|  | /* | 
|  | * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 
|  | * | 
|  | * Redistribution and use in source and binary forms, with or without | 
|  | * modification, are permitted provided that the following conditions | 
|  | * are met: | 
|  | * | 
|  | * 1. Redistributions of source code must retain the above | 
|  | *    copyright notice, this list of conditions and the following | 
|  | *    disclaimer. | 
|  | * 2. Redistributions in binary form must reproduce the above | 
|  | *    copyright notice, this list of conditions and the following | 
|  | *    disclaimer in the documentation and/or other materials | 
|  | *    provided with the distribution. | 
|  | * | 
|  | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY | 
|  | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
|  | * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
|  | * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE | 
|  | * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, | 
|  | * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
|  | * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
|  | * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 
|  | * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 
|  | * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 
|  | * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 
|  | * SUCH DAMAGE. | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "RenderNamedFlowFragment.h" | 
|  |  | 
|  | #include "FlowThreadController.h" | 
|  | #include "PaintInfo.h" | 
|  | #include "RenderBoxRegionInfo.h" | 
|  | #include "RenderFlowThread.h" | 
|  | #include "RenderIterator.h" | 
|  | #include "RenderNamedFlowThread.h" | 
|  | #include "RenderTableCell.h" | 
|  | #include "RenderView.h" | 
|  | #include "StyleResolver.h" | 
|  |  | 
|  | #include <wtf/StackStats.h> | 
|  |  | 
|  | namespace WebCore { | 
|  |  | 
|  | RenderNamedFlowFragment::RenderNamedFlowFragment(Document& document, RenderStyle&& style) | 
|  | : RenderRegion(document, WTFMove(style), nullptr) | 
|  | , m_hasCustomRegionStyle(false) | 
|  | , m_hasAutoLogicalHeight(false) | 
|  | , m_hasComputedAutoHeight(false) | 
|  | , m_computedAutoHeight(0) | 
|  | { | 
|  | } | 
|  |  | 
|  | RenderNamedFlowFragment::~RenderNamedFlowFragment() | 
|  | { | 
|  | } | 
|  |  | 
|  | RenderStyle RenderNamedFlowFragment::createStyle(const RenderStyle& parentStyle) | 
|  | { | 
|  | auto style = RenderStyle::createAnonymousStyleWithDisplay(parentStyle, BLOCK); | 
|  |  | 
|  | style.setFlowThread(parentStyle.flowThread()); | 
|  | style.setRegionThread(parentStyle.regionThread()); | 
|  | style.setRegionFragment(parentStyle.regionFragment()); | 
|  |  | 
|  | return style; | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::updateRegionFlags() | 
|  | { | 
|  | checkRegionStyle(); | 
|  | updateRegionHasAutoLogicalHeightFlag(); | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) | 
|  | { | 
|  | RenderRegion::styleDidChange(diff, oldStyle); | 
|  |  | 
|  | if (!isValid()) | 
|  | return; | 
|  |  | 
|  | updateRegionFlags(); | 
|  |  | 
|  | if (parent() && parent()->needsLayout()) | 
|  | setNeedsLayout(MarkOnlyThis); | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::getRanges(Vector<RefPtr<Range>>& rangeObjects) const | 
|  | { | 
|  | const RenderNamedFlowThread& namedFlow = view().flowThreadController().ensureRenderFlowThreadWithName(style().regionThread()); | 
|  | namedFlow.getRanges(rangeObjects, this); | 
|  | } | 
|  |  | 
|  | bool RenderNamedFlowFragment::shouldHaveAutoLogicalHeight() const | 
|  | { | 
|  | ASSERT(parent()); | 
|  |  | 
|  | const RenderStyle& styleToUse = parent()->style(); | 
