|  | /* | 
|  | * Copyright (C) 2006, 2008, 2011 Apple Inc. All rights reserved. | 
|  | * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Library General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Library General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Library General Public License | 
|  | * along with this library; see the file COPYING.LIB.  If not, write to | 
|  | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 
|  | * Boston, MA 02110-1301, USA. | 
|  | * | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "HitTestLocation.h" | 
|  |  | 
|  | #include "CachedImage.h" | 
|  | #include "DocumentMarkerController.h" | 
|  | #include "Frame.h" | 
|  | #include "FrameSelection.h" | 
|  | #include "FrameTree.h" | 
|  | #include "HTMLAnchorElement.h" | 
|  | #include "HTMLImageElement.h" | 
|  | #include "HTMLInputElement.h" | 
|  | #include "HTMLMediaElement.h" | 
|  | #include "HTMLNames.h" | 
|  | #include "HTMLParserIdioms.h" | 
|  | #include "HTMLPlugInImageElement.h" | 
|  | #include "HTMLVideoElement.h" | 
|  | #include "RenderBlock.h" | 
|  | #include "RenderImage.h" | 
|  | #include "RenderInline.h" | 
|  | #include "Scrollbar.h" | 
|  | #include "SVGNames.h" | 
|  | #include "XLinkNames.h" | 
|  |  | 
|  | namespace WebCore { | 
|  |  | 
|  | using namespace HTMLNames; | 
|  |  | 
|  | HitTestLocation::HitTestLocation() | 
|  | : m_isRectBased(false) | 
|  | , m_isRectilinear(true) | 
|  | { | 
|  | } | 
|  |  | 
|  | HitTestLocation::HitTestLocation(const LayoutPoint& point) | 
|  | : m_point(point) | 
|  | , m_boundingBox(rectForPoint(point, 0, 0, 0, 0)) | 
|  | , m_transformedPoint(point) | 
|  | , m_transformedRect(m_boundingBox) | 
|  | , m_isRectBased(false) | 
|  | , m_isRectilinear(true) | 
|  | { | 
|  | } | 
|  |  | 
|  | HitTestLocation::HitTestLocation(const FloatPoint& point) | 
|  | : m_point(flooredLayoutPoint(point)) | 
|  | , m_boundingBox(rectForPoint(m_point, 0, 0, 0, 0)) | 
|  | , m_transformedPoint(point) | 
|  | , m_transformedRect(m_boundingBox) | 
|  | , m_isRectBased(false) | 
|  | , m_isRectilinear(true) | 
|  | { | 
|  | } | 
|  |  | 
|  | HitTestLocation::HitTestLocation(const FloatPoint& point, const FloatQuad& quad) | 
|  | : m_transformedPoint(point) | 
|  | , m_transformedRect(quad) | 
|  | , m_isRectBased(true) | 
|  | { | 
|  | m_point = flooredLayoutPoint(point); | 
|  | m_boundingBox = enclosingIntRect(quad.boundingBox()); | 
|  | m_isRectilinear = quad.isRectilinear(); | 
|  | } | 
|  |  | 
|  | HitTestLocation::HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding) | 
|  | : m_point(centerPoint) | 
|  | , m_boundingBox(rectForPoint(centerPoint, topPadding, rightPadding, bottomPadding, leftPadding)) | 
|  | , m_transformedPoint(centerPoint) | 
|  | , m_isRectBased(topPadding || rightPadding || bottomPadding || leftPadding) | 
|  | , m_isRectilinear(true) | 
|  | { | 
|  | m_transformedRect = FloatQuad(m_boundingBox); | 
|  | } | 
|  |  | 
|  | HitTestLocation::HitTestLocation(const HitTestLocation& other, const LayoutSize& offset) | 
|  | : m_point(other.m_point) | 
|  | , m_boundingBox(other.m_boundingBox) | 
|  | , m_transformedPoint(other.m_transformedPoint) | 
|  | , m_transformedRect(other.m_transformedRect) | 
|  | , m_isRectBased(other.m_isRectBased) | 
