| /* | 
 |  * Copyright (C) 2015-2017 Apple Inc. All rights reserved. | 
 |  * | 
 |  * Redistribution and use in source and binary forms, with or without | 
 |  * modification, are permitted provided that the following conditions | 
 |  * are met: | 
 |  * 1. Redistributions of source code must retain the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer. | 
 |  * 2. Redistributions in binary form must reproduce the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer in the | 
 |  *    documentation and/or other materials provided with the distribution. | 
 |  * | 
 |  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | 
 |  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
 |  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
 |  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR | 
 |  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
 |  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
 |  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
 |  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
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 |  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
 |  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #if ENABLE(B3_JIT) | 
 |  | 
 | #include "B3Type.h" | 
 | #include "B3Width.h" | 
 | #include <wtf/Optional.h> | 
 | #include <wtf/StdLibExtras.h> | 
 |  | 
 | namespace JSC { namespace B3 { | 
 |  | 
 | // Warning: In B3, an Opcode is just one part of a Kind. Kind is used the way that an opcode | 
 | // would be used in simple IRs. See B3Kind.h. | 
 |  | 
 | enum Opcode : int16_t { | 
 |     // A no-op that returns Void, useful for when you want to remove a value. | 
 |     Nop, | 
 |      | 
 |     // Polymorphic identity, usable with any value type. | 
 |     Identity, | 
 |          | 
 |     // This is an identity, but we prohibit the compiler from realizing this until the bitter end. This can | 
 |     // be used to block reassociation and other compiler reasoning, if we find that it's wrong or | 
 |     // unprofitable and we need an escape hatch. | 
 |     Opaque, | 
 |  | 
 |     // Constants. Use the ConstValue* classes. Constants exist in the control flow, so that we can | 
 |     // reason about where we would construct them. Large constants are expensive to create. | 
 |     Const32, | 
 |     Const64, | 
 |     ConstDouble, | 
 |     ConstFloat, | 
 |  | 
 |     // B3 supports non-SSA variables. These are accessed using Get and Set opcodes. Use the | 
 |     // VariableValue class. It's a good idea to run fixSSA() to turn these into SSA. The | 
 |     // optimizer will do that eventually, but if your input tends to use these opcodes, you | 
 |     // should run fixSSA() directly before launching the optimizer. | 
 |     Set, | 
 |     Get, | 
 |  | 
 |     // Gets the base address of a StackSlot. | 
 |     SlotBase, | 
 |  | 
 |     // The magical argument register. This is viewed as executing at the top of the program | 
 |     // regardless of where in control flow you put it, and the compiler takes care to ensure that we | 
 |     // don't clobber the value by register allocation or calls (either by saving the argument to the | 
 |     // stack or preserving it in a callee-save register). Use the ArgumentRegValue class. The return | 
 |     // type is either pointer() (for GPRs) or Double (for FPRs). | 
 |     ArgumentReg, | 
 |  | 
 |     // The frame pointer. You can put this anywhere in control flow but it will always yield the | 
 |     // frame pointer, with a caveat: if our compiler changes the frame pointer temporarily for some | 
 |     // silly reason, the FramePointer intrinsic will return where the frame pointer *should* be not | 
 |     // where it happens to be right now. | 
 |     FramePointer, | 
 |  | 
 |     // Polymorphic math, usable with any value type. | 
 |     Add, | 
 |     Sub, | 
 |     Mul, | 
 |     Div, // All bets are off as to what will happen when you execute this for -2^31/-1 and x/0. | 
 |     UDiv, | 
 |     Mod, // All bets are off as to what will happen when you execute this for -2^31%-1 and x%0. | 
