|  | /* | 
|  | * Copyright (C) 2012 Apple Inc.  All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions | 
|  | * are met: | 
|  | * 1. Redistributions of source code must retain the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer. | 
|  | * 2. Redistributions in binary form must reproduce the above copyright | 
|  | *    notice, this list of conditions and the following disclaimer in the | 
|  | *    documentation and/or other materials provided with the distribution. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | 
|  | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
|  | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
|  | * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR | 
|  | * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
|  | * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
|  | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
|  | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
|  | * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
|  | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  |  | 
|  | #ifndef RenderMultiColumnFlowThread_h | 
|  | #define RenderMultiColumnFlowThread_h | 
|  |  | 
|  | #include "RenderFlowThread.h" | 
|  |  | 
|  | #include <wtf/HashMap.h> | 
|  |  | 
|  | namespace WebCore { | 
|  |  | 
|  | class RenderMultiColumnSet; | 
|  | class RenderMultiColumnSpannerPlaceholder; | 
|  |  | 
|  | class RenderMultiColumnFlowThread final : public RenderFlowThread { | 
|  | public: | 
|  | RenderMultiColumnFlowThread(Document&, PassRef<RenderStyle>); | 
|  | ~RenderMultiColumnFlowThread(); | 
|  |  | 
|  | virtual bool isRenderMultiColumnFlowThread() const override { return true; } | 
|  |  | 
|  | virtual void removeFlowChildInfo(RenderObject*) override; | 
|  |  | 
|  | RenderBlockFlow* multiColumnBlockFlow() const { return toRenderBlockFlow(parent()); } | 
|  |  | 
|  | RenderMultiColumnSet* firstMultiColumnSet() const; | 
|  | RenderMultiColumnSet* lastMultiColumnSet() const; | 
|  | RenderBox* firstColumnSetOrSpanner() const; | 
|  | static RenderBox* nextColumnSetOrSpannerSiblingOf(const RenderBox*); | 
|  | static RenderBox* previousColumnSetOrSpannerSiblingOf(const RenderBox*); | 
|  |  | 
|  | RenderMultiColumnSpannerPlaceholder* findColumnSpannerPlaceholder(RenderBox* spanner) const { return m_spannerMap.get(spanner); } | 
|  |  | 
|  | virtual void layout() override final; | 
|  |  | 
|  | // Find the set inside which the specified renderer would be rendered. | 
|  | RenderMultiColumnSet* findSetRendering(RenderObject*) const; | 
|  |  | 
|  | // Populate the flow thread with what's currently its siblings. Called when a regular block | 
|  | // becomes a multicol container. | 
|  | void populate(); | 
|  |  | 
|  | // Empty the flow thread by moving everything to the parent. Remove all multicol specific | 
|  | // renderers. Then destroy the flow thread. Called when a multicol container becomes a regular | 
|  | // block. | 
|  | void evacuateAndDestroy(); | 
|  |  | 
|  | unsigned columnCount() const { return m_columnCount; } | 
|  | LayoutUnit columnWidth() const { return m_columnWidth; } | 
|  | LayoutUnit columnHeightAvailable() const { return m_columnHeightAvailable; } | 
|  | void setColumnHeightAvailable(LayoutUnit available) { m_columnHeightAvailable = available; } | 
|  | bool inBalancingPass() const { return m_inBalancingPass; } | 
|  | void setInBalancingPass(bool balancing) { m_inBalancingPass = balancing; } | 
|  | bool needsHeightsRecalculation() const { return m_needsHeightsRecalculation; } | 
|  | void setNeedsHeightsRecalculation(bool recalculate) { m_needsHeightsRecalculation = recalculate; } | 
|  |  | 
|  | bool shouldRelayoutForPagination() const { return !m_inBalancingPass && m_needsHeightsRecalculation; } | 
|  |  | 
|  | void setColumnCountAndWidth(unsigned count, LayoutUnit width) | 
|  | { | 
|  | m_columnCount = count; | 
|  | m_columnWidth = width; | 
|  | } | 
|  |  | 
|  | bool progressionIsInline() const { return m_progressionIsInline; } | 
|  | void setProgressionIsInline(bool progressionIsInline) { m_progressionIsInline = progressionIsInline; } | 
|  |  | 
|  | bool progressionIsReversed() const { return m_progressionIsReversed; } | 
|  | void setProgressionIsReversed(bool reversed) { m_progressionIsReversed = reversed; } | 
|  |  | 
|  | void computeLineGridPaginationOrigin(LayoutState&) const; | 
|  |  | 
|  | virtual RenderRegion* mapFromFlowToRegion(TransformState&) const override; | 
