|  | /* | 
|  | * Copyright (C) 2012-2015 Apple Inc. All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions | 
|  | * are met: | 
|  | * 1. Redistributions of source code must retain the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer. | 
|  | * 2. Redistributions in binary form must reproduce the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer in the | 
|  | *    documentation and/or other materials provided with the distribution. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | 
|  | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
|  | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
|  | * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR | 
|  | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
|  | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
|  | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
|  | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
|  | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "Watchpoint.h" | 
|  |  | 
|  | #include "AdaptiveInferredPropertyValueWatchpointBase.h" | 
|  | #include "CachedSpecialPropertyAdaptiveStructureWatchpoint.h" | 
|  | #include "CodeBlockJettisoningWatchpoint.h" | 
|  | #include "DFGAdaptiveStructureWatchpoint.h" | 
|  | #include "FunctionRareData.h" | 
|  | #include "HeapInlines.h" | 
|  | #include "LLIntPrototypeLoadAdaptiveStructureWatchpoint.h" | 
|  | #include "StructureStubClearingWatchpoint.h" | 
|  | #include "VM.h" | 
|  |  | 
|  | namespace JSC { | 
|  |  | 
|  | DEFINE_ALLOCATOR_WITH_HEAP_IDENTIFIER(Watchpoint); | 
|  | DEFINE_ALLOCATOR_WITH_HEAP_IDENTIFIER(WatchpointSet); | 
|  |  | 
|  | void StringFireDetail::dump(PrintStream& out) const | 
|  | { | 
|  | out.print(m_string); | 
|  | } | 
|  |  | 
|  | Watchpoint::~Watchpoint() | 
|  | { | 
|  | if (isOnList()) { | 
|  | // This will happen if we get destroyed before the set fires. That's totally a valid | 
|  | // possibility. For example: | 
|  | // | 
|  | // CodeBlock has a Watchpoint on transition from structure S1. The transition never | 
|  | // happens, but the CodeBlock gets destroyed because of GC. | 
|  | remove(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Watchpoint::fire(VM& vm, const FireDetail& detail) | 
|  | { | 
|  | RELEASE_ASSERT(!isOnList()); | 
|  | switch (m_type) { | 
|  | #define JSC_DEFINE_WATCHPOINT_DISPATCH(type, cast) \ | 
|  | case Type::type: \ | 
|  | static_cast<cast*>(this)->fireInternal(vm, detail); \ | 
|  | break; | 
|  | JSC_WATCHPOINT_TYPES(JSC_DEFINE_WATCHPOINT_DISPATCH) | 
|  | #undef JSC_DEFINE_WATCHPOINT_DISPATCH | 
|  | } | 
|  | } | 
|  |  | 
|  | WatchpointSet::WatchpointSet(WatchpointState state) | 
|  | : m_state(state) | 
|  | , m_setIsNotEmpty(false) | 
|  | { | 
|  | } | 
|  |  | 
|  | WatchpointSet::~WatchpointSet() | 
|  | { | 
|  | // Remove all watchpoints, so that they don't try to remove themselves. Note that we | 
|  | // don't fire watchpoints on deletion. We assume that any code that is interested in | 
|  | // watchpoints already also separately has a mechanism to make sure that the code is | 
|  | // either keeping the watchpoint set's owner alive, or does some weak reference thing. | 
|  | while (!m_set.isEmpty()) | 
|  | m_set.begin()->remove(); | 
|  | } | 
|  |  | 
|  | void WatchpointSet::add(Watchpoint* watchpoint) | 
|  | { | 
|  | ASSERT(!isCompilationThread()); | 
|  | ASSERT(state() != IsInvalidated); | 
|  | if (!watchpoint) | 
|  | return; | 
|  | m_set.push(watchpoint); | 
|  | m_setIsNotEmpty = true; | 
|  | m_state = IsWatched; | 
|  | } | 
|  |  | 
|  | void WatchpointSet::fireAllSlow(VM& vm, const FireDetail& detail) | 
|  | { | 
|  | ASSERT(state() == IsWatched); | 
|  |  | 
|  | WTF::storeStoreFence(); | 
|  | m_state = IsInvalidated; // Do this first. Needed for adaptive watchpoints. | 
|  | fireAllWatchpoints(vm, detail); | 
|  | WTF::storeStoreFence(); | 
|  | } | 
|  |  | 
|  | void WatchpointSet::fireAllSlow(VM&, DeferredWatchpointFire* deferredWatchpoints) | 
|  | { | 
|  | ASSERT(state() == IsWatched); | 
|  |  | 
|  | WTF::storeStoreFence(); | 
|  | deferredWatchpoints->takeWatchpointsToFire(this); | 
|  | m_state = IsInvalidated; // Do after moving watchpoints to deferredWatchpoints so deferredWatchpoints gets our current state. | 
|  | WTF::storeStoreFence(); | 
|  | } | 
|  |  | 
|  | void WatchpointSet::fireAllSlow(VM& vm, const char* reason) | 
|  | { | 