 |     UMod, | 
 |  | 
 |     // Polymorphic negation. Note that we only need this for floating point, since integer negation | 
 |     // is exactly like Sub(0, x). But that's not true for floating point. Sub(0, 0) is 0, while | 
 |     // Neg(0) is -0. Also, we canonicalize Sub(0, x) into Neg(x) in case of integers. | 
 |     Neg, | 
 |  | 
 |     // Integer math. | 
 |     BitAnd, | 
 |     BitOr, | 
 |     BitXor, | 
 |     Shl, | 
 |     SShr, // Arithmetic Shift. | 
 |     ZShr, // Logical Shift. | 
 |     RotR, // Rotate Right. | 
 |     RotL, // Rotate Left. | 
 |     Clz, // Count leading zeros. | 
 |  | 
 |     // Floating point math. | 
 |     Abs, | 
 |     Ceil, | 
 |     Floor, | 
 |     Sqrt, | 
 |  | 
 |     // Casts and such. | 
 |     // Bitwise Cast of Double->Int64 or Int64->Double | 
 |     BitwiseCast, | 
 |     // Takes and returns Int32: | 
 |     SExt8, | 
 |     SExt16, | 
 |     // Takes Int32 and returns Int64: | 
 |     SExt32, | 
 |     ZExt32, | 
 |     // Does a bitwise truncation of Int64->Int32 and Double->Float: | 
 |     Trunc, | 
 |     // Takes ints and returns floating point value. Note that we don't currently provide the opposite operation, | 
 |     // because double-to-int conversions have weirdly different semantics on different platforms. Use | 
 |     // a patchpoint if you need to do that. | 
 |     IToD, | 
 |     IToF, | 
 |     // Convert between double and float. | 
 |     FloatToDouble, | 
 |     DoubleToFloat, | 
 |  | 
 |     // Polymorphic comparisons, usable with any value type. Returns int32 0 or 1. Note that "Not" | 
 |     // is just Equal(x, 0), and "ToBoolean" is just NotEqual(x, 0). | 
 |     Equal, | 
 |     NotEqual, | 
 |     LessThan, | 
 |     GreaterThan, | 
 |     LessEqual, | 
 |     GreaterEqual, | 
 |  | 
 |     // Integer comparisons. Returns int32 0 or 1. | 
 |     Above, | 
 |     Below, | 
 |     AboveEqual, | 
 |     BelowEqual, | 
 |  | 
 |     // Unordered floating point compare: values are equal or either one is NaN. | 
 |     EqualOrUnordered, | 
 |  | 
 |     // SSA form of conditional move. The first child is evaluated for truthiness. If true, the second child | 
 |     // is returned. Otherwise, the third child is returned. | 
 |     Select, | 
 |  | 
 |     // Memory loads. Opcode indicates how we load and the loaded type. These use MemoryValue. | 
 |     // These return Int32: | 
 |     Load8Z, | 
 |     Load8S, | 
 |     Load16Z, | 
 |     Load16S, | 
 |     // This returns whatever the return type is: | 
 |     Load, | 
 |  | 
 |     // Memory stores. Opcode indicates how the value is stored. These use MemoryValue. | 
 |     // These take an Int32 value: | 
 |     Store8, | 
 |     Store16, | 
 |     // This is a polymorphic store for Int32, Int64, Float, and Double. | 
 |     Store, | 
 |      | 
 |     // Atomic compare and swap that returns a boolean. May choose to do nothing and return false. You can | 
 |     // usually assume that this is faster and results in less code than AtomicStrongCAS, though that's | 
 |     // not necessarily true on Intel, if instruction selection does its job. Imagine that this opcode is | 
 |     // as if you did this atomically: | 
 |     // | 
 |     // template<typename T> | 
 |     // bool AtomicWeakCAS(T expectedValue, T newValue, T* ptr) | 
 |     // { | 
 |     //     if (!rand()) | 
 |     //         return false; // Real world example of this: context switch on ARM while doing CAS. | 
 |     //     if (*ptr != expectedValue) | 
 |     //         return false; | 
 |     //     *ptr = newValue; | 
 |     //     return true; | 
 |     // } | 
 |     // | 
 |     // Note that all atomics put the pointer last to be consistent with how loads and stores work. This | 
 |     // is a goofy tradition, but it's harmless, and better than being inconsistent. | 
 |     // | 
 |     // Note that weak CAS has no fencing guarantees when it fails. This means that the following | 
 |     // transformation is always valid: | 
 |     // | 
 |     // Before: | 
 |     // | 
