|  | /* | 
|  | * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 
|  | *           (C) 1999 Antti Koivisto (koivisto@kde.org) | 
|  | *           (C) 2007 David Smith (catfish.man@gmail.com) | 
|  | * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. | 
|  | * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Library General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Library General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Library General Public License | 
|  | * along with this library; see the file COPYING.LIB.  If not, write to | 
|  | * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 
|  | * Boston, MA 02110-1301, USA. | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "RenderBlock.h" | 
|  |  | 
|  | #include "AXObjectCache.h" | 
|  | #include "Document.h" | 
|  | #include "Editor.h" | 
|  | #include "Element.h" | 
|  | #include "FloatQuad.h" | 
|  | #include "Frame.h" | 
|  | #include "FrameSelection.h" | 
|  | #include "FrameView.h" | 
|  | #include "GraphicsContext.h" | 
|  | #include "HTMLInputElement.h" | 
|  | #include "HTMLNames.h" | 
|  | #include "HitTestLocation.h" | 
|  | #include "HitTestResult.h" | 
|  | #include "InlineElementBox.h" | 
|  | #include "InlineIterator.h" | 
|  | #include "InlineTextBox.h" | 
|  | #include "LayoutRepainter.h" | 
|  | #include "LogicalSelectionOffsetCaches.h" | 
|  | #include "OverflowEvent.h" | 
|  | #include "Page.h" | 
|  | #include "PaintInfo.h" | 
|  | #include "RenderBlockFlow.h" | 
|  | #include "RenderBoxRegionInfo.h" | 
|  | #include "RenderButton.h" | 
|  | #include "RenderCombineText.h" | 
|  | #include "RenderDeprecatedFlexibleBox.h" | 
|  | #include "RenderFlexibleBox.h" | 
|  | #include "RenderInline.h" | 
|  | #include "RenderIterator.h" | 
|  | #include "RenderLayer.h" | 
|  | #include "RenderListMarker.h" | 
|  | #include "RenderMenuList.h" | 
|  | #include "RenderNamedFlowFragment.h" | 
|  | #include "RenderNamedFlowThread.h" | 
|  | #include "RenderRegion.h" | 
|  | #include "RenderTableCell.h" | 
|  | #include "RenderTextFragment.h" | 
|  | #include "RenderTheme.h" | 
|  | #include "RenderTreePosition.h" | 
|  | #include "RenderView.h" | 
|  | #include "SVGTextRunRenderingContext.h" | 
|  | #include "Settings.h" | 
|  | #include "ShadowRoot.h" | 
|  | #include "TextBreakIterator.h" | 
|  | #include "TransformState.h" | 
|  |  | 
|  | #include <wtf/NeverDestroyed.h> | 
|  | #include <wtf/Optional.h> | 
|  | #include <wtf/StackStats.h> | 
|  | #include <wtf/TemporaryChange.h> | 
|  |  | 
|  | #if ENABLE(CSS_SHAPES) | 
|  | #include "ShapeOutsideInfo.h" | 
|  | #endif | 
|  |  | 
|  | using namespace WTF; | 
|  | using namespace Unicode; | 
|  |  | 
|  | namespace WebCore { | 
|  |  | 
|  | using namespace HTMLNames; | 
|  |  | 
|  | struct SameSizeAsRenderBlock : public RenderBox { | 
|  | }; | 
|  |  | 
|  | COMPILE_ASSERT(sizeof(RenderBlock) == sizeof(SameSizeAsRenderBlock), RenderBlock_should_stay_small); | 
|  |  | 
|  | static TrackedDescendantsMap* gPositionedDescendantsMap; | 
|  | static TrackedDescendantsMap* gPercentHeightDescendantsMap; | 
|  |  | 
|  | static TrackedContainerMap* gPositionedContainerMap; | 
|  | static TrackedContainerMap* gPercentHeightContainerMap; | 
|  |  | 
|  | typedef HashMap<RenderBlock*, std::unique_ptr<ListHashSet<RenderInline*>>> ContinuationOutlineTableMap; | 
|  |  | 
|  | struct UpdateScrollInfoAfterLayoutTransaction { | 
|  | UpdateScrollInfoAfterLayoutTransaction(const RenderView& view) | 
|  | : nestedCount(0) | 
|  | , view(&view) | 
|  | { | 
|  | } | 
|  |  | 
|  | int nestedCount; | 
|  | const RenderView* view; | 
|  | HashSet<RenderBlock*> blocks; | 
|  | }; | 
|  |  | 
|  | typedef Vector<UpdateScrollInfoAfterLayoutTransaction> DelayedUpdateScrollInfoStack; | 
|  | static std::unique_ptr<DelayedUpdateScrollInfoStack>& updateScrollInfoAfterLayoutTransactionStack() | 
|  | { | 
|  | static NeverDestroyed<std::unique_ptr<DelayedUpdateScrollInfoStack>> delayedUpdatedScrollInfoStack; | 
|  | return delayedUpdatedScrollInfoStack; | 
|  | } | 
|  |  | 
|  | // Allocated only when some of these fields have non-default values | 
|  |  | 
|  | struct RenderBlockRareData { | 
|  | WTF_MAKE_NONCOPYABLE(RenderBlockRareData); WTF_MAKE_FAST_ALLOCATED; | 
|  | public: | 
|  | RenderBlockRareData() | 
|  | : m_paginationStrut(0) | 
|  | , m_pageLogicalOffset(0) | 
|  | , m_flowThreadContainingBlock(Nullopt) | 
|  | { | 
|  | } | 
|  |  | 
|  | LayoutUnit m_paginationStrut; | 
|  | LayoutUnit m_pageLogicalOffset; | 
|  |  | 
|  | Optional<RenderFlowThread*> m_flowThreadContainingBlock; | 
|  | }; | 
|  |  | 
|  | typedef HashMap<const RenderBlock*, std::unique_ptr<RenderBlockRareData>> RenderBlockRareDataMap; | 
|  | static RenderBlockRareDataMap* gRareDataMap = 0; | 
|  |  | 
|  | // This class helps dispatching the 'overflow' event on layout change. overflow can be set on RenderBoxes, yet the existing code | 
|  | // only works on RenderBlocks. If this change, this class should be shared with other RenderBoxes. | 
|  | class OverflowEventDispatcher { | 
|  | WTF_MAKE_NONCOPYABLE(OverflowEventDispatcher); | 
|  | public: | 
|  | OverflowEventDispatcher(const RenderBlock* block) | 
|  | : m_block(block) | 
|  | , m_hadHorizontalLayoutOverflow(false) | 
|  | , m_hadVerticalLayoutOverflow(false) | 
|  | { | 
|  | m_shouldDispatchEvent = !m_block->isAnonymous() && m_block->hasOverflowClip() && m_block->document().hasListenerType(Document::OVERFLOWCHANGED_LISTENER); | 
|  | if (m_shouldDispatchEvent) { | 
|  | m_hadHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow(); | 
|  | m_hadVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow(); | 
|  | } | 
|  | } | 
|  |  | 
|  | ~OverflowEventDispatcher() | 
|  | { | 
|  | if (!m_shouldDispatchEvent) | 
|  | return; | 
|  |  | 
|  | bool hasHorizontalLayoutOverflow = m_block->hasHorizontalLayoutOverflow(); | 
|  | bool hasVerticalLayoutOverflow = m_block->hasVerticalLayoutOverflow(); | 
|  |  | 
|  | bool horizontalLayoutOverflowChanged = hasHorizontalLayoutOverflow != m_hadHorizontalLayoutOverflow; | 
|  | bool verticalLayoutOverflowChanged = hasVerticalLayoutOverflow != m_hadVerticalLayoutOverflow; | 
|  | if (!horizontalLayoutOverflowChanged && !verticalLayoutOverflowChanged) | 
|  | return; | 
|  |  | 
