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/*
* Copyright 2022 WebAssembly Community Group participants
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef wasm_ir_possible_contents_h
#define wasm_ir_possible_contents_h
#include <variant>
#include "ir/possible-constant.h"
#include "ir/subtypes.h"
#include "support/hash.h"
#include "support/small_vector.h"
#include "wasm-builder.h"
#include "wasm.h"
namespace wasm {
//
// PossibleContents represents the possible contents at a particular location
// (such as in a local or in a function parameter). This is a little similar to
// PossibleConstantValues, but considers more types of contents than constant
// values - in particular, it can track types to some extent.
//
// The specific contents this can vary over are:
//
// * None: No possible value.
//
// * Literal: One possible constant value like an i32 of 42.
//
// * Global: An immutable global value, something who we can identify
// but do not know the actual value of at runtime. This can
// be either a wasm (immutable) Global, or an imported wasm
// Function (which is effectively the same: we can refer to
// it, but do not know what is being imported there).
//
// * ConeType: Any possible value of a particular type, and a possible
// "cone" of a certain depth below it. If the depth is 0
// then only the exact type is possible; if the depth is 1
// then either that type or its immediate subtypes, and so
// forth.
// A depth of -1 means unlimited: all subtypes are allowed.
// If the type here is nullable then null is also allowed.
// TODO: Add ConeTypePlusContents or such, which would be
// used on e.g. a struct.new with an immutable field
// to which we assign a constant: not only do we know
// the type, but also certain field's values.
//
// * Many: Anything else. Many things are possible here, and we do
// not track what they might be, so we must assume the worst
// in the calling code.
//
// This is a lattice, but it is not a distributive lattice
// (https://en.wikipedia.org/wiki/Lattice_(order)#Distributivity):
//
// Cone(ref func) ^ [(ref.func $foo) u (ref.null func)] =
// Cone(ref func) ^ Cone(ref null func) = ;; best shape that can
// ;; hold both a ref.func
// ;; and a null
// Cone(ref func)
//
// while
//
// [Cone(ref func) ^ (ref.func $foo)] u [Cone(ref func) ^ (ref.null func)] =
// (ref.func $foo) u none =
// (ref.func $foo)
//
// "Fixing" this would require us to support a shape that includes both a
// ref.func and a null, and does not "forget" the ref.func as Cone does. It is
// not clear if that would be worth the complexity and overhead.
//
class PossibleContents {
struct None : public std::monostate {};
struct GlobalInfo {
Name name;
ExternalKind kind;
// The type of contents. Note that this may not match the type of the
// global, if we were filtered. For example:
//
// (ref.as_non_null
// (global.get $nullable-global)
// )
//
// The contents flowing out will be a Global, but of a non-nullable type,
// unlike the original global.
Type type;
// TODO: Consider adding a depth here, or merging this with ConeType in some
// way. In principle, not having depth info can lead to loss of
// precision.
bool operator==(const GlobalInfo& other) const {
return name == other.name && kind == other.kind && type == other.type;
}
};
struct ConeType {
Type type;
Index depth;
bool operator==(const ConeType& other) const {
return type == other.type && depth == other.depth;
}
};
struct Many : public std::monostate {};
// TODO: This is similar to the variant in PossibleConstantValues, and perhaps
// we could share code, but extending a variant using template magic may
// not be worthwhile. Another option might be to make PCV inherit from
// this and disallow ConeType etc., but PCV might get slower.
using Variant = std::variant<None, Literal, GlobalInfo, ConeType, Many>;
Variant value;
// Internal convenience for creating a cone type with depth 0, i.e,, an exact
// type.
static ConeType ExactType(Type type) { return ConeType{type, 0}; }
static constexpr Index FullDepth = -1;
// Internal convenience for creating a cone type carrying no information
// besides the type. For exact references, the depth is 0 and for all other
// types the depth is unbounded and includes all possible subtypes.
