|  | /* | 
|  | * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 
|  | *           (C) 1999 Antti Koivisto (koivisto@kde.org) | 
|  | *           (C) 2000 Dirk Mueller (mueller@kde.org) | 
|  | *           (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) | 
|  | * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011, 2013 Apple Inc. All rights reserved. | 
|  | * Copyright (C) 2009 Google Inc. All rights reserved. | 
|  | * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Library General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Library General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Library General Public License | 
|  | * along with this library; see the file COPYING.LIB.  If not, write to | 
|  | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 
|  | * Boston, MA 02110-1301, USA. | 
|  | * | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "RenderObject.h" | 
|  |  | 
|  | #include "AXObjectCache.h" | 
|  | #include "AnimationController.h" | 
|  | #include "EventHandler.h" | 
|  | #include "FloatQuad.h" | 
|  | #include "FlowThreadController.h" | 
|  | #include "FocusController.h" | 
|  | #include "FrameSelection.h" | 
|  | #include "FrameView.h" | 
|  | #include "GeometryUtilities.h" | 
|  | #include "GraphicsContext.h" | 
|  | #include "HTMLAnchorElement.h" | 
|  | #include "HTMLElement.h" | 
|  | #include "HTMLImageElement.h" | 
|  | #include "HTMLNames.h" | 
|  | #include "HTMLTableElement.h" | 
|  | #include "HitTestResult.h" | 
|  | #include "LogicalSelectionOffsetCaches.h" | 
|  | #include "Page.h" | 
|  | #include "PseudoElement.h" | 
|  | #include "RenderCounter.h" | 
|  | #include "RenderFlowThread.h" | 
|  | #include "RenderGeometryMap.h" | 
|  | #include "RenderInline.h" | 
|  | #include "RenderIterator.h" | 
|  | #include "RenderLayer.h" | 
|  | #include "RenderLayerBacking.h" | 
|  | #include "RenderMultiColumnFlowThread.h" | 
|  | #include "RenderNamedFlowFragment.h" | 
|  | #include "RenderNamedFlowThread.h" | 
|  | #include "RenderSVGResourceContainer.h" | 
|  | #include "RenderScrollbarPart.h" | 
|  | #include "RenderTheme.h" | 
|  | #include "RenderView.h" | 
|  | #include "SVGRenderSupport.h" | 
|  | #include "Settings.h" | 
|  | #include "ShadowRoot.h" | 
|  | #include "StyleResolver.h" | 
|  | #include "TransformState.h" | 
|  | #include "htmlediting.h" | 
|  | #include <algorithm> | 
|  | #include <stdio.h> | 
|  | #include <wtf/RefCountedLeakCounter.h> | 
|  |  | 
|  | #if PLATFORM(IOS) | 
|  | #include "SelectionRect.h" | 
|  | #endif | 
|  |  | 
|  | namespace WebCore { | 
|  |  | 
|  | using namespace HTMLNames; | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | RenderObject::SetLayoutNeededForbiddenScope::SetLayoutNeededForbiddenScope(RenderObject* renderObject, bool isForbidden) | 
|  | : m_renderObject(renderObject) | 
|  | , m_preexistingForbidden(m_renderObject->isSetNeedsLayoutForbidden()) | 
|  | { | 
|  | m_renderObject->setNeedsLayoutIsForbidden(isForbidden); | 
|  | } | 
|  |  | 
|  | RenderObject::SetLayoutNeededForbiddenScope::~SetLayoutNeededForbiddenScope() | 
|  | { | 
|  | m_renderObject->setNeedsLayoutIsForbidden(m_preexistingForbidden); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | struct SameSizeAsRenderObject { | 
|  | virtual ~SameSizeAsRenderObject() { } // Allocate vtable pointer. | 
|  | void* pointers[4]; | 
|  | #ifndef NDEBUG | 
|  | unsigned m_debugBitfields : 2; | 
|  | #endif | 
|  | unsigned m_bitfields; | 
|  | }; | 
|  |  | 
|  | COMPILE_ASSERT(sizeof(RenderObject) == sizeof(SameSizeAsRenderObject), RenderObject_should_stay_small); | 
|  |  | 
|  | DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, renderObjectCounter, ("RenderObject")); | 
|  |  | 
|  | RenderObject::RenderObject(Node& node) | 
|  | : CachedImageClient() | 
|  | , m_node(node) | 
|  | , m_parent(0) | 
|  | , m_previous(0) | 
|  | , m_next(0) | 
|  | #ifndef NDEBUG | 
|  | , m_hasAXObject(false) | 
|  | , m_setNeedsLayoutForbidden(false) | 
|  | #endif | 
|  | , m_bitfields(node) | 
|  | { | 
|  | if (!node.isDocumentNode()) | 
|  | view().didCreateRenderer(); | 
|  | #ifndef NDEBUG | 
|  | renderObjectCounter.increment(); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | RenderObject::~RenderObject() | 
|  | { | 
|  | #ifndef NDEBUG | 
|  | ASSERT(!m_hasAXObject); | 
|  | renderObjectCounter.decrement(); | 
|  | #endif | 
|  | view().didDestroyRenderer(); | 
|  | } | 
|  |  | 
|  | RenderTheme& RenderObject::theme() const | 
|  | { | 
|  | ASSERT(document().page()); | 
|  | return document().page()->theme(); | 
|  | } | 
|  |  | 
|  | bool RenderObject::isDescendantOf(const RenderObject* obj) const | 
|  | { | 
|  | for (const RenderObject* r = this; r; r = r->m_parent) { | 
|  | if (r == obj) | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool RenderObject::isLegend() const | 
|  | { | 
|  | return node() && node()->hasTagName(legendTag); | 
|  | } | 
|  |  | 
|  | bool RenderObject::isHTMLMarquee() const | 
|  | { | 
|  | return node() && node()->renderer() == this && node()->hasTagName(marqueeTag); | 
|  | } | 
|  |  | 
|  | void RenderObject::setFlowThreadStateIncludingDescendants(FlowThreadState state) | 
|  | { | 
|  | setFlowThreadState(state); | 
|  |  | 
|  | for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) { | 
|  | // If the child is a fragmentation context it already updated the descendants flag accordingly. | 
|  | if (child->isRenderFlowThread()) | 
|  | continue; | 
|  | ASSERT(state != child->flowThreadState()); | 
|  | child->setFlowThreadStateIncludingDescendants(state); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderObject::setParent(RenderElement* parent) | 
|  | { | 
|  | m_parent = parent; | 
|  |  | 
|  | // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread. | 
|  | // A RenderFlowThread is always considered to be inside itself, so it never has to change its state | 
|  | // in response to parent changes. | 
|  | FlowThreadState newState = parent ? parent->flowThreadState() : NotInsideFlowThread; | 
|  | if (newState != flowThreadState() && !isRenderFlowThread()) | 
|  | setFlowThreadStateIncludingDescendants(newState); | 
|  | } | 
|  |  | 
|  | void RenderObject::removeFromParent() | 
|  | { | 
|  | if (parent()) | 
|  | parent()->removeChild(*this); | 
|  | } | 
|  |  | 
|  | RenderObject* RenderObject::nextInPreOrder() const | 
|  | { | 
|  | if (RenderObject* o = firstChildSlow()) | 
|  | return o; | 
|  |  | 
|  | return nextInPreOrderAfterChildren(); | 
|  | } | 
|  |  | 
|  | RenderObject* RenderObject::nextInPreOrderAfterChildren() const | 
|  | { | 
|  | RenderObject* o; | 
|  | if (!(o = nextSibling())) { | 
|  | o = parent(); | 
|  | while (o && !o->nextSibling()) | 
|  | o = o->parent(); | 
|  | if (o) | 
|  | o = o->nextSibling(); | 
|  | } | 
|  |  | 
|  | return o; | 
|  | } | 
|  |  | 
|  | RenderObject* RenderObject::nextInPreOrder(const RenderObject* stayWithin) const | 
|  | { | 
|  | if (RenderObject* o = firstChildSlow()) | 
|  | return o; | 
|  |  | 
|  | return nextInPreOrderAfterChildren(stayWithin); | 
|  | } | 
|  |  | 
|  | RenderObject* RenderObject::nextInPreOrderAfterChildren(const RenderObject* stayWithin) const | 
|  | { | 
|  | if (this == stayWithin) | 
|  | return 0; | 
|  |  | 
|  | const RenderObject* current = this; | 
|  | RenderObject* next; | 
|  | while (!(next = current->nextSibling())) { | 
|  | current = current->parent(); | 
|  | if (!current || current == stayWithin) | 
|  | return 0; | 
|  | } | 
|  | return next; | 
|  | } | 
|  |  | 
|  | RenderObject* RenderObject::previousInPreOrder() const | 
|  | { | 
|  | if (RenderObject* o = previousSibling()) { | 
|  | while (RenderObject* last = o->lastChildSlow()) | 
|  | o = last; | 
|  | return o; | 
|  | } | 
|  |  | 
|  | return parent(); | 
|  | } | 
|  |  | 
|  | RenderObject* RenderObject::previousInPreOrder(const RenderObject* stayWithin) const | 
|  | { | 
|  | if (this == stayWithin) | 
|  | return 0; | 
|  |  | 
|  | return previousInPreOrder(); | 
|  | } | 
|  |  | 
|  | RenderObject* RenderObject::childAt(unsigned index) const | 
|  | { | 
|  | RenderObject* child = firstChildSlow(); | 
|  | for (unsigned i = 0; child && i < index; i++) | 
|  | child = child->nextSibling(); | 
|  | return child; | 
|  | } | 
|  |  | 
|  | RenderObject* RenderObject::firstLeafChild() const | 
|  | { | 
|  | RenderObject* r = firstChildSlow(); | 
|  | while (r) { | 
|  | RenderObject* n = 0; | 
|  | n = r->firstChildSlow(); | 
|  | if (!n) | 
|  | break; | 
|  | r = n; | 
|  | } | 
|  | return r; | 
|  | } | 
|  |  | 
|  | RenderObject* RenderObject::lastLeafChild() const | 
|  | { | 
|  | RenderObject* r = lastChildSlow(); | 
|  | while (r) { | 
|  | RenderObject* n = 0; | 
|  | n = r->lastChildSlow(); | 
|  | if (!n) | 
|  | break; | 
|  | r = n; | 
|  | } | 
|  | return r; | 
|  | } | 
|  |  | 
|  | #if ENABLE(IOS_TEXT_AUTOSIZING) | 
|  | // Inspired by Node::traverseNextNode. | 
|  | RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin) const | 
|  | { | 
|  | RenderObject* child = firstChildSlow(); | 
|  | if (child) { | 
|  | ASSERT(!stayWithin || child->isDescendantOf(stayWithin)); | 
|  | return child; | 
|  | } | 
|  | if (this == stayWithin) | 
|  | return 0; | 
|  | if (nextSibling()) { | 
|  | ASSERT(!stayWithin || nextSibling()->isDescendantOf(stayWithin)); | 
|  | return nextSibling(); | 
|  | } | 
|  | const RenderObject* n = this; | 
|  | while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin)) | 
|  | n = n->parent(); | 
|  | if (n) { | 
|  | ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin)); | 
|  | return n->nextSibling(); | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | // Non-recursive version of the DFS search. | 
|  | RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, HeightTypeTraverseNextInclusionFunction inclusionFunction, int& currentDepth, int& newFixedDepth) const | 
|  | { | 
|  | BlockContentHeightType overflowType; | 
|  |  | 
|  | // Check for suitable children. | 
|  | for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) { | 
|  | overflowType = inclusionFunction(child); | 
|  | if (overflowType != FixedHeight) { | 
|  | currentDepth++; | 
|  | if (overflowType == OverflowHeight) | 
|  | newFixedDepth = currentDepth; | 
|  | ASSERT(!stayWithin || child->isDescendantOf(stayWithin)); | 
|  | return child; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (this == stayWithin) | 
|  | return 0; | 
|  |  | 
|  | // Now we traverse other nodes if they exist, otherwise | 
|  | // we go to the parent node and try doing the same. | 
|  | const RenderObject* n = this; | 
|  | while (n) { | 
|  | while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin)) { | 
|  | n = n->parent(); | 
|  | currentDepth--; | 
|  | } | 
|  | if (!n) | 
|  | return 0; | 
|  | for (RenderObject* sibling = n->nextSibling(); sibling; sibling = sibling->nextSibling()) { | 
|  | overflowType = inclusionFunction(sibling); | 
|  | if (overflowType != FixedHeight) { | 
|  | if (overflowType == OverflowHeight) | 
|  | newFixedDepth = currentDepth; | 
|  | ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin)); | 
|  | return sibling; | 
|  | } | 
|  | } | 
|  | if (!stayWithin || n->parent() != stayWithin) { | 
|  | n = n->parent(); | 
|  | currentDepth--; | 
|  | } else | 
|  | return 0; | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, TraverseNextInclusionFunction inclusionFunction) const | 
|  | { | 
|  | for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) { | 
|  | if (inclusionFunction(child)) { | 
|  | ASSERT(!stayWithin || child->isDescendantOf(stayWithin)); | 
|  | return child; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (this == stayWithin) | 
|  | return 0; | 
|  |  | 
|  | for (RenderObject* sibling = nextSibling(); sibling; sibling = sibling->nextSibling()) { | 
|  | if (inclusionFunction(sibling)) { | 
|  | ASSERT(!stayWithin || sibling->isDescendantOf(stayWithin)); | 
|  | return sibling; | 
|  | } | 
|  | } | 
|  |  | 
|  | const RenderObject* n = this; | 
|  | while (n) { | 
|  | while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin)) | 
|  | n = n->parent(); | 
|  | if (n) { | 
|  | for (RenderObject* sibling = n->nextSibling(); sibling; sibling = sibling->nextSibling()) { | 
|  | if (inclusionFunction(sibling)) { | 
|  | ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin)); | 
|  | return sibling; | 
|  | } | 
|  | } | 
|  | if ((!stayWithin || n->parent() != stayWithin)) | 
|  | n = n->parent(); | 
|  | else | 
|  | return 0; | 
|  | } | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static RenderObject::BlockContentHeightType includeNonFixedHeight(const RenderObject* render) | 