|  | fireAllSlow(vm, StringFireDetail(reason)); | 
|  | } | 
|  |  | 
|  | void WatchpointSet::fireAllWatchpoints(VM& vm, const FireDetail& detail) | 
|  | { | 
|  | // In case there are any adaptive watchpoints, we need to make sure that they see that this | 
|  | // watchpoint has been already invalidated. | 
|  | RELEASE_ASSERT(hasBeenInvalidated()); | 
|  |  | 
|  | // Firing a watchpoint may cause a GC to happen. This GC could destroy various | 
|  | // Watchpoints themselves while they're in the process of firing. It's not safe | 
|  | // for most Watchpoints to be destructed while they're in the middle of firing. | 
|  | // This GC could also destroy us, and we're not in a safe state to be destroyed. | 
|  | // The safest thing to do is to DeferGCForAWhile to prevent this GC from happening. | 
|  | DeferGCForAWhile deferGC(vm.heap); | 
|  |  | 
|  | while (!m_set.isEmpty()) { | 
|  | Watchpoint* watchpoint = m_set.begin(); | 
|  | ASSERT(watchpoint->isOnList()); | 
|  |  | 
|  | // Removing the Watchpoint before firing it makes it possible to implement watchpoints | 
|  | // that add themselves to a different set when they fire. This kind of "adaptive" | 
|  | // watchpoint can be used to track some semantic property that is more fine-graiend than | 
|  | // what the set can convey. For example, we might care if a singleton object ever has a | 
|  | // property called "foo". We can watch for this by checking if its Structure has "foo" and | 
|  | // then watching its transitions. But then the watchpoint fires if any property is added. | 
|  | // So, before the watchpoint decides to invalidate any code, it can check if it is | 
|  | // possible to add itself to the transition watchpoint set of the singleton object's new | 
|  | // Structure. | 
|  | watchpoint->remove(); | 
|  | ASSERT(m_set.begin() != watchpoint); | 
|  | ASSERT(!watchpoint->isOnList()); | 
|  |  | 
|  | watchpoint->fire(vm, detail); | 
|  | // After we fire the watchpoint, the watchpoint pointer may be a dangling pointer. That's | 
|  | // fine, because we have no use for the pointer anymore. | 
|  | } | 
|  | } | 
|  |  | 
|  | void WatchpointSet::take(WatchpointSet* other) | 
|  | { | 
|  | ASSERT(state() == ClearWatchpoint); | 
|  | m_set.takeFrom(other->m_set); | 
|  | m_setIsNotEmpty = other->m_setIsNotEmpty; | 
|  | m_state = other->m_state; | 
|  | other->m_setIsNotEmpty = false; | 
|  | } | 
|  |  | 
|  | void InlineWatchpointSet::add(Watchpoint* watchpoint) | 
|  | { | 
|  | inflate()->add(watchpoint); | 
|  | } | 
|  |  | 
|  | void InlineWatchpointSet::fireAll(VM& vm, const char* reason) | 
|  | { | 
|  | fireAll(vm, StringFireDetail(reason)); | 
|  | } | 
|  |  | 
|  | WatchpointSet* InlineWatchpointSet::inflateSlow() | 
|  | { | 
|  | ASSERT(isThin()); | 
|  | ASSERT(!isCompilationThread()); | 
|  | WatchpointSet* fat = &WatchpointSet::create(decodeState(m_data)).leakRef(); | 
|  | WTF::storeStoreFence(); | 
|  | m_data = bitwise_cast<uintptr_t>(fat); | 
|  | return fat; | 
|  | } | 
|  |  | 
|  | void InlineWatchpointSet::freeFat() | 
|  | { | 
|  | ASSERT(isFat()); | 
|  | fat()->deref(); | 
|  | } | 
|  |  | 
|  | DeferredWatchpointFire::DeferredWatchpointFire(VM& vm) | 
|  | : m_vm(vm) | 
|  | , m_watchpointsToFire(ClearWatchpoint) | 
|  | { | 
|  | } | 
|  |  | 
|  | DeferredWatchpointFire::~DeferredWatchpointFire() | 
|  | { | 
|  | } | 
|  |  | 
|  | void DeferredWatchpointFire::fireAll() | 
|  | { | 
|  | if (m_watchpointsToFire.state() == IsWatched) | 
|  | m_watchpointsToFire.fireAll(m_vm, *this); | 
|  | } | 
|  |  | 
|  | void DeferredWatchpointFire::takeWatchpointsToFire(WatchpointSet* watchpointsToFire) | 
|  | { | 
|  | ASSERT(m_watchpointsToFire.state() == ClearWatchpoint); | 
|  | ASSERT(watchpointsToFire->state() == IsWatched); | 
|  | m_watchpointsToFire.take(watchpointsToFire); | 
|  | } | 
|  |  | 
|  | } // namespace JSC | 
|  |  | 
|  | namespace WTF { | 
|  |  | 
|  | void printInternal(PrintStream& out, JSC::WatchpointState state) | 
|  | { | 
|  | switch (state) { | 
|  | case JSC::ClearWatchpoint: | 
|  | out.print("ClearWatchpoint"); | 
|  | return; | 
|  | case JSC::IsWatched: | 
|  | out.print("IsWatched"); | 
|  | return; | 
|  | case JSC::IsInvalidated: | 
|  | out.print("IsInvalidated"); | 
|  | return; | 
|  | } | 
|  | RELEASE_ASSERT_NOT_REACHED(); | 
|  | } | 
|  |  | 
|  | } // namespace WTF | 
|  |  |