|  | RefPtr<OverflowEvent> overflowEvent = OverflowEvent::create(horizontalLayoutOverflowChanged, hasHorizontalLayoutOverflow, verticalLayoutOverflowChanged, hasVerticalLayoutOverflow); | 
|  | overflowEvent->setTarget(m_block->element()); | 
|  | m_block->document().enqueueOverflowEvent(overflowEvent.release()); | 
|  | } | 
|  |  | 
|  | private: | 
|  | const RenderBlock* m_block; | 
|  | bool m_shouldDispatchEvent; | 
|  | bool m_hadHorizontalLayoutOverflow; | 
|  | bool m_hadVerticalLayoutOverflow; | 
|  | }; | 
|  |  | 
|  | RenderBlock::RenderBlock(Element& element, Ref<RenderStyle>&& style, unsigned baseTypeFlags) | 
|  | : RenderBox(element, WTF::move(style), baseTypeFlags | RenderBlockFlag) | 
|  | { | 
|  | } | 
|  |  | 
|  | RenderBlock::RenderBlock(Document& document, Ref<RenderStyle>&& style, unsigned baseTypeFlags) | 
|  | : RenderBox(document, WTF::move(style), baseTypeFlags | RenderBlockFlag) | 
|  | { | 
|  | } | 
|  |  | 
|  | static void removeBlockFromDescendantAndContainerMaps(RenderBlock* block, TrackedDescendantsMap*& descendantMap, TrackedContainerMap*& containerMap) | 
|  | { | 
|  | if (std::unique_ptr<TrackedRendererListHashSet> descendantSet = descendantMap->take(block)) { | 
|  | TrackedRendererListHashSet::iterator end = descendantSet->end(); | 
|  | for (TrackedRendererListHashSet::iterator descendant = descendantSet->begin(); descendant != end; ++descendant) { | 
|  | TrackedContainerMap::iterator it = containerMap->find(*descendant); | 
|  | ASSERT(it != containerMap->end()); | 
|  | if (it == containerMap->end()) | 
|  | continue; | 
|  | HashSet<RenderBlock*>* containerSet = it->value.get(); | 
|  | ASSERT(containerSet->contains(block)); | 
|  | containerSet->remove(block); | 
|  | if (containerSet->isEmpty()) | 
|  | containerMap->remove(it); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | RenderBlock::~RenderBlock() | 
|  | { | 
|  | removeFromUpdateScrollInfoAfterLayoutTransaction(); | 
|  |  | 
|  | if (gRareDataMap) | 
|  | gRareDataMap->remove(this); | 
|  | if (gPercentHeightDescendantsMap) | 
|  | removeBlockFromDescendantAndContainerMaps(this, gPercentHeightDescendantsMap, gPercentHeightContainerMap); | 
|  | if (gPositionedDescendantsMap) | 
|  | removeBlockFromDescendantAndContainerMaps(this, gPositionedDescendantsMap, gPositionedContainerMap); | 
|  | } | 
|  |  | 
|  | void RenderBlock::willBeDestroyed() | 
|  | { | 
|  | if (!documentBeingDestroyed()) { | 
|  | if (parent()) | 
|  | parent()->dirtyLinesFromChangedChild(*this); | 
|  | } | 
|  |  | 
|  | RenderBox::willBeDestroyed(); | 
|  | } | 
|  |  | 
|  | bool RenderBlock::hasRareData() const | 
|  | { | 
|  | return gRareDataMap ? gRareDataMap->contains(this) : false; | 
|  | } | 
|  |  | 
|  | void RenderBlock::styleWillChange(StyleDifference diff, const RenderStyle& newStyle) | 
|  | { | 
|  | const RenderStyle* oldStyle = hasInitializedStyle() ? &style() : nullptr; | 
|  |  | 
|  | setReplaced(newStyle.isDisplayInlineType()); | 
|  |  | 
|  | if (oldStyle && parent() && diff == StyleDifferenceLayout && oldStyle->position() != newStyle.position()) { | 
|  | if (newStyle.position() == StaticPosition) | 
|  | // Clear our positioned objects list. Our absolutely positioned descendants will be | 
|  | // inserted into our containing block's positioned objects list during layout. | 
|  | removePositionedObjects(0, NewContainingBlock); | 
|  | else if (oldStyle->position() == StaticPosition) { | 
|  | // Remove our absolutely positioned descendants from their current containing block. | 
|  | // They will be inserted into our positioned objects list during layout. | 
|  | auto containingBlock = parent(); | 
|  | while (containingBlock && (containingBlock->style().position() == StaticPosition || (containingBlock->isInline() && !containingBlock->isReplaced())) && !containingBlock->isRenderView()) { | 
|  | if (containingBlock->style().position() == RelativePosition && containingBlock->isInline() && !containingBlock->isReplaced()) { | 
|  | containingBlock = containingBlock->containingBlock(); | 
|  | break; | 
|  | } | 
|  | containingBlock = containingBlock->parent(); | 
|  | } | 
|  |  | 
|  | if (is<RenderBlock>(*containingBlock)) | 
|  | downcast<RenderBlock>(*containingBlock).removePositionedObjects(this, NewContainingBlock); | 
|  | } | 
|  | } | 
|  |  | 
|  | RenderBox::styleWillChange(diff, newStyle); | 
|  | } | 
|  |  | 
|  | static bool borderOrPaddingLogicalWidthChanged(const RenderStyle* oldStyle, const RenderStyle* newStyle) | 
|  | { | 
|  | if (newStyle->isHorizontalWritingMode()) | 
|  | return oldStyle->borderLeftWidth() != newStyle->borderLeftWidth() | 
|  | || oldStyle->borderRightWidth() != newStyle->borderRightWidth() | 
|  | || oldStyle->paddingLeft() != newStyle->paddingLeft() | 
|  | || oldStyle->paddingRight() != newStyle->paddingRight(); | 
|  |  | 
|  | return oldStyle->borderTopWidth() != newStyle->borderTopWidth() | 
|  | || oldStyle->borderBottomWidth() != newStyle->borderBottomWidth() | 
|  | || oldStyle->paddingTop() != newStyle->paddingTop() | 
|  | || oldStyle->paddingBottom() != newStyle->paddingBottom(); | 
|  | } | 
|  |  | 
|  | void RenderBlock::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) | 
|  | { | 
|  | RenderStyle& newStyle = style(); | 
|  |  | 
|  | bool hadTransform = hasTransform(); | 
|  | bool flowThreadContainingBlockInvalidated = false; | 
|  | if (oldStyle && oldStyle->position() != newStyle.position()) { | 
|  | invalidateFlowThreadContainingBlockIncludingDescendants(); | 
|  | flowThreadContainingBlockInvalidated = true; | 
|  | } | 
|  |  | 
|  | RenderBox::styleDidChange(diff, oldStyle); | 
|  |  | 
|  | if (hadTransform != hasTransform() && !flowThreadContainingBlockInvalidated) | 
|  | invalidateFlowThreadContainingBlockIncludingDescendants(); | 
|  |  | 
|  | if (!isAnonymousBlock()) { | 
|  | // Ensure that all of our continuation blocks pick up the new style. | 
|  | for (RenderBlock* currCont = blockElementContinuation(); currCont; currCont = currCont->blockElementContinuation()) { | 
|  | RenderBoxModelObject* nextCont = currCont->continuation(); | 
|  | currCont->setContinuation(0); | 
|  | currCont->setStyle(newStyle); | 
|  | currCont->setContinuation(nextCont); | 
|  | } | 
|  | } | 
|  |  | 
|  | propagateStyleToAnonymousChildren(PropagateToBlockChildrenOnly); | 
|  |  | 
|  | // It's possible for our border/padding to change, but for the overall logical width of the block to | 
