blob: 013ce5243eac136a8570072816957c6f5c1aa41f [file] [edit]
/*
* Copyright (C) 2025 Apple Inc. All rights reserved.
* Copyright 2025 Google LLC
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
import { runComplexScene } from "../src/babylon-js-benchmark.mjs";
import { promises as fs } from "fs";
import path from "path";
import { fileURLToPath } from "url";
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const fortPath = path.resolve(__dirname, "../data/pirateFort.glb");
const cannonPath = path.resolve(__dirname, "../data/cannon.glb");
const particlePath = path.resolve(__dirname, "../data/particles.json");
async function main() {
try {
const fortBuffer = await fs.readFile(fortPath);
const cannonBuffer = await fs.readFile(cannonPath);
const particleData = JSON.parse(await fs.readFile(particlePath, "utf-8"))
const {classNames, cameraRotationLength} = await runComplexScene(fortBuffer, cannonBuffer, particleData, 1000);
} catch(e) {
console.error(e);
console.error(e.stack);
}
}
main();