|  | { | 
|  | const RenderStyle& style = render->style(); | 
|  | if (style.height().type() == Fixed) { | 
|  | if (render->isRenderBlock()) { | 
|  | const RenderBlock* block = toRenderBlock(render); | 
|  | // For fixed height styles, if the overflow size of the element spills out of the specified | 
|  | // height, assume we can apply text auto-sizing. | 
|  | if (style.overflowY() == OVISIBLE && style.height().value() < block->layoutOverflowRect().maxY()) | 
|  | return RenderObject::OverflowHeight; | 
|  | } | 
|  | return RenderObject::FixedHeight; | 
|  | } | 
|  | return RenderObject::FlexibleHeight; | 
|  | } | 
|  |  | 
|  |  | 
|  | void RenderObject::adjustComputedFontSizesOnBlocks(float size, float visibleWidth) | 
|  | { | 
|  | Document* document = view().frameView().frame().document(); | 
|  | if (!document) | 
|  | return; | 
|  |  | 
|  | Vector<int> depthStack; | 
|  | int currentDepth = 0; | 
|  | int newFixedDepth = 0; | 
|  |  | 
|  | // We don't apply autosizing to nodes with fixed height normally. | 
|  | // But we apply it to nodes which are located deep enough | 
|  | // (nesting depth is greater than some const) inside of a parent block | 
|  | // which has fixed height but its content overflows intentionally. | 
|  | for (RenderObject* descendent = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendent; descendent = descendent->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) { | 
|  | while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1]) | 
|  | depthStack.remove(depthStack.size() - 1); | 
|  | if (newFixedDepth) | 
|  | depthStack.append(newFixedDepth); | 
|  |  | 
|  | int stackSize = depthStack.size(); | 
|  | if (descendent->isRenderBlockFlow() && !descendent->isListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth)) | 
|  | toRenderBlockFlow(descendent)->adjustComputedFontSizes(size, visibleWidth); | 
|  | newFixedDepth = 0; | 
|  | } | 
|  |  | 
|  | // Remove style from auto-sizing table that are no longer valid. | 
|  | document->validateAutoSizingNodes(); | 
|  | } | 
|  |  | 
|  | void RenderObject::resetTextAutosizing() | 
|  | { | 
|  | Document* document = view().frameView().frame().document(); | 
|  | if (!document) | 
|  | return; | 
|  |  | 
|  | document->resetAutoSizingNodes(); | 
|  |  | 
|  | Vector<int> depthStack; | 
|  | int currentDepth = 0; | 
|  | int newFixedDepth = 0; | 
|  |  | 
|  | for (RenderObject* descendent = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendent; descendent = descendent->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) { | 
|  | while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1]) | 
|  | depthStack.remove(depthStack.size() - 1); | 
|  | if (newFixedDepth) | 
|  | depthStack.append(newFixedDepth); | 
|  |  | 
|  | int stackSize = depthStack.size(); | 
|  | if (descendent->isRenderBlockFlow() && !descendent->isListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth)) | 
|  | toRenderBlockFlow(descendent)->resetComputedFontSize(); | 
|  | newFixedDepth = 0; | 
|  | } | 
|  | } | 
|  | #endif // ENABLE(IOS_TEXT_AUTOSIZING) | 
|  |  | 
|  | RenderLayer* RenderObject::enclosingLayer() const | 
|  | { | 
|  | for (auto& renderer : lineageOfType<RenderLayerModelObject>(*this)) { | 
|  | if (renderer.hasLayer()) | 
|  | return renderer.layer(); | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | bool RenderObject::scrollRectToVisible(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY) | 
|  | { | 
|  | RenderLayer* enclosingLayer = this->enclosingLayer(); | 
|  | if (!enclosingLayer) | 
|  | return false; | 
|  |  | 
|  | enclosingLayer->scrollRectToVisible(rect, alignX, alignY); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | RenderBox& RenderObject::enclosingBox() const | 
|  | { | 
|  | return *lineageOfType<RenderBox>(const_cast<RenderObject&>(*this)).first(); | 
|  | } | 
|  |  | 
|  | RenderBoxModelObject& RenderObject::enclosingBoxModelObject() const | 
|  | { | 
|  | return *lineageOfType<RenderBoxModelObject>(const_cast<RenderObject&>(*this)).first(); | 
|  | } | 
|  |  | 
|  | bool RenderObject::fixedPositionedWithNamedFlowContainingBlock() const | 
|  | { | 
|  | return ((flowThreadState() == RenderObject::InsideOutOfFlowThread) | 
|  | && (style().position() == FixedPosition) | 
|  | && (containingBlock()->isOutOfFlowRenderFlowThread())); | 
|  | } | 
|  |  | 
|  | static bool hasFixedPosInNamedFlowContainingBlock(const RenderObject* renderer) | 
|  | { | 
|  | ASSERT(renderer->flowThreadState() != RenderObject::NotInsideFlowThread); | 
|  |  | 
|  | RenderObject* curr = const_cast<RenderObject*>(renderer); | 
|  | while (curr) { | 
|  | if (curr->fixedPositionedWithNamedFlowContainingBlock()) | 
|  | return true; | 
|  | curr = curr->containingBlock(); | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | RenderFlowThread* RenderObject::locateFlowThreadContainingBlockNoCache() const | 
|  | { | 
|  | ASSERT(flowThreadState() != NotInsideFlowThread); | 
|  |  | 
|  | RenderObject* curr = const_cast<RenderObject*>(this); | 
|  | while (curr) { | 
|  | if (curr->isRenderFlowThread()) | 
|  | return toRenderFlowThread(curr); | 
|  | curr = curr->containingBlock(); | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const | 
|  | { | 
|  | ASSERT(flowThreadState() != NotInsideFlowThread); | 
|  |  | 
|  | // See if we have the thread cached because we're in the middle of layout. | 
|  | RenderFlowThread* flowThread = view().flowThreadController().currentRenderFlowThread(); | 
|  | if (flowThread && (flowThreadState() == flowThread->flowThreadState())) { | 
|  | // Make sure the slow path would return the same result as our cache. | 
|  | // FIXME: For the moment, only apply this assertion to regions, as multicol | 
|  | // still has some issues and triggers this assert. | 
|  | // Created https://bugs.webkit.org/show_bug.cgi?id=132946 for this issue. | 
|  | ASSERT(!flowThread->isRenderNamedFlowThread() || flowThread == locateFlowThreadContainingBlockNoCache()); | 
|  | return flowThread; | 
|  | } | 
|  |  | 
|  | // Not in the middle of layout so have to find the thread the slow way. | 
|  | return locateFlowThreadContainingBlockNoCache(); | 
|  | } | 
|  |  | 
|  | RenderBlock* RenderObject::firstLineBlock() const | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static inline bool objectIsRelayoutBoundary(const RenderElement* object) | 
|  | { | 
|  | // FIXME: In future it may be possible to broaden these conditions in order to improve performance. | 
|  | if (object->isRenderView()) | 
|  | return true; | 
|  |  | 
|  | if (object->isTextControl()) | 
|  | return true; | 
|  |  | 
|  | if (object->isSVGRoot()) | 
|  | return true; | 
|  |  | 
|  | if (!object->hasOverflowClip()) | 
|  | return false; | 
|  |  | 
|  | if (object->style().width().isIntrinsicOrAuto() || object->style().height().isIntrinsicOrAuto() || object->style().height().isPercent()) | 
|  | return false; | 
|  |  | 
|  | // Table parts can't be relayout roots since the table is responsible for layouting all the parts. | 
|  | if (object->isTablePart()) | 
|  | return false; | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void RenderObject::clearNeedsLayout() | 
|  | { | 
|  | m_bitfields.setNeedsLayout(false); | 
|  | setEverHadLayout(true); | 
|  | setPosChildNeedsLayoutBit(false); | 
|  | setNeedsSimplifiedNormalFlowLayoutBit(false); | 
|  | setNormalChildNeedsLayoutBit(false); | 
|  | setNeedsPositionedMovementLayoutBit(false); | 
|  | if (isRenderElement()) | 
|  | toRenderElement(this)->setAncestorLineBoxDirty(false); | 
|  | #ifndef NDEBUG | 
|  | checkBlockPositionedObjectsNeedLayout(); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | static void scheduleRelayoutForSubtree(RenderElement& renderer) | 
|  | { | 
|  | if (!renderer.isRenderView()) { | 
|  | if (!renderer.isRooted()) | 
|  | return; | 
|  | renderer.view().frameView().scheduleRelayoutOfSubtree(renderer); | 
|  | return; | 
|  | } | 
|  | toRenderView(renderer).frameView().scheduleRelayout(); | 
|  | } | 
|  |  | 
|  | void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderElement* newRoot) | 
|  | { | 
|  | ASSERT(!scheduleRelayout || !newRoot); | 
|  | ASSERT(!isSetNeedsLayoutForbidden()); | 
|  |  | 
|  | auto ancestor = container(); | 
|  |  | 
|  | bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout(); | 
|  | bool hasOutOfFlowPosition = !isText() && style().hasOutOfFlowPosition(); | 
|  |  | 
|  | while (ancestor) { | 
|  | #ifndef NDEBUG | 
|  | // FIXME: Remove this once we remove the special cases for counters, quotes and mathml | 
|  | // calling setNeedsLayout during preferred width computation. | 
|  | SetLayoutNeededForbiddenScope layoutForbiddenScope(ancestor, isSetNeedsLayoutForbidden()); | 
|  | #endif | 
|  | // Don't mark the outermost object of an unrooted subtree. That object will be | 
|  | // marked when the subtree is added to the document. | 
|  | auto container = ancestor->container(); | 
|  | if (!container && !ancestor->isRenderView()) | 
|  | return; | 
|  | if (hasOutOfFlowPosition) { | 
|  | bool willSkipRelativelyPositionedInlines = !ancestor->isRenderBlock() || ancestor->isAnonymousBlock(); | 
|  | // Skip relatively positioned inlines and anonymous blocks to get to the enclosing RenderBlock. | 
|  | while (ancestor && (!ancestor->isRenderBlock() || ancestor->isAnonymousBlock())) | 
|  | ancestor = ancestor->container(); | 
|  | if (!ancestor || ancestor->posChildNeedsLayout()) | 
|  | return; | 
|  | if (willSkipRelativelyPositionedInlines) | 
|  | container = ancestor->container(); | 
|  | ancestor->setPosChildNeedsLayoutBit(true); | 
|  | simplifiedNormalFlowLayout = true; | 
|  | } else if (simplifiedNormalFlowLayout) { | 
|  | if (ancestor->needsSimplifiedNormalFlowLayout()) | 
|  | return; | 
|  | ancestor->setNeedsSimplifiedNormalFlowLayoutBit(true); | 
|  | } else { | 
|  | if (ancestor->normalChildNeedsLayout()) | 
|  | return; | 
|  | ancestor->setNormalChildNeedsLayoutBit(true); | 
|  | } | 
|  | ASSERT(!ancestor->isSetNeedsLayoutForbidden()); | 
|  |  | 
|  | if (ancestor == newRoot) | 
|  | return; | 
|  |  | 
|  | if (scheduleRelayout && objectIsRelayoutBoundary(ancestor)) | 
|  | break; | 
|  |  | 
|  | hasOutOfFlowPosition = ancestor->style().hasOutOfFlowPosition(); | 
|  | ancestor = container; | 
|  | } | 
|  |  | 
|  | if (scheduleRelayout && ancestor) | 
|  | scheduleRelayoutForSubtree(*ancestor); | 
|  | } | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | void RenderObject::checkBlockPositionedObjectsNeedLayout() | 
|  | { | 
|  | ASSERT(!needsLayout()); | 
|  |  | 
|  | if (isRenderBlock()) | 
|  | toRenderBlock(this)->checkPositionedObjectsNeedLayout(); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | void RenderObject::setPreferredLogicalWidthsDirty(bool shouldBeDirty, MarkingBehavior markParents) | 
|  | { | 
|  | bool alreadyDirty = preferredLogicalWidthsDirty(); | 
|  | m_bitfields.setPreferredLogicalWidthsDirty(shouldBeDirty); | 
|  | if (shouldBeDirty && !alreadyDirty && markParents == MarkContainingBlockChain && (isText() || !style().hasOutOfFlowPosition())) | 
|  | invalidateContainerPreferredLogicalWidths(); | 
|  | } | 
|  |  | 
|  | void RenderObject::invalidateContainerPreferredLogicalWidths() | 
|  | { | 
|  | // In order to avoid pathological behavior when inlines are deeply nested, we do include them | 
|  | // in the chain that we mark dirty (even though they're kind of irrelevant). | 
|  | auto o = isTableCell() ? containingBlock() : container(); | 
|  | while (o && !o->preferredLogicalWidthsDirty()) { | 
|  | // Don't invalidate the outermost object of an unrooted subtree. That object will be | 
|  | // invalidated when the subtree is added to the document. | 
|  | auto container = o->isTableCell() ? o->containingBlock() : o->container(); | 
|  | if (!container && !o->isRenderView()) | 
|  | break; | 
|  |  | 
|  | o->m_bitfields.setPreferredLogicalWidthsDirty(true); | 
|  | if (o->style().hasOutOfFlowPosition()) | 
|  | // A positioned object has no effect on the min/max width of its containing block ever. | 
|  | // We can optimize this case and not go up any further. | 
|  | break; | 
|  | o = container; | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderObject::setLayerNeedsFullRepaint() | 
|  | { | 
|  | ASSERT(hasLayer()); | 
|  | toRenderLayerModelObject(this)->layer()->setRepaintStatus(NeedsFullRepaint); | 
|  | } | 
|  |  | 
|  | void RenderObject::setLayerNeedsFullRepaintForPositionedMovementLayout() | 
|  | { | 
|  | ASSERT(hasLayer()); | 
|  | toRenderLayerModelObject(this)->layer()->setRepaintStatus(NeedsFullRepaintForPositionedMovementLayout); | 