|  | // end up being the same. We keep track of this change so in layoutBlock, we can know to set relayoutChildren=true. | 
|  | setHasBorderOrPaddingLogicalWidthChanged(oldStyle && diff == StyleDifferenceLayout && needsLayout() && borderOrPaddingLogicalWidthChanged(oldStyle, &newStyle)); | 
|  | } | 
|  |  | 
|  | RenderBlock* RenderBlock::continuationBefore(RenderObject* beforeChild) | 
|  | { | 
|  | if (beforeChild && beforeChild->parent() == this) | 
|  | return this; | 
|  |  | 
|  | RenderBlock* nextToLast = this; | 
|  | RenderBlock* last = this; | 
|  | for (auto* current = downcast<RenderBlock>(continuation()); current; current = downcast<RenderBlock>(current->continuation())) { | 
|  | if (beforeChild && beforeChild->parent() == current) { | 
|  | if (current->firstChild() == beforeChild) | 
|  | return last; | 
|  | return current; | 
|  | } | 
|  |  | 
|  | nextToLast = last; | 
|  | last = current; | 
|  | } | 
|  |  | 
|  | if (!beforeChild && !last->firstChild()) | 
|  | return nextToLast; | 
|  | return last; | 
|  | } | 
|  |  | 
|  | void RenderBlock::addChildToContinuation(RenderObject* newChild, RenderObject* beforeChild) | 
|  | { | 
|  | RenderBlock* flow = continuationBefore(beforeChild); | 
|  | ASSERT(!beforeChild || is<RenderBlock>(*beforeChild->parent())); | 
|  | RenderBoxModelObject* beforeChildParent = nullptr; | 
|  | if (beforeChild) | 
|  | beforeChildParent = downcast<RenderBoxModelObject>(beforeChild->parent()); | 
|  | else { | 
|  | RenderBoxModelObject* continuation = flow->continuation(); | 
|  | if (continuation) | 
|  | beforeChildParent = continuation; | 
|  | else | 
|  | beforeChildParent = flow; | 
|  | } | 
|  |  | 
|  | if (newChild->isFloatingOrOutOfFlowPositioned()) { | 
|  | beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); | 
|  | return; | 
|  | } | 
|  |  | 
|  | bool childIsNormal = newChild->isInline() || !newChild->style().columnSpan(); | 
|  | bool bcpIsNormal = beforeChildParent->isInline() || !beforeChildParent->style().columnSpan(); | 
|  | bool flowIsNormal = flow->isInline() || !flow->style().columnSpan(); | 
|  |  | 
|  | if (flow == beforeChildParent) { | 
|  | flow->addChildIgnoringContinuation(newChild, beforeChild); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // The goal here is to match up if we can, so that we can coalesce and create the | 
|  | // minimal # of continuations needed for the inline. | 
|  | if (childIsNormal == bcpIsNormal) { | 
|  | beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); | 
|  | return; | 
|  | } | 
|  | if (flowIsNormal == childIsNormal) { | 
|  | flow->addChildIgnoringContinuation(newChild, 0); // Just treat like an append. | 
|  | return; | 
|  | } | 
|  | beforeChildParent->addChildIgnoringContinuation(newChild, beforeChild); | 
|  | } | 
|  |  | 
|  | RenderPtr<RenderBlock> RenderBlock::clone() const | 
|  | { | 
|  | RenderPtr<RenderBlock> cloneBlock; | 
|  | if (isAnonymousBlock()) { | 
|  | cloneBlock = RenderPtr<RenderBlock>(createAnonymousBlock()); | 
|  | cloneBlock->setChildrenInline(childrenInline()); | 
|  | } else { | 
|  | RenderTreePosition insertionPosition(*parent()); | 
|  | cloneBlock = static_pointer_cast<RenderBlock>(element()->createElementRenderer(style(), insertionPosition)); | 
|  | cloneBlock->initializeStyle(); | 
|  |  | 
|  | // This takes care of setting the right value of childrenInline in case | 
|  | // generated content is added to cloneBlock and 'this' does not have | 
|  | // generated content added yet. | 
|  | cloneBlock->setChildrenInline(cloneBlock->firstChild() ? cloneBlock->firstChild()->isInline() : childrenInline()); | 
|  | } | 
|  | cloneBlock->setFlowThreadState(flowThreadState()); | 
|  | return cloneBlock; | 
|  | } | 
|  |  | 
|  | void RenderBlock::addChild(RenderObject* newChild, RenderObject* beforeChild) | 
|  | { | 
|  | if (continuation() && !isAnonymousBlock()) | 
|  | addChildToContinuation(newChild, beforeChild); | 
|  | else | 
|  | addChildIgnoringContinuation(newChild, beforeChild); | 
|  | } | 
|  |  | 
|  | void RenderBlock::addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild) | 
|  | { | 
|  | if (beforeChild && beforeChild->parent() != this) { | 
|  | RenderElement* beforeChildContainer = beforeChild->parent(); | 
|  | while (beforeChildContainer->parent() != this) | 
|  | beforeChildContainer = beforeChildContainer->parent(); | 
|  | ASSERT(beforeChildContainer); | 
|  |  | 
|  | if (beforeChildContainer->isAnonymous()) { | 
|  | // If the requested beforeChild is not one of our children, then this is because | 
|  | // there is an anonymous container within this object that contains the beforeChild. | 
|  | RenderElement* beforeChildAnonymousContainer = beforeChildContainer; | 
|  | if (beforeChildAnonymousContainer->isAnonymousBlock() | 
|  | #if ENABLE(FULLSCREEN_API) | 
|  | // Full screen renderers and full screen placeholders act as anonymous blocks, not tables: | 
|  | || beforeChildAnonymousContainer->isRenderFullScreen() | 
|  | || beforeChildAnonymousContainer->isRenderFullScreenPlaceholder() | 
|  | #endif | 
|  | ) { | 
|  | // Insert the child into the anonymous block box instead of here. | 
|  | if (newChild->isInline() || beforeChild->parent()->firstChild() != beforeChild) | 
|  | beforeChild->parent()->addChild(newChild, beforeChild); | 
|  | else | 
|  | addChild(newChild, beforeChild->parent()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | ASSERT(beforeChildAnonymousContainer->isTable()); | 
|  | if (newChild->isTablePart()) { | 
|  | // Insert into the anonymous table. | 
|  | beforeChildAnonymousContainer->addChild(newChild, beforeChild); | 
|  | return; | 
|  | } | 
|  |  | 
|  | beforeChild = splitAnonymousBoxesAroundChild(beforeChild); | 
|  |  | 
|  | ASSERT(beforeChild->parent() == this); | 
|  | if (beforeChild->parent() != this) { | 
|  | // We should never reach here. If we do, we need to use the | 
|  | // safe fallback to use the topmost beforeChild container. | 
|  | beforeChild = beforeChildContainer; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool madeBoxesNonInline = false; | 
|  |  | 
|  | // A block has to either have all of its children inline, or all of its children as blocks. | 
|  | // So, if our children are currently inline and a block child has to be inserted, we move all our | 