static ConeType DefaultConeType(Type type) {
return type.isExact() ? ExactType(type) : ConeType{type, FullDepth};
}
template<typename T> PossibleContents(T value) : value(value) {}
public:
PossibleContents() : value(None()) {}
PossibleContents(const PossibleContents& other) = default;
// Most users will use one of the following static functions to construct a
// new instance:
static PossibleContents none() { return PossibleContents{None()}; }
static PossibleContents literal(Literal c) { return PossibleContents{c}; }
static PossibleContents global(Name name, ExternalKind kind, Type type) {
return PossibleContents{GlobalInfo{name, kind, type}};
}
// Helper for a cone type with depth 0, i.e., an exact type.
static PossibleContents exactType(Type type) {
return PossibleContents{ExactType(type)};
}
// Helper for a cone with default depth for the given type. For exact
// references this is depth 0 and for all other this tyis is unbounded depth
// and includes all possible subtypes.
static PossibleContents coneType(Type type) {
return PossibleContents{DefaultConeType(type)};
}
static PossibleContents coneType(Type type, Index depth) {
return PossibleContents{ConeType{type, depth}};
}
static PossibleContents many() { return PossibleContents{Many()}; }
// Helper for creating a PossibleContents based on a wasm type, that is, where
// all we know is the wasm type.
static PossibleContents fromType(Type type) {
assert(type != Type::none);
if (type.isRef()) {
// For a reference, subtyping matters.
return coneType(type);
}
if (type == Type::unreachable) {
// Nothing is possible here.
return none();
}
// Otherwise, this is a concrete MVP type.
assert(type.isConcrete());
return exactType(type);
}
PossibleContents& operator=(const PossibleContents& other) = default;
bool operator==(const PossibleContents& other) const {
return value == other.value;
}
bool operator!=(const PossibleContents& other) const {
return !(*this == other);
}
// Combine the information in a given PossibleContents to this one. The
// contents here will then include whatever content was possible in |other|.
[[nodiscard]] static PossibleContents combine(const PossibleContents& a,
const PossibleContents& b);
void combine(const PossibleContents& other) {
*this = PossibleContents::combine(*this, other);
}
// Removes anything not in |other| from this object, so that it ends up with
// only their intersection.
void intersect(const PossibleContents& other);
bool isNone() const { return std::get_if<None>(&value); }
bool isLiteral() const { return std::get_if<Literal>(&value); }
bool isGlobal() const { return std::get_if<GlobalInfo>(&value); }
bool isConeType() const { return std::get_if<ConeType>(&value); }
bool isMany() const { return std::get_if<Many>(&value); }
Literal getLiteral() const {
assert(isLiteral());
return std::get<Literal>(value);
}
GlobalInfo getGlobal() const {
assert(isGlobal());
return std::get<GlobalInfo>(value);
}
bool isNull() const { return isLiteral() && getLiteral().isNull(); }
// Return the relevant type here. Note that the *meaning* of the type varies
// by the contents: type $foo of a global means that type or any subtype, as a
// subtype might be written to it, while type $foo of a Literal or a ConeType
// with depth zero means that type and nothing else, etc. (see also
// hasExactType).
//
// If no type is possible, return unreachable; if many types are, return none.
Type getType() const {
if (auto* literal = std::get_if<Literal>(&value)) {
return literal->type;
} else if (auto* global = std::get_if<GlobalInfo>(&value)) {
return global->type;
} else if (auto* coneType = std::get_if<ConeType>(&value)) {
return coneType->type;
} else if (std::get_if<None>(&value)) {
return Type::unreachable;
} else if (std::get_if<Many>(&value)) {
return Type::none;
} else {
WASM_UNREACHABLE("bad value");
}
}
// Returns cone type info. This can be called on non-cone types as well, and
// it returns a cone that best describes them. That is, this is like getType()
// but it also provides an indication about the depth, if relevant. (If cone
// info is not relevant, like when getType() returns none or unreachable, the
// depth is set to 0.)