|  | bool hasSpecifiedEndpointsForHeight = styleToUse.logicalTop().isSpecified() && styleToUse.logicalBottom().isSpecified(); | 
|  | bool hasAnchoredEndpointsForHeight = parent()->isOutOfFlowPositioned() && hasSpecifiedEndpointsForHeight; | 
|  | return styleToUse.logicalHeight().isAuto() && !hasAnchoredEndpointsForHeight; | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::incrementAutoLogicalHeightCount() | 
|  | { | 
|  | ASSERT(isValid()); | 
|  | ASSERT(m_hasAutoLogicalHeight); | 
|  |  | 
|  | m_flowThread->incrementAutoLogicalHeightRegions(); | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::decrementAutoLogicalHeightCount() | 
|  | { | 
|  | ASSERT(isValid()); | 
|  |  | 
|  | m_flowThread->decrementAutoLogicalHeightRegions(); | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::updateRegionHasAutoLogicalHeightFlag() | 
|  | { | 
|  | ASSERT(isValid()); | 
|  |  | 
|  | bool didHaveAutoLogicalHeight = m_hasAutoLogicalHeight; | 
|  | m_hasAutoLogicalHeight = shouldHaveAutoLogicalHeight(); | 
|  | if (didHaveAutoLogicalHeight == m_hasAutoLogicalHeight) | 
|  | return; | 
|  |  | 
|  | if (m_hasAutoLogicalHeight) | 
|  | incrementAutoLogicalHeightCount(); | 
|  | else { | 
|  | clearComputedAutoHeight(); | 
|  | decrementAutoLogicalHeightCount(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::updateLogicalHeight() | 
|  | { | 
|  | RenderRegion::updateLogicalHeight(); | 
|  |  | 
|  | if (!hasAutoLogicalHeight()) | 
|  | return; | 
|  |  | 
|  | // We want to update the logical height based on the computed auto-height | 
|  | // only after the measure cotnent layout phase when all the | 
|  | // auto logical height regions have a computed auto-height. | 
|  | if (m_flowThread->inMeasureContentLayoutPhase()) | 
|  | return; | 
|  |  | 
|  | // There may be regions with auto logical height that during the prerequisite layout phase | 
|  | // did not have the chance to layout flow thread content. Because of that, these regions do not | 
|  | // have a computedAutoHeight and they will not be able to fragment any flow | 
|  | // thread content. | 
|  | if (!hasComputedAutoHeight()) | 
|  | return; | 
|  |  | 
|  | LayoutUnit newLogicalHeight = computedAutoHeight() + borderAndPaddingLogicalHeight(); | 
|  | ASSERT(newLogicalHeight < RenderFlowThread::maxLogicalHeight()); | 
|  | if (newLogicalHeight > logicalHeight()) { | 
|  | setLogicalHeight(newLogicalHeight); | 
|  | // Recalculate position of the render block after new logical height is set. | 
|  | // (needed in absolute positioning case with bottom alignment for example) | 
|  | RenderRegion::updateLogicalHeight(); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderNamedFlowFragment::pageLogicalHeight() const | 
|  | { | 
|  | ASSERT(isValid()); | 
|  | if (hasComputedAutoHeight() && m_flowThread->inMeasureContentLayoutPhase()) { | 
|  | ASSERT(hasAutoLogicalHeight()); | 
|  | return computedAutoHeight(); | 
|  | } | 
|  | return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth(); | 
|  | } | 
|  |  | 
|  | // This method returns the maximum page size of a region with auto-height. This is the initial | 
|  | // height value for auto-height regions in the first layout phase of the parent named flow. | 
|  | LayoutUnit RenderNamedFlowFragment::maxPageLogicalHeight() const | 
|  | { | 
|  | ASSERT(isValid()); | 
|  | ASSERT(hasAutoLogicalHeight() && m_flowThread->inMeasureContentLayoutPhase()); | 
|  | ASSERT(isAnonymous()); | 
|  | ASSERT(parent()); | 
|  |  | 
|  | const RenderStyle& styleToUse = parent()->style(); | 
|  | return styleToUse.logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : downcast<RenderBlock>(*parent()).computeReplacedLogicalHeightUsing(MaxSize, styleToUse.logicalMaxHeight()); | 