|  | // inline children into anonymous block boxes. | 
|  | if (childrenInline() && !newChild->isInline() && !newChild->isFloatingOrOutOfFlowPositioned()) { | 
|  | // This is a block with inline content. Wrap the inline content in anonymous blocks. | 
|  | makeChildrenNonInline(beforeChild); | 
|  | madeBoxesNonInline = true; | 
|  |  | 
|  | if (beforeChild && beforeChild->parent() != this) { | 
|  | beforeChild = beforeChild->parent(); | 
|  | ASSERT(beforeChild->isAnonymousBlock()); | 
|  | ASSERT(beforeChild->parent() == this); | 
|  | } | 
|  | } else if (!childrenInline() && (newChild->isFloatingOrOutOfFlowPositioned() || newChild->isInline())) { | 
|  | // If we're inserting an inline child but all of our children are blocks, then we have to make sure | 
|  | // it is put into an anomyous block box. We try to use an existing anonymous box if possible, otherwise | 
|  | // a new one is created and inserted into our list of children in the appropriate position. | 
|  | RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : lastChild(); | 
|  |  | 
|  | if (afterChild && afterChild->isAnonymousBlock()) { | 
|  | downcast<RenderBlock>(*afterChild).addChild(newChild); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (newChild->isInline()) { | 
|  | // No suitable existing anonymous box - create a new one. | 
|  | RenderBlock* newBox = createAnonymousBlock(); | 
|  | RenderBox::addChild(newBox, beforeChild); | 
|  | newBox->addChild(newChild); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | invalidateLineLayoutPath(); | 
|  |  | 
|  | RenderBox::addChild(newChild, beforeChild); | 
|  |  | 
|  | if (madeBoxesNonInline && is<RenderBlock>(parent()) && isAnonymousBlock()) | 
|  | downcast<RenderBlock>(*parent()).removeLeftoverAnonymousBlock(this); | 
|  | // this object may be dead here | 
|  | } | 
|  |  | 
|  | static void getInlineRun(RenderObject* start, RenderObject* boundary, | 
|  | RenderObject*& inlineRunStart, | 
|  | RenderObject*& inlineRunEnd) | 
|  | { | 
|  | // Beginning at |start| we find the largest contiguous run of inlines that | 
|  | // we can.  We denote the run with start and end points, |inlineRunStart| | 
|  | // and |inlineRunEnd|.  Note that these two values may be the same if | 
|  | // we encounter only one inline. | 
|  | // | 
|  | // We skip any non-inlines we encounter as long as we haven't found any | 
|  | // inlines yet. | 
|  | // | 
|  | // |boundary| indicates a non-inclusive boundary point.  Regardless of whether |boundary| | 
|  | // is inline or not, we will not include it in a run with inlines before it.  It's as though we encountered | 
|  | // a non-inline. | 
|  |  | 
|  | // Start by skipping as many non-inlines as we can. | 
|  | RenderObject * curr = start; | 
|  | bool sawInline; | 
|  | do { | 
|  | while (curr && !(curr->isInline() || curr->isFloatingOrOutOfFlowPositioned())) | 
|  | curr = curr->nextSibling(); | 
|  |  | 
|  | inlineRunStart = inlineRunEnd = curr; | 
|  |  | 
|  | if (!curr) | 
|  | return; // No more inline children to be found. | 
|  |  | 
|  | sawInline = curr->isInline(); | 
|  |  | 
|  | curr = curr->nextSibling(); | 
|  | while (curr && (curr->isInline() || curr->isFloatingOrOutOfFlowPositioned()) && (curr != boundary)) { | 
|  | inlineRunEnd = curr; | 
|  | if (curr->isInline()) | 
|  | sawInline = true; | 
|  | curr = curr->nextSibling(); | 
|  | } | 
|  | } while (!sawInline); | 
|  | } | 
|  |  | 
|  | void RenderBlock::deleteLines() | 
|  | { | 
|  | if (AXObjectCache* cache = document().existingAXObjectCache()) | 
|  | cache->recomputeIsIgnored(this); | 
|  | } | 
|  |  | 
|  | void RenderBlock::makeChildrenNonInline(RenderObject* insertionPoint) | 
|  | { | 
|  | // makeChildrenNonInline takes a block whose children are *all* inline and it | 
|  | // makes sure that inline children are coalesced under anonymous | 
|  | // blocks.  If |insertionPoint| is defined, then it represents the insertion point for | 
|  | // the new block child that is causing us to have to wrap all the inlines.  This | 
|  | // means that we cannot coalesce inlines before |insertionPoint| with inlines following | 
|  | // |insertionPoint|, because the new child is going to be inserted in between the inlines, | 
|  | // splitting them. | 
|  | ASSERT(isInlineBlockOrInlineTable() || !isInline()); | 
|  | ASSERT(!insertionPoint || insertionPoint->parent() == this); | 
|  |  | 
|  | setChildrenInline(false); | 
|  |  | 
|  | RenderObject* child = firstChild(); | 
|  | if (!child) | 
|  | return; | 
|  |  | 
|  | deleteLines(); | 
|  |  | 
|  | while (child) { | 
|  | RenderObject* inlineRunStart; | 
|  | RenderObject* inlineRunEnd; | 
|  | getInlineRun(child, insertionPoint, inlineRunStart, inlineRunEnd); | 
|  |  | 
|  | if (!inlineRunStart) | 
|  | break; | 
|  |  | 
|  | child = inlineRunEnd->nextSibling(); | 
|  |  | 
|  | RenderBlock* block = createAnonymousBlock(); | 
|  | insertChildInternal(block, inlineRunStart, NotifyChildren); | 
|  | moveChildrenTo(block, inlineRunStart, child); | 
|  | } | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | for (RenderObject* c = firstChild(); c; c = c->nextSibling()) | 
|  | ASSERT(!c->isInline()); | 
|  | #endif | 
|  |  | 
|  | repaint(); | 
|  | } | 
|  |  | 
|  | void RenderBlock::removeLeftoverAnonymousBlock(RenderBlock* child) | 
|  | { | 
|  | ASSERT(child->isAnonymousBlock()); | 
|  | ASSERT(!child->childrenInline()); | 
|  |  | 
|  | if (child->continuation()) | 
|  | return; | 
|  |  | 
|  | RenderObject* firstAnChild = child->firstChild(); | 
|  | RenderObject* lastAnChild = child->lastChild(); | 
|  | if (firstAnChild) { | 
|  | RenderObject* o = firstAnChild; | 
|  | while (o) { | 
|  | o->setParent(this); | 
|  | o = o->nextSibling(); | 
|  | } | 
|  | firstAnChild->setPreviousSibling(child->previousSibling()); | 
|  | lastAnChild->setNextSibling(child->nextSibling()); | 
|  | if (child->previousSibling()) | 
|  | child->previousSibling()->setNextSibling(firstAnChild); | 
|  | if (child->nextSibling()) | 
|  | child->nextSibling()->setPreviousSibling(lastAnChild); | 
|  |  | 
|  | if (child == firstChild()) | 
|  | setFirstChild(firstAnChild); | 
|  | if (child == lastChild()) | 
|  | setLastChild(lastAnChild); | 
|  | } else { | 
|  | if (child == firstChild()) | 
|  | setFirstChild(child->nextSibling()); | 
|  | if (child == lastChild()) | 