 |     //         Branch(AtomicWeakCAS(expected, new, ptr)) | 
 |     //       Successors: Then:#success, Else:#fail | 
 |     // | 
 |     // After: | 
 |     // | 
 |     //         Branch(Equal(Load(ptr), expected)) | 
 |     //       Successors: Then:#attempt, Else:#fail | 
 |     //     BB#attempt: | 
 |     //         Branch(AtomicWeakCAS(expected, new, ptr)) | 
 |     //       Successors: Then:#success, Else:#fail | 
 |     // | 
 |     // Both kinds of CAS for non-canonical widths (Width8 and Width16) ignore the irrelevant bits of the | 
 |     // input. | 
 |     AtomicWeakCAS, | 
 |      | 
 |     // Atomic compare and swap that returns the old value. Does not have the nondeterminism of WeakCAS. | 
 |     // This is a bit more code and a bit slower in some cases, though not by a lot. Imagine that this | 
 |     // opcode is as if you did this atomically: | 
 |     // | 
 |     // template<typename T> | 
 |     // T AtomicStrongCAS(T expectedValue, T newValue, T* ptr) | 
 |     // { | 
 |     //     T oldValue = *ptr; | 
 |     //     if (oldValue == expectedValue) | 
 |     //         *ptr = newValue; | 
 |     //     return oldValue | 
 |     // } | 
 |     // | 
 |     // AtomicStrongCAS sign-extends its result for subwidth operations. | 
 |     // | 
 |     // Note that AtomicWeakCAS and AtomicStrongCAS sort of have this kind of equivalence: | 
 |     // | 
 |     // AtomicWeakCAS(@exp, @new, @ptr) == Equal(AtomicStrongCAS(@exp, @new, @ptr), @exp) | 
 |     // | 
 |     // Assuming that the WeakCAS does not spuriously fail, of course. | 
 |     AtomicStrongCAS, | 
 |      | 
 |     // Atomically ___ a memory location and return the old value. Syntax: | 
 |     // | 
 |     // @oldValue = AtomicXchg___(@operand, @ptr) | 
 |     // | 
 |     // For non-canonical widths (Width8 and Width16), these return sign-extended results and ignore the | 
 |     // irrelevant bits of their inputs. | 
 |     AtomicXchgAdd, | 
 |     AtomicXchgAnd, | 
 |     AtomicXchgOr, | 
 |     AtomicXchgSub, | 
 |     AtomicXchgXor, | 
 |      | 
 |     // FIXME: Maybe we should have AtomicXchgNeg. | 
 |     // https://bugs.webkit.org/show_bug.cgi?id=169252 | 
 |      | 
 |     // Atomically exchange a value with a memory location. Syntax: | 
 |     // | 
 |     // @oldValue = AtomicXchg(@newValue, @ptr) | 
 |     AtomicXchg, | 
 |      | 
 |     // Introduce an invisible dependency for blocking motion of loads with respect to each other. Syntax: | 
 |     // | 
 |     // @result = Depend(@phantom) | 
 |     // | 
 |     // This is eventually codegenerated to have local semantics as if we did: | 
 |     // | 
 |     // @result = $0 | 
 |     // | 
 |     // But it ensures that the users of @result cannot execute until @phantom is computed. | 
 |     // | 
 |     // The compiler is not allowed to reason about the fact that Depend codegenerates this way. Any kind | 
 |     // of transformation or analysis that relies on the insight that Depend is really zero is unsound, | 
 |     // because it unlocks reordering of users of @result and @phantom. | 
 |     // | 
 |     // On X86, this is lowered to a load-load fence and @result folds to zero. | 
 |     // | 
 |     // On ARM, this is lowered as if like: | 
 |     // | 
 |     // @result = BitXor(@phantom, @phantom) | 
 |     // | 
 |     // Except that the compiler never gets an opportunity to simplify out the BitXor. | 
 |     Depend, | 
 |  | 
 |     // This is used to compute the actual address of a Wasm memory operation. It takes an IntPtr | 
 |     // and a pinned register then computes the appropriate IntPtr address. For the use-case of | 
 |     // Wasm it is important that the first child initially be a ZExt32 so the top bits are cleared. | 
 |     // We do WasmAddress(ZExt32(ptr), ...) so that we can avoid generating extraneous moves in Air. | 
 |     WasmAddress, | 
 |      | 
 |     // This is used to represent standalone fences - i.e. fences that are not part of other | 
 |     // instructions. It's expressive enough to expose mfence on x86 and dmb ish/ishst on ARM. On | 