ConeType getCone() const {
if (auto* literal = std::get_if<Literal>(&value)) {
return ExactType(literal->type);
} else if (auto* global = std::get_if<GlobalInfo>(&value)) {
return DefaultConeType(global->type);
} else if (auto* coneType = std::get_if<ConeType>(&value)) {
return *coneType;
} else if (std::get_if<None>(&value)) {
return ExactType(Type::unreachable);
} else if (std::get_if<Many>(&value)) {
return ExactType(Type::none);
} else {
WASM_UNREACHABLE("bad value");
}
}
// Returns whether the relevant cone for this, as computed by getCone(), is of
// full size, that is, includes all subtypes.
bool hasFullCone() const { return getCone().depth == FullDepth; }
// Returns whether this is a cone type and also is of full size. This differs
// from hasFullCone() in that the former can return true for a global, for
// example, while this cannot (a global is not a cone type, but the
// information we have about its cone is that it is full).
bool isFullConeType() const { return isConeType() && hasFullCone(); }
// Returns whether the type we can report here is exact, that is, nothing of a
// strict subtype might show up - the contents here have an exact type.
//
// This returns false for None and Many, for whom it is not well-defined.
bool hasExactType() const {
if (isLiteral()) {
return true;
}
if (auto* coneType = std::get_if<ConeType>(&value)) {
return coneType->depth == 0;
}
return false;
}
// Returns whether the given contents have any intersection, that is, whether
// some value exists that can appear in both |a| and |b|. For example, if
// either is None, or if they are different literals, then they have no
// intersection.
static bool haveIntersection(const PossibleContents& a,
const PossibleContents& b);
// Returns whether |a| is a subset of |b|, that is, all possible contents of
// |a| are also possible in |b|.
static bool isSubContents(const PossibleContents& a,
const PossibleContents& b);
// Whether we can make an Expression* for this containing the proper contents.
// We can do that for a Literal (emitting a Const or RefFunc etc.) or a
// Global (emitting a GlobalGet), but not for anything else yet.
bool canMakeExpression() const { return isLiteral() || isGlobal(); }
Expression* makeExpression(Module& wasm) {
assert(canMakeExpression());
Builder builder(wasm);
if (isLiteral()) {
return builder.makeConstantExpression(getLiteral());
} else {
auto info = getGlobal();
// Note that we load the type from the module, rather than use the type
// in the GlobalInfo, as that type may not match the global (see comment
// in the GlobalInfo declaration above).
if (info.kind == ExternalKind::Global) {
return builder.makeGlobalGet(info.name,
wasm.getGlobal(info.name)->type);
} else {
assert(info.kind == ExternalKind::Function);
return builder.makeRefFunc(info.name);
}
}
}
// For possible contents of a tuple type, get one of the items.
PossibleContents getTupleItem(Index i) {
auto type = getType();
assert(type.isTuple());
if (std::get_if<Literal>(&value)) {
WASM_UNREACHABLE("TODO: use Literals");
} else if (std::get_if<GlobalInfo>(&value)) {
WASM_UNREACHABLE("TODO");
} else if ([[maybe_unused]] auto* cone = std::get_if<ConeType>(&value)) {
// Return a full cone of the appropriate type, as we lack depth info for
// the separate items in the tuple (tuples themselves have no subtyping,
// so the tuple's depth must be 0, i.e., an exact type).
assert(cone->depth == 0);
return coneType(type[i]);
} else {
WASM_UNREACHABLE("not a tuple");
}
}
size_t hash() const {
// First hash the index of the variant, then add the internals for each.
size_t ret = std::hash<size_t>()(value.index());
if (isNone() || isMany()) {
// Nothing to add.