|  | setLastChild(child->previousSibling()); | 
|  |  | 
|  | if (child->previousSibling()) | 
|  | child->previousSibling()->setNextSibling(child->nextSibling()); | 
|  | if (child->nextSibling()) | 
|  | child->nextSibling()->setPreviousSibling(child->previousSibling()); | 
|  | } | 
|  |  | 
|  | child->setFirstChild(0); | 
|  | child->m_next = 0; | 
|  |  | 
|  | // Remove all the information in the flow thread associated with the leftover anonymous block. | 
|  | child->removeFromRenderFlowThread(); | 
|  |  | 
|  | child->setParent(0); | 
|  | child->setPreviousSibling(0); | 
|  | child->setNextSibling(0); | 
|  |  | 
|  | child->destroy(); | 
|  | } | 
|  |  | 
|  | static bool canMergeAnonymousBlock(RenderBlock& anonymousBlock) | 
|  | { | 
|  | if (anonymousBlock.beingDestroyed() || anonymousBlock.continuation()) | 
|  | return false; | 
|  | if (anonymousBlock.isRubyRun() || anonymousBlock.isRubyBase()) | 
|  | return false; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool canMergeContiguousAnonymousBlocks(RenderObject& oldChild, RenderObject* previous, RenderObject* next) | 
|  | { | 
|  | if (oldChild.documentBeingDestroyed() || oldChild.isInline() || oldChild.virtualContinuation()) | 
|  | return false; | 
|  |  | 
|  | if (previous) { | 
|  | if (!previous->isAnonymousBlock()) | 
|  | return false; | 
|  | RenderBlock& previousAnonymousBlock = downcast<RenderBlock>(*previous); | 
|  | if (!canMergeAnonymousBlock(previousAnonymousBlock)) | 
|  | return false; | 
|  | } | 
|  | if (next) { | 
|  | if (!next->isAnonymousBlock()) | 
|  | return false; | 
|  | RenderBlock& nextAnonymousBlock = downcast<RenderBlock>(*next); | 
|  | if (!canMergeAnonymousBlock(nextAnonymousBlock)) | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void RenderBlock::collapseAnonymousBoxChild(RenderBlock& parent, RenderBlock* child) | 
|  | { | 
|  | parent.setNeedsLayoutAndPrefWidthsRecalc(); | 
|  | parent.setChildrenInline(child->childrenInline()); | 
|  | RenderObject* nextSibling = child->nextSibling(); | 
|  |  | 
|  | if (auto* childFlowThread = child->flowThreadContainingBlock()) | 
|  | childFlowThread->removeFlowChildInfo(child); | 
|  |  | 
|  | parent.removeChildInternal(*child, child->hasLayer() ? NotifyChildren : DontNotifyChildren); | 
|  | child->moveAllChildrenTo(&parent, nextSibling, child->hasLayer()); | 
|  | // Delete the now-empty block's lines and nuke it. | 
|  | child->deleteLines(); | 
|  | child->destroy(); | 
|  | } | 
|  |  | 
|  | void RenderBlock::removeChild(RenderObject& oldChild) | 
|  | { | 
|  | // No need to waste time in merging or removing empty anonymous blocks. | 
|  | // We can just bail out if our document is getting destroyed. | 
|  | if (documentBeingDestroyed()) { | 
|  | RenderBox::removeChild(oldChild); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // If this child is a block, and if our previous and next siblings are both anonymous blocks | 
|  | // with inline content, then we can fold the inline content back together. | 
|  | RenderObject* prev = oldChild.previousSibling(); | 
|  | RenderObject* next = oldChild.nextSibling(); | 
|  | bool canMergeAnonymousBlocks = canMergeContiguousAnonymousBlocks(oldChild, prev, next); | 
|  | if (canMergeAnonymousBlocks && prev && next) { | 
|  | prev->setNeedsLayoutAndPrefWidthsRecalc(); | 
|  | RenderBlock& nextBlock = downcast<RenderBlock>(*next); | 
|  | RenderBlock& prevBlock = downcast<RenderBlock>(*prev); | 
|  |  | 
|  | if (prev->childrenInline() != next->childrenInline()) { | 
|  | RenderBlock& inlineChildrenBlock = prev->childrenInline() ? prevBlock : nextBlock; | 
|  | RenderBlock& blockChildrenBlock = prev->childrenInline() ? nextBlock : prevBlock; | 
|  |  | 
|  | // Place the inline children block inside of the block children block instead of deleting it. | 
|  | // In order to reuse it, we have to reset it to just be a generic anonymous block.  Make sure | 
|  | // to clear out inherited column properties by just making a new style, and to also clear the | 
|  | // column span flag if it is set. | 
|  | ASSERT(!inlineChildrenBlock.continuation()); | 
|  | // Cache this value as it might get changed in setStyle() call. | 
|  | bool inlineChildrenBlockHasLayer = inlineChildrenBlock.hasLayer(); | 
|  | inlineChildrenBlock.setStyle(RenderStyle::createAnonymousStyleWithDisplay(&style(), BLOCK)); | 
|  | removeChildInternal(inlineChildrenBlock, inlineChildrenBlockHasLayer ? NotifyChildren : DontNotifyChildren); | 
|  |  | 
|  | // Now just put the inlineChildrenBlock inside the blockChildrenBlock. | 
|  | RenderObject* beforeChild = prev == &inlineChildrenBlock ? blockChildrenBlock.firstChild() : nullptr; | 
|  | blockChildrenBlock.insertChildInternal(&inlineChildrenBlock, beforeChild, | 
|  | (inlineChildrenBlockHasLayer || blockChildrenBlock.hasLayer()) ? NotifyChildren : DontNotifyChildren); | 
|  | next->setNeedsLayoutAndPrefWidthsRecalc(); | 
|  |  | 
|  | // inlineChildrenBlock got reparented to blockChildrenBlock, so it is no longer a child | 
|  | // of "this". we null out prev or next so that is not used later in the function. | 
|  | if (&inlineChildrenBlock == &prevBlock) | 
|  | prev = nullptr; | 
|  | else | 
|  | next = nullptr; | 
|  | } else { | 
|  | // Take all the children out of the |next| block and put them in | 
|  | // the |prev| block. | 
|  | nextBlock.moveAllChildrenIncludingFloatsTo(prevBlock, nextBlock.hasLayer() || prevBlock.hasLayer()); | 
|  |  | 
|  | // Delete the now-empty block's lines and nuke it. | 
|  | nextBlock.deleteLines(); | 
|  | nextBlock.destroy(); | 
|  | next = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | invalidateLineLayoutPath(); | 
|  |  | 
|  | RenderBox::removeChild(oldChild); | 
|  |  | 
|  | RenderObject* child = prev ? prev : next; | 
|  | if (canMergeAnonymousBlocks && child && !child->previousSibling() && !child->nextSibling() && canCollapseAnonymousBlockChild()) { | 
|  | // The removal has knocked us down to containing only a single anonymous | 
|  | // box. We can pull the content right back up into our box. | 
|  | collapseAnonymousBoxChild(*this, downcast<RenderBlock>(child)); | 
|  | } else if (((prev && prev->isAnonymousBlock()) || (next && next->isAnonymousBlock())) && canCollapseAnonymousBlockChild()) { | 
|  | // It's possible that the removal has knocked us down to a single anonymous | 