|  |  | 
|  | // This method takes a logical offset and returns a physical translation that can be applied to map | 
|  | // a physical point (corresponding to the logical offset) into the region's physical coordinate space. | 
|  | LayoutSize physicalTranslationOffsetFromFlowToRegion(const RenderRegion*, const LayoutUnit) const; | 
|  |  | 
|  | // The point is physical, and the result is a physical location within the region. | 
|  | RenderRegion* physicalTranslationFromFlowToRegion(LayoutPoint&) const; | 
|  |  | 
|  | // This method is the inverse of the previous method and goes from region to flow. | 
|  | LayoutSize physicalTranslationFromRegionToFlow(const RenderMultiColumnSet*, const LayoutPoint&) const; | 
|  |  | 
|  | virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override; | 
|  |  | 
|  | virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const override; | 
|  | virtual LayoutSize offsetFromContainer(RenderObject*, const LayoutPoint&, bool* offsetDependsOnPoint = nullptr) const override; | 
|  |  | 
|  | // FIXME: Eventually as column and region flow threads start nesting, this will end up changing. | 
|  | virtual bool shouldCheckColumnBreaks() const override; | 
|  |  | 
|  | private: | 
|  | virtual const char* renderName() const override; | 
|  | virtual void addRegionToThread(RenderRegion*) override; | 
|  | virtual void willBeRemovedFromTree() override; | 
|  | virtual RenderObject* resolveMovedChild(RenderObject* child) const override; | 
|  | virtual void flowThreadDescendantInserted(RenderObject*) override; | 
|  | virtual void flowThreadRelativeWillBeRemoved(RenderObject*) override; | 
|  | virtual void flowThreadDescendantBoxLaidOut(RenderBox*) override; | 
|  | virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const override; | 
|  | virtual LayoutUnit initialLogicalWidth() const override; | 
|  | virtual void autoGenerateRegionsToBlockOffset(LayoutUnit) override; | 
|  | virtual void setPageBreak(const RenderBlock*, LayoutUnit offset, LayoutUnit spaceShortage) override; | 
|  | virtual void updateMinimumPageHeight(const RenderBlock*, LayoutUnit offset, LayoutUnit minHeight) override; | 
|  | virtual RenderRegion* regionAtBlockOffset(const RenderBox*, LayoutUnit, bool extendLastRegion = false, RegionAutoGenerationPolicy = AllowRegionAutoGeneration) override; | 
|  | virtual void setRegionRangeForBox(const RenderBox*, RenderRegion*, RenderRegion*) override; | 
|  | virtual bool addForcedRegionBreak(const RenderBlock*, LayoutUnit, RenderBox* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0) override; | 
|  | virtual bool isPageLogicalHeightKnown() const override; | 
|  |  | 
|  | void handleSpannerRemoval(RenderObject* spanner); | 
|  | RenderObject* processPossibleSpannerDescendant(RenderObject*& subtreeRoot, RenderObject* descendant); | 
|  |  | 
|  | private: | 
|  | typedef HashMap<RenderBox*, RenderMultiColumnSpannerPlaceholder*> SpannerMap; | 
|  | SpannerMap m_spannerMap; | 
|  |  | 
|  | // The last set we worked on. It's not to be used as the "current set". The concept of a | 
|  | // "current set" is difficult, since layout may jump back and forth in the tree, due to wrong | 
|  | // top location estimates (due to e.g. margin collapsing), and possibly for other reasons. | 
|  | RenderMultiColumnSet* m_lastSetWorkedOn; | 
|  |  | 
|  | unsigned m_columnCount;   // The default column count/width that are based off our containing block width. These values represent only the default, | 
|  | LayoutUnit m_columnWidth; // A multi-column block that is split across variable width pages or regions will have different column counts and widths in each. | 
|  | // These values will be cached (eventually) for multi-column blocks. | 
|  | LayoutUnit m_columnHeightAvailable; // Total height available to columns, or 0 if auto. | 
|  | bool m_inLayout; // Set while we're laying out the flow thread, during which colum set heights are unknown. | 
|  | bool m_inBalancingPass; // Guard to avoid re-entering column balancing. | 
|  | bool m_needsHeightsRecalculation; | 
|  |  | 
|  | bool m_progressionIsInline; | 
|  | bool m_progressionIsReversed; | 
|  | bool m_beingEvacuated; | 
|  |  | 
|  | static bool gShiftingSpanner; | 
|  | }; | 
|  |  | 
|  | RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnFlowThread, isRenderMultiColumnFlowThread()) | 
|  |  | 
|  | } // namespace WebCore | 
|  |  | 
|  | #endif // RenderMultiColumnFlowThread_h | 
|  |  |