|  | /* | 
|  | * Copyright (C) 2005, 2008, 2009 Apple Inc. All rights reserved. | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Library General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Library General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Library General Public License | 
|  | * along with this library; see the file COPYING.LIB.  If not, write to | 
|  | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 
|  | * Boston, MA 02110-1301, USA. | 
|  | * | 
|  | */ | 
|  |  | 
|  | #ifndef JSLock_h | 
|  | #define JSLock_h | 
|  |  | 
|  | #include <wtf/Assertions.h> | 
|  | #include <wtf/Noncopyable.h> | 
|  |  | 
|  | namespace JSC { | 
|  |  | 
|  | // To make it safe to use JavaScript on multiple threads, it is | 
|  | // important to lock before doing anything that allocates a | 
|  | // JavaScript data structure or that interacts with shared state | 
|  | // such as the protect count hash table. The simplest way to lock | 
|  | // is to create a local JSLock object in the scope where the lock | 
|  | // must be held. The lock is recursive so nesting is ok. The JSLock | 
|  | // object also acts as a convenience short-hand for running important | 
|  | // initialization routines. | 
|  |  | 
|  | // To avoid deadlock, sometimes it is necessary to temporarily | 
|  | // release the lock. Since it is recursive you actually have to | 
|  | // release all locks held by your thread. This is safe to do if | 
|  | // you are executing code that doesn't require the lock, and you | 
|  | // reacquire the right number of locks at the end. You can do this | 
|  | // by constructing a locally scoped JSLock::DropAllLocks object. The | 
|  | // DropAllLocks object takes care to release the JSLock only if your | 
|  | // thread acquired it to begin with. | 
|  |  | 
|  | // For contexts other than the single shared one, implicit locking is not done, | 
|  | // but we still need to perform all the counting in order to keep debug | 
|  | // assertions working, so that clients that use the shared context don't break. | 
|  |  | 
|  | class ExecState; | 
|  |  | 
|  | enum JSLockBehavior { SilenceAssertionsOnly, LockForReal }; | 
|  |  | 
|  | class JSLock : public Noncopyable { | 
|  | public: | 
|  | JSLock(ExecState*); | 
|  |  | 
|  | JSLock(JSLockBehavior lockBehavior) | 
|  | : m_lockBehavior(lockBehavior) | 
|  | { | 
|  | #ifdef NDEBUG | 
|  | // Locking "not for real" is a debug-only feature. | 
|  | if (lockBehavior == SilenceAssertionsOnly) | 
|  | return; | 
|  | #endif | 
|  | lock(lockBehavior); | 
|  | } | 
|  |  | 
|  | ~JSLock() | 
|  | { | 
|  | #ifdef NDEBUG | 
|  | // Locking "not for real" is a debug-only feature. | 
|  | if (m_lockBehavior == SilenceAssertionsOnly) | 
|  | return; | 
|  | #endif | 
|  | unlock(m_lockBehavior); | 
|  | } | 
|  |  | 
|  | static void lock(JSLockBehavior); | 
|  | static void unlock(JSLockBehavior); | 
|  | static void lock(ExecState*); | 
|  | static void unlock(ExecState*); | 
|  |  | 
|  | static intptr_t lockCount(); | 
|  | static bool currentThreadIsHoldingLock(); | 
|  |  | 
|  | JSLockBehavior m_lockBehavior; | 
|  |  | 
|  | class DropAllLocks : public Noncopyable { | 
|  | public: | 
|  | DropAllLocks(ExecState* exec); | 
|  | DropAllLocks(JSLockBehavior); | 
|  | ~DropAllLocks(); | 
|  |  | 
|  | private: | 
|  | intptr_t m_lockCount; | 
|  | JSLockBehavior m_lockBehavior; | 
|  | }; | 
|  | }; | 
|  |  | 
|  | } // namespace | 
|  |  | 
|  | #endif // JSLock_h |