|  | /* | 
|  | * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions | 
|  | * are met: | 
|  | * | 
|  | * 1. Redistributions of source code must retain the above | 
|  | *    copyright notice, this list of conditions and the following | 
|  | *    disclaimer. | 
|  | * 2. Redistributions in binary form must reproduce the above | 
|  | *    copyright notice, this list of conditions and the following | 
|  | *    disclaimer in the documentation and/or other materials | 
|  | *    provided with the distribution. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY | 
|  | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
|  | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
|  | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE | 
|  | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, | 
|  | * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
|  | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
|  | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
|  | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 
|  | * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 
|  | * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 
|  | * SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #ifndef RenderFlowThread_h | 
|  | #define RenderFlowThread_h | 
|  |  | 
|  | #include "LayerFragment.h" | 
|  | #include "RenderBlockFlow.h" | 
|  | #include <wtf/HashCountedSet.h> | 
|  | #include <wtf/ListHashSet.h> | 
|  | #include <wtf/PassRefPtr.h> | 
|  |  | 
|  | namespace WebCore { | 
|  |  | 
|  | class CurrentRenderRegionMaintainer; | 
|  | class RenderFlowThread; | 
|  | class RenderNamedFlowFragment; | 
|  | class RenderStyle; | 
|  | class RenderRegion; | 
|  | class RootInlineBox; | 
|  |  | 
|  | typedef ListHashSet<RenderRegion*> RenderRegionList; | 
|  | typedef Vector<RenderLayer*> RenderLayerList; | 
|  | typedef HashMap<RenderNamedFlowFragment*, RenderLayerList> RegionToLayerListMap; | 
|  | typedef HashMap<RenderLayer*, RenderNamedFlowFragment*> LayerToRegionMap; | 
|  | typedef HashMap<const RootInlineBox*, RenderRegion*> ContainingRegionMap; | 
|  |  | 
|  | // RenderFlowThread is used to collect all the render objects that participate in a | 
|  | // flow thread. It will also help in doing the layout. However, it will not render | 
|  | // directly to screen. Instead, RenderRegion objects will redirect their paint | 
|  | // and nodeAtPoint methods to this object. Each RenderRegion will actually be a viewPort | 
|  | // of the RenderFlowThread. | 
|  |  | 
|  | class RenderFlowThread: public RenderBlockFlow { | 
|  | public: | 
|  | virtual ~RenderFlowThread() { } | 
|  |  | 
|  | virtual void removeFlowChildInfo(RenderObject*); | 
|  | #ifndef NDEBUG | 
|  | bool hasChildInfo(RenderObject* child) const { return is<RenderBox>(child) && m_regionRangeMap.contains(downcast<RenderBox>(child)); } | 
|  | #endif | 
|  |  | 
|  | #if !ASSERT_WITH_SECURITY_IMPLICATION_DISABLED | 
|  | bool checkLinesConsistency(const RenderBlockFlow*) const; | 
|  | #endif | 
|  |  | 
|  | void deleteLines() override; | 
|  |  | 
|  | virtual void addRegionToThread(RenderRegion*) = 0; | 
|  | virtual void removeRegionFromThread(RenderRegion*); | 
|  | const RenderRegionList& renderRegionList() const { return m_regionList; } | 
|  |  | 
|  | void updateLogicalWidth() final; | 
|  | void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const override; | 
|  |  | 
|  | bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override; | 
|  |  | 
|  | bool hasRegions() const { return m_regionList.size(); } | 
|  | virtual void regionChangedWritingMode(RenderRegion*) { } | 
|  |  | 
|  | void validateRegions(); | 