|  | } | 
|  |  | 
|  | LayoutRect RenderNamedFlowFragment::flowThreadPortionRectForClipping(bool isFirstRegionInRange, bool isLastRegionInRange) const | 
|  | { | 
|  | // Elements flowed into a region should not be painted past the region's content box | 
|  | // if they continue to flow into another region in that direction. | 
|  | // If they do not continue into another region in that direction, they should be | 
|  | // painted all the way to the region's border box. | 
|  | // Regions with overflow:hidden will apply clip at the border box, not the content box. | 
|  |  | 
|  | LayoutRect clippingRect = flowThreadPortionRect(); | 
|  | RenderBlockFlow& container = fragmentContainer(); | 
|  | if (container.style().hasPadding()) { | 
|  | if (isFirstRegionInRange) { | 
|  | if (flowThread()->isHorizontalWritingMode()) { | 
|  | clippingRect.move(0, -container.paddingBefore()); | 
|  | clippingRect.expand(0, container.paddingBefore()); | 
|  | } else { | 
|  | clippingRect.move(-container.paddingBefore(), 0); | 
|  | clippingRect.expand(container.paddingBefore(), 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (isLastRegionInRange) { | 
|  | if (flowThread()->isHorizontalWritingMode()) | 
|  | clippingRect.expand(0, container.paddingAfter()); | 
|  | else | 
|  | clippingRect.expand(container.paddingAfter(), 0); | 
|  | } | 
|  |  | 
|  | if (flowThread()->isHorizontalWritingMode()) { | 
|  | clippingRect.move(-container.paddingStart(), 0); | 
|  | clippingRect.expand(container.paddingStart() + container.paddingEnd(), 0); | 
|  | } else { | 
|  | clippingRect.move(0, -container.paddingStart()); | 
|  | clippingRect.expand(0, container.paddingStart() + container.paddingEnd()); | 
|  | } | 
|  | } | 
|  |  | 
|  | return clippingRect; | 
|  | } | 
|  |  | 
|  | RenderBlockFlow& RenderNamedFlowFragment::fragmentContainer() const | 
|  | { | 
|  | ASSERT(parent()); | 
|  | ASSERT(parent()->isRenderNamedFlowFragmentContainer()); | 
|  | return downcast<RenderBlockFlow>(*parent()); | 
|  | } | 
|  |  | 
|  | RenderLayer& RenderNamedFlowFragment::fragmentContainerLayer() const | 
|  | { | 
|  | ASSERT(fragmentContainer().layer()); | 
|  | return *fragmentContainer().layer(); | 
|  | } | 
|  |  | 
|  | bool RenderNamedFlowFragment::shouldClipFlowThreadContent() const | 
|  | { | 
|  | if (fragmentContainer().hasOverflowClip()) | 
|  | return true; | 
|  |  | 
|  | return isLastRegion() && (style().regionFragment() == BreakRegionFragment); | 
|  | } | 
|  |  | 
|  | LayoutSize RenderNamedFlowFragment::offsetFromContainer(RenderElement& container, const LayoutPoint&, bool*) const | 
|  | { | 
|  | ASSERT_UNUSED(container, &fragmentContainer() == &container); | 
|  | ASSERT_UNUSED(container, this->container() == &container); | 
|  | return topLeftLocationOffset(); | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::layoutBlock(bool relayoutChildren, LayoutUnit) | 
|  | { | 
|  | StackStats::LayoutCheckPoint layoutCheckPoint; | 
|  | RenderRegion::layoutBlock(relayoutChildren); | 
|  |  | 
|  | if (isValid()) { | 
|  | if (m_flowThread->inOverflowLayoutPhase() || m_flowThread->inFinalLayoutPhase()) { | 
|  | computeOverflowFromFlowThread(); | 
|  | updateOversetState(); | 
|  | } | 
|  |  | 
|  | if (hasAutoLogicalHeight() && m_flowThread->inMeasureContentLayoutPhase()) { | 
|  | m_flowThread->invalidateRegions(); | 
|  | clearComputedAutoHeight(); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::invalidateRegionIfNeeded() | 
|  | { | 
|  | if (!isValid()) | 
|  | return; | 
|  |  | 
|  | LayoutRect oldRegionRect(flowThreadPortionRect()); | 
|  | if (!isHorizontalWritingMode()) | 