|  | } | 
|  |  | 
|  | RenderBlock* RenderObject::containingBlock() const | 
|  | { | 
|  | auto o = parent(); | 
|  | if (!o && isRenderScrollbarPart()) | 
|  | o = toRenderScrollbarPart(this)->rendererOwningScrollbar(); | 
|  |  | 
|  | const RenderStyle& style = this->style(); | 
|  | if (!isText() && style.position() == FixedPosition) | 
|  | o = containingBlockForFixedPosition(o); | 
|  | else if (!isText() && style.position() == AbsolutePosition) | 
|  | o = containingBlockForAbsolutePosition(o); | 
|  | else | 
|  | o = containingBlockForObjectInFlow(o); | 
|  |  | 
|  | if (!o || !o->isRenderBlock()) | 
|  | return 0; // This can still happen in case of an orphaned tree | 
|  |  | 
|  | return toRenderBlock(o); | 
|  | } | 
|  |  | 
|  | void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, float x1, float y1, float x2, float y2, | 
|  | BoxSide side, Color color, EBorderStyle borderStyle, float adjacentWidth1, float adjacentWidth2, bool antialias) const | 
|  | { | 
|  | float deviceScaleFactor = document().deviceScaleFactor(); | 
|  | float thickness; | 
|  | float length; | 
|  | if (side == BSTop || side == BSBottom) { | 
|  | thickness = y2 - y1; | 
|  | length = x2 - x1; | 
|  | } else { | 
|  | thickness = x2 - x1; | 
|  | length = y2 - y1; | 
|  | } | 
|  | if (borderStyle == DOUBLE && (thickness * deviceScaleFactor) < 3) | 
|  | borderStyle = SOLID; | 
|  |  | 
|  | // FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However | 
|  | // nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions. | 
|  | if (!thickness || !length) | 
|  | return; | 
|  |  | 
|  | const RenderStyle& style = this->style(); | 
|  | switch (borderStyle) { | 
|  | case BNONE: | 
|  | case BHIDDEN: | 
|  | return; | 
|  | case DOTTED: | 
|  | case DASHED: { | 
|  | if (thickness > 0) { | 
|  | bool wasAntialiased = graphicsContext->shouldAntialias(); | 
|  | StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle(); | 
|  | graphicsContext->setShouldAntialias(antialias); | 
|  | graphicsContext->setStrokeColor(color, style.colorSpace()); | 
|  | graphicsContext->setStrokeThickness(thickness); | 
|  | graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke); | 
|  |  | 
|  | // FIXME: There's some odd adjustment in GraphicsContext::drawLine() that disables device pixel precision line drawing. | 
|  | int adjustedX = floorToInt((x1 + x2) / 2); | 
|  | int adjustedY = floorToInt((y1 + y2) / 2); | 
|  |  | 
|  | switch (side) { | 
|  | case BSBottom: | 
|  | case BSTop: | 
|  | graphicsContext->drawLine(FloatPoint(x1, adjustedY), FloatPoint(x2, adjustedY)); | 
|  | break; | 
|  | case BSRight: | 
|  | case BSLeft: | 
|  | graphicsContext->drawLine(FloatPoint(adjustedX, y1), FloatPoint(adjustedX, y2)); | 
|  | break; | 
|  | } | 
|  | graphicsContext->setShouldAntialias(wasAntialiased); | 
|  | graphicsContext->setStrokeStyle(oldStrokeStyle); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case DOUBLE: { | 
|  | float thirdOfThickness = ceilToDevicePixel(thickness / 3, deviceScaleFactor); | 
|  | ASSERT(thirdOfThickness); | 
|  |  | 
|  | if (adjacentWidth1 == 0 && adjacentWidth2 == 0) { | 
|  | StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle(); | 
|  | graphicsContext->setStrokeStyle(NoStroke); | 
|  | graphicsContext->setFillColor(color, style.colorSpace()); | 
|  |  | 
|  | bool wasAntialiased = graphicsContext->shouldAntialias(); | 
|  | graphicsContext->setShouldAntialias(antialias); | 
|  |  | 
|  | switch (side) { | 
|  | case BSTop: | 
|  | case BSBottom: | 
|  | graphicsContext->drawRect(pixelSnappedForPainting(x1, y1, length, thirdOfThickness, deviceScaleFactor)); | 
|  | graphicsContext->drawRect(pixelSnappedForPainting(x1, y2 - thirdOfThickness, length, thirdOfThickness, deviceScaleFactor)); | 
|  | break; | 
|  | case BSLeft: | 
|  | case BSRight: | 
|  | graphicsContext->drawRect(pixelSnappedForPainting(x1, y1, thirdOfThickness, length, deviceScaleFactor)); | 
|  | graphicsContext->drawRect(pixelSnappedForPainting(x2 - thirdOfThickness, y1, thirdOfThickness, length, deviceScaleFactor)); | 
|  | break; | 
|  | } | 
|  |  | 
|  | graphicsContext->setShouldAntialias(wasAntialiased); | 
|  | graphicsContext->setStrokeStyle(oldStrokeStyle); | 
|  | } else { | 
|  | float adjacent1BigThird = ceilToDevicePixel(adjacentWidth1 / 3, deviceScaleFactor); | 
|  | float adjacent2BigThird = ceilToDevicePixel(adjacentWidth2 / 3, deviceScaleFactor); | 
|  |  | 
|  | float offset1 = floorToDevicePixel(fabs(adjacentWidth1) * 2 / 3, deviceScaleFactor); | 
|  | float offset2 = floorToDevicePixel(fabs(adjacentWidth2) * 2 / 3, deviceScaleFactor); | 
|  |  | 
|  | float mitreOffset1 = adjacentWidth1 < 0 ? offset1 : 0; | 
|  | float mitreOffset2 = adjacentWidth1 > 0 ? offset1 : 0; | 
|  | float mitreOffset3 = adjacentWidth2 < 0 ? offset2 : 0; | 
|  | float mitreOffset4 = adjacentWidth2 > 0 ? offset2 : 0; | 
|  |  | 
|  | FloatRect paintBorderRect; | 
|  | switch (side) { | 
|  | case BSTop: | 
|  | paintBorderRect = pixelSnappedForPainting(LayoutRect(x1 + mitreOffset1, y1, (x2 - mitreOffset3) - (x1 + mitreOffset1), thirdOfThickness), deviceScaleFactor); | 
|  | drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, | 
|  | adjacent1BigThird, adjacent2BigThird, antialias); | 
|  |  | 
|  | paintBorderRect = pixelSnappedForPainting(LayoutRect(x1 + mitreOffset2, y2 - thirdOfThickness, (x2 - mitreOffset4) - (x1 + mitreOffset2), thirdOfThickness), deviceScaleFactor); | 
|  | drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, | 
|  | adjacent1BigThird, adjacent2BigThird, antialias); | 
|  | break; | 
|  | case BSLeft: | 
|  | paintBorderRect = pixelSnappedForPainting(LayoutRect(x1, y1 + mitreOffset1, thirdOfThickness, (y2 - mitreOffset3) - (y1 + mitreOffset1)), deviceScaleFactor); | 
|  | drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, | 
|  | adjacent1BigThird, adjacent2BigThird, antialias); | 
|  |  | 
|  | paintBorderRect = pixelSnappedForPainting(LayoutRect(x2 - thirdOfThickness, y1 + mitreOffset2, thirdOfThickness, (y2 - mitreOffset4) - (y1 + mitreOffset2)), deviceScaleFactor); | 
|  | drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, | 
|  | adjacent1BigThird, adjacent2BigThird, antialias); | 
|  | break; | 
|  | case BSBottom: | 
|  | paintBorderRect = pixelSnappedForPainting(LayoutRect(x1 + mitreOffset2, y1, (x2 - mitreOffset4) - (x1 + mitreOffset2), thirdOfThickness), deviceScaleFactor); | 
|  | drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, | 
|  | adjacent1BigThird, adjacent2BigThird, antialias); | 
|  |  | 
|  | paintBorderRect = pixelSnappedForPainting(LayoutRect(x1 + mitreOffset1, y2 - thirdOfThickness, (x2 - mitreOffset3) - (x1 + mitreOffset1), thirdOfThickness), deviceScaleFactor); | 
|  | drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, | 
|  | adjacent1BigThird, adjacent2BigThird, antialias); | 
|  | break; | 
|  | case BSRight: | 
|  | paintBorderRect = pixelSnappedForPainting(LayoutRect(x1, y1 + mitreOffset2, thirdOfThickness, (y2 - mitreOffset4) - (y1 + mitreOffset2)), deviceScaleFactor); | 
|  | drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, | 
|  | adjacent1BigThird, adjacent2BigThird, antialias); | 
|  |  | 
|  | paintBorderRect = pixelSnappedForPainting(LayoutRect(x2 - thirdOfThickness, y1 + mitreOffset1, thirdOfThickness, (y2 - mitreOffset3) - (y1 + mitreOffset1)), deviceScaleFactor); | 
|  | drawLineForBoxSide(graphicsContext, paintBorderRect.x(), paintBorderRect.y(), paintBorderRect.maxX(), paintBorderRect.maxY(), side, color, SOLID, | 
|  | adjacent1BigThird, adjacent2BigThird, antialias); | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  | break; | 
|  | } | 
|  | case RIDGE: | 
|  | case GROOVE: { | 
|  | EBorderStyle s1; | 
|  | EBorderStyle s2; | 
|  | if (borderStyle == GROOVE) { | 
|  | s1 = INSET; | 
|  | s2 = OUTSET; | 
|  | } else { | 
|  | s1 = OUTSET; | 
|  | s2 = INSET; | 
|  | } | 
|  |  | 
|  | float adjacent1BigHalf = ceilToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor); | 
|  | float adjacent2BigHalf = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor); | 
|  |  | 
|  | float adjacent1SmallHalf = floorToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor); | 
|  | float adjacent2SmallHalf = floorToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor); | 
|  |  | 
|  | float offset1 = 0; | 
|  | float offset2 = 0; | 
|  | float offset3 = 0; | 
|  | float offset4 = 0; | 
|  |  | 
|  | if (((side == BSTop || side == BSLeft) && adjacentWidth1 < 0) || ((side == BSBottom || side == BSRight) && adjacentWidth1 > 0)) | 
|  | offset1 = floorToDevicePixel(adjacentWidth1 / 2, deviceScaleFactor); | 
|  |  | 
|  | if (((side == BSTop || side == BSLeft) && adjacentWidth2 < 0) || ((side == BSBottom || side == BSRight) && adjacentWidth2 > 0)) | 
|  | offset2 = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor); | 
|  |  | 
|  | if (((side == BSTop || side == BSLeft) && adjacentWidth1 > 0) || ((side == BSBottom || side == BSRight) && adjacentWidth1 < 0)) | 
|  | offset3 = floorToDevicePixel(fabs(adjacentWidth1) / 2, deviceScaleFactor); | 
|  |  | 
|  | if (((side == BSTop || side == BSLeft) && adjacentWidth2 > 0) || ((side == BSBottom || side == BSRight) && adjacentWidth2 < 0)) | 
|  | offset4 = ceilToDevicePixel(adjacentWidth2 / 2, deviceScaleFactor); | 
|  |  | 
|  | float adjustedX = ceilToDevicePixel((x1 + x2) / 2, deviceScaleFactor); | 
|  | float adjustedY = ceilToDevicePixel((y1 + y2) / 2, deviceScaleFactor); | 
|  | /// Quads can't use the default snapping rect functions. | 
|  | x1 = roundToDevicePixel(x1, deviceScaleFactor); | 
|  | x2 = roundToDevicePixel(x2, deviceScaleFactor); | 
|  | y1 = roundToDevicePixel(y1, deviceScaleFactor); | 
|  | y2 = roundToDevicePixel(y2, deviceScaleFactor); | 
|  |  | 
|  | switch (side) { | 
|  | case BSTop: | 
|  | drawLineForBoxSide(graphicsContext, x1 + offset1, y1, x2 - offset2, adjustedY, side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias); | 
|  | drawLineForBoxSide(graphicsContext, x1 + offset3, adjustedY, x2 - offset4, y2, side, color, s2, adjacent1SmallHalf, adjacent2SmallHalf, antialias); | 
|  | break; | 
|  | case BSLeft: | 
|  | drawLineForBoxSide(graphicsContext, x1, y1 + offset1, adjustedX, y2 - offset2, side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias); | 
|  | drawLineForBoxSide(graphicsContext, adjustedX, y1 + offset3, x2, y2 - offset4, side, color, s2, adjacent1SmallHalf, adjacent2SmallHalf, antialias); | 
|  | break; | 
|  | case BSBottom: | 
|  | drawLineForBoxSide(graphicsContext, x1 + offset1, y1, x2 - offset2, adjustedY, side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias); | 
|  | drawLineForBoxSide(graphicsContext, x1 + offset3, adjustedY, x2 - offset4, y2, side, color, s1, adjacent1SmallHalf, adjacent2SmallHalf, antialias); | 
|  | break; | 
|  | case BSRight: | 
|  | drawLineForBoxSide(graphicsContext, x1, y1 + offset1, adjustedX, y2 - offset2, side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias); | 
|  | drawLineForBoxSide(graphicsContext, adjustedX, y1 + offset3, x2, y2 - offset4, side, color, s1, adjacent1SmallHalf, adjacent2SmallHalf, antialias); | 
|  | break; | 
|  | } | 
|  | break; | 
|  | } | 
|  | case INSET: | 
|  | // FIXME: Maybe we should lighten the colors on one side like Firefox. | 
|  | // https://bugs.webkit.org/show_bug.cgi?id=58608 | 
|  | if (side == BSTop || side == BSLeft) | 
|  | color = color.dark(); | 
|  | FALLTHROUGH; | 
|  | case OUTSET: | 
|  | if (borderStyle == OUTSET && (side == BSBottom || side == BSRight)) | 
|  | color = color.dark(); | 
|  | FALLTHROUGH; | 
|  | case SOLID: { | 
|  | StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle(); | 
|  | ASSERT(x2 >= x1); | 
|  | ASSERT(y2 >= y1); | 
|  | if (!adjacentWidth1 && !adjacentWidth2) { | 
|  | // Turn off antialiasing to match the behavior of drawConvexPolygon(); | 
|  | // this matters for rects in transformed contexts. | 
|  | graphicsContext->setStrokeStyle(NoStroke); | 
|  | graphicsContext->setFillColor(color, style.colorSpace()); | 
|  | bool wasAntialiased = graphicsContext->shouldAntialias(); | 
|  | graphicsContext->setShouldAntialias(antialias); | 
|  | graphicsContext->drawRect(pixelSnappedForPainting(x1, y1, x2 - x1, y2 - y1, deviceScaleFactor)); | 
|  | graphicsContext->setShouldAntialias(wasAntialiased); | 
|  | graphicsContext->setStrokeStyle(oldStrokeStyle); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // FIXME: These roundings should be replaced by ASSERT(device pixel positioned) when all the callers transitioned to device pixels. | 
|  | x1 = roundToDevicePixel(x1, deviceScaleFactor); | 