|  | // block with pseudo-style element siblings (e.g. first-letter). If these | 
|  | // are floating, then we need to pull the content up also. | 
|  | RenderBlock* anonBlock = downcast<RenderBlock>((prev && prev->isAnonymousBlock()) ? prev : next); | 
|  | if ((anonBlock->previousSibling() || anonBlock->nextSibling()) | 
|  | && (!anonBlock->previousSibling() || (anonBlock->previousSibling()->style().styleType() != NOPSEUDO && anonBlock->previousSibling()->isFloating() && !anonBlock->previousSibling()->previousSibling())) | 
|  | && (!anonBlock->nextSibling() || (anonBlock->nextSibling()->style().styleType() != NOPSEUDO && anonBlock->nextSibling()->isFloating() && !anonBlock->nextSibling()->nextSibling()))) { | 
|  | collapseAnonymousBoxChild(*this, anonBlock); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!firstChild()) { | 
|  | // If this was our last child be sure to clear out our line boxes. | 
|  | if (childrenInline()) | 
|  | deleteLines(); | 
|  |  | 
|  | // If we are an empty anonymous block in the continuation chain, | 
|  | // we need to remove ourself and fix the continuation chain. | 
|  | if (!beingDestroyed() && isAnonymousBlockContinuation() && !oldChild.isListMarker()) { | 
|  | auto containingBlockIgnoringAnonymous = containingBlock(); | 
|  | while (containingBlockIgnoringAnonymous && containingBlockIgnoringAnonymous->isAnonymousBlock()) | 
|  | containingBlockIgnoringAnonymous = containingBlockIgnoringAnonymous->containingBlock(); | 
|  | for (RenderObject* current = this; current; current = current->previousInPreOrder(containingBlockIgnoringAnonymous)) { | 
|  | if (current->virtualContinuation() != this) | 
|  | continue; | 
|  |  | 
|  | // Found our previous continuation. We just need to point it to | 
|  | // |this|'s next continuation. | 
|  | RenderBoxModelObject* nextContinuation = continuation(); | 
|  | if (is<RenderInline>(*current)) | 
|  | downcast<RenderInline>(*current).setContinuation(nextContinuation); | 
|  | else if (is<RenderBlock>(*current)) | 
|  | downcast<RenderBlock>(*current).setContinuation(nextContinuation); | 
|  | else | 
|  | ASSERT_NOT_REACHED(); | 
|  |  | 
|  | break; | 
|  | } | 
|  | setContinuation(nullptr); | 
|  | destroy(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool RenderBlock::isSelfCollapsingBlock() const | 
|  | { | 
|  | // We are not self-collapsing if we | 
|  | // (a) have a non-zero height according to layout (an optimization to avoid wasting time) | 
|  | // (b) are a table, | 
|  | // (c) have border/padding, | 
|  | // (d) have a min-height | 
|  | // (e) have specified that one of our margins can't collapse using a CSS extension | 
|  | if (logicalHeight() > 0 | 
|  | || isTable() || borderAndPaddingLogicalHeight() | 
|  | || style().logicalMinHeight().isPositive() | 
|  | || style().marginBeforeCollapse() == MSEPARATE || style().marginAfterCollapse() == MSEPARATE) | 
|  | return false; | 
|  |  | 
|  | Length logicalHeightLength = style().logicalHeight(); | 
|  | bool hasAutoHeight = logicalHeightLength.isAuto(); | 
|  | if (logicalHeightLength.isPercent() && !document().inQuirksMode()) { | 
|  | hasAutoHeight = true; | 
|  | for (RenderBlock* cb = containingBlock(); !cb->isRenderView(); cb = cb->containingBlock()) { | 
|  | if (cb->style().logicalHeight().isFixed() || cb->isTableCell()) | 
|  | hasAutoHeight = false; | 
|  | } | 
|  | } | 
|  |  | 
|  | // If the height is 0 or auto, then whether or not we are a self-collapsing block depends | 
|  | // on whether we have content that is all self-collapsing or not. | 
|  | if (hasAutoHeight || ((logicalHeightLength.isFixed() || logicalHeightLength.isPercent()) && logicalHeightLength.isZero())) { | 
|  | // If the block has inline children, see if we generated any line boxes.  If we have any | 
|  | // line boxes, then we can't be self-collapsing, since we have content. | 
|  | if (childrenInline()) | 
|  | return !hasLines(); | 
|  |  | 
|  | // Whether or not we collapse is dependent on whether all our normal flow children | 
|  | // are also self-collapsing. | 
|  | for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) { | 
|  | if (child->isFloatingOrOutOfFlowPositioned()) | 
|  | continue; | 
|  | if (!child->isSelfCollapsingBlock()) | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | static inline UpdateScrollInfoAfterLayoutTransaction* currentUpdateScrollInfoAfterLayoutTransaction() | 
|  | { | 
|  | if (!updateScrollInfoAfterLayoutTransactionStack()) | 
|  | return nullptr; | 
|  | return &updateScrollInfoAfterLayoutTransactionStack()->last(); | 
|  | } | 
|  |  | 
|  | void RenderBlock::beginUpdateScrollInfoAfterLayoutTransaction() | 
|  | { | 
|  | if (!updateScrollInfoAfterLayoutTransactionStack()) | 
|  | updateScrollInfoAfterLayoutTransactionStack() = std::make_unique<DelayedUpdateScrollInfoStack>(); | 
|  | if (updateScrollInfoAfterLayoutTransactionStack()->isEmpty() || currentUpdateScrollInfoAfterLayoutTransaction()->view != &view()) | 
|  | updateScrollInfoAfterLayoutTransactionStack()->append(UpdateScrollInfoAfterLayoutTransaction(view())); | 
|  | ++currentUpdateScrollInfoAfterLayoutTransaction()->nestedCount; | 
|  | } | 
|  |  | 
|  | void RenderBlock::endAndCommitUpdateScrollInfoAfterLayoutTransaction() | 
|  | { | 
|  | UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); | 
|  | ASSERT(transaction); | 
|  | ASSERT(transaction->view == &view()); | 
|  | if (--transaction->nestedCount) | 
|  | return; | 
|  |  | 
|  | // Calling RenderLayer::updateScrollInfoAfterLayout() may cause its associated block to layout again and | 
|  | // updates its scroll info (i.e. call RenderBlock::updateScrollInfoAfterLayout()). We remove |transaction| | 
|  | // from the transaction stack to ensure that all subsequent calls to RenderBlock::updateScrollInfoAfterLayout() | 
|  | // are dispatched immediately. That is, to ensure that such subsequent calls aren't added to |transaction| | 
|  | // while we are processing it. | 
|  | Vector<RenderBlock*> blocksToUpdate; | 
|  | copyToVector(transaction->blocks, blocksToUpdate); | 
|  | updateScrollInfoAfterLayoutTransactionStack()->removeLast(); | 
|  | if (updateScrollInfoAfterLayoutTransactionStack()->isEmpty()) | 
|  | updateScrollInfoAfterLayoutTransactionStack() = nullptr; | 
|  |  | 
|  | for (auto* block : blocksToUpdate) { | 
|  | ASSERT(block->hasOverflowClip()); | 