|  | oldRegionRect = oldRegionRect.transposedRect(); | 
|  |  | 
|  | if ((oldRegionRect.width() != pageLogicalWidth() || oldRegionRect.height() != pageLogicalHeight()) && !m_flowThread->inFinalLayoutPhase()) { | 
|  | // This can happen even if we are in the inConstrainedLayoutPhase and it will trigger a pathological layout of the flow thread. | 
|  | m_flowThread->invalidateRegions(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::setRegionOversetState(RegionOversetState state) | 
|  | { | 
|  | ASSERT(generatingElement()); | 
|  |  | 
|  | generatingElement()->setRegionOversetState(state); | 
|  | } | 
|  |  | 
|  | RegionOversetState RenderNamedFlowFragment::regionOversetState() const | 
|  | { | 
|  | ASSERT(generatingElement()); | 
|  |  | 
|  | if (!isValid()) | 
|  | return RegionUndefined; | 
|  |  | 
|  | return generatingElement()->regionOversetState(); | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::updateOversetState() | 
|  | { | 
|  | ASSERT(isValid()); | 
|  |  | 
|  | RenderNamedFlowThread* flowThread = namedFlowThread(); | 
|  | ASSERT(flowThread && (flowThread->inOverflowLayoutPhase() || flowThread->inFinalLayoutPhase())); | 
|  |  | 
|  | LayoutUnit flowContentBottom = flowThread->flowContentBottom(); | 
|  | bool isHorizontalWritingMode = flowThread->isHorizontalWritingMode(); | 
|  |  | 
|  | LayoutUnit flowMin = flowContentBottom - (isHorizontalWritingMode ? flowThreadPortionRect().y() : flowThreadPortionRect().x()); | 
|  | LayoutUnit flowMax = flowContentBottom - (isHorizontalWritingMode ? flowThreadPortionRect().maxY() : flowThreadPortionRect().maxX()); | 
|  |  | 
|  | RegionOversetState previousState = regionOversetState(); | 
|  | RegionOversetState state = RegionFit; | 
|  | if (flowMin <= 0) | 
|  | state = RegionEmpty; | 
|  | if (flowMax > 0 && isLastRegion()) | 
|  | state = RegionOverset; | 
|  |  | 
|  | setRegionOversetState(state); | 
|  |  | 
|  | // Determine whether the NamedFlow object should dispatch a regionOversetChange event | 
|  | if (previousState != state) | 
|  | flowThread->setDispatchRegionOversetChangeEvent(true); | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::checkRegionStyle() | 
|  | { | 
|  | ASSERT(isValid()); | 
|  |  | 
|  | bool customRegionStyle = false; | 
|  |  | 
|  | // FIXME: Region styling doesn't work for pseudo elements. | 
|  | if (!isPseudoElement()) | 
|  | customRegionStyle = generatingElement()->styleResolver().checkRegionStyle(generatingElement()); | 
|  | setHasCustomRegionStyle(customRegionStyle); | 
|  | downcast<RenderNamedFlowThread>(*m_flowThread).checkRegionsWithStyling(); | 
|  | } | 
|  |  | 
|  | std::unique_ptr<RenderStyle> RenderNamedFlowFragment::computeStyleInRegion(RenderElement& renderer, const RenderStyle& parentStyle) const | 
|  | { | 
|  | ASSERT(!renderer.isAnonymous()); | 
|  |  | 
|  | // FIXME: Region styling fails for pseudo-elements because the renderers don't have a node. | 
|  | auto renderObjectRegionStyle = renderer.element()->styleResolver().styleForElement(*renderer.element(), &parentStyle, MatchAllRules, this).renderStyle; | 
|  |  | 
|  | return renderObjectRegionStyle; | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::computeChildrenStyleInRegion(RenderElement& renderer) | 
|  | { | 
|  | for (auto& child : childrenOfType<RenderObject>(renderer)) { | 
|  |  | 
|  | auto it = m_renderObjectRegionStyle.find(&child); | 
|  |  | 
|  | std::unique_ptr<RenderStyle> childStyleInRegion; | 
|  | bool objectRegionStyleCached = false; | 
|  | if (it != m_renderObjectRegionStyle.end()) { | 
|  | childStyleInRegion = RenderStyle::clonePtr(*it->value.style); | 
|  | objectRegionStyleCached = true; | 