|  | y1 = roundToDevicePixel(y1, deviceScaleFactor); | 
|  | x2 = roundToDevicePixel(x2, deviceScaleFactor); | 
|  | y2 = roundToDevicePixel(y2, deviceScaleFactor); | 
|  |  | 
|  | FloatPoint quad[4]; | 
|  | switch (side) { | 
|  | case BSTop: | 
|  | quad[0] = FloatPoint(x1 + std::max<float>(-adjacentWidth1, 0), y1); | 
|  | quad[1] = FloatPoint(x1 + std::max<float>(adjacentWidth1, 0), y2); | 
|  | quad[2] = FloatPoint(x2 - std::max<float>(adjacentWidth2, 0), y2); | 
|  | quad[3] = FloatPoint(x2 - std::max<float>(-adjacentWidth2, 0), y1); | 
|  | break; | 
|  | case BSBottom: | 
|  | quad[0] = FloatPoint(x1 + std::max<float>(adjacentWidth1, 0), y1); | 
|  | quad[1] = FloatPoint(x1 + std::max<float>(-adjacentWidth1, 0), y2); | 
|  | quad[2] = FloatPoint(x2 - std::max<float>(-adjacentWidth2, 0), y2); | 
|  | quad[3] = FloatPoint(x2 - std::max<float>(adjacentWidth2, 0), y1); | 
|  | break; | 
|  | case BSLeft: | 
|  | quad[0] = FloatPoint(x1, y1 + std::max<float>(-adjacentWidth1, 0)); | 
|  | quad[1] = FloatPoint(x1, y2 - std::max<float>(-adjacentWidth2, 0)); | 
|  | quad[2] = FloatPoint(x2, y2 - std::max<float>(adjacentWidth2, 0)); | 
|  | quad[3] = FloatPoint(x2, y1 + std::max<float>(adjacentWidth1, 0)); | 
|  | break; | 
|  | case BSRight: | 
|  | quad[0] = FloatPoint(x1, y1 + std::max<float>(adjacentWidth1, 0)); | 
|  | quad[1] = FloatPoint(x1, y2 - std::max<float>(adjacentWidth2, 0)); | 
|  | quad[2] = FloatPoint(x2, y2 - std::max<float>(-adjacentWidth2, 0)); | 
|  | quad[3] = FloatPoint(x2, y1 + std::max<float>(-adjacentWidth1, 0)); | 
|  | break; | 
|  | } | 
|  |  | 
|  | graphicsContext->setStrokeStyle(NoStroke); | 
|  | graphicsContext->setFillColor(color, style.colorSpace()); | 
|  | graphicsContext->drawConvexPolygon(4, quad, antialias); | 
|  | graphicsContext->setStrokeStyle(oldStrokeStyle); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderObject::paintFocusRing(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderStyle* style) | 
|  | { | 
|  | ASSERT(style->outlineStyleIsAuto()); | 
|  |  | 
|  | Vector<IntRect> focusRingRects; | 
|  | addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer); | 
|  | #if PLATFORM(MAC) | 
|  | bool needsRepaint; | 
|  | paintInfo.context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), document().page()->focusController().timeSinceFocusWasSet(), needsRepaint); | 
|  | if (needsRepaint) | 
|  | document().page()->focusController().setFocusedElementNeedsRepaint(); | 
|  | #else | 
|  | paintInfo.context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), style->visitedDependentColor(CSSPropertyOutlineColor)); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | void RenderObject::addPDFURLRect(PaintInfo& paintInfo, const LayoutPoint& paintOffset) | 
|  | { | 
|  | Vector<IntRect> focusRingRects; | 
|  | addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer); | 
|  | IntRect urlRect = unionRect(focusRingRects); | 
|  |  | 
|  | if (urlRect.isEmpty()) | 
|  | return; | 
|  | Node* n = node(); | 
|  | if (!n || !n->isLink() || !n->isElementNode()) | 
|  | return; | 
|  | const AtomicString& href = toElement(n)->getAttribute(hrefAttr); | 
|  | if (href.isNull()) | 
|  | return; | 
|  | paintInfo.context->setURLForRect(n->document().completeURL(href), pixelSnappedIntRect(urlRect)); | 
|  | } | 
|  |  | 
|  | void RenderObject::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRect) | 
|  | { | 
|  | if (!hasOutline()) | 
|  | return; | 
|  |  | 
|  | RenderStyle& styleToUse = style(); | 
|  | LayoutUnit outlineWidth = styleToUse.outlineWidth(); | 
|  |  | 
|  | int outlineOffset = styleToUse.outlineOffset(); | 
|  |  | 
|  | // Only paint the focus ring by hand if the theme isn't able to draw it. | 
|  | if (styleToUse.outlineStyleIsAuto() && !theme().supportsFocusRing(styleToUse)) | 
|  | paintFocusRing(paintInfo, paintRect.location(), &styleToUse); | 
|  |  | 
|  | if (hasOutlineAnnotation() && !styleToUse.outlineStyleIsAuto() && !theme().supportsFocusRing(styleToUse)) | 
|  | addPDFURLRect(paintInfo, paintRect.location()); | 
|  |  | 
|  | if (styleToUse.outlineStyleIsAuto() || styleToUse.outlineStyle() == BNONE) | 
|  | return; | 
|  |  | 
|  | IntRect inner = pixelSnappedIntRect(paintRect); | 
|  | inner.inflate(outlineOffset); | 
|  |  | 
|  | IntRect outer = pixelSnappedIntRect(inner); | 
|  | outer.inflate(outlineWidth); | 
|  |  | 
|  | // FIXME: This prevents outlines from painting inside the object. See bug 12042 | 
|  | if (outer.isEmpty()) | 
|  | return; | 
|  |  | 
|  | EBorderStyle outlineStyle = styleToUse.outlineStyle(); | 
|  | Color outlineColor = styleToUse.visitedDependentColor(CSSPropertyOutlineColor); | 
|  |  | 
|  | GraphicsContext* graphicsContext = paintInfo.context; | 
|  | bool useTransparencyLayer = outlineColor.hasAlpha(); | 
|  | if (useTransparencyLayer) { | 
|  | if (outlineStyle == SOLID) { | 
|  | Path path; | 
|  | path.addRect(outer); | 
|  | path.addRect(inner); | 
|  | graphicsContext->setFillRule(RULE_EVENODD); | 
|  | graphicsContext->setFillColor(outlineColor, styleToUse.colorSpace()); | 
|  | graphicsContext->fillPath(path); | 
|  | return; | 
|  | } | 
|  | graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255); | 
|  | outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue()); | 
|  | } | 
|  |  | 
|  | int leftOuter = outer.x(); | 
|  | int leftInner = inner.x(); | 
|  | int rightOuter = outer.maxX(); | 
|  | int rightInner = inner.maxX(); | 
|  | int topOuter = outer.y(); | 
|  | int topInner = inner.y(); | 
|  | int bottomOuter = outer.maxY(); | 
|  | int bottomInner = inner.maxY(); | 
|  |  | 
|  | drawLineForBoxSide(graphicsContext, leftOuter, topOuter, leftInner, bottomOuter, BSLeft, outlineColor, outlineStyle, outlineWidth, outlineWidth); | 
|  | drawLineForBoxSide(graphicsContext, leftOuter, topOuter, rightOuter, topInner, BSTop, outlineColor, outlineStyle, outlineWidth, outlineWidth); | 
|  | drawLineForBoxSide(graphicsContext, rightInner, topOuter, rightOuter, bottomOuter, BSRight, outlineColor, outlineStyle, outlineWidth, outlineWidth); | 
|  | drawLineForBoxSide(graphicsContext, leftOuter, bottomInner, rightOuter, bottomOuter, BSBottom, outlineColor, outlineStyle, outlineWidth, outlineWidth); | 
|  |  | 
|  | if (useTransparencyLayer) | 
|  | graphicsContext->endTransparencyLayer(); | 
|  | } | 
|  |  | 
|  | #if PLATFORM(IOS) | 
|  | // This function is similar in spirit to RenderText::absoluteRectsForRange, but returns rectangles | 
|  | // which are annotated with additional state which helps iOS draw selections in its unique way. | 
|  | // No annotations are added in this class. | 
|  | // FIXME: Move to RenderText with absoluteRectsForRange()? | 
|  | void RenderObject::collectSelectionRects(Vector<SelectionRect>& rects, unsigned start, unsigned end) | 
|  | { | 
|  | Vector<FloatQuad> quads; | 
|  |  | 
|  | if (!firstChildSlow()) { | 
|  | // FIXME: WebKit's position for an empty span after a BR is incorrect, so we can't trust | 
|  | // quads for them. We don't need selection rects for those anyway though, since they | 
|  | // are just empty containers. See <https://bugs.webkit.org/show_bug.cgi?id=49358>. | 
|  | RenderObject* previous = previousSibling(); | 
|  | Node* node = this->node(); | 
|  | if (!previous || !previous->isBR() || !node || !node->isContainerNode() || !isInline()) { | 
|  | // For inline elements we don't use absoluteQuads, since it takes into account continuations and leads to wrong results. | 
|  | absoluteQuadsForSelection(quads); | 
|  | } | 
|  | } else { | 
|  | unsigned offset = start; | 
|  | for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset) | 
|  | child->absoluteQuads(quads); | 
|  | } | 
|  |  | 
|  | unsigned numberOfQuads = quads.size(); | 
|  | for (unsigned i = 0; i < numberOfQuads; ++i) | 
|  | rects.append(SelectionRect(quads[i].enclosingBoundingBox(), isHorizontalWritingMode(), view().pageNumberForBlockProgressionOffset(quads[i].enclosingBoundingBox().x()))); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) const | 
|  | { | 
|  | if (useTransforms) { | 
|  | Vector<FloatQuad> quads; | 
|  | absoluteQuads(quads); | 
|  |  | 
|  | size_t n = quads.size(); | 
|  | if (!n) | 
|  | return IntRect(); | 
|  |  | 
|  | IntRect result = quads[0].enclosingBoundingBox(); | 
|  | for (size_t i = 1; i < n; ++i) | 
|  | result.unite(quads[i].enclosingBoundingBox()); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | FloatPoint absPos = localToAbsolute(); | 
|  | Vector<IntRect> rects; | 
|  | absoluteRects(rects, flooredLayoutPoint(absPos)); | 
|  |  | 
|  | size_t n = rects.size(); | 
|  | if (!n) | 
|  | return IntRect(); | 
|  |  | 
|  | LayoutRect result = rects[0]; | 
|  | for (size_t i = 1; i < n; ++i) | 
|  | result.unite(rects[i]); | 
|  | return pixelSnappedIntRect(result); | 
|  | } | 
|  |  | 
|  | void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) | 
|  | { | 
|  | Vector<IntRect> rects; | 
|  | // FIXME: addFocusRingRects() needs to be passed this transform-unaware | 
|  | // localToAbsolute() offset here because RenderInline::addFocusRingRects() | 
|  | // implicitly assumes that. This doesn't work correctly with transformed | 
|  | // descendants. | 
|  | FloatPoint absolutePoint = localToAbsolute(); | 
|  | addFocusRingRects(rects, flooredLayoutPoint(absolutePoint)); | 
|  | size_t count = rects.size(); | 
|  | for (size_t i = 0; i < count; ++i) { | 
|  | IntRect rect = rects[i]; | 
|  | rect.move(-absolutePoint.x(), -absolutePoint.y()); | 
|  | quads.append(localToAbsoluteQuad(FloatQuad(rect))); | 
|  | } | 
|  | } | 
|  |  | 
|  | FloatRect RenderObject::absoluteBoundingBoxRectForRange(const Range* range) | 
|  | { | 
|  | if (!range || !range->startContainer()) | 
|  | return FloatRect(); | 
|  |  | 
|  | range->ownerDocument().updateLayout(); | 
|  |  | 
|  | Vector<FloatQuad> quads; | 
|  | range->textQuads(quads); | 
|  |  | 
|  | if (quads.isEmpty()) | 
|  | return FloatRect(); | 
|  |  | 
|  | FloatRect result = quads[0].boundingBox(); | 
|  | for (size_t i = 1; i < quads.size(); ++i) | 
|  | result.uniteEvenIfEmpty(quads[i].boundingBox()); | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void RenderObject::addAbsoluteRectForLayer(LayoutRect& result) | 
|  | { | 
|  | if (hasLayer()) | 
|  | result.unite(absoluteBoundingBoxRectIgnoringTransforms()); | 
|  | for (RenderObject* current = firstChildSlow(); current; current = current->nextSibling()) | 
|  | current->addAbsoluteRectForLayer(result); | 
|  | } | 
|  |  | 
|  | // FIXME: change this to use the subtreePaint terminology | 
|  | LayoutRect RenderObject::paintingRootRect(LayoutRect& topLevelRect) | 
|  | { | 
|  | LayoutRect result = absoluteBoundingBoxRectIgnoringTransforms(); | 
|  | topLevelRect = result; | 
|  | for (RenderObject* current = firstChildSlow(); current; current = current->nextSibling()) | 
|  | current->addAbsoluteRectForLayer(result); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | RenderLayerModelObject* RenderObject::containerForRepaint() const | 
|  | { | 
|  | RenderLayerModelObject* repaintContainer = nullptr; | 
|  |  | 
|  | if (view().usesCompositing()) { | 
|  | if (RenderLayer* parentLayer = enclosingLayer()) { | 
|  | RenderLayer* compLayer = parentLayer->enclosingCompositingLayerForRepaint(); | 
|  | if (compLayer) | 
|  | repaintContainer = &compLayer->renderer(); | 
|  | } | 
|  | } | 
|  |  | 
|  | #if ENABLE(CSS_FILTERS) | 
|  | if (view().hasSoftwareFilters()) { | 
|  | if (RenderLayer* parentLayer = enclosingLayer()) { | 
|  | RenderLayer* enclosingFilterLayer = parentLayer->enclosingFilterLayer(); | 
|  | if (enclosingFilterLayer) | 
|  | return &enclosingFilterLayer->renderer(); | 
|  | } | 
|  | } | 
|  | #endif | 
|  |  | 
|  | // If we have a flow thread, then we need to do individual repaints within the RenderRegions instead. | 
|  | // Return the flow thread as a repaint container in order to create a chokepoint that allows us to change | 
|  | // repainting to do individual region repaints. | 
|  | RenderFlowThread* parentRenderFlowThread = flowThreadContainingBlock(); | 
|  | if (parentRenderFlowThread) { | 
|  | // If the element has a fixed positioned element with named flow as CB along the CB chain | 
|  | // then the repaint container is not the flow thread. | 
|  | if (hasFixedPosInNamedFlowContainingBlock(this)) | 
|  | return repaintContainer; | 
|  | // If we have already found a repaint container then we will repaint into that container only if it is part of the same | 
|  | // flow thread. Otherwise we will need to catch the repaint call and send it to the flow thread. | 
|  | RenderFlowThread* repaintContainerFlowThread = repaintContainer ? repaintContainer->flowThreadContainingBlock() : 0; | 
