| |
| function asmFunc(imports) { |
| var buffer = new ArrayBuffer(65536); |
| var HEAP8 = new Int8Array(buffer); |
| var HEAP16 = new Int16Array(buffer); |
| var HEAP32 = new Int32Array(buffer); |
| var HEAPU8 = new Uint8Array(buffer); |
| var HEAPU16 = new Uint16Array(buffer); |
| var HEAPU32 = new Uint32Array(buffer); |
| var HEAPF32 = new Float32Array(buffer); |
| var HEAPF64 = new Float64Array(buffer); |
| var Math_imul = Math.imul; |
| var Math_fround = Math.fround; |
| var Math_abs = Math.abs; |
| var Math_clz32 = Math.clz32; |
| var Math_min = Math.min; |
| var Math_max = Math.max; |
| var Math_floor = Math.floor; |
| var Math_ceil = Math.ceil; |
| var Math_trunc = Math.trunc; |
| var Math_sqrt = Math.sqrt; |
| function foo() { |
| HEAP32[0] = 2; |
| } |
| |
| foo(); |
| function __wasm_memory_size() { |
| return buffer.byteLength >> 16; |
| } |
| |
| return { |
| |
| }; |
| } |
| |
| var retasmFunc = asmFunc({ |
| }); |