|  | void invalidateRegions(MarkingBehavior = MarkContainingBlockChain); | 
|  | bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_regionList.isEmpty(); } | 
|  |  | 
|  | // Some renderers (column spanners) are moved out of the flow thread to live among column | 
|  | // sets. If |child| is such a renderer, resolve it to the placeholder that lives at the original | 
|  | // location in the tree. | 
|  | virtual RenderObject* resolveMovedChild(RenderObject* child) const { return child; } | 
|  | // Called when a descendant of the flow thread has been inserted. | 
|  | virtual void flowThreadDescendantInserted(RenderObject*) { } | 
|  | // Called when a sibling or descendant of the flow thread is about to be removed. | 
|  | virtual void flowThreadRelativeWillBeRemoved(RenderObject*) { } | 
|  | // Called when a descendant box's layout is finished and it has been positioned within its container. | 
|  | virtual void flowThreadDescendantBoxLaidOut(RenderBox*) { } | 
|  |  | 
|  | static RenderStyle createFlowThreadStyle(const RenderStyle* parentStyle); | 
|  |  | 
|  | void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override; | 
|  |  | 
|  | void repaintRectangleInRegions(const LayoutRect&) const; | 
|  |  | 
|  | LayoutPoint adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject&, const LayoutPoint&) const; | 
|  |  | 
|  | LayoutUnit pageLogicalTopForOffset(LayoutUnit) const; | 
|  | LayoutUnit pageLogicalWidthForOffset(LayoutUnit) const; | 
|  | LayoutUnit pageLogicalHeightForOffset(LayoutUnit) const; | 
|  | LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule = IncludePageBoundary) const; | 
|  |  | 
|  | virtual void setPageBreak(const RenderBlock*, LayoutUnit /*offset*/, LayoutUnit /*spaceShortage*/) { } | 
|  | virtual void updateMinimumPageHeight(const RenderBlock*, LayoutUnit /*offset*/, LayoutUnit /*minHeight*/) { } | 
|  |  | 
|  | virtual RenderRegion* regionAtBlockOffset(const RenderBox*, LayoutUnit, bool extendLastRegion = false) const; | 
|  |  | 
|  | bool regionsHaveUniformLogicalWidth() const { return m_regionsHaveUniformLogicalWidth; } | 
|  | bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLogicalHeight; } | 
|  |  | 
|  | virtual RenderRegion* mapFromFlowToRegion(TransformState&) const; | 
|  |  | 
|  | void logicalWidthChangedInRegionsForBlock(const RenderBlock*, bool&); | 
|  |  | 
|  | LayoutUnit contentLogicalWidthOfFirstRegion() const; | 
|  | LayoutUnit contentLogicalHeightOfFirstRegion() const; | 
|  | LayoutUnit contentLogicalLeftOfFirstRegion() const; | 
|  |  | 
|  | RenderRegion* firstRegion() const; | 
|  | RenderRegion* lastRegion() const; | 
|  |  | 
|  | bool previousRegionCountChanged() const { return m_previousRegionCount != m_regionList.size(); }; | 
|  | void updatePreviousRegionCount() { m_previousRegionCount = m_regionList.size(); }; | 
|  |  | 
|  | virtual void setRegionRangeForBox(const RenderBox*, RenderRegion*, RenderRegion*); | 
|  | bool getRegionRangeForBox(const RenderBox*, RenderRegion*& startRegion, RenderRegion*& endRegion) const; | 
|  | bool computedRegionRangeForBox(const RenderBox*, RenderRegion*& startRegion, RenderRegion*& endRegion) const; | 
|  | bool hasCachedRegionRangeForBox(const RenderBox*) const; | 
|  |  | 
|  | // Check if the object is in region and the region is part of this flow thread. | 
|  | bool objectInFlowRegion(const RenderObject*, const RenderRegion*) const; | 
|  |  | 
|  | // Check if the object should be painted in this region and if the region is part of this flow thread. | 
|  | bool objectShouldFragmentInFlowRegion(const RenderObject*, const RenderRegion*) const; | 
|  |  | 
|  | void markAutoLogicalHeightRegionsForLayout(); | 