|  | if (!repaintContainerFlowThread || repaintContainerFlowThread != parentRenderFlowThread) | 
|  | repaintContainer = parentRenderFlowThread; | 
|  | } | 
|  | return repaintContainer; | 
|  | } | 
|  |  | 
|  | void RenderObject::repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const LayoutRect& r, bool shouldClipToLayer) const | 
|  | { | 
|  | if (!repaintContainer) { | 
|  | view().repaintViewRectangle(r); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (repaintContainer->isRenderFlowThread()) { | 
|  | toRenderFlowThread(repaintContainer)->repaintRectangleInRegions(r); | 
|  | return; | 
|  | } | 
|  |  | 
|  | #if ENABLE(CSS_FILTERS) | 
|  | if (repaintContainer->hasFilter() && repaintContainer->layer() && repaintContainer->layer()->requiresFullLayerImageForFilters()) { | 
|  | repaintContainer->layer()->setFilterBackendNeedsRepaintingInRect(r); | 
|  | return; | 
|  | } | 
|  | #endif | 
|  |  | 
|  | RenderView& v = view(); | 
|  | if (repaintContainer->isRenderView()) { | 
|  | ASSERT(repaintContainer == &v); | 
|  | bool viewHasCompositedLayer = v.hasLayer() && v.layer()->isComposited(); | 
|  | if (!viewHasCompositedLayer || v.layer()->backing()->paintsIntoWindow()) { | 
|  | v.repaintViewRectangle(viewHasCompositedLayer && v.layer()->transform() ? LayoutRect(v.layer()->transform()->mapRect(pixelSnappedForPainting(r, document().deviceScaleFactor()))) : r); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (v.usesCompositing()) { | 
|  | ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited()); | 
|  | repaintContainer->layer()->setBackingNeedsRepaintInRect(r, shouldClipToLayer ? GraphicsLayer::ClipToLayer : GraphicsLayer::DoNotClipToLayer); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderObject::repaint() const | 
|  | { | 
|  | // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) | 
|  | RenderView* view; | 
|  | if (!isRooted(&view)) | 
|  | return; | 
|  |  | 
|  | if (view->printing()) | 
|  | return; // Don't repaint if we're printing. | 
|  |  | 
|  | RenderLayerModelObject* repaintContainer = containerForRepaint(); | 
|  | repaintUsingContainer(repaintContainer ? repaintContainer : view, clippedOverflowRectForRepaint(repaintContainer)); | 
|  | } | 
|  |  | 
|  | void RenderObject::repaintRectangle(const LayoutRect& r, bool shouldClipToLayer) const | 
|  | { | 
|  | // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) | 
|  | RenderView* view; | 
|  | if (!isRooted(&view)) | 
|  | return; | 
|  |  | 
|  | if (view->printing()) | 
|  | return; // Don't repaint if we're printing. | 
|  |  | 
|  | LayoutRect dirtyRect(r); | 
|  |  | 
|  | // FIXME: layoutDelta needs to be applied in parts before/after transforms and | 
|  | // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 | 
|  | dirtyRect.move(view->layoutDelta()); | 
|  |  | 
|  | RenderLayerModelObject* repaintContainer = containerForRepaint(); | 
|  | computeRectForRepaint(repaintContainer, dirtyRect); | 
|  | repaintUsingContainer(repaintContainer ? repaintContainer : view, dirtyRect, shouldClipToLayer); | 
|  | } | 
|  |  | 
|  | void RenderObject::repaintSlowRepaintObject() const | 
|  | { | 
|  | // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) | 
|  | RenderView* view; | 
|  | if (!isRooted(&view)) | 
|  | return; | 
|  |  | 
|  | // Don't repaint if we're printing. | 
|  | if (view->printing()) | 
|  | return; | 
|  |  | 
|  | RenderLayerModelObject* repaintContainer = containerForRepaint(); | 
|  | if (!repaintContainer) | 
|  | repaintContainer = view; | 
|  |  | 
|  | bool shouldClipToLayer = true; | 
|  | IntRect repaintRect; | 
|  |  | 
|  | // If this is the root background, we need to check if there is an extended background rect. If | 
|  | // there is, then we should not allow painting to clip to the layer size. | 
|  | if (isRoot() || isBody()) { | 
|  | shouldClipToLayer = !view->frameView().hasExtendedBackgroundRectForPainting(); | 
|  | repaintRect = pixelSnappedIntRect(view->backgroundRect(view)); | 
|  | } else | 
|  | repaintRect = pixelSnappedIntRect(clippedOverflowRectForRepaint(repaintContainer)); | 
|  |  | 
|  | repaintUsingContainer(repaintContainer, repaintRect, shouldClipToLayer); | 
|  | } | 
|  |  | 
|  | IntRect RenderObject::pixelSnappedAbsoluteClippedOverflowRect() const | 
|  | { | 
|  | return pixelSnappedIntRect(absoluteClippedOverflowRect()); | 
|  | } | 
|  |  | 
|  | bool RenderObject::checkForRepaintDuringLayout() const | 
|  | { | 
|  | return !document().view()->needsFullRepaint() && !hasLayer() && everHadLayout(); | 
|  | } | 
|  |  | 
|  | LayoutRect RenderObject::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const | 
|  | { | 
|  | LayoutRect r(clippedOverflowRectForRepaint(repaintContainer)); | 
|  | r.inflate(outlineWidth); | 
|  | return r; | 
|  | } | 
|  |  | 
|  | LayoutRect RenderObject::clippedOverflowRectForRepaint(const RenderLayerModelObject*) const | 
|  | { | 
|  | ASSERT_NOT_REACHED(); | 
|  | return LayoutRect(); | 
|  | } | 
|  |  | 
|  | void RenderObject::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& rect, bool fixed) const | 
|  | { | 
|  | if (repaintContainer == this) | 
|  | return; | 
|  |  | 
|  | if (auto o = parent()) { | 
|  | if (o->hasOverflowClip()) { | 
|  | RenderBox* boxParent = toRenderBox(o); | 
|  | boxParent->applyCachedClipAndScrollOffsetForRepaint(rect); | 
|  | if (rect.isEmpty()) | 
|  | return; | 
|  | } | 
|  |  | 
|  | o->computeRectForRepaint(repaintContainer, rect, fixed); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderObject::computeFloatRectForRepaint(const RenderLayerModelObject*, FloatRect&, bool) const | 
|  | { | 
|  | ASSERT_NOT_REACHED(); | 
|  | } | 
|  |  | 
|  | #ifndef NDEBUG | 
|  |  | 
|  | void RenderObject::showTreeForThis() const | 
|  | { | 
|  | if (node()) | 
|  | node()->showTreeForThis(); | 
|  | } | 
|  |  | 
|  | void RenderObject::showRenderTreeForThis() const | 
|  | { | 
|  | showRenderTree(this, 0); | 
|  | } | 
|  |  | 
|  | void RenderObject::showLineTreeForThis() const | 
|  | { | 
|  | if (containingBlock()) | 
|  | containingBlock()->showLineTreeAndMark(0, 0, 0, 0, this); | 
|  | } | 
|  |  | 
|  | void RenderObject::showRenderObject() const | 
|  | { | 
|  | showRenderObject(0); | 
|  | } | 
|  |  | 
|  | void RenderObject::showRegionsInformation(int& printedCharacters) const | 
|  | { | 
|  | CurrentRenderFlowThreadDisabler flowThreadDisabler(&view()); | 
|  |  | 
|  | if (RenderFlowThread* flowThread = flowThreadContainingBlock()) { | 
|  | const RenderBox* box = isBox() ? toRenderBox(this) : nullptr; | 
|  | if (box) { | 
|  | RenderRegion* startRegion = nullptr; | 
|  | RenderRegion* endRegion = nullptr; | 
|  | flowThread->getRegionRangeForBox(box, startRegion, endRegion); | 
|  | printedCharacters += fprintf(stderr, " [Rs:%p Re:%p]", startRegion, endRegion); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderObject::showRenderObject(int printedCharacters) const | 
|  | { | 
|  | // As this function is intended to be used when debugging, the | 
|  | // this pointer may be 0. | 
|  | if (!this) { | 
|  | fputs("(null)\n", stderr); | 
|  | return; | 
|  | } | 
|  |  | 
|  | printedCharacters += fprintf(stderr, "%s %p", renderName(), this); | 
|  | showRegionsInformation(printedCharacters); | 
|  |  | 
|  | if (node()) { | 
|  | if (printedCharacters) | 
|  | for (; printedCharacters < showTreeCharacterOffset; printedCharacters++) | 
|  | fputc(' ', stderr); | 
|  | fputc('\t', stderr); | 
|  | node()->showNode(); | 
|  | } else | 
|  | fputc('\n', stderr); | 
|  | } | 
|  |  | 
|  | void RenderObject::showRenderTreeAndMark(const RenderObject* markedObject1, const char* markedLabel1, const RenderObject* markedObject2, const char* markedLabel2, int depth) const | 
|  | { | 
|  | int printedCharacters = 0; | 
|  | if (markedObject1 == this && markedLabel1) | 
|  | printedCharacters += fprintf(stderr, "%s", markedLabel1); | 
|  | if (markedObject2 == this && markedLabel2) | 
|  | printedCharacters += fprintf(stderr, "%s", markedLabel2); | 
|  | for (; printedCharacters < depth * 2; printedCharacters++) | 
|  | fputc(' ', stderr); | 
|  |  | 
|  | showRenderObject(printedCharacters); | 
|  | if (!this) | 
|  | return; | 
|  |  | 
|  | for (const RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) | 
|  | child->showRenderTreeAndMark(markedObject1, markedLabel1, markedObject2, markedLabel2, depth + 1); | 
|  | } | 
|  |  | 
|  | #endif // NDEBUG | 
|  |  | 
|  | Color RenderObject::selectionBackgroundColor() const | 
|  | { | 
|  | Color color; | 
|  | if (style().userSelect() != SELECT_NONE) { | 
|  | if (frame().selection().shouldShowBlockCursor() && frame().selection().isCaret()) | 
|  | color = style().visitedDependentColor(CSSPropertyColor).blendWithWhite(); | 
|  | else { | 
|  | RefPtr<RenderStyle> pseudoStyle = selectionPseudoStyle(); | 
|  | if (pseudoStyle && pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).isValid()) | 
|  | color = pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).blendWithWhite(); | 
|  | else | 
|  | color = frame().selection().isFocusedAndActive() ? theme().activeSelectionBackgroundColor() : theme().inactiveSelectionBackgroundColor(); | 
|  | } | 
|  | } | 
|  |  | 
|  | return color; | 
|  | } | 
|  |  | 
|  | Color RenderObject::selectionColor(int colorProperty) const | 
|  | { | 
|  | Color color; | 
|  | // If the element is unselectable, or we are only painting the selection, | 
|  | // don't override the foreground color with the selection foreground color. | 
|  | if (style().userSelect() == SELECT_NONE | 
|  | || (view().frameView().paintBehavior() & PaintBehaviorSelectionOnly)) | 
|  | return color; | 
|  |  | 
|  | if (RefPtr<RenderStyle> pseudoStyle = selectionPseudoStyle()) { | 
|  | color = pseudoStyle->visitedDependentColor(colorProperty); | 
|  | if (!color.isValid()) | 
|  | color = pseudoStyle->visitedDependentColor(CSSPropertyColor); | 
|  | } else | 
|  | color = frame().selection().isFocusedAndActive() ? theme().activeSelectionForegroundColor() : theme().inactiveSelectionForegroundColor(); | 
|  |  | 
|  | return color; | 
|  | } | 
|  |  | 
|  | PassRefPtr<RenderStyle> RenderObject::selectionPseudoStyle() const | 
|  | { | 
|  | if (isAnonymous()) | 
|  | return nullptr; | 
|  |  | 
|  | if (ShadowRoot* root = m_node.containingShadowRoot()) { | 
|  | if (root->type() == ShadowRoot::UserAgentShadowRoot) { | 
|  | if (Element* shadowHost = m_node.shadowHost()) | 
|  | return shadowHost->renderer()->getUncachedPseudoStyle(PseudoStyleRequest(SELECTION)); | 
|  | } | 
|  | } | 
|  |  | 
|  | return getUncachedPseudoStyle(PseudoStyleRequest(SELECTION)); | 
|  | } | 
|  |  | 
|  | Color RenderObject::selectionForegroundColor() const | 
|  | { | 
|  | return selectionColor(CSSPropertyWebkitTextFillColor); | 
|  | } | 
|  |  | 
|  | Color RenderObject::selectionEmphasisMarkColor() const | 
|  | { | 
|  | return selectionColor(CSSPropertyWebkitTextEmphasisColor); | 
|  | } | 
|  |  | 
|  | SelectionSubtreeRoot& RenderObject::selectionRoot() const | 
|  | { | 
|  | RenderFlowThread* flowThread = flowThreadContainingBlock(); | 
|  | if (!flowThread) | 
|  | return view(); | 
|  |  | 
|  | if (flowThread->isRenderNamedFlowThread()) | 
|  | return *toRenderNamedFlowThread(flowThread); | 
|  | if (flowThread->isRenderMultiColumnFlowThread()) { | 
|  | if (!flowThread->containingBlock()) | 
|  | return view(); | 
|  | return flowThread->containingBlock()->selectionRoot(); | 
|  | } | 
|  | ASSERT_NOT_REACHED(); | 
|  | return view(); | 
|  | } | 
|  |  | 
|  | void RenderObject::selectionStartEnd(int& spos, int& epos) const | 
|  | { | 
|  | selectionRoot().selectionStartEndPositions(spos, epos); | 
|  | } | 
|  |  | 
|  | void RenderObject::handleDynamicFloatPositionChange() | 
|  | { | 
|  | // We have gone from not affecting the inline status of the parent flow to suddenly | 
|  | // having an impact.  See if there is a mismatch between the parent flow's | 
|  | // childrenInline() state and our state. | 
|  | setInline(style().isDisplayInlineType()); | 
|  | if (isInline() != parent()->childrenInline()) { | 
|  | if (!isInline()) | 
|  | toRenderBoxModelObject(parent())->childBecameNonInline(this); | 
|  | else { | 
|  | // An anonymous block must be made to wrap this inline. | 
|  | RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock(); | 
|  | parent()->insertChildInternal(block, this, RenderElement::NotifyChildren); | 
|  | parent()->removeChildInternal(*this, RenderElement::NotifyChildren); | 