|  | block->layer()->updateScrollInfoAfterLayout(); | 
|  | block->clearLayoutOverflow(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::removeFromUpdateScrollInfoAfterLayoutTransaction() | 
|  | { | 
|  | if (UNLIKELY(updateScrollInfoAfterLayoutTransactionStack().get() != 0)) { | 
|  | UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); | 
|  | ASSERT(transaction); | 
|  | if (transaction->view == &view()) | 
|  | transaction->blocks.remove(this); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::updateScrollInfoAfterLayout() | 
|  | { | 
|  | if (hasOverflowClip()) { | 
|  | if (style().isFlippedBlocksWritingMode()) { | 
|  | // FIXME: https://bugs.webkit.org/show_bug.cgi?id=97937 | 
|  | // Workaround for now. We cannot delay the scroll info for overflow | 
|  | // for items with opposite writing directions, as the contents needs | 
|  | // to overflow in that direction | 
|  | layer()->updateScrollInfoAfterLayout(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); | 
|  | if (transaction && transaction->view == &view()) { | 
|  | transaction->blocks.add(this); | 
|  | return; | 
|  | } | 
|  | layer()->updateScrollInfoAfterLayout(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::layout() | 
|  | { | 
|  | StackStats::LayoutCheckPoint layoutCheckPoint; | 
|  | OverflowEventDispatcher dispatcher(this); | 
|  |  | 
|  | // Update our first letter info now. | 
|  | updateFirstLetter(); | 
|  |  | 
|  | // Table cells call layoutBlock directly, so don't add any logic here.  Put code into | 
|  | // layoutBlock(). | 
|  | layoutBlock(false); | 
|  |  | 
|  | // It's safe to check for control clip here, since controls can never be table cells. | 
|  | // If we have a lightweight clip, there can never be any overflow from children. | 
|  | UpdateScrollInfoAfterLayoutTransaction* transaction = currentUpdateScrollInfoAfterLayoutTransaction(); | 
|  | bool isDelayingUpdateScrollInfoAfterLayoutInView = transaction && transaction->view == &view(); | 
|  | if (hasControlClip() && m_overflow && !isDelayingUpdateScrollInfoAfterLayoutInView) | 
|  | clearLayoutOverflow(); | 
|  |  | 
|  | invalidateBackgroundObscurationStatus(); | 
|  | } | 
|  |  | 
|  | static RenderBlockRareData* getBlockRareData(const RenderBlock* block) | 
|  | { | 
|  | return gRareDataMap ? gRareDataMap->get(block) : nullptr; | 
|  | } | 
|  |  | 
|  | static RenderBlockRareData& ensureBlockRareData(const RenderBlock* block) | 
|  | { | 
|  | if (!gRareDataMap) | 
|  | gRareDataMap = new RenderBlockRareDataMap; | 
|  |  | 
|  | auto& rareData = gRareDataMap->add(block, nullptr).iterator->value; | 
|  | if (!rareData) | 
|  | rareData = std::make_unique<RenderBlockRareData>(); | 
|  | return *rareData.get(); | 
|  | } | 
|  |  | 
|  | void RenderBlock::preparePaginationBeforeBlockLayout(bool& relayoutChildren) | 
|  | { | 
|  | // Regions changing widths can force us to relayout our children. | 
|  | RenderFlowThread* flowThread = flowThreadContainingBlock(); | 
|  | if (flowThread) | 
|  | flowThread->logicalWidthChangedInRegionsForBlock(this, relayoutChildren); | 
|  | } | 
|  |  | 
|  | bool RenderBlock::recomputeLogicalWidth() | 
|  | { | 
|  | LayoutUnit oldWidth = logicalWidth(); | 
|  |  | 
|  | updateLogicalWidth(); | 
|  |  | 
|  | bool hasBorderOrPaddingLogicalWidthChanged = this->hasBorderOrPaddingLogicalWidthChanged(); | 
|  | setHasBorderOrPaddingLogicalWidthChanged(false); | 
|  |  | 
|  | return oldWidth != logicalWidth() || hasBorderOrPaddingLogicalWidthChanged; | 
|  | } | 
|  |  | 
|  | void RenderBlock::layoutBlock(bool, LayoutUnit) | 
|  | { | 
|  | ASSERT_NOT_REACHED(); | 
|  | clearNeedsLayout(); | 
|  | } | 
|  |  | 
|  | void RenderBlock::addOverflowFromChildren() | 
|  | { | 
|  | if (childrenInline()) | 
|  | addOverflowFromInlineChildren(); | 
|  | else | 
|  | addOverflowFromBlockChildren(); | 
|  |  | 
|  | // If this block is flowed inside a flow thread, make sure its overflow is propagated to the containing regions. | 
|  | if (m_overflow) { | 
|  | if (RenderFlowThread* containingFlowThread = flowThreadContainingBlock()) | 
|  | containingFlowThread->addRegionsVisualOverflow(this, m_overflow->visualOverflowRect()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::computeOverflow(LayoutUnit oldClientAfterEdge, bool) | 
|  | { | 
|  | clearOverflow(); | 
|  |  | 
|  | // Add overflow from children. | 
|  | addOverflowFromChildren(); | 
|  |  | 
|  | // Add in the overflow from positioned objects. | 
|  | addOverflowFromPositionedObjects(); | 
|  |  | 
|  | if (hasOverflowClip()) { | 
|  | // When we have overflow clip, propagate the original spillout since it will include collapsed bottom margins | 
|  | // and bottom padding.  Set the axis we don't care about to be 1, since we want this overflow to always | 
|  | // be considered reachable. | 
|  | LayoutRect clientRect(flippedClientBoxRect()); | 
|  | LayoutRect rectToApply; | 
|  | if (isHorizontalWritingMode()) | 
|  | rectToApply = LayoutRect(clientRect.x(), clientRect.y(), 1, std::max<LayoutUnit>(0, oldClientAfterEdge - clientRect.y())); | 
|  | else | 
|  | rectToApply = LayoutRect(clientRect.x(), clientRect.y(), std::max<LayoutUnit>(0, oldClientAfterEdge - clientRect.x()), 1); | 
|  | addLayoutOverflow(rectToApply); | 
|  | if (hasRenderOverflow()) | 
|  | m_overflow->setLayoutClientAfterEdge(oldClientAfterEdge); | 
|  | } | 
|  |  | 
|  | // Add visual overflow from box-shadow and border-image-outset. | 
|  | addVisualEffectOverflow(); | 
|  |  | 
|  | // Add visual overflow from theme. | 
|  | addVisualOverflowFromTheme(); | 
|  | } | 
|  |  | 
|  | void RenderBlock::clearLayoutOverflow() | 
|  | { | 
|  | if (!m_overflow) | 
|  | return; | 
|  |  | 
|  | if (visualOverflowRect() == borderBoxRect()) { | 
|  | // FIXME: Implement complete solution for regions overflow. | 
|  | clearOverflow(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | m_overflow->setLayoutOverflow(borderBoxRect()); | 
|  | } | 
|  |  | 
|  | void RenderBlock::addOverflowFromBlockChildren() | 
|  | { | 
|  | for (auto child = firstChildBox(); child; child = child->nextSiblingBox()) { | 
|  | if (!child->isFloatingOrOutOfFlowPositioned()) | 
|  | addOverflowFromChild(child); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::addOverflowFromPositionedObjects() | 
|  | { | 
|  | TrackedRendererListHashSet* positionedDescendants = positionedObjects(); | 