} else if (isLiteral()) {
rehash(ret, getLiteral());
} else if (auto* global = std::get_if<GlobalInfo>(&value)) {
rehash(ret, global->name);
rehash(ret, global->kind);
rehash(ret, global->type);
} else if (auto* coneType = std::get_if<ConeType>(&value)) {
rehash(ret, coneType->type);
rehash(ret, coneType->depth);
} else {
WASM_UNREACHABLE("bad variant");
}
return ret;
}
void dump(std::ostream& o, Module* wasm = nullptr) const {
o << '[';
if (isNone()) {
o << "None";
} else if (isLiteral()) {
o << "Literal " << getLiteral();
auto t = getType();
if (t.isRef()) {
auto h = t.getHeapType();
o << " HT: " << h;
}
} else if (isGlobal()) {
auto info = getGlobal();
o << "GlobalInfo $" << info.name << " K: " << int(info.kind)
<< " T: " << getType();
} else if (auto* coneType = std::get_if<ConeType>(&value)) {
auto t = coneType->type;
o << "ConeType " << t;
if (coneType->depth == 0) {
o << " exact";
} else {
o << " depth=" << coneType->depth;
}
if (t.isRef()) {
auto h = t.getHeapType();
o << " HT: " << h;
if (wasm && wasm->typeNames.count(h)) {
o << " $" << wasm->typeNames[h].name;
}
if (t.isNullable()) {
o << " null";
}
}
} else if (isMany()) {
o << "Many";
} else {
WASM_UNREACHABLE("bad variant");
}
o << ']';
}
};
// The various *Location structs (ExpressionLocation, ResultLocation, etc.)
// describe particular locations where content can appear.
// The location of a specific IR expression.
struct ExpressionLocation {
Expression* expr;
// If this expression contains a tuple then each index in the tuple will have
// its own location with a corresponding tupleIndex. If this is not a tuple
// then we only use tupleIndex 0.
Index tupleIndex;
bool operator==(const ExpressionLocation& other) const {
return expr == other.expr && tupleIndex == other.tupleIndex;
}
};
// The location of one of the parameters of a function.
struct ParamLocation {
Function* func;
Index index;
bool operator==(const ParamLocation& other) const {
return func == other.func && index == other.index;
}
};
// The location of a value in a local.
struct LocalLocation {
Function* func;
Index index;
bool operator==(const LocalLocation& other) const {
return func == other.func && index == other.index;
}
};
// The location of one of the results of a function.
struct ResultLocation {
Function* func;
Index index;
bool operator==(const ResultLocation& other) const {
return func == other.func && index == other.index;
}
};
// The location of a global in the module.
struct GlobalLocation {
Name name;
bool operator==(const GlobalLocation& other) const {
return name == other.name;
}
};
// The location of one of the parameters in a function signature.
struct SignatureParamLocation {
HeapType type;
Index index;
bool operator==(const SignatureParamLocation& other) const {
return type == other.type && index == other.index;
}
};
// The location of one of the results in a function signature.
struct SignatureResultLocation {
HeapType type;
Index index;
bool operator==(const SignatureResultLocation& other) const {
return type == other.type && index == other.index;
}
};
// The location of contents in a struct or array (i.e., things that can fit in a
// dataref). Note that this is specific to this type - it does not include data
// about subtypes or supertypes.
//
// We store the truncated bits here when the field is packed. That is, if -1 is
// written to an i8 then the value here will be 0xff. StructGet/ArrayGet
// operations that read a signed value must then perform a sign-extend
// operation.
struct DataLocation {
HeapType type;
// The index of the field in a struct, or 0 for an array (where we do not
// attempt to differentiate by index). A special index is used for the
// descriptor field.
static const Index DescriptorIndex = -1;
Index index;
bool operator==(const DataLocation& other) const {
return type == other.type && index == other.index;
}
};
// The location of anything written to a particular tag.
struct TagLocation {
Name tag;
// If the tag has more than one element, we'll have a separate TagLocation for
// each, with corresponding indexes. If the tag has just one element we'll
// only have one TagLocation with index 0.