 |     // x86, it also acts as a compiler store-store fence in those cases where it would have been a | 
 |     // dmb ishst on ARM. | 
 |     Fence, | 
 |  | 
 |     // This is a regular ordinary C function call, using the system C calling convention. Make sure | 
 |     // that the arguments are passed using the right types. The first argument is the callee. | 
 |     CCall, | 
 |  | 
 |     // This is a patchpoint. Use the PatchpointValue class. This is viewed as behaving like a call, | 
 |     // but only emits code via a code generation callback. That callback gets to emit code inline. | 
 |     // You can pass a stackmap along with constraints on how each stackmap argument must be passed. | 
 |     // It's legal to request that a stackmap argument is in some register and it's legal to request | 
 |     // that a stackmap argument is at some offset from the top of the argument passing area on the | 
 |     // stack. | 
 |     Patchpoint, | 
 |  | 
 |     // Checked math. Use the CheckValue class. Like a Patchpoint, this takes a code generation | 
 |     // callback. That callback gets to emit some code after the epilogue, and gets to link the jump | 
 |     // from the check, and the choice of registers. You also get to supply a stackmap. Note that you | 
 |     // are not allowed to jump back into the mainline code from your slow path, since the compiler | 
 |     // will assume that the execution of these instructions proves that overflow didn't happen. For | 
 |     // example, if you have two CheckAdd's: | 
 |     // | 
 |     // a = CheckAdd(x, y) | 
 |     // b = CheckAdd(x, y) | 
 |     // | 
 |     // Then it's valid to change this to: | 
 |     // | 
 |     // a = CheckAdd(x, y) | 
 |     // b = Identity(a) | 
 |     // | 
 |     // This is valid regardless of the callbacks used by the two CheckAdds. They may have different | 
 |     // callbacks. Yet, this transformation is valid even if they are different because we know that | 
 |     // after the first CheckAdd executes, the second CheckAdd could not have possibly taken slow | 
 |     // path. Therefore, the second CheckAdd's callback is irrelevant. | 
 |     // | 
 |     // Note that the first two children of these operations have ValueRep's as input constraints but do | 
 |     // not have output constraints. | 
 |     CheckAdd, | 
 |     CheckSub, | 
 |     CheckMul, | 
 |  | 
 |     // Check that side-exits. Use the CheckValue class. Like CheckAdd and friends, this has a | 
 |     // stackmap with a generation callback. This takes an int argument that this branches on, with | 
 |     // full branch fusion in the instruction selector. A true value jumps to the generator's slow | 
 |     // path. Note that the predicate child is has both an input ValueRep. The input constraint must be | 
 |     // WarmAny. It will not have an output constraint. | 
 |     Check, | 
 |  | 
 |     // Special Wasm opcode that takes a Int32, a special pinned gpr and an offset. This node exists | 
 |     // to allow us to CSE WasmBoundsChecks if both use the same pointer and one dominates the other. | 
 |     // Without some such node B3 would not have enough information about the inner workings of wasm | 
 |     // to be able to perform such optimizations. | 
 |     WasmBoundsCheck, | 
 |  | 
 |     // SSA support, in the style of DFG SSA. | 
 |     Upsilon, // This uses the UpsilonValue class. | 
 |     Phi, | 
 |  | 
 |     // Jump. | 
 |     Jump, | 
 |      | 
 |     // Polymorphic branch, usable with any integer type. Branches if not equal to zero. The 0-index | 
 |     // successor is the true successor. | 
 |     Branch, | 
 |  | 
 |     // Switch. Switches over either Int32 or Int64. Uses the SwitchValue class. | 
 |     Switch, | 
 |      | 
 |     // Multiple entrypoints are supported via the EntrySwitch operation. Place this in the root | 
 |     // block and list the entrypoints as the successors. All blocks backwards-reachable from | 
 |     // EntrySwitch are duplicated for each entrypoint. | 
 |     EntrySwitch, | 
 |  | 
