u; | |
| var bufferView; | |
| var memorySegments = {}; | |
| var base64ReverseLookup = new Uint8Array(123/*'z'+1*/); | |
| for (var i = 25; i >= 0; --i) { | |
| base64ReverseLookup[48+i] = 52+i; // '0-9' | |
| base64ReverseLookup[65+i] = i; // 'A-Z' | |
| base64ReverseLookup[97+i] = 26+i; // 'a-z' | |
| } | |
| base64ReverseLookup[43] = 62; // '+' | |
| base64ReverseLookup[47] = 63; // '/' | |
| /** @noinline Inlining this function would mean expanding the base64 string 4x times in the source code, which Closure seems to be happy to do. */ | |
| function base64DecodeToExistingUint8Array(uint8Array, offset, b64) { | |
| var b1, b2, i = 0, j = offset, bLength = b64.length, end = offset + (bLength*3>>2) - (b64[bLength-2] == '=') - (b64[bLength-1] == '='); | |
| for (; i < bLength; i += 4) { | |
| b1 = base64ReverseLookup[b64.charCodeAt(i+1)]; | |
| b2 = base64ReverseLookup[b64.charCodeAt(i+2)]; | |
| uint8Array[j++] = base64ReverseLookup[b64.charCodeAt(i)] << 2 | b1 >> 4; | |
| if (j < end) uint8Array[j++] = b1 << 4 | b2 >> 2; | |
| if (j < end) uint8Array[j++] = b2 << 6 | base64ReverseLookup[b64.charCodeAt(i+3)]; | |
| } | |
| return uint8Array; | |
| } | |
| memorySegments[0] = base64DecodeToExistingUint8Array(new Uint8Array(4), 0, "qrvM3Q=="); | |
| function wasm2js_memory_init(segment, dest, offset, size) { | |
| // TODO: traps on invalid things | |
| bufferView.set(memorySegments[segment].subarray(offset, offset + size), dest); | |
| } | |
| function asmFunc(imports) { | |
| var buffer = new ArrayBuffer(65536); | |
| var HEAP8 = new Int8Array(buffer); | |
| var HEAP16 = new Int16Array(buffer); | |
| var HEAP32 = new Int32Array(buffer); | |
| var HEAPU8 = new Uint8Array(buffer); | |
| var HEAPU16 = new Uint16Array(buffer); | |
| var HEAPU32 = new Uint32Array(buffer); | |
| var HEAPF32 = new Float32Array(buffer); | |
| var HEAPF64 = new Float64Array(buffer); | |
| var Math_imul = Math.imul; | |
| var Math_fround = Math.fround; | |
| var Math_abs = Math.abs; | |
| var Math_clz32 = Math.clz32; | |
| var Math_min = Math.min; | |
| var Math_max = Math.max; | |
| var Math_floor = Math.floor; | |
| var Math_ceil = Math.ceil; | |
| var Math_trunc = Math.trunc; | |
| var Math_sqrt = Math.sqrt; | |
| function $0($0_1, $1_1, $2) { | |
| $0_1 = $0_1 | 0; | |
| $1_1 = $1_1 | 0; | |
| $2 = $2 | 0; | |
| wasm2js_memory_init(0, $0_1, $1_1, $2); | |
| } | |
| function $1($0_1) { | |
| $0_1 = $0_1 | 0; | |
| return HEAPU8[$0_1 | 0]; | |
| } | |
| bufferView = HEAPU8; | |
| function __wasm_memory_size() { | |
| return buffer.byteLength >> 16; | |
| } | |
| return { | |
| "init": $0, | |
| "load8_u": $1 | |
| }; | |
| } | |
| var retasmFunc = asmFunc({ | |
| }); | |
| export var init = retasmFunc.init; | |
| export var load8_u = retasmFunc.load8_u; | |
| function asmFunc(imports) { | |
| var Math_imul = Math.imul; | |
| var Math_fround = Math.fround; | |
| var Math_abs = Math.abs; | |
| var Math_clz32 = Math.clz32; | |
| var Math_min = Math.min; | |
| var Math_max = Math.max; | |
| var Math_floor = Math.floor; | |
| var Math_ceil = Math.ceil; | |
| var Math_trunc = Math.trunc; | |
| var Math_sqrt = Math.sqrt; | |
| function $0() { | |
| } | |
| return { | |
| "drop_passive": $0, | |
| "init_passive": $0, | |
| "drop_active": $0, | |
| "init_active": $0 | |
| }; | |
| } | |
| var retasmFunc = asmFunc({ | |
| }); | |
| export var drop_passive = retasmFunc.drop_passive; | |
| export var init_passive = retasmFunc.init_passive; | |
| export var drop_active = retasmFunc.drop_active; | |
| export var init_active = retasmFunc.init_active; |