| /* | 
 |  * Copyright (C) 2013-2018 Apple Inc. All rights reserved. | 
 |  * | 
 |  * Redistribution and use in source and binary forms, with or without | 
 |  * modification, are permitted provided that the following conditions | 
 |  * are met: | 
 |  * 1. Redistributions of source code must retain the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer. | 
 |  * 2. Redistributions in binary form must reproduce the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer in the | 
 |  *    documentation and/or other materials provided with the distribution. | 
 |  * | 
 |  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | 
 |  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
 |  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
 |  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR | 
 |  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
 |  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
 |  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
 |  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
 |  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
 |  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
 |  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #if ENABLE(DFG_JIT) | 
 |  | 
 | #include "DFGAbstractValue.h" | 
 | #include "DFGGraph.h" | 
 | #include "DFGNode.h" | 
 | #include "DFGNodeFlowProjection.h" | 
 | #include "DFGPhiChildren.h" | 
 |  | 
 | namespace JSC { namespace DFG { | 
 |  | 
 | template<typename AbstractStateType> | 
 | class AbstractInterpreter { | 
 |     WTF_MAKE_FAST_ALLOCATED; | 
 | public: | 
 |     AbstractInterpreter(Graph&, AbstractStateType&); | 
 |     ~AbstractInterpreter(); | 
 |      | 
 |     ALWAYS_INLINE AbstractValue& forNode(NodeFlowProjection node) | 
 |     { | 
 |         return m_state.forNode(node); | 
 |     } | 
 |      | 
 |     ALWAYS_INLINE AbstractValue& forNode(Edge edge) | 
 |     { | 
 |         return forNode(edge.node()); | 
 |     } | 
 |      | 
 |     ALWAYS_INLINE void clearForNode(NodeFlowProjection node) | 
 |     { | 
 |         m_state.clearForNode(node); | 
 |     } | 
 |      | 
 |     ALWAYS_INLINE void clearForNode(Edge edge) | 
 |     { | 
 |         clearForNode(edge.node()); | 
 |     } | 
 |  | 
 |     template<typename... Arguments> | 
 |     ALWAYS_INLINE void setForNode(NodeFlowProjection node, Arguments&&... arguments) | 
 |     { | 
 |         m_state.setForNode(node, std::forward<Arguments>(arguments)...); | 
 |     } | 
 |  | 
 |     template<typename... Arguments> | 
 |     ALWAYS_INLINE void setForNode(Edge edge, Arguments&&... arguments) | 
 |     { | 
 |         setForNode(edge.node(), std::forward<Arguments>(arguments)...); | 
 |     } | 
 |  | 
 |     template<typename... Arguments> | 
 |     ALWAYS_INLINE void setTypeForNode(NodeFlowProjection node, Arguments&&... arguments) | 
 |     { | 
 |         m_state.setTypeForNode(node, std::forward<Arguments>(arguments)...); | 
 |     } | 
 |  | 
 |     template<typename... Arguments> | 
 |     ALWAYS_INLINE void setTypeForNode(Edge edge, Arguments&&... arguments) | 
 |     { | 
 |         setTypeForNode(edge.node(), std::forward<Arguments>(arguments)...); | 
 |     } | 
 |      | 
 |     template<typename... Arguments> | 
 |     ALWAYS_INLINE void setNonCellTypeForNode(NodeFlowProjection node, Arguments&&... arguments) | 
 |     { | 
 |         m_state.setNonCellTypeForNode(node, std::forward<Arguments>(arguments)...); | 
 |     } | 
