|  | /* | 
|  | * Copyright (C) 2010-2018 Apple Inc. All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions | 
|  | * are met: | 
|  | * | 
|  | * 1.  Redistributions of source code must retain the above copyright | 
|  | *     notice, this list of conditions and the following disclaimer. | 
|  | * 2.  Redistributions in binary form must reproduce the above copyright | 
|  | *     notice, this list of conditions and the following disclaimer in the | 
|  | *     documentation and/or other materials provided with the distribution. | 
|  | * 3.  Neither the name of Apple Inc. ("Apple") nor the names of | 
|  | *     its contributors may be used to endorse or promote products derived | 
|  | *     from this software without specific prior written permission. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY | 
|  | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 
|  | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
|  | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY | 
|  | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 
|  | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 
|  | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 
|  | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 
|  | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "GCActivityCallback.h" | 
|  |  | 
|  | #include "HeapInlines.h" | 
|  | #include "VM.h" | 
|  |  | 
|  | namespace JSC { | 
|  |  | 
|  | bool GCActivityCallback::s_shouldCreateGCTimer = true; | 
|  |  | 
|  | const double timerSlop = 2.0; // Fudge factor to avoid performance cost of resetting timer. | 
|  |  | 
|  | GCActivityCallback::GCActivityCallback(Heap* heap) | 
|  | : GCActivityCallback(heap->vm()) | 
|  | { | 
|  | } | 
|  |  | 
|  | void GCActivityCallback::doWork(VM& vm) | 
|  | { | 
|  | if (!isEnabled()) | 
|  | return; | 
|  |  | 
|  | ASSERT(vm.currentThreadIsHoldingAPILock()); | 
|  | Heap& heap = vm.heap; | 
|  | if (heap.isDeferred()) { | 
|  | scheduleTimer(0_s); | 
|  | return; | 
|  | } | 
|  |  | 
|  | doCollection(vm); | 
|  | } | 
|  |  | 
|  | void GCActivityCallback::scheduleTimer(Seconds newDelay) | 
|  | { | 
|  | if (newDelay * timerSlop > m_delay) | 
|  | return; | 
|  | Seconds delta = m_delay - newDelay; | 
|  | m_delay = newDelay; | 
|  | if (auto timeUntilFire = this->timeUntilFire()) | 
|  | setTimeUntilFire(*timeUntilFire - delta); | 
|  | else | 
|  | setTimeUntilFire(newDelay); | 
|  | } | 
|  |  | 
|  | void GCActivityCallback::didAllocate(Heap& heap, size_t bytes) | 
|  | { | 
|  | // The first byte allocated in an allocation cycle will report 0 bytes to didAllocate. | 
|  | // We pretend it's one byte so that we don't ignore this allocation entirely. | 
|  | if (!bytes) | 
|  | bytes = 1; | 
|  | double bytesExpectedToReclaim = static_cast<double>(bytes) * deathRate(heap); | 
|  | Seconds newDelay = lastGCLength(heap) / gcTimeSlice(bytesExpectedToReclaim); | 
|  | scheduleTimer(newDelay); | 
|  | } | 
|  |  | 
|  | void GCActivityCallback::willCollect() | 
|  | { | 
|  | cancel(); | 
|  | } | 
|  |  | 
|  | void GCActivityCallback::cancel() | 
|  | { | 
|  | m_delay = s_decade; | 
|  | cancelTimer(); | 
|  | } | 
|  |  | 
|  | } | 
|  |  |