 |     // Return. Note that B3 procedures don't know their return type, so this can just return any | 
 |     // type. | 
 |     Return, | 
 |  | 
 |     // This is a terminal that indicates that we will never get here. | 
 |     Oops | 
 | }; | 
 |  | 
 | inline bool isCheckMath(Opcode opcode) | 
 | { | 
 |     switch (opcode) { | 
 |     case CheckAdd: | 
 |     case CheckSub: | 
 |     case CheckMul: | 
 |         return true; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | std::optional<Opcode> invertedCompare(Opcode, Type); | 
 |  | 
 | inline Opcode constPtrOpcode() | 
 | { | 
 |     if (is64Bit()) | 
 |         return Const64; | 
 |     return Const32; | 
 | } | 
 |  | 
 | inline bool isConstant(Opcode opcode) | 
 | { | 
 |     switch (opcode) { | 
 |     case Const32: | 
 |     case Const64: | 
 |     case ConstDouble: | 
 |     case ConstFloat: | 
 |         return true; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | inline Opcode opcodeForConstant(Type type) | 
 | { | 
 |     switch (type) { | 
 |     case Int32: return Const32; | 
 |     case Int64: return Const64; | 
 |     case Float: return ConstFloat; | 
 |     case Double: return ConstDouble; | 
 |     default: | 
 |         RELEASE_ASSERT_NOT_REACHED(); | 
 |     } | 
 | } | 
 |  | 
 | inline bool isDefinitelyTerminal(Opcode opcode) | 
 | { | 
 |     switch (opcode) { | 
 |     case Jump: | 
 |     case Branch: | 
 |     case Switch: | 
 |     case Oops: | 
 |     case Return: | 
 |         return true; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | inline bool isLoad(Opcode opcode) | 
 | { | 
 |     switch (opcode) { | 
 |     case Load8Z: | 
 |     case Load8S: | 
 |     case Load16Z: | 
 |     case Load16S: | 
 |     case Load: | 
 |         return true; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | inline bool isStore(Opcode opcode) | 
 | { | 
 |     switch (opcode) { | 
 |     case Store8: | 
 |     case Store16: | 
 |     case Store: | 
 |         return true; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | inline bool isLoadStore(Opcode opcode) | 
 | { | 
 |     switch (opcode) { | 
 |     case Load8Z: | 
 |     case Load8S: | 
 |     case Load16Z: | 
 |     case Load16S: | 
 |     case Load: | 
 |     case Store8: | 
 |     case Store16: | 
 |     case Store: | 
 |         return true; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | inline bool isAtomic(Opcode opcode) | 
 | { | 
 |     switch (opcode) { | 
 |     case AtomicWeakCAS: | 
 |     case AtomicStrongCAS: | 
 |     case AtomicXchgAdd: | 
 |     case AtomicXchgAnd: | 
 |     case AtomicXchgOr: | 
 |     case AtomicXchgSub: | 
 |     case AtomicXchgXor: | 
 |     case AtomicXchg: | 
 |         return true; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | inline bool isAtomicCAS(Opcode opcode) | 
 | { | 
 |     switch (opcode) { | 
 |     case AtomicWeakCAS: | 
 |     case AtomicStrongCAS: | 
 |         return true; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | inline bool isAtomicXchg(Opcode opcode) | 
 | { | 
 |     switch (opcode) { | 
 |     case AtomicXchgAdd: | 
 |     case AtomicXchgAnd: | 
 |     case AtomicXchgOr: | 
 |     case AtomicXchgSub: | 
 |     case AtomicXchgXor: | 
 |     case AtomicXchg: | 
 |         return true; | 
 |     default: | 
 |         return false; | 
 |     } | 
 | } | 
 |  | 
 | inline bool isMemoryAccess(Opcode opcode) | 
 | { | 
 |     return isAtomic(opcode) || isLoadStore(opcode); | 
 | } | 
 |  | 
 | inline Opcode signExtendOpcode(Width width) | 
 | { | 
 |     switch (width) { | 
 |     case Width8: | 
 |         return SExt8; | 
 |     case Width16: | 
 |         return SExt16; | 
 |     default: | 
 |         RELEASE_ASSERT_NOT_REACHED(); | 
 |         return Oops; | 
 |     } | 
 | } | 
 |  | 
 | JS_EXPORT_PRIVATE Opcode storeOpcode(Bank bank, Width width); | 
 |  | 
 | } } // namespace JSC::B3 | 
 |  | 
 | namespace WTF { | 
 |  | 
 | class PrintStream; | 
 |  | 
 | JS_EXPORT_PRIVATE void printInternal(PrintStream&, JSC::B3::Opcode); | 
 |  | 
 | } // namespace WTF | 
 |  | 
 | #endif // ENABLE(B3_JIT) |