 |  | 
 |     template<typename... Arguments> | 
 |     ALWAYS_INLINE void setNonCellTypeForNode(Edge edge, Arguments&&... arguments) | 
 |     { | 
 |         setNonCellTypeForNode(edge.node(), std::forward<Arguments>(arguments)...); | 
 |     } | 
 |      | 
 |     ALWAYS_INLINE void makeBytecodeTopForNode(NodeFlowProjection node) | 
 |     { | 
 |         m_state.makeBytecodeTopForNode(node); | 
 |     } | 
 |      | 
 |     ALWAYS_INLINE void makeBytecodeTopForNode(Edge edge) | 
 |     { | 
 |         makeBytecodeTopForNode(edge.node()); | 
 |     } | 
 |      | 
 |     ALWAYS_INLINE void makeHeapTopForNode(NodeFlowProjection node) | 
 |     { | 
 |         m_state.makeHeapTopForNode(node); | 
 |     } | 
 |      | 
 |     ALWAYS_INLINE void makeHeapTopForNode(Edge edge) | 
 |     { | 
 |         makeHeapTopForNode(edge.node()); | 
 |     } | 
 |      | 
 |     bool needsTypeCheck(Node* node, SpeculatedType typesPassedThrough) | 
 |     { | 
 |         return !forNode(node).isType(typesPassedThrough); | 
 |     } | 
 |      | 
 |     bool needsTypeCheck(Edge edge, SpeculatedType typesPassedThrough) | 
 |     { | 
 |         return needsTypeCheck(edge.node(), typesPassedThrough); | 
 |     } | 
 |      | 
 |     bool needsTypeCheck(Edge edge) | 
 |     { | 
 |         return needsTypeCheck(edge, typeFilterFor(edge.useKind())); | 
 |     } | 
 |      | 
 |     // Abstractly executes the given node. The new abstract state is stored into an | 
 |     // abstract stack stored in *this. Loads of local variables (that span | 
 |     // basic blocks) interrogate the basic block's notion of the state at the head. | 
 |     // Stores to local variables are handled in endBasicBlock(). This returns true | 
 |     // if execution should continue past this node. Notably, it will return true | 
 |     // for block terminals, so long as those terminals are not Return or Unreachable. | 
 |     // | 
 |     // This is guaranteed to be equivalent to doing: | 
 |     // | 
 |     // state.startExecuting() | 
 |     // state.executeEdges(node); | 
 |     // result = state.executeEffects(index); | 
 |     bool execute(unsigned indexInBlock); | 
 |     bool execute(Node*); | 
 |      | 
 |     // Indicate the start of execution of a node. It resets any state in the node | 
 |     // that is progressively built up by executeEdges() and executeEffects(). | 
 |     void startExecuting(); | 
 |      | 
 |     // Abstractly execute the edges of the given node. This runs filterEdgeByUse() | 
 |     // on all edges of the node. You can skip this step, if you have already used | 
 |     // filterEdgeByUse() (or some equivalent) on each edge. | 
 |     void executeEdges(Node*); | 
 |  | 
 |     void executeKnownEdgeTypes(Node*); | 
 |      | 
 |     ALWAYS_INLINE void filterEdgeByUse(Edge& edge) | 
 |     { | 
 |         UseKind useKind = edge.useKind(); | 
 |         if (useKind == UntypedUse) | 
 |             return; | 
 |         filterByType(edge, typeFilterFor(useKind)); | 
 |     } | 
 |      | 
 |     // Abstractly execute the effects of the given node. This changes the abstract | 
 |     // state assuming that edges have already been filtered. | 
 |     bool executeEffects(unsigned indexInBlock); | 
 |     bool executeEffects(unsigned clobberLimit, Node*); | 
 |      | 
 |     void dump(PrintStream& out) const; | 
 |     void dump(PrintStream& out); | 
 |      | 
 |     template<typename T> | 