|  | } else { | 
|  | if (child.isAnonymous() || child.isInFlowRenderFlowThread()) | 
|  | childStyleInRegion =  std::make_unique<RenderStyle>(RenderStyle::createAnonymousStyleWithDisplay(renderer.style(), child.style().display())); | 
|  | else if (is<RenderText>(child)) | 
|  | childStyleInRegion = RenderStyle::clonePtr(renderer.style()); | 
|  | else | 
|  | childStyleInRegion = computeStyleInRegion(downcast<RenderElement>(child), renderer.style()); | 
|  | } | 
|  |  | 
|  | setObjectStyleInRegion(&child, WTFMove(childStyleInRegion), objectRegionStyleCached); | 
|  |  | 
|  | if (is<RenderElement>(child)) | 
|  | computeChildrenStyleInRegion(downcast<RenderElement>(child)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::setObjectStyleInRegion(RenderObject* object, std::unique_ptr<RenderStyle> styleInRegion, bool objectRegionStyleCached) | 
|  | { | 
|  | ASSERT(object->flowThreadContainingBlock()); | 
|  |  | 
|  | std::unique_ptr<RenderStyle> objectOriginalStyle = RenderStyle::clonePtr(object->style()); | 
|  | if (is<RenderElement>(*object)) | 
|  | downcast<RenderElement>(*object).setStyleInternal(WTFMove(*styleInRegion)); | 
|  |  | 
|  | if (is<RenderBoxModelObject>(*object) && !object->hasVisibleBoxDecorations()) { | 
|  | bool hasVisibleBoxDecorations = is<RenderTableCell>(*object) | 
|  | || object->style().hasBackground() | 
|  | || object->style().hasVisibleBorder() | 
|  | || object->style().hasAppearance() | 
|  | || object->style().boxShadow(); | 
|  | object->setHasVisibleBoxDecorations(hasVisibleBoxDecorations); | 
|  | } | 
|  |  | 
|  | ObjectRegionStyleInfo styleInfo; | 
|  | styleInfo.style = WTFMove(objectOriginalStyle); | 
|  | styleInfo.cached = objectRegionStyleCached; | 
|  | m_renderObjectRegionStyle.set(object, WTFMove(styleInfo)); | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::clearObjectStyleInRegion(const RenderObject* object) | 
|  | { | 
|  | ASSERT(object); | 
|  | m_renderObjectRegionStyle.remove(object); | 
|  |  | 
|  | // Clear the style for the children of this object. | 
|  | for (RenderObject* child = object->firstChildSlow(); child; child = child->nextSibling()) | 
|  | clearObjectStyleInRegion(child); | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::setRegionObjectsRegionStyle() | 
|  | { | 
|  | if (!hasCustomRegionStyle()) | 
|  | return; | 
|  |  | 
|  | // Start from content nodes and recursively compute the style in region for the render objects below. | 
|  | // If the style in region was already computed, used that style instead of computing a new one. | 
|  | const RenderNamedFlowThread& namedFlow = view().flowThreadController().ensureRenderFlowThreadWithName(style().regionThread()); | 
|  | const NamedFlowContentElements& contentElements = namedFlow.contentElements(); | 
|  |  | 
|  | for (const auto& element : contentElements) { | 
|  | // The list of content nodes contains also the nodes with display:none. | 
|  | if (!element->renderer()) | 
|  | continue; | 
|  |  | 
|  | RenderElement* object = element->renderer(); | 
|  | // If the content node does not flow any of its children in this region, | 
|  | // we do not compute any style for them in this region. | 
|  | if (!flowThread()->objectInFlowRegion(object, this)) | 
|  | continue; | 
|  |  | 
|  | // If the object has style in region, use that instead of computing a new one. | 
|  | auto it = m_renderObjectRegionStyle.find(object); | 
|  | std::unique_ptr<RenderStyle> objectStyleInRegion; | 
|  | bool objectRegionStyleCached = false; | 
|  | if (it != m_renderObjectRegionStyle.end()) { | 
|  | objectStyleInRegion = RenderStyle::clonePtr(*it->value.style); | 
|  | ASSERT(it->value.cached); | 