|  | void markRegionsForOverflowLayoutIfNeeded(); | 
|  |  | 
|  | virtual bool addForcedRegionBreak(const RenderBlock*, LayoutUnit, RenderBox* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0); | 
|  | virtual void applyBreakAfterContent(LayoutUnit) { } | 
|  |  | 
|  | virtual bool isPageLogicalHeightKnown() const { return true; } | 
|  | bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; } | 
|  |  | 
|  | bool hasAutoLogicalHeightRegions() const { ASSERT(isAutoLogicalHeightRegionsCountConsistent()); return m_autoLogicalHeightRegionsCount; } | 
|  | void incrementAutoLogicalHeightRegions(); | 
|  | void decrementAutoLogicalHeightRegions(); | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | bool isAutoLogicalHeightRegionsCountConsistent() const; | 
|  | #endif | 
|  |  | 
|  | void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect); | 
|  | LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox); | 
|  |  | 
|  | // A flow thread goes through different states during layout. | 
|  | enum LayoutPhase { | 
|  | LayoutPhaseMeasureContent = 0, // The initial phase, used to measure content for the auto-height regions. | 
|  | LayoutPhaseConstrained, // In this phase the regions are laid out using the sizes computed in the normal phase. | 
|  | LayoutPhaseOverflow, // In this phase the layout overflow is propagated from the content to the regions. | 
|  | LayoutPhaseFinal // In case scrollbars have resized the regions, content is laid out one last time to respect the change. | 
|  | }; | 
|  | bool inMeasureContentLayoutPhase() const { return m_layoutPhase == LayoutPhaseMeasureContent; } | 
|  | bool inConstrainedLayoutPhase() const { return m_layoutPhase == LayoutPhaseConstrained; } | 
|  | bool inOverflowLayoutPhase() const { return m_layoutPhase == LayoutPhaseOverflow; } | 
|  | bool inFinalLayoutPhase() const { return m_layoutPhase == LayoutPhaseFinal; } | 
|  | void setLayoutPhase(LayoutPhase phase) { m_layoutPhase = phase; } | 
|  |  | 
|  | bool needsTwoPhasesLayout() const { return m_needsTwoPhasesLayout; } | 
|  | void clearNeedsTwoPhasesLayout() { m_needsTwoPhasesLayout = false; } | 
|  |  | 
|  | // Whether any of the regions has a compositing descendant. | 
|  | bool hasCompositingRegionDescendant() const; | 
|  |  | 
|  | void setNeedsLayerToRegionMappingsUpdate() { m_layersToRegionMappingsDirty = true; } | 
|  | void updateAllLayerToRegionMappingsIfNeeded() | 
|  | { | 
|  | if (m_layersToRegionMappingsDirty) | 
|  | updateAllLayerToRegionMappings(); | 
|  | } | 
|  |  | 
|  | const RenderLayerList* getLayerListForRegion(RenderNamedFlowFragment*) const; | 
|  |  | 
|  | RenderNamedFlowFragment* regionForCompositedLayer(RenderLayer&) const; // By means of getRegionRangeForBox or regionAtBlockOffset. | 
|  | RenderNamedFlowFragment* cachedRegionForCompositedLayer(RenderLayer&) const; | 
|  |  | 
|  | virtual bool collectsGraphicsLayersUnderRegions() const; | 
|  |  | 
|  | void pushFlowThreadLayoutState(const RenderObject&); | 
|  | void popFlowThreadLayoutState(); | 
|  | LayoutUnit offsetFromLogicalTopOfFirstRegion(const RenderBlock*) const; | 
|  | void clearRenderBoxRegionInfoAndCustomStyle(const RenderBox*, const RenderRegion*, const RenderRegion*, const RenderRegion*, const RenderRegion*); | 
|  |  | 
|  | void addRegionsVisualEffectOverflow(const RenderBox*); | 
|  | void addRegionsVisualOverflowFromTheme(const RenderBlock*); | 
|  | void addRegionsOverflowFromChild(const RenderBox*, const RenderBox*, const LayoutSize&); | 
|  | void addRegionsLayoutOverflow(const RenderBox*, const LayoutRect&); | 
|  | void addRegionsVisualOverflow(const RenderBox*, const LayoutRect&); | 