|  | block->insertChildInternal(this, nullptr, RenderElement::NotifyChildren); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderObject::removeAnonymousWrappersForInlinesIfNecessary() | 
|  | { | 
|  | RenderBlock* parentBlock = toRenderBlock(parent()); | 
|  | if (!parentBlock->canCollapseAnonymousBlockChild()) | 
|  | return; | 
|  |  | 
|  | // We have changed to floated or out-of-flow positioning so maybe all our parent's | 
|  | // children can be inline now. Bail if there are any block children left on the line, | 
|  | // otherwise we can proceed to stripping solitary anonymous wrappers from the inlines. | 
|  | // FIXME: We should also handle split inlines here - we exclude them at the moment by returning | 
|  | // if we find a continuation. | 
|  | RenderObject* curr = parent()->firstChild(); | 
|  | while (curr && ((curr->isAnonymousBlock() && !toRenderBlock(curr)->isAnonymousBlockContinuation()) || curr->style().isFloating() || curr->style().hasOutOfFlowPosition())) | 
|  | curr = curr->nextSibling(); | 
|  |  | 
|  | if (curr) | 
|  | return; | 
|  |  | 
|  | curr = parent()->firstChild(); | 
|  | while (curr) { | 
|  | RenderObject* next = curr->nextSibling(); | 
|  | if (curr->isAnonymousBlock()) | 
|  | parentBlock->collapseAnonymousBoxChild(parentBlock, toRenderBlock(curr)); | 
|  | curr = next; | 
|  | } | 
|  | } | 
|  |  | 
|  | FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, MapCoordinatesFlags mode) const | 
|  | { | 
|  | TransformState transformState(TransformState::ApplyTransformDirection, localPoint); | 
|  | mapLocalToContainer(0, transformState, mode | ApplyContainerFlip); | 
|  | transformState.flatten(); | 
|  |  | 
|  | return transformState.lastPlanarPoint(); | 
|  | } | 
|  |  | 
|  | FloatPoint RenderObject::absoluteToLocal(const FloatPoint& containerPoint, MapCoordinatesFlags mode) const | 
|  | { | 
|  | TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint); | 
|  | mapAbsoluteToLocalPoint(mode, transformState); | 
|  | transformState.flatten(); | 
|  |  | 
|  | return transformState.lastPlanarPoint(); | 
|  | } | 
|  |  | 
|  | FloatQuad RenderObject::absoluteToLocalQuad(const FloatQuad& quad, MapCoordinatesFlags mode) const | 
|  | { | 
|  | TransformState transformState(TransformState::UnapplyInverseTransformDirection, quad.boundingBox().center(), quad); | 
|  | mapAbsoluteToLocalPoint(mode, transformState); | 
|  | transformState.flatten(); | 
|  | return transformState.lastPlanarQuad(); | 
|  | } | 
|  |  | 
|  | void RenderObject::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const | 
|  | { | 
|  | if (repaintContainer == this) | 
|  | return; | 
|  |  | 
|  | auto o = parent(); | 
|  | if (!o) | 
|  | return; | 
|  |  | 
|  | // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called. | 
|  | LayoutPoint centerPoint = roundedLayoutPoint(transformState.mappedPoint()); | 
|  | if (mode & ApplyContainerFlip && o->isBox()) { | 
|  | if (o->style().isFlippedBlocksWritingMode()) | 
|  | transformState.move(toRenderBox(o)->flipForWritingMode(roundedLayoutPoint(transformState.mappedPoint())) - centerPoint); | 
|  | mode &= ~ApplyContainerFlip; | 
|  | } | 
|  |  | 
|  | if (o->isBox()) | 
|  | transformState.move(-toRenderBox(o)->scrolledContentOffset()); | 
|  |  | 
|  | o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); | 
|  | } | 
|  |  | 
|  | const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const | 
|  | { | 
|  | ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this); | 
|  |  | 
|  | auto container = parent(); | 
|  | if (!container) | 
|  | return 0; | 
|  |  | 
|  | // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called. | 
|  | LayoutSize offset; | 
|  | if (container->isBox()) | 
|  | offset = -toRenderBox(container)->scrolledContentOffset(); | 
|  |  | 
|  | geometryMap.push(this, offset, false); | 
|  |  | 
|  | return container; | 
|  | } | 
|  |  | 
|  | void RenderObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const | 
|  | { | 
|  | auto o = parent(); | 
|  | if (o) { | 
|  | o->mapAbsoluteToLocalPoint(mode, transformState); | 
|  | if (o->isBox()) | 
|  | transformState.move(toRenderBox(o)->scrolledContentOffset()); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const | 
|  | { | 
|  | #if ENABLE(3D_RENDERING) | 
|  | // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform, | 
|  | // so check the layer's transform directly. | 
|  | return (hasLayer() && toRenderLayerModelObject(this)->layer()->transform()) || (containerObject && containerObject->style().hasPerspective()); | 
|  | #else | 
|  | UNUSED_PARAM(containerObject); | 
|  | return hasTransform(); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const LayoutSize& offsetInContainer, TransformationMatrix& transform) const | 
|  | { | 
|  | transform.makeIdentity(); | 
|  | transform.translate(offsetInContainer.width(), offsetInContainer.height()); | 
|  | RenderLayer* layer; | 
|  | if (hasLayer() && (layer = toRenderLayerModelObject(this)->layer()) && layer->transform()) | 
|  | transform.multiply(layer->currentTransform()); | 
|  |  | 
|  | #if ENABLE(3D_RENDERING) | 
|  | if (containerObject && containerObject->hasLayer() && containerObject->style().hasPerspective()) { | 
|  | // Perpsective on the container affects us, so we have to factor it in here. | 
|  | ASSERT(containerObject->hasLayer()); | 
|  | FloatPoint perspectiveOrigin = toRenderLayerModelObject(containerObject)->layer()->perspectiveOrigin(); | 
|  |  | 
|  | TransformationMatrix perspectiveMatrix; | 
|  | perspectiveMatrix.applyPerspective(containerObject->style().perspective()); | 
|  |  | 
|  | transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0); | 
|  | transform = perspectiveMatrix * transform; | 
|  | transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0); | 
|  | } | 
|  | #else | 
|  | UNUSED_PARAM(containerObject); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const | 
|  | { | 
|  | // Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(), | 
|  | // it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks. | 
|  | TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad); | 
|  | mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed); | 
|  | transformState.flatten(); | 
|  |  | 
|  | return transformState.lastPlanarQuad(); | 
|  | } | 
|  |  | 
|  | FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const | 
|  | { | 
|  | TransformState transformState(TransformState::ApplyTransformDirection, localPoint); | 
|  | mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed); | 
|  | transformState.flatten(); | 
|  |  | 
|  | return transformState.lastPlanarPoint(); | 
|  | } | 
|  |  | 
|  | LayoutSize RenderObject::offsetFromContainer(RenderObject* o, const LayoutPoint&, bool* offsetDependsOnPoint) const | 
|  | { | 
|  | ASSERT(o == container()); | 
|  |  | 
|  | LayoutSize offset; | 
|  | if (o->isBox()) | 
|  | offset -= toRenderBox(o)->scrolledContentOffset(); | 
|  |  | 
|  | if (offsetDependsOnPoint) | 
|  | *offsetDependsOnPoint = o->isRenderFlowThread(); | 
|  |  | 
|  | return offset; | 
|  | } | 
|  |  | 
|  | LayoutSize RenderObject::offsetFromAncestorContainer(RenderObject* container) const | 
|  | { | 
|  | LayoutSize offset; | 
|  | LayoutPoint referencePoint; | 
|  | const RenderObject* currContainer = this; | 
|  | do { | 
|  | auto nextContainer = currContainer->container(); | 
|  | ASSERT(nextContainer);  // This means we reached the top without finding container. | 
|  | if (!nextContainer) | 
|  | break; | 
|  | ASSERT(!currContainer->hasTransform()); | 
|  | LayoutSize currentOffset = currContainer->offsetFromContainer(nextContainer, referencePoint); | 
|  | offset += currentOffset; | 
|  | referencePoint.move(currentOffset); | 
|  | currContainer = nextContainer; | 
|  | } while (currContainer != container); | 
|  |  | 
|  | return offset; | 
|  | } | 
|  |  | 
|  | LayoutRect RenderObject::localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine) | 
|  | { | 
|  | if (extraWidthToEndOfLine) | 
|  | *extraWidthToEndOfLine = 0; | 
|  |  | 
|  | return LayoutRect(); | 
|  | } | 
|  |  | 
|  | bool RenderObject::isRooted(RenderView** view) const | 
|  | { | 
|  | const RenderObject* o = this; | 
|  | while (o->parent()) | 
|  | o = o->parent(); | 
|  |  | 
|  | if (!o->isRenderView()) | 
|  | return false; | 
|  |  | 
|  | if (view) | 
|  | *view = &const_cast<RenderView&>(toRenderView(*o)); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | RespectImageOrientationEnum RenderObject::shouldRespectImageOrientation() const | 
|  | { | 
|  | #if USE(CG) || USE(CAIRO) | 
|  | // This can only be enabled for ports which honor the orientation flag in their drawing code. | 
|  | if (document().isImageDocument()) | 
|  | return RespectImageOrientation; | 
|  | #endif | 
|  | // Respect the image's orientation if it's being used as a full-page image or it's | 
|  | // an <img> and the setting to respect it everywhere is set. | 
|  | return (frame().settings().shouldRespectImageOrientation() && node() && isHTMLImageElement(node())) ? RespectImageOrientation : DoNotRespectImageOrientation; | 
|  | } | 
|  |  | 
|  | bool RenderObject::hasOutlineAnnotation() const | 
|  | { | 
|  | return node() && node()->isLink() && document().printing(); | 
|  | } | 
|  |  | 
|  | bool RenderObject::hasEntirelyFixedBackground() const | 
|  | { | 
|  | return style().hasEntirelyFixedBackground(); | 
|  | } | 
|  |  | 
|  | RenderElement* RenderObject::container(const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped) const | 
|  | { | 
|  | if (repaintContainerSkipped) | 
|  | *repaintContainerSkipped = false; | 
|  |  | 
|  | // This method is extremely similar to containingBlock(), but with a few notable | 
|  | // exceptions. | 
|  | // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when | 
|  | // the object is not part of the primary document subtree yet. | 
|  | // (2) For normal flow elements, it just returns the parent. | 
|  | // (3) For absolute positioned elements, it will return a relative positioned inline. | 
|  | // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle | 
|  | // the layout of the positioned object.  This does mean that computePositionedLogicalWidth and | 
|  | // computePositionedLogicalHeight have to use container(). | 
|  | auto o = parent(); | 
|  |  | 
|  | if (isText()) | 
|  | return o; | 
|  |  | 
|  | EPosition pos = style().position(); | 
|  | if (pos == FixedPosition) { | 
|  | // container() can be called on an object that is not in the | 
|  | // tree yet.  We don't call view() since it will assert if it | 
|  | // can't get back to the canvas.  Instead we just walk as high up | 
|  | // as we can.  If we're in the tree, we'll get the root.  If we | 
|  | // aren't we'll get the root of our little subtree (most likely | 
|  | // we'll just return 0). | 
|  | // FIXME: The definition of view() has changed to not crawl up the render tree.  It might | 
|  | // be safe now to use it. | 
|  | while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock())) { | 
|  | // foreignObject is the containing block for its contents. | 
|  | if (o->isSVGForeignObject()) | 
|  | break; | 
|  |  | 
|  | // The render flow thread is the top most containing block | 
|  | // for the fixed positioned elements. | 
|  | if (o->isOutOfFlowRenderFlowThread()) | 
|  | break; | 
|  |  | 
|  | if (repaintContainerSkipped && o == repaintContainer) | 
|  | *repaintContainerSkipped = true; | 
|  |  | 
|  | o = o->parent(); | 
|  | } | 
|  | } else if (pos == AbsolutePosition) { | 
|  | // Same goes here.  We technically just want our containing block, but | 
|  | // we may not have one if we're part of an uninstalled subtree.  We'll | 
|  | // climb as high as we can though. | 
|  | while (o && o->style().position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) { | 
|  | if (o->isSVGForeignObject()) // foreignObject is the containing block for contents inside it | 
|  | break; | 
|  |  | 
|  | if (repaintContainerSkipped && o == repaintContainer) | 
|  | *repaintContainerSkipped = true; | 
|  |  | 
|  | o = o->parent(); | 
|  | } | 
|  | } | 
|  |  | 
|  | return o; | 
|  | } | 
|  |  | 
|  | bool RenderObject::isSelectionBorder() const | 
|  | { | 
|  | SelectionState st = selectionState(); | 
|  | return st == SelectionStart | 
|  | || st == SelectionEnd | 
|  | || st == SelectionBoth | 
|  | || view().selectionStart() == this | 
|  | || view().selectionEnd() == this; | 
|  | } | 
|  |  | 
|  | inline void RenderObject::clearLayoutRootIfNeeded() const | 
|  | { | 
|  | if (documentBeingDestroyed()) | 
|  | return; | 
|  |  | 
|  | if (view().frameView().layoutRoot() == this) { | 
|  | ASSERT_NOT_REACHED(); | 