|  | , m_isRectilinear(other.m_isRectilinear) | 
|  | { | 
|  | move(offset); | 
|  | } | 
|  |  | 
|  | HitTestLocation::HitTestLocation(const HitTestLocation& other) | 
|  | : m_point(other.m_point) | 
|  | , m_boundingBox(other.m_boundingBox) | 
|  | , m_transformedPoint(other.m_transformedPoint) | 
|  | , m_transformedRect(other.m_transformedRect) | 
|  | , m_isRectBased(other.m_isRectBased) | 
|  | , m_isRectilinear(other.m_isRectilinear) | 
|  | { | 
|  | } | 
|  |  | 
|  | HitTestLocation::~HitTestLocation() | 
|  | { | 
|  | } | 
|  |  | 
|  | HitTestLocation& HitTestLocation::operator=(const HitTestLocation& other) | 
|  | { | 
|  | m_point = other.m_point; | 
|  | m_boundingBox = other.m_boundingBox; | 
|  | m_transformedPoint = other.m_transformedPoint; | 
|  | m_transformedRect = other.m_transformedRect; | 
|  | m_isRectBased = other.m_isRectBased; | 
|  | m_isRectilinear = other.m_isRectilinear; | 
|  |  | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | void HitTestLocation::move(const LayoutSize& offset) | 
|  | { | 
|  | m_point.move(offset); | 
|  | m_transformedPoint.move(offset); | 
|  | m_transformedRect.move(offset); | 
|  | m_boundingBox = enclosingIntRect(m_transformedRect.boundingBox()); | 
|  | } | 
|  |  | 
|  | template<typename RectType> | 
|  | bool HitTestLocation::intersectsRect(const RectType& rect) const | 
|  | { | 
|  | // FIXME: When the hit test is not rect based we should use rect.contains(m_point). | 
|  | // That does change some corner case tests though. | 
|  |  | 
|  | // First check if rect even intersects our bounding box. | 
|  | if (!rect.intersects(m_boundingBox)) | 
|  | return false; | 
|  |  | 
|  | // If the transformed rect is rectilinear the bounding box intersection was accurate. | 
|  | if (m_isRectilinear) | 
|  | return true; | 
|  |  | 
|  | // If rect fully contains our bounding box, we are also sure of an intersection. | 
|  | if (rect.contains(m_boundingBox)) | 
|  | return true; | 
|  |  | 
|  | // Otherwise we need to do a slower quad based intersection test. | 
|  | return m_transformedRect.intersectsRect(rect); | 
|  | } | 
|  |  | 
|  | bool HitTestLocation::intersects(const LayoutRect& rect) const | 
|  | { | 
|  | return intersectsRect(rect); | 
|  | } | 
|  |  | 
|  | bool HitTestLocation::intersects(const FloatRect& rect) const | 
|  | { | 
|  | return intersectsRect(rect); | 
|  | } | 
|  |  | 
|  | bool HitTestLocation::intersects(const RoundedRect& rect) const | 
|  | { | 
|  | return rect.intersectsQuad(m_transformedRect); | 
|  | } | 
|  |  | 
|  | IntRect HitTestLocation::rectForPoint(const LayoutPoint& point, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding) | 
|  | { | 
|  | IntPoint actualPoint(flooredIntPoint(point)); | 
|  | actualPoint -= IntSize(leftPadding, topPadding); | 
|  |  | 
|  | IntSize actualPadding(leftPadding + rightPadding, topPadding + bottomPadding); | 
|  | // As IntRect is left inclusive and right exclusive (seeing IntRect::contains(x, y)), adding "1". | 
|  | // FIXME: Remove this once non-rect based hit-detection stops using IntRect:intersects. | 
|  | actualPadding += IntSize(1, 1); | 
|  |  | 
|  | return IntRect(actualPoint, actualPadding); | 
|  | } | 
|  |  | 
|  | } // namespace WebCore |