|  | void clearRegionsOverflow(const RenderBox*); | 
|  |  | 
|  | LayoutRect mapFromFlowThreadToLocal(const RenderBox*, const LayoutRect&) const; | 
|  | LayoutRect mapFromLocalToFlowThread(const RenderBox*, const LayoutRect&) const; | 
|  |  | 
|  | void flipForWritingModeLocalCoordinates(LayoutRect&) const; | 
|  |  | 
|  | // Used to estimate the maximum height of the flow thread. | 
|  | static LayoutUnit maxLogicalHeight() { return LayoutUnit::max() / 2; } | 
|  |  | 
|  | bool regionInRange(const RenderRegion* targetRegion, const RenderRegion* startRegion, const RenderRegion* endRegion) const; | 
|  |  | 
|  | virtual bool absoluteQuadsForBox(Vector<FloatQuad>&, bool*, const RenderBox*, float, float) const { return false; } | 
|  |  | 
|  | void layout() override; | 
|  |  | 
|  | void setCurrentRegionMaintainer(CurrentRenderRegionMaintainer* currentRegionMaintainer) { m_currentRegionMaintainer = currentRegionMaintainer; } | 
|  | RenderRegion* currentRegion() const; | 
|  |  | 
|  | ContainingRegionMap& containingRegionMap(); | 
|  |  | 
|  | bool cachedFlowThreadContainingBlockNeedsUpdate() const override { return false; } | 
|  |  | 
|  | // FIXME: Eventually as column and region flow threads start nesting, this may end up changing. | 
|  | virtual bool shouldCheckColumnBreaks() const { return false; } | 
|  |  | 
|  | private: | 
|  | // Always create a RenderLayer for the RenderFlowThread so that we | 
|  | // can easily avoid drawing the children directly. | 
|  | bool requiresLayer() const final { return true; } | 
|  |  | 
|  | protected: | 
|  | RenderFlowThread(Document&, RenderStyle&&); | 
|  |  | 
|  | RenderFlowThread* locateFlowThreadContainingBlock() const override { return const_cast<RenderFlowThread*>(this); } | 
|  |  | 
|  | const char* renderName() const override = 0; | 
|  |  | 
|  | // Overridden by columns/pages to set up an initial logical width of the page width even when | 
|  | // no regions have been generated yet. | 
|  | virtual LayoutUnit initialLogicalWidth() const { return 0; }; | 
|  |  | 
|  | void clearLinesToRegionMap(); | 
|  | void willBeDestroyed() override; | 
|  |  | 
|  | void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags, bool* wasFixed) const override; | 
|  |  | 
|  | void updateRegionsFlowThreadPortionRect(const RenderRegion* = nullptr); | 
|  | bool shouldRepaint(const LayoutRect&) const; | 
|  |  | 
|  | bool updateAllLayerToRegionMappings(); | 
|  |  | 
|  | // Triggers a layers' update if a layer has moved from a region to another since the last update. | 
|  | void updateLayerToRegionMappings(RenderLayer&, LayerToRegionMap&, RegionToLayerListMap&, bool& needsLayerUpdate); | 
|  | void updateRegionForRenderLayer(RenderLayer*, LayerToRegionMap&, RegionToLayerListMap&, bool& needsLayerUpdate); | 
|  |  | 
|  | void initializeRegionsComputedAutoHeight(RenderRegion* = nullptr); | 
|  |  | 
|  | inline bool hasCachedOffsetFromLogicalTopOfFirstRegion(const RenderBox*) const; | 
|  | inline LayoutUnit cachedOffsetFromLogicalTopOfFirstRegion(const RenderBox*) const; | 
|  | inline void setOffsetFromLogicalTopOfFirstRegion(const RenderBox*, LayoutUnit); | 
|  | inline void clearOffsetFromLogicalTopOfFirstRegion(const RenderBox*); | 
|  |  | 
|  | inline const RenderBox* currentActiveRenderBox() const; | 
|  |  | 
|  | bool getRegionRangeForBoxFromCachedInfo(const RenderBox*, RenderRegion*& startRegion, RenderRegion*& endRegion) const; | 
|  |  | 
|  | void removeRenderBoxRegionInfo(RenderBox*); | 
|  | void removeLineRegionInfo(const RenderBlockFlow*); | 
|  |  | 
|  | RenderRegionList m_regionList; | 
|  | unsigned short m_previousRegionCount; | 
|  |  | 
|  | class RenderRegionRange { | 