|  | // This indicates a failure to layout the child, which is why | 
|  | // the layout root is still set to |this|. Make sure to clear it | 
|  | // since we are getting destroyed. | 
|  | view().frameView().clearLayoutRoot(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderObject::willBeDestroyed() | 
|  | { | 
|  | // For accessibility management, notify the parent of the imminent change to its child set. | 
|  | // We do it now, before remove(), while the parent pointer is still available. | 
|  | if (AXObjectCache* cache = document().existingAXObjectCache()) | 
|  | cache->childrenChanged(this->parent()); | 
|  |  | 
|  | removeFromParent(); | 
|  |  | 
|  | ASSERT(documentBeingDestroyed() || !isRenderElement() || !view().frameView().hasSlowRepaintObject(toRenderElement(this))); | 
|  |  | 
|  | // The remove() call above may invoke axObjectCache()->childrenChanged() on the parent, which may require the AX render | 
|  | // object for this renderer. So we remove the AX render object now, after the renderer is removed. | 
|  | if (AXObjectCache* cache = document().existingAXObjectCache()) | 
|  | cache->remove(this); | 
|  |  | 
|  | // If this renderer had a parent, remove should have destroyed any counters | 
|  | // attached to this renderer and marked the affected other counters for | 
|  | // reevaluation. This apparently redundant check is here for the case when | 
|  | // this renderer had no parent at the time remove() was called. | 
|  |  | 
|  | if (hasCounterNodeMap()) | 
|  | RenderCounter::destroyCounterNodes(this); | 
|  |  | 
|  | // FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily | 
|  | // be moved into RenderBoxModelObject::destroy. | 
|  | if (hasLayer()) { | 
|  | setHasLayer(false); | 
|  | toRenderLayerModelObject(this)->destroyLayer(); | 
|  | } | 
|  |  | 
|  | clearLayoutRootIfNeeded(); | 
|  | } | 
|  |  | 
|  | void RenderObject::insertedIntoTree() | 
|  | { | 
|  | // FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion. | 
|  |  | 
|  | if (!isFloating() && parent()->childrenInline()) | 
|  | parent()->dirtyLinesFromChangedChild(this); | 
|  |  | 
|  | // We have to unset the current layout RenderFlowThread here, since insertedIntoTree() can happen in | 
|  | // the middle of layout but for objects inside a nested flow thread that is still being populated. This | 
|  | // will cause an accurate crawl to happen in order to ensure that the right flow thread is notified. | 
|  | RenderFlowThread* previousThread = view().flowThreadController().currentRenderFlowThread(); | 
|  | view().flowThreadController().setCurrentRenderFlowThread(nullptr); | 
|  | if (parent()->isRenderFlowThread()) | 
|  | toRenderFlowThread(parent())->flowThreadDescendantInserted(this); | 
|  | else if (RenderFlowThread* flowThread = parent()->flowThreadContainingBlock()) | 
|  | flowThread->flowThreadDescendantInserted(this); | 
|  | view().flowThreadController().setCurrentRenderFlowThread(previousThread); | 
|  | } | 
|  |  | 
|  | void RenderObject::willBeRemovedFromTree() | 
|  | { | 
|  | // FIXME: We should ASSERT(isRooted()) but we have some out-of-order removals which would need to be fixed first. | 
|  |  | 
|  | removeFromRenderFlowThread(); | 
|  |  | 
|  | // Update cached boundaries in SVG renderers, if a child is removed. | 
|  | parent()->setNeedsBoundariesUpdate(); | 
|  | } | 
|  |  | 
|  | void RenderObject::removeFromRenderFlowThread() | 
|  | { | 
|  | if (flowThreadState() == NotInsideFlowThread) | 
|  | return; | 
|  |  | 
|  | // Sometimes we remove the element from the flow, but it's not destroyed at that time. | 
|  | // It's only until later when we actually destroy it and remove all the children from it. | 
|  | // Currently, that happens for firstLetter elements and list markers. | 
|  | // Pass in the flow thread so that we don't have to look it up for all the children. | 
|  | removeFromRenderFlowThreadRecursive(flowThreadContainingBlock()); | 
|  | } | 
|  |  | 
|  | void RenderObject::removeFromRenderFlowThreadRecursive(RenderFlowThread* renderFlowThread) | 
|  | { | 
|  | for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) | 
|  | child->removeFromRenderFlowThreadRecursive(renderFlowThread); | 
|  |  | 
|  | RenderFlowThread* localFlowThread = renderFlowThread; | 
|  | if (flowThreadState() == InsideInFlowThread) | 
|  | localFlowThread = flowThreadContainingBlock(); // We have to ask. We can't just assume we are in the same flow thread. | 
|  | if (localFlowThread) | 
|  | localFlowThread->removeFlowChildInfo(this); | 
|  | setFlowThreadState(NotInsideFlowThread); | 
|  | } | 
|  |  | 
|  | void RenderObject::destroyAndCleanupAnonymousWrappers() | 
|  | { | 
|  | // If the tree is destroyed, there is no need for a clean-up phase. | 
|  | if (documentBeingDestroyed()) { | 
|  | destroy(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | RenderObject* destroyRoot = this; | 
|  | for (auto destroyRootParent = destroyRoot->parent(); destroyRootParent && destroyRootParent->isAnonymous(); destroyRoot = destroyRootParent, destroyRootParent = destroyRootParent->parent()) { | 
|  | // Currently we only remove anonymous cells' and table sections' wrappers but we should remove all unneeded | 
|  | // wrappers. See http://webkit.org/b/52123 as an example where this is needed. | 
|  | if (!destroyRootParent->isTableCell() && !destroyRootParent->isTableSection()) | 
|  | break; | 
|  |  | 
|  | if (destroyRootParent->firstChild() != this || destroyRootParent->lastChild() != this) | 
|  | break; | 
|  | } | 
|  |  | 
|  | destroyRoot->destroy(); | 
|  |  | 
|  | // WARNING: |this| is deleted here. | 
|  | } | 
|  |  | 
|  | void RenderObject::destroy() | 
|  | { | 
|  | #if PLATFORM(IOS) | 
|  | if (hasLayer()) | 
|  | toRenderBoxModelObject(this)->layer()->willBeDestroyed(); | 
|  | #endif | 
|  |  | 
|  | willBeDestroyed(); | 
|  | delete this; | 
|  | } | 
|  |  | 
|  | VisiblePosition RenderObject::positionForPoint(const LayoutPoint&, const RenderRegion*) | 
|  | { | 
|  | return createVisiblePosition(caretMinOffset(), DOWNSTREAM); | 
|  | } | 
|  |  | 
|  | void RenderObject::updateDragState(bool dragOn) | 
|  | { | 
|  | bool valueChanged = (dragOn != isDragging()); | 
|  | setIsDragging(dragOn); | 
|  | if (valueChanged && node() && (style().affectedByDrag() || (node()->isElementNode() && toElement(node())->childrenAffectedByDrag()))) | 
|  | node()->setNeedsStyleRecalc(); | 
|  | for (RenderObject* curr = firstChildSlow(); curr; curr = curr->nextSibling()) | 
|  | curr->updateDragState(dragOn); | 
|  | } | 
|  |  | 
|  | bool RenderObject::isComposited() const | 
|  | { | 
|  | return hasLayer() && toRenderLayerModelObject(this)->layer()->isComposited(); | 
|  | } | 
|  |  | 
|  | bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter hitTestFilter) | 
|  | { | 
|  | bool inside = false; | 
|  | if (hitTestFilter != HitTestSelf) { | 
|  | // First test the foreground layer (lines and inlines). | 
|  | inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestForeground); | 
|  |  | 
|  | // Test floats next. | 
|  | if (!inside) | 
|  | inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestFloat); | 
|  |  | 
|  | // Finally test to see if the mouse is in the background (within a child block's background). | 
|  | if (!inside) | 
|  | inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestChildBlockBackgrounds); | 
|  | } | 
|  |  | 
|  | // See if the mouse is inside us but not any of our descendants | 
|  | if (hitTestFilter != HitTestDescendants && !inside) | 
|  | inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestBlockBackground); | 
|  |  | 
|  | return inside; | 
|  | } | 
|  |  | 
|  | void RenderObject::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) | 
|  | { | 
|  | if (result.innerNode()) | 
|  | return; | 
|  |  | 
|  | Node* node = this->node(); | 
|  |  | 
|  | // If we hit the anonymous renderers inside generated content we should | 
|  | // actually hit the generated content so walk up to the PseudoElement. | 
|  | if (!node && parent() && parent()->isBeforeOrAfterContent()) { | 
|  | for (auto renderer = parent(); renderer && !node; renderer = renderer->parent()) | 
|  | node = renderer->element(); | 
|  | } | 
|  |  | 
|  | if (node) { | 
|  | result.setInnerNode(node); | 
|  | if (!result.innerNonSharedNode()) | 
|  | result.setInnerNonSharedNode(node); | 
|  | result.setLocalPoint(point); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& /*locationInContainer*/, const LayoutPoint& /*accumulatedOffset*/, HitTestAction) | 
|  | { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | int RenderObject::innerLineHeight() const | 
|  | { | 
|  | return style().computedLineHeight(); | 
|  | } | 
|  |  | 
|  | RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const | 
|  | { | 
|  | if (pseudo < FIRST_INTERNAL_PSEUDOID && !style().hasPseudoStyle(pseudo)) | 
|  | return 0; | 
|  |  | 
|  | RenderStyle* cachedStyle = style().getCachedPseudoStyle(pseudo); | 
|  | if (cachedStyle) | 
|  | return cachedStyle; | 
|  |  | 
|  | RefPtr<RenderStyle> result = getUncachedPseudoStyle(PseudoStyleRequest(pseudo), parentStyle); | 
|  | if (result) | 
|  | return style().addCachedPseudoStyle(result.release()); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(const PseudoStyleRequest& pseudoStyleRequest, RenderStyle* parentStyle, RenderStyle* ownStyle) const | 
|  | { | 
|  | if (pseudoStyleRequest.pseudoId < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style().hasPseudoStyle(pseudoStyleRequest.pseudoId)) | 
|  | return 0; | 
|  |  | 
|  | if (!parentStyle) { | 
|  | ASSERT(!ownStyle); | 
|  | parentStyle = &style(); | 
|  | } | 
|  |  | 
|  | // FIXME: This "find nearest element parent" should be a helper function. | 
|  | Node* n = node(); | 
|  | while (n && !n->isElementNode()) | 
|  | n = n->parentNode(); | 
|  | if (!n) | 
|  | return 0; | 
|  | Element* element = toElement(n); | 
|  |  | 
|  | if (pseudoStyleRequest.pseudoId == FIRST_LINE_INHERITED) { | 
|  | RefPtr<RenderStyle> result = document().ensureStyleResolver().styleForElement(element, parentStyle, DisallowStyleSharing); | 
|  | result->setStyleType(FIRST_LINE_INHERITED); | 
|  | return result.release(); | 
|  | } | 
|  |  | 
|  | return document().ensureStyleResolver().pseudoStyleForElement(element, pseudoStyleRequest, parentStyle); | 
|  | } | 
|  |  | 
|  | static Color decorationColor(RenderStyle* style) | 
|  | { | 
|  | Color result; | 
|  | // Check for text decoration color first. | 
|  | result = style->visitedDependentColor(CSSPropertyWebkitTextDecorationColor); | 
|  | if (result.isValid()) | 
|  | return result; | 
|  | if (style->textStrokeWidth() > 0) { | 
|  | // Prefer stroke color if possible but not if it's fully transparent. | 
|  | result = style->visitedDependentColor(CSSPropertyWebkitTextStrokeColor); | 
|  | if (result.alpha()) | 
|  | return result; | 
|  | } | 
|  |  | 
|  | result = style->visitedDependentColor(CSSPropertyWebkitTextFillColor); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline, Color& linethrough, bool firstlineStyle) | 
|  | { | 
|  | RenderObject* curr = this; | 
|  | RenderStyle* styleToUse = 0; | 
|  | TextDecoration currDecs = TextDecorationNone; | 
|  | Color resultColor; | 
|  | do { | 
|  | styleToUse = firstlineStyle ? &curr->firstLineStyle() : &curr->style(); | 
|  | currDecs = styleToUse->textDecoration(); | 
|  | resultColor = decorationColor(styleToUse); | 
|  | // Parameter 'decorations' is cast as an int to enable the bitwise operations below. | 
|  | if (currDecs) { | 
|  | if (currDecs & TextDecorationUnderline) { | 
|  | decorations &= ~TextDecorationUnderline; | 
|  | underline = resultColor; | 
|  | } | 
|  | if (currDecs & TextDecorationOverline) { | 
|  | decorations &= ~TextDecorationOverline; | 
|  | overline = resultColor; | 
|  | } | 
|  | if (currDecs & TextDecorationLineThrough) { | 
|  | decorations &= ~TextDecorationLineThrough; | 
|  | linethrough = resultColor; | 
|  | } | 
|  | } | 
|  | if (curr->isRubyText()) | 
|  | return; | 
|  | curr = curr->parent(); | 
|  | if (curr && curr->isAnonymousBlock() && toRenderBlock(curr)->continuation()) | 
|  | curr = toRenderBlock(curr)->continuation(); | 
|  | } while (curr && decorations && (!curr->node() || (!isHTMLAnchorElement(curr->node()) && !curr->node()->hasTagName(fontTag)))); | 
|  |  | 
|  | // If we bailed out, use the element we bailed out at (typically a <font> or <a> element). | 
|  | if (decorations && curr) { | 
|  | styleToUse = firstlineStyle ? &curr->firstLineStyle() : &curr->style(); | 
|  | resultColor = decorationColor(styleToUse); | 
|  | if (decorations & TextDecorationUnderline) | 