Index tupleIndex;
bool operator==(const TagLocation& other) const {
return tag == other.tag && tupleIndex == other.tupleIndex;
}
};
// A null value of a particular type. For example, a nullable local reads from
// the corresponding NullLocation, for its default value.
struct NullLocation {
Type type;
bool operator==(const NullLocation& other) const {
return type == other.type;
}
};
// A location that contains anything of a particular type. This is used as a
// root of the graph, a source of values we will never learn anything about, and
// must assume they can be anything of that type (e.g., the return of a call to
// an import).
struct TypeLocation {
Type type;
bool operator==(const TypeLocation& other) const {
return type == other.type;
}
};
// A special type of location that does not refer to something concrete in the
// wasm, but is used to optimize the graph. A "cone read" is a struct.get or
// array.get of a type that is not exact, so it can read from either that type
// of some of the subtypes (up to a particular subtype depth).
//
// In general a read of a cone type + depth (as opposed to an exact type) will
// require N incoming links, from each of the N subtypes - and we need that
// for each struct.get of a cone. If there are M such gets then we have N * M
// edges for this. Instead, we make a single canonical "cone read" location, and
// add a single link to it from each get, which is only N + M (plus the cost
// of adding "latency" in requiring an additional step along the way for the
// data to flow along).
struct ConeReadLocation {
HeapType type;
// As in PossibleContents, this represents the how deep we go with subtypes.
// 0 means an exact type, 1 means immediate subtypes, etc. (Note that 0 is not
// needed since that is what DataLocation already is.)
Index depth;
// The index of the field in a struct, or 0 for an array (where we do not
// attempt to differentiate by index).
Index index;
bool operator==(const ConeReadLocation& other) const {
return type == other.type && depth == other.depth && index == other.index;
}
};
// A location is a variant over all the possible flavors of locations that we
// have.
using Location = std::variant<ExpressionLocation,
ParamLocation,
LocalLocation,
ResultLocation,
GlobalLocation,
SignatureParamLocation,
SignatureResultLocation,
DataLocation,
TagLocation,
NullLocation,
TypeLocation,
ConeReadLocation>;
} // namespace wasm
namespace std {
std::ostream& operator<<(std::ostream& stream,
const wasm::PossibleContents& contents);
template<> struct hash<wasm::PossibleContents> {
size_t operator()(const wasm::PossibleContents& contents) const {
return contents.hash();
}
};
// Define hashes of all the *Location flavors so that Location itself is
// hashable and we can use it in unordered maps and sets.
template<> struct hash<wasm::ExpressionLocation> {
size_t operator()(const wasm::ExpressionLocation& loc) const {
return std::hash<std::pair<size_t, wasm::Index>>{}(
{size_t(loc.expr), loc.tupleIndex});
}
};
template<> struct hash<wasm::ParamLocation> {
size_t operator()(const wasm::ParamLocation& loc) const {
return std::hash<std::pair<size_t, wasm::Index>>{}(
{size_t(loc.func), loc.index});
}
};
template<> struct hash<wasm::LocalLocation> {
size_t operator()(const wasm::LocalLocation& loc) const {
return std::hash<std::pair<size_t, wasm::Index>>{}(
{size_t(loc.func), loc.index});
}
};
template<> struct hash<wasm::ResultLocation> {
size_t operator()(const wasm::ResultLocation& loc) const {
return std::hash<std::pair<size_t, wasm::Index>>{}(
{size_t(loc.func), loc.index});
}
};
template<> struct hash<wasm::GlobalLocation> {
size_t operator()(const wasm::GlobalLocation& loc) const {
return std::hash<wasm::Name>{}(loc.name);
}
};
template<> struct hash<wasm::SignatureParamLocation> {
size_t operator()(const wasm::SignatureParamLocation& loc) const {
return std::hash<std::pair<wasm::HeapType, wasm::Index>>{}(
{loc.type, loc.index});
}
};
template<> struct hash<wasm::SignatureResultLocation> {
size_t operator()(const wasm::SignatureResultLocation& loc) const {
return std::hash<std::pair<wasm::HeapType, wasm::Index>>{}(
{loc.type, loc.index});
}
};
template<> struct hash<wasm::DataLocation> {