 |     FiltrationResult filter(T node, const RegisteredStructureSet& set, SpeculatedType admittedTypes = SpecNone) | 
 |     { | 
 |         return filter(forNode(node), set, admittedTypes); | 
 |     } | 
 |      | 
 |     template<typename T> | 
 |     FiltrationResult filterArrayModes(T node, ArrayModes arrayModes, SpeculatedType admittedTypes = SpecNone) | 
 |     { | 
 |         return filterArrayModes(forNode(node), arrayModes, admittedTypes); | 
 |     } | 
 |      | 
 |     template<typename T> | 
 |     FiltrationResult filter(T node, SpeculatedType type) | 
 |     { | 
 |         return filter(forNode(node), type); | 
 |     } | 
 |      | 
 |     template<typename T> | 
 |     FiltrationResult filterByValue(T node, FrozenValue value) | 
 |     { | 
 |         return filterByValue(forNode(node), value); | 
 |     } | 
 |      | 
 |     template<typename T> | 
 |     FiltrationResult filterClassInfo(T node, const ClassInfo* classInfo) | 
 |     { | 
 |         return filterClassInfo(forNode(node), classInfo); | 
 |     } | 
 |  | 
 |     FiltrationResult filter(AbstractValue&, const RegisteredStructureSet&, SpeculatedType admittedTypes = SpecNone); | 
 |     FiltrationResult filterArrayModes(AbstractValue&, ArrayModes, SpeculatedType admittedTypes = SpecNone); | 
 |     FiltrationResult filter(AbstractValue&, SpeculatedType); | 
 |     FiltrationResult filterByValue(AbstractValue&, FrozenValue); | 
 |     FiltrationResult filterClassInfo(AbstractValue&, const ClassInfo*); | 
 |      | 
 |     PhiChildren* phiChildren() { return m_phiChildren.get(); } | 
 |      | 
 |     void filterICStatus(Node*); | 
 |      | 
 |     void clobberWorld(); | 
 |     void didFoldClobberWorld(); | 
 | private: | 
 |      | 
 |     bool handleConstantBinaryBitwiseOp(Node*); | 
 |  | 
 |     template<typename Functor> | 
 |     void forAllValues(unsigned indexInBlock, Functor&); | 
 |      | 
 |     void clobberStructures(); | 
 |     void didFoldClobberStructures(); | 
 |      | 
 |     void observeTransition(unsigned indexInBlock, RegisteredStructure from, RegisteredStructure to); | 
 | public: | 
 |     void observeTransitions(unsigned indexInBlock, const TransitionVector&); | 
 | private: | 
 |      | 
 |     enum BooleanResult { | 
 |         UnknownBooleanResult, | 
 |         DefinitelyFalse, | 
 |         DefinitelyTrue | 
 |     }; | 
 |     BooleanResult booleanResult(Node*, AbstractValue&); | 
 |      | 
 |     void setBuiltInConstant(Node* node, FrozenValue value) | 
 |     { | 
 |         AbstractValue& abstractValue = forNode(node); | 
 |         abstractValue.set(m_graph, value, m_state.structureClobberState()); | 
 |         abstractValue.fixTypeForRepresentation(m_graph, node); | 
 |     } | 
 |      | 
 |     void setConstant(Node* node, FrozenValue value) | 
 |     { | 
 |         setBuiltInConstant(node, value); | 
 |         m_state.setShouldTryConstantFolding(true); | 
 |     } | 
 |      | 
 |     ALWAYS_INLINE void filterByType(Edge& edge, SpeculatedType type); | 
 |      | 
 |     void verifyEdge(Node*, Edge); | 
 |     void verifyEdges(Node*); | 
 |     void executeDoubleUnaryOpEffects(Node*, double(*equivalentFunction)(double)); | 
 |      | 
 |     bool handleConstantDivOp(Node*); | 
 |  | 
 |     CodeBlock* m_codeBlock; | 
 |     Graph& m_graph; | 
 |     VM& m_vm; | 
 |     AbstractStateType& m_state; | 
 |     std::unique_ptr<PhiChildren> m_phiChildren; | 
 | }; | 
 |  | 
 | } } // namespace JSC::DFG | 
 |  | 
 | #endif // ENABLE(DFG_JIT) |