| /* |
| * Copyright 2016 WebAssembly Community Group participants |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef wasm_ir_localizer_h |
| #define wasm_ir_localizer_h |
| |
| #include "ir/iteration.h" |
| #include "wasm-builder.h" |
| |
| namespace wasm { |
| |
| // Make an expression available in a local. If already in one, just |
| // use that local, otherwise use a new local. |
| // |
| // Note that if the local is reused, this assumes it is not modified in between |
| // the set and the get, which the caller must ensure. |
| struct Localizer { |
| Index index; |
| Expression* expr; |
| |
| Localizer(Expression* input, Function* func, Module* wasm) { |
| expr = input; |
| if (auto* get = expr->dynCast<LocalGet>()) { |
| index = get->index; |
| } else if (auto* set = expr->dynCast<LocalSet>()) { |
| index = set->index; |
| } else { |
| index = Builder::addVar(func, expr->type); |
| expr = Builder(*wasm).makeLocalTee(index, expr, expr->type); |
| } |
| } |
| }; |
| |
| // Replaces all children with gets of locals, if they have any effects that |
| // interact with any of the others, or if they have side effects which cannot be |
| // removed. |
| // |
| // After this, the original input has only local.gets as inputs, or other things |
| // that have no interacting effects, and so those children can be reordered |
| // and/or removed as needed. |
| // |
| // The sets of the locals are emitted on a |sets| property on the class. Those |
| // must be emitted right before the input. |
| // |
| // This stops at the first unreachable child, as there is no code executing |
| // after that point anyhow. |
| // |
| // TODO: use in more places |
| struct ChildLocalizer { |
| std::vector<LocalSet*> sets; |
| |
| ChildLocalizer(Expression* input, |
| Function* func, |
| Module* wasm, |
| const PassOptions& options) { |
| Builder builder(*wasm); |
| ChildIterator iterator(input); |
| auto& children = iterator.children; |
| auto num = children.size(); |
| |
| // Compute the effects of all children. |
| std::vector<EffectAnalyzer> effects; |
| for (Index i = 0; i < num; i++) { |
| // The children are in reverse order in ChildIterator, but we want to |
| // process them in the normal order. |
| auto* child = *children[num - 1 - i]; |
| effects.emplace_back(options, *wasm, child); |
| } |
| |
| // Go through the children and move to locals those that we need to. |
| for (Index i = 0; i < num; i++) { |
| auto** childp = children[num - 1 - i]; |
| auto* child = *childp; |
| if (child->type == Type::unreachable) { |
| break; |
| } |
| |
| // Use a local if we need to. That is the case either if this has side |
| // effects we can't remove, or if it interacts with other children. |
| bool needLocal = effects[i].hasUnremovableSideEffects(); |
| if (!needLocal) { |
| for (Index j = 0; j < num; j++) { |
| if (j != i && effects[i].invalidates(effects[j])) { |
| needLocal = true; |
| break; |
| } |
| } |
| } |
| if (needLocal) { |
| auto local = builder.addVar(func, child->type); |
| sets.push_back(builder.makeLocalSet(local, child)); |
| *childp = builder.makeLocalGet(local, child->type); |
| } |
| } |
| } |
| }; |
| |
| } // namespace wasm |
| |
| #endif // wasm_ir_localizer_h |