|  | public: | 
|  | RenderRegionRange() | 
|  | { | 
|  | setRange(nullptr, nullptr); | 
|  | } | 
|  |  | 
|  | RenderRegionRange(RenderRegion* start, RenderRegion* end) | 
|  | { | 
|  | setRange(start, end); | 
|  | } | 
|  |  | 
|  | void setRange(RenderRegion* start, RenderRegion* end) | 
|  | { | 
|  | m_startRegion = start; | 
|  | m_endRegion = end; | 
|  | m_rangeInvalidated = true; | 
|  | } | 
|  |  | 
|  | RenderRegion* startRegion() const { return m_startRegion; } | 
|  | RenderRegion* endRegion() const { return m_endRegion; } | 
|  | bool rangeInvalidated() const { return m_rangeInvalidated; } | 
|  | void clearRangeInvalidated() { m_rangeInvalidated = false; } | 
|  |  | 
|  | private: | 
|  | RenderRegion* m_startRegion; | 
|  | RenderRegion* m_endRegion; | 
|  | bool m_rangeInvalidated; | 
|  | }; | 
|  |  | 
|  | typedef PODInterval<LayoutUnit, RenderRegion*> RegionInterval; | 
|  | typedef PODIntervalTree<LayoutUnit, RenderRegion*> RegionIntervalTree; | 
|  |  | 
|  | class RegionSearchAdapter { | 
|  | public: | 
|  | RegionSearchAdapter(LayoutUnit offset) | 
|  | : m_offset(offset) | 
|  | , m_result(nullptr) | 
|  | { | 
|  | } | 
|  |  | 
|  | const LayoutUnit& lowValue() const { return m_offset; } | 
|  | const LayoutUnit& highValue() const { return m_offset; } | 
|  | void collectIfNeeded(const RegionInterval&); | 
|  |  | 
|  | RenderRegion* result() const { return m_result; } | 
|  |  | 
|  | private: | 
|  | LayoutUnit m_offset; | 
|  | RenderRegion* m_result; | 
|  | }; | 
|  |  | 
|  | // Map a layer to the region in which the layer is painted. | 
|  | std::unique_ptr<LayerToRegionMap> m_layerToRegionMap; | 
|  |  | 
|  | // Map a region to the list of layers that paint in that region. | 
|  | std::unique_ptr<RegionToLayerListMap> m_regionToLayerListMap; | 
|  |  | 
|  | // Map a line to its containing region. | 
|  | std::unique_ptr<ContainingRegionMap> m_lineToRegionMap; | 
|  |  | 
|  | // Map a box to the list of regions in which the box is rendered. | 
|  | typedef HashMap<const RenderBox*, RenderRegionRange> RenderRegionRangeMap; | 
|  | RenderRegionRangeMap m_regionRangeMap; | 
|  |  | 
|  | // Map a box with a region break to the auto height region affected by that break. | 
|  | typedef HashMap<RenderBox*, RenderRegion*> RenderBoxToRegionMap; | 
|  | RenderBoxToRegionMap m_breakBeforeToRegionMap; | 
|  | RenderBoxToRegionMap m_breakAfterToRegionMap; | 
|  |  | 
|  | typedef Vector<const RenderObject*> RenderObjectStack; | 
|  | RenderObjectStack m_activeObjectsStack; | 
|  |  | 
|  | typedef HashMap<const RenderBox*, LayoutUnit> RenderBoxToOffsetMap; | 
|  | RenderBoxToOffsetMap m_boxesToOffsetMap; | 
|  |  | 
|  | unsigned m_autoLogicalHeightRegionsCount; | 
|  |  | 
|  | RegionIntervalTree m_regionIntervalTree; | 
|  |  | 
|  | CurrentRenderRegionMaintainer* m_currentRegionMaintainer; | 
|  |  | 
|  | bool m_regionsInvalidated : 1; | 
|  | bool m_regionsHaveUniformLogicalWidth : 1; | 
|  | bool m_regionsHaveUniformLogicalHeight : 1; | 
|  | bool m_pageLogicalSizeChanged : 1; | 
|  | unsigned m_layoutPhase : 2; | 
|  | bool m_needsTwoPhasesLayout : 1; | 
|  | bool m_layersToRegionMappingsDirty : 1; | 
|  | }; | 
|  |  | 
|  | // This structure is used by PODIntervalTree for debugging. | 
|  | #ifndef NDEBUG | 
|  | template <> struct ValueToString<RenderRegion*> { | 
|  | static String string(const RenderRegion* value) { return String::format("%p", value); } | 
|  | }; | 
|  | #endif | 
|  |  | 
|  | } // namespace WebCore | 
|  |  | 
|  | SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderFlowThread, isRenderFlowThread()) | 
|  |  | 
|  | #endif // RenderFlowThread_h |