|  | underline = resultColor; | 
|  | if (decorations & TextDecorationOverline) | 
|  | overline = resultColor; | 
|  | if (decorations & TextDecorationLineThrough) | 
|  | linethrough = resultColor; | 
|  | } | 
|  | } | 
|  |  | 
|  | #if ENABLE(DASHBOARD_SUPPORT) | 
|  | void RenderObject::addAnnotatedRegions(Vector<AnnotatedRegionValue>& regions) | 
|  | { | 
|  | // Convert the style regions to absolute coordinates. | 
|  | if (style().visibility() != VISIBLE || !isBox()) | 
|  | return; | 
|  |  | 
|  | RenderBox* box = toRenderBox(this); | 
|  | FloatPoint absPos = localToAbsolute(); | 
|  |  | 
|  | const Vector<StyleDashboardRegion>& styleRegions = style().dashboardRegions(); | 
|  | unsigned i, count = styleRegions.size(); | 
|  | for (i = 0; i < count; i++) { | 
|  | StyleDashboardRegion styleRegion = styleRegions[i]; | 
|  |  | 
|  | LayoutUnit w = box->width(); | 
|  | LayoutUnit h = box->height(); | 
|  |  | 
|  | AnnotatedRegionValue region; | 
|  | region.label = styleRegion.label; | 
|  | region.bounds = LayoutRect(styleRegion.offset.left().value(), | 
|  | styleRegion.offset.top().value(), | 
|  | w - styleRegion.offset.left().value() - styleRegion.offset.right().value(), | 
|  | h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value()); | 
|  | region.type = styleRegion.type; | 
|  |  | 
|  | region.clip = region.bounds; | 
|  | computeAbsoluteRepaintRect(region.clip); | 
|  | if (region.clip.height() < 0) { | 
|  | region.clip.setHeight(0); | 
|  | region.clip.setWidth(0); | 
|  | } | 
|  |  | 
|  | region.bounds.setX(absPos.x() + styleRegion.offset.left().value()); | 
|  | region.bounds.setY(absPos.y() + styleRegion.offset.top().value()); | 
|  |  | 
|  | regions.append(region); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderObject::collectAnnotatedRegions(Vector<AnnotatedRegionValue>& regions) | 
|  | { | 
|  | // RenderTexts don't have their own style, they just use their parent's style, | 
|  | // so we don't want to include them. | 
|  | if (isText()) | 
|  | return; | 
|  |  | 
|  | addAnnotatedRegions(regions); | 
|  | for (RenderObject* curr = toRenderElement(this)->firstChild(); curr; curr = curr->nextSibling()) | 
|  | curr->collectAnnotatedRegions(regions); | 
|  | } | 
|  | #endif | 
|  |  | 
|  | int RenderObject::maximalOutlineSize(PaintPhase p) const | 
|  | { | 
|  | if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines) | 
|  | return 0; | 
|  | return view().maximalOutlineSize(); | 
|  | } | 
|  |  | 
|  | int RenderObject::caretMinOffset() const | 
|  | { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int RenderObject::caretMaxOffset() const | 
|  | { | 
|  | if (isReplaced()) | 
|  | return node() ? std::max(1U, node()->childNodeCount()) : 1; | 
|  | if (isHR()) | 
|  | return 1; | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | int RenderObject::previousOffset(int current) const | 
|  | { | 
|  | return current - 1; | 
|  | } | 
|  |  | 
|  | int RenderObject::previousOffsetForBackwardDeletion(int current) const | 
|  | { | 
|  | return current - 1; | 
|  | } | 
|  |  | 
|  | int RenderObject::nextOffset(int current) const | 
|  | { | 
|  | return current + 1; | 
|  | } | 
|  |  | 
|  | void RenderObject::adjustRectForOutlineAndShadow(LayoutRect& rect) const | 
|  | { | 
|  | int outlineSize = outlineStyleForRepaint().outlineSize(); | 
|  | if (const ShadowData* boxShadow = style().boxShadow()) { | 
|  | boxShadow->adjustRectForShadow(rect, outlineSize); | 
|  | return; | 
|  | } | 
|  |  | 
|  | rect.inflate(outlineSize); | 
|  | } | 
|  |  | 
|  | void RenderObject::imageChanged(CachedImage* image, const IntRect* rect) | 
|  | { | 
|  | imageChanged(static_cast<WrappedImagePtr>(image), rect); | 
|  | } | 
|  |  | 
|  | RenderBoxModelObject* RenderObject::offsetParent() const | 
|  | { | 
|  | // If any of the following holds true return null and stop this algorithm: | 
|  | // A is the root element. | 
|  | // A is the HTML body element. | 
|  | // The computed value of the position property for element A is fixed. | 
|  | if (isRoot() || isBody() || (isOutOfFlowPositioned() && style().position() == FixedPosition)) | 
|  | return 0; | 
|  |  | 
|  | // If A is an area HTML element which has a map HTML element somewhere in the ancestor | 
|  | // chain return the nearest ancestor map HTML element and stop this algorithm. | 
|  | // FIXME: Implement! | 
|  |  | 
|  | // Return the nearest ancestor element of A for which at least one of the following is | 
|  | // true and stop this algorithm if such an ancestor is found: | 
|  | //     * The computed value of the position property is not static. | 
|  | //     * It is the HTML body element. | 
|  | //     * The computed value of the position property of A is static and the ancestor | 
|  | //       is one of the following HTML elements: td, th, or table. | 
|  | //     * Our own extension: if there is a difference in the effective zoom | 
|  |  | 
|  | bool skipTables = isPositioned(); | 
|  | float currZoom = style().effectiveZoom(); | 
|  | auto curr = parent(); | 
|  | while (curr && (!curr->element() || (!curr->isPositioned() && !curr->isBody())) && !curr->isRenderNamedFlowThread()) { | 
|  | Element* element = curr->element(); | 
|  | if (!skipTables && element && (isHTMLTableElement(element) || element->hasTagName(tdTag) || element->hasTagName(thTag))) | 
|  | break; | 
|  |  | 
|  | float newZoom = curr->style().effectiveZoom(); | 
|  | if (currZoom != newZoom) | 
|  | break; | 
|  | currZoom = newZoom; | 
|  | curr = curr->parent(); | 
|  | } | 
|  |  | 
|  | // CSS regions specification says that region flows should return the body element as their offsetParent. | 
|  | if (curr && curr->isRenderNamedFlowThread()) | 
|  | curr = document().body() ? document().body()->renderer() : 0; | 
|  |  | 
|  | return curr && curr->isBoxModelObject() ? toRenderBoxModelObject(curr) : 0; | 
|  | } | 
|  |  | 
|  | VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity) const | 
|  | { | 
|  | // If this is a non-anonymous renderer in an editable area, then it's simple. | 
|  | if (Node* node = nonPseudoNode()) { | 
|  | if (!node->hasEditableStyle()) { | 
|  | // If it can be found, we prefer a visually equivalent position that is editable. | 
|  | Position position = createLegacyEditingPosition(node, offset); | 
|  | Position candidate = position.downstream(CanCrossEditingBoundary); | 
|  | if (candidate.deprecatedNode()->hasEditableStyle()) | 
|  | return VisiblePosition(candidate, affinity); | 
|  | candidate = position.upstream(CanCrossEditingBoundary); | 
|  | if (candidate.deprecatedNode()->hasEditableStyle()) | 
|  | return VisiblePosition(candidate, affinity); | 
|  | } | 
|  | // FIXME: Eliminate legacy editing positions | 
|  | return VisiblePosition(createLegacyEditingPosition(node, offset), affinity); | 
|  | } | 
|  |  | 
|  | // We don't want to cross the boundary between editable and non-editable | 
|  | // regions of the document, but that is either impossible or at least | 
|  | // extremely unlikely in any normal case because we stop as soon as we | 
|  | // find a single non-anonymous renderer. | 
|  |  | 
|  | // Find a nearby non-anonymous renderer. | 
|  | const RenderObject* child = this; | 
|  | while (const auto parent = child->parent()) { | 
|  | // Find non-anonymous content after. | 
|  | const RenderObject* renderer = child; | 
|  | while ((renderer = renderer->nextInPreOrder(parent))) { | 
|  | if (Node* node = renderer->nonPseudoNode()) | 
|  | return VisiblePosition(firstPositionInOrBeforeNode(node), DOWNSTREAM); | 
|  | } | 
|  |  | 
|  | // Find non-anonymous content before. | 
|  | renderer = child; | 
|  | while ((renderer = renderer->previousInPreOrder())) { | 
|  | if (renderer == parent) | 
|  | break; | 
|  | if (Node* node = renderer->nonPseudoNode()) | 
|  | return VisiblePosition(lastPositionInOrAfterNode(node), DOWNSTREAM); | 
|  | } | 
|  |  | 
|  | // Use the parent itself unless it too is anonymous. | 
|  | if (Element* element = parent->nonPseudoElement()) | 
|  | return VisiblePosition(firstPositionInOrBeforeNode(element), DOWNSTREAM); | 
|  |  | 
|  | // Repeat at the next level up. | 
|  | child = parent; | 
|  | } | 
|  |  | 
|  | // Everything was anonymous. Give up. | 
|  | return VisiblePosition(); | 
|  | } | 
|  |  | 
|  | VisiblePosition RenderObject::createVisiblePosition(const Position& position) const | 
|  | { | 
|  | if (position.isNotNull()) | 
|  | return VisiblePosition(position); | 
|  |  | 
|  | ASSERT(!node()); | 
|  | return createVisiblePosition(0, DOWNSTREAM); | 
|  | } | 
|  |  | 
|  | CursorDirective RenderObject::getCursor(const LayoutPoint&, Cursor&) const | 
|  | { | 
|  | return SetCursorBasedOnStyle; | 
|  | } | 
|  |  | 
|  | bool RenderObject::canUpdateSelectionOnRootLineBoxes() | 
|  | { | 
|  | if (needsLayout()) | 
|  | return false; | 
|  |  | 
|  | RenderBlock* containingBlock = this->containingBlock(); | 
|  | return containingBlock ? !containingBlock->needsLayout() : true; | 
|  | } | 
|  |  | 
|  | // We only create "generated" child renderers like one for first-letter if: | 
|  | // - the firstLetterBlock can have children in the DOM and | 
|  | // - the block doesn't have any special assumption on its text children. | 
|  | // This correctly prevents form controls from having such renderers. | 
|  | bool RenderObject::canHaveGeneratedChildren() const | 
|  | { | 
|  | return canHaveChildren(); | 
|  | } | 
|  |  | 
|  | Node* RenderObject::generatingPseudoHostElement() const | 
|  | { | 
|  | return toPseudoElement(node())->hostElement(); | 
|  | } | 
|  |  | 
|  | void RenderObject::setNeedsBoundariesUpdate() | 
|  | { | 
|  | if (auto renderer = parent()) | 
|  | renderer->setNeedsBoundariesUpdate(); | 
|  | } | 
|  |  | 
|  | FloatRect RenderObject::objectBoundingBox() const | 
|  | { | 
|  | ASSERT_NOT_REACHED(); | 
|  | return FloatRect(); | 
|  | } | 
|  |  | 
|  | FloatRect RenderObject::strokeBoundingBox() const | 
|  | { | 
|  | ASSERT_NOT_REACHED(); | 
|  | return FloatRect(); | 
|  | } | 
|  |  | 
|  | // Returns the smallest rectangle enclosing all of the painted content | 
|  | // respecting clipping, masking, filters, opacity, stroke-width and markers | 
|  | FloatRect RenderObject::repaintRectInLocalCoordinates() const | 
|  | { | 
|  | ASSERT_NOT_REACHED(); | 
|  | return FloatRect(); | 
|  | } | 
|  |  | 
|  | AffineTransform RenderObject::localTransform() const | 
|  | { | 
|  | static const AffineTransform identity; | 
|  | return identity; | 
|  | } | 
|  |  | 
|  | const AffineTransform& RenderObject::localToParentTransform() const | 
|  | { | 
|  | static const AffineTransform identity; | 
|  | return identity; | 
|  | } | 
|  |  | 
|  | bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) | 
|  | { | 
|  | ASSERT_NOT_REACHED(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | RenderNamedFlowFragment* RenderObject::currentRenderNamedFlowFragment() const | 
|  | { | 
|  | if (flowThreadState() == NotInsideFlowThread) | 
|  | return nullptr; | 
|  |  | 
|  | RenderFlowThread* flowThread = view().flowThreadController().currentRenderFlowThread(); | 
|  | if (!flowThread) | 
|  | return nullptr; | 
|  |  | 
|  | ASSERT(flowThread == flowThreadContainingBlock()); | 
|  |  | 
|  | // FIXME: Once regions are fully integrated with the compositing system we should uncomment this assert. | 
|  | // This assert needs to be disabled because it's possible to ask for the ancestor clipping rectangle of | 
|  | // a layer without knowing the containing region in advance. | 
|  | // ASSERT(flowThread->currentRegion() && flowThread->currentRegion()->isRenderNamedFlowFragment()); | 
|  |  | 
|  | RenderNamedFlowFragment* namedFlowFragment = toRenderNamedFlowFragment(flowThread->currentRegion()); | 
|  | return namedFlowFragment; | 
|  | } | 
|  |  | 
|  | } // namespace WebCore | 
|  |  | 
|  | #ifndef NDEBUG | 
|  |  | 
|  | void showTree(const WebCore::RenderObject* object) | 
|  | { | 
|  | if (object) | 
|  | object->showTreeForThis(); | 
|  | } | 
|  |  | 
|  | void showLineTree(const WebCore::RenderObject* object) | 
|  | { | 
|  | if (object) | 
|  | object->showLineTreeForThis(); | 
|  | } | 
|  |  | 
|  | void showRenderTree(const WebCore::RenderObject* object1) | 
|  | { | 
|  | showRenderTree(object1, 0); | 
|  | } | 
|  |  | 
|  | void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2) | 
|  | { | 
|  | if (object1) { | 
|  | const WebCore::RenderObject* root = object1; | 
|  | while (root->parent()) | 
|  | root = root->parent(); | 
|  | root->showRenderTreeAndMark(object1, "*", object2, "-", 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | #endif |