|  | objectRegionStyleCached = true; | 
|  | } else | 
|  | objectStyleInRegion = computeStyleInRegion(*object, style()); | 
|  |  | 
|  | setObjectStyleInRegion(object, WTFMove(objectStyleInRegion), objectRegionStyleCached); | 
|  |  | 
|  | computeChildrenStyleInRegion(*object); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::restoreRegionObjectsOriginalStyle() | 
|  | { | 
|  | if (!hasCustomRegionStyle()) | 
|  | return; | 
|  |  | 
|  | RenderObjectRegionStyleMap temp; | 
|  | for (auto& objectPair : m_renderObjectRegionStyle) { | 
|  | RenderObject* object = const_cast<RenderObject*>(objectPair.key); | 
|  | std::unique_ptr<RenderStyle> objectRegionStyle = RenderStyle::clonePtr(object->style()); | 
|  | std::unique_ptr<RenderStyle> objectOriginalStyle = RenderStyle::clonePtr(*objectPair.value.style); | 
|  |  | 
|  | bool shouldCacheRegionStyle = objectPair.value.cached; | 
|  | if (!shouldCacheRegionStyle) { | 
|  | // Check whether we should cache the computed style in region. | 
|  | unsigned changedContextSensitiveProperties = ContextSensitivePropertyNone; | 
|  | StyleDifference styleDiff = objectOriginalStyle->diff(*objectRegionStyle, changedContextSensitiveProperties); | 
|  | if (styleDiff < StyleDifferenceLayoutPositionedMovementOnly) | 
|  | shouldCacheRegionStyle = true; | 
|  | } | 
|  | if (shouldCacheRegionStyle) { | 
|  | ObjectRegionStyleInfo styleInfo; | 
|  | styleInfo.style = WTFMove(objectRegionStyle); | 
|  | styleInfo.cached = true; | 
|  | temp.set(object, WTFMove(styleInfo)); | 
|  | } | 
|  | if (is<RenderElement>(*object)) | 
|  | downcast<RenderElement>(*object).setStyleInternal(WTFMove(*objectOriginalStyle)); | 
|  | } | 
|  |  | 
|  | m_renderObjectRegionStyle.swap(temp); | 
|  | } | 
|  |  | 
|  | RenderNamedFlowThread* RenderNamedFlowFragment::namedFlowThread() const | 
|  | { | 
|  | return downcast<RenderNamedFlowThread>(flowThread()); | 
|  | } | 
|  |  | 
|  | LayoutRect RenderNamedFlowFragment::visualOverflowRect() const | 
|  | { | 
|  | if (isValid()) { | 
|  | RenderBoxRegionInfo* boxInfo = renderBoxRegionInfo(flowThread()); | 
|  | if (boxInfo && boxInfo->overflow()) | 
|  | return boxInfo->overflow()->visualOverflowRect(); | 
|  | } | 
|  |  | 
|  | return RenderRegion::visualOverflowRect(); | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::attachRegion() | 
|  | { | 
|  | RenderRegion::attachRegion(); | 
|  |  | 
|  | if (documentBeingDestroyed() || !isValid()) | 
|  | return; | 
|  |  | 
|  | updateRegionFlags(); | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::detachRegion() | 
|  | { | 
|  | if (hasAutoLogicalHeight()) { | 
|  | ASSERT(isValid()); | 
|  | m_hasAutoLogicalHeight = false; | 
|  | clearComputedAutoHeight(); | 
|  | decrementAutoLogicalHeightCount(); | 
|  | } | 
|  |  | 
|  | RenderRegion::detachRegion(); | 
|  | } | 
|  |  | 
|  | void RenderNamedFlowFragment::absoluteQuadsForBoxInRegion(Vector<FloatQuad>& quads, bool* wasFixed, const RenderBox* renderer, float localTop, float localBottom) | 
|  | { | 
|  | LayoutRect layoutLocalRect(0, localTop, renderer->borderBoxRectInRegion(this).width(), localBottom - localTop); | 
|  | LayoutRect fragmentRect = rectFlowPortionForBox(renderer, layoutLocalRect); | 
|  |  | 
|  | // We want to skip the 0px height fragments for non-empty boxes that may appear in case the bottom of the box | 
|  | // overlaps the bottom of a region. | 
|  | if (localBottom != localTop && !fragmentRect.height()) | 
|  | return; | 
|  |  | 
|  | CurrentRenderRegionMaintainer regionMaintainer(*this); | 
|  | quads.append(renderer->localToAbsoluteQuad(FloatRect(fragmentRect), UseTransforms, wasFixed)); | 
|  | } | 
|  |  | 
|  | } // namespace WebCore |