|  | /* | 
|  | * Copyright (C) 2016-2021 Apple Inc. All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions | 
|  | * are met: | 
|  | * 1. Redistributions of source code must retain the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer. | 
|  | * 2. Redistributions in binary form must reproduce the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer in the | 
|  | *    documentation and/or other materials provided with the distribution. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' | 
|  | * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, | 
|  | * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
|  | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS | 
|  | * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 
|  | * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 
|  | * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 
|  | * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 
|  | * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 
|  | * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF | 
|  | * THE POSSIBILITY OF SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include "LazyProperty.h" | 
|  | #include "Structure.h" | 
|  |  | 
|  | namespace JSC { | 
|  |  | 
|  | class JSGlobalObject; | 
|  | class VM; | 
|  |  | 
|  | class LazyClassStructure { | 
|  | typedef LazyProperty<JSGlobalObject, Structure>::Initializer StructureInitializer; | 
|  |  | 
|  | public: | 
|  | struct Initializer { | 
|  | Initializer(VM&, JSGlobalObject*, LazyClassStructure&, const StructureInitializer&); | 
|  |  | 
|  | // This should be called first or not at all. | 
|  | void setPrototype(JSObject* prototype); | 
|  |  | 
|  | // If this is called after setPrototype() then it just sets the structure. If this is | 
|  | // called first then it sets the prototype by extracting it from the structure. | 
|  | void setStructure(Structure*); | 
|  |  | 
|  | // Call this last. It's expected that the constructor is initialized to point to the | 
|  | // prototype already. This will automatically set prototype.constructor=constructor. | 
|  | void setConstructor(JSObject* constructor); | 
|  |  | 
|  | VM& vm; | 
|  | JSGlobalObject* global; | 
|  | LazyClassStructure& classStructure; | 
|  | const StructureInitializer& structureInit; | 
|  |  | 
|  | // It's expected that you set these using the set methods above. | 
|  | JSObject* prototype { nullptr }; | 
|  | Structure* structure { nullptr }; | 
|  | JSObject* constructor { nullptr }; | 
|  | }; | 
|  |  | 
|  | LazyClassStructure() | 
|  | { | 
|  | } | 
|  |  | 
|  | template<typename Callback> | 
|  | void initLater(const Callback&); | 
|  |  | 
|  | Structure* get(const JSGlobalObject* global) const | 
|  | { | 
|  | ASSERT(!isCompilationThread()); | 
|  | return m_structure.get(global); | 
|  | } | 
|  |  | 
|  | JSObject* prototype(const JSGlobalObject* global) const | 
|  | { | 
|  | ASSERT(!isCompilationThread()); | 
|  | return get(global)->storedPrototypeObject(); | 
|  | } | 
|  |  | 
|  | // Almost as an afterthought, we also support getting the original constructor. This turns | 
|  | // out to be important for ES6 support. | 
|  | JSObject* constructor(const JSGlobalObject* global) const | 
|  | { | 
|  | ASSERT(!isCompilationThread()); | 
|  | m_structure.get(global); | 
|  | return m_constructor.get(); | 
|  | } | 
|  |  | 
|  | Structure* getConcurrently() const | 
|  | { | 
|  | return m_structure.getConcurrently(); | 
|  | } | 
|  |  | 
|  | JSObject* constructorConcurrently() const | 
|  | { | 
|  | return m_constructor.get(); | 
|  | } | 
|  |  | 
|  | // Call this "InitializedOnMainThread" function if we would like to (1) get a value from a compiler thread which must be initialized on the main thread and (2) initialize a value if we are on the main thread. | 
|  | Structure* getInitializedOnMainThread(const JSGlobalObject* global) const | 
|  | { | 
|  | return m_structure.getInitializedOnMainThread(global); | 
|  | } | 
|  |  | 
|  | JSObject* prototypeInitializedOnMainThread(const JSGlobalObject* global) const | 
|  | { | 
|  | return getInitializedOnMainThread(global)->storedPrototypeObject(); | 
|  | } | 
|  |  | 
|  | JSObject* constructorInitializedOnMainThread(const JSGlobalObject* global) const | 
|  | { | 
|  | m_structure.getInitializedOnMainThread(global); | 
|  | return m_constructor.get(); | 
|  | } | 
|  |  | 
|  | template<typename Visitor> void visit(Visitor&); | 
|  |  | 
|  | void dump(PrintStream&) const; | 
|  |  | 
|  | private: | 
|  | LazyProperty<JSGlobalObject, Structure> m_structure; | 
|  | WriteBarrier<JSObject> m_constructor; | 
|  | }; | 
|  |  | 
|  | } // namespace JSC |