size_t operator()(const wasm::DataLocation& loc) const {
return std::hash<std::pair<wasm::HeapType, wasm::Index>>{}(
{loc.type, loc.index});
}
};
template<> struct hash<wasm::TagLocation> {
size_t operator()(const wasm::TagLocation& loc) const {
return std::hash<std::pair<wasm::Name, wasm::Index>>{}(
{loc.tag, loc.tupleIndex});
}
};
template<> struct hash<wasm::NullLocation> {
size_t operator()(const wasm::NullLocation& loc) const {
return std::hash<wasm::Type>{}(loc.type);
}
};
template<> struct hash<wasm::TypeLocation> {
size_t operator()(const wasm::TypeLocation& loc) const {
return std::hash<wasm::Type>{}(loc.type);
}
};
template<> struct hash<wasm::ConeReadLocation> {
size_t operator()(const wasm::ConeReadLocation& loc) const {
return std::hash<std::tuple<wasm::HeapType, wasm::Index, wasm::Index>>{}(
{loc.type, loc.depth, loc.index});
}
};
} // namespace std
namespace wasm {
// Analyze the entire wasm file to find which contents are possible in which
// locations. This assumes a closed world and starts from roots - newly created
// values - and propagates them to the locations they reach. After the
// analysis the user of this class can ask which contents are possible at any
// location.
//
// This algorithm is so simple as to not really be worth a name, but if you are
// familiar with Abstract Interpretation then it can be seen as an efficient way
// to implement Abstract Interpretation with a transfer function that mostly
// just combines values. A more detailed comparison between the algorithms can
// be found in the PDF at /media/just_flow_stuff.pdf (the algorithm implemented
// here is called "Just Flow Stuff").
//
// This focuses on useful information for the typical user of this API.
// Specifically, we find out:
//
// 1. What locations have no content reaching them at all. That means the code
// is unreachable. (Other passes may handle this, but ContentOracle does it
// for all things, so it might catch situations other passes do not cover;
// and, it takes no effort to support this here).
// 2. For all locations, we try to find when they must contain a constant value
// like i32(42) or ref.func(foo).
// 3. For locations that contain references, information about the subtypes
// possible there. For example, if something has wasm type anyref in the IR,
// we might find it must contain an exact type of something specific.
//
// Note that there is not much use in providing type info for locations that are
// *not* references. If a local is i32, for example, then it cannot contain any
// subtype anyhow, since i32 is not a reference and has no subtypes. And we know
// the type i32 from the wasm anyhow, that is, the caller will know it.
// Therefore the only useful information we can provide on top of the info
// already in the wasm is either that nothing can be there (1, above), or that a
// constant must be there (2, above), and so we do not make an effort to track
// non-reference types here. This makes the internals of ContentOracle simpler
// and faster. A noticeable outcome of that is that querying the contents of an
// i32 local will return Many and not ConeType{i32, 0} (assuming we could not
// infer either that there must be nothing there, or a constant). Again, the
// caller is assumed to know the wasm IR type anyhow, and also other
// optimization passes work on the types in the IR, so we do not focus on that
// here.
class ContentOracle {
Module& wasm;
const PassOptions& options;
void analyze();
public:
ContentOracle(Module& wasm, const PassOptions& options)
: wasm(wasm), options(options) {
analyze();
}
// Get the contents possible at a location.
PossibleContents getContents(Location location) {
auto iter = locationContents.find(location);
if (iter == locationContents.end()) {
// We know of no possible contents here.
return PossibleContents::none();
}
return iter->second;
}
// Helper for the common case of an expression location that is not a
// multivalue.
PossibleContents getContents(Expression* curr) {
assert(curr->type.size() == 1);
return getContents(ExpressionLocation{curr, 0});
}
private:
std::unordered_map<Location, PossibleContents> locationContents;
};
} // namespace wasm
#endif // wasm_ir_possible_contents_h