|  | if (!positionedDescendants) | 
|  | return; | 
|  |  | 
|  | for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { | 
|  | RenderBox* positionedObject = *it; | 
|  |  | 
|  | // Fixed positioned elements don't contribute to layout overflow, since they don't scroll with the content. | 
|  | if (positionedObject->style().position() != FixedPosition) { | 
|  | LayoutUnit x = positionedObject->x(); | 
|  | if (style().shouldPlaceBlockDirectionScrollbarOnLogicalLeft()) | 
|  | x -= verticalScrollbarWidth(); | 
|  | addOverflowFromChild(positionedObject, LayoutSize(x, positionedObject->y())); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::addVisualOverflowFromTheme() | 
|  | { | 
|  | if (!style().hasAppearance()) | 
|  | return; | 
|  |  | 
|  | FloatRect inflatedRect = borderBoxRect(); | 
|  | theme().adjustRepaintRect(*this, inflatedRect); | 
|  | addVisualOverflow(snappedIntRect(LayoutRect(inflatedRect))); | 
|  |  | 
|  | if (RenderFlowThread* flowThread = flowThreadContainingBlock()) | 
|  | flowThread->addRegionsVisualOverflowFromTheme(this); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::computeStartPositionDeltaForChildAvoidingFloats(const RenderBox& child, LayoutUnit childMarginStart, RenderRegion* region) | 
|  | { | 
|  | LayoutUnit startPosition = startOffsetForContent(region); | 
|  |  | 
|  | // Add in our start margin. | 
|  | LayoutUnit oldPosition = startPosition + childMarginStart; | 
|  | LayoutUnit newPosition = oldPosition; | 
|  |  | 
|  | LayoutUnit blockOffset = logicalTopForChild(child); | 
|  | if (region) | 
|  | blockOffset = std::max(blockOffset, blockOffset + (region->logicalTopForFlowThreadContent() - offsetFromLogicalTopOfFirstPage())); | 
|  |  | 
|  | LayoutUnit startOff = startOffsetForLineInRegion(blockOffset, false, region, logicalHeightForChild(child)); | 
|  |  | 
|  | if (style().textAlign() != WEBKIT_CENTER && !child.style().marginStartUsing(&style()).isAuto()) { | 
|  | if (childMarginStart < 0) | 
|  | startOff += childMarginStart; | 
|  | newPosition = std::max(newPosition, startOff); // Let the float sit in the child's margin if it can fit. | 
|  | } else if (startOff != startPosition) | 
|  | newPosition = startOff + childMarginStart; | 
|  |  | 
|  | return newPosition - oldPosition; | 
|  | } | 
|  |  | 
|  | void RenderBlock::setLogicalLeftForChild(RenderBox& child, LayoutUnit logicalLeft, ApplyLayoutDeltaMode applyDelta) | 
|  | { | 
|  | if (isHorizontalWritingMode()) { | 
|  | if (applyDelta == ApplyLayoutDelta) | 
|  | view().addLayoutDelta(LayoutSize(child.x() - logicalLeft, 0)); | 
|  | child.setX(logicalLeft); | 
|  | } else { | 
|  | if (applyDelta == ApplyLayoutDelta) | 
|  | view().addLayoutDelta(LayoutSize(0, child.y() - logicalLeft)); | 
|  | child.setY(logicalLeft); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::setLogicalTopForChild(RenderBox& child, LayoutUnit logicalTop, ApplyLayoutDeltaMode applyDelta) | 
|  | { | 
|  | if (isHorizontalWritingMode()) { | 
|  | if (applyDelta == ApplyLayoutDelta) | 
|  | view().addLayoutDelta(LayoutSize(0, child.y() - logicalTop)); | 
|  | child.setY(logicalTop); | 
|  | } else { | 
|  | if (applyDelta == ApplyLayoutDelta) | 
|  | view().addLayoutDelta(LayoutSize(child.x() - logicalTop, 0)); | 
|  | child.setX(logicalTop); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::updateBlockChildDirtyBitsBeforeLayout(bool relayoutChildren, RenderBox& child) | 
|  | { | 
|  | // FIXME: Technically percentage height objects only need a relayout if their percentage isn't going to be turned into | 
|  | // an auto value. Add a method to determine this, so that we can avoid the relayout. | 
|  | if (relayoutChildren || (child.hasRelativeLogicalHeight() && !isRenderView())) | 
|  | child.setChildNeedsLayout(MarkOnlyThis); | 
|  |  | 
|  | // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. | 
|  | if (relayoutChildren && child.needsPreferredWidthsRecalculation()) | 
|  | child.setPreferredLogicalWidthsDirty(true, MarkOnlyThis); | 
|  | } | 
|  |  | 
|  | void RenderBlock::dirtyForLayoutFromPercentageHeightDescendants() | 
|  | { | 
|  | if (!gPercentHeightDescendantsMap) | 
|  | return; | 
|  |  | 
|  | TrackedRendererListHashSet* descendants = gPercentHeightDescendantsMap->get(this); | 
|  | if (!descendants) | 
|  | return; | 
|  |  | 
|  | for (auto it = descendants->begin(), end = descendants->end(); it != end; ++it) { | 
|  | RenderBox* box = *it; | 
|  | while (box != this) { | 
|  | if (box->normalChildNeedsLayout()) | 
|  | break; | 
|  | box->setChildNeedsLayout(MarkOnlyThis); | 
|  |  | 
|  | // If the width of an image is affected by the height of a child (e.g., an image with an aspect ratio), | 
|  | // then we have to dirty preferred widths, since even enclosing blocks can become dirty as a result. | 
|  | // (A horizontal flexbox that contains an inline image wrapped in an anonymous block for example.) | 
|  | if (box->hasAspectRatio()) | 
|  | box->setPreferredLogicalWidthsDirty(true); | 
|  |  | 
|  | box = box->containingBlock(); | 
|  | ASSERT(box); | 
|  | if (!box) | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::simplifiedNormalFlowLayout() | 
|  | { | 
|  | if (childrenInline()) { | 
|  | ListHashSet<RootInlineBox*> lineBoxes; | 
|  | for (InlineWalker walker(*this); !walker.atEnd(); walker.advance()) { | 
|  | RenderObject& renderer = *walker.current(); | 
|  | if (!renderer.isOutOfFlowPositioned() && (renderer.isReplaced() || renderer.isFloating())) { | 
|  | RenderBox& box = downcast<RenderBox>(renderer); | 
|  | box.layoutIfNeeded(); | 
|  | if (box.inlineBoxWrapper()) | 
|  | lineBoxes.add(&box.inlineBoxWrapper()->root()); | 
|  | } else if (is<RenderText>(renderer) || (is<RenderInline>(renderer) && !walker.atEndOfInline())) | 
|  | renderer.clearNeedsLayout(); | 
|  | } | 
|  |  | 
|  | // FIXME: Glyph overflow will get lost in this case, but not really a big deal. | 
|  | // FIXME: Find a way to invalidate the knownToHaveNoOverflow flag on the InlineBoxes. | 
|  | GlyphOverflowAndFallbackFontsMap textBoxDataMap; | 
|  | for (auto it = lineBoxes.begin(), end = lineBoxes.end(); it != end; ++it) { | 
|  | RootInlineBox* box = *it; | 
|  | box->computeOverflow(box->lineTop(), box->lineBottom(), textBoxDataMap); | 
|  | } | 
|  | } else { | 
|  | for (auto box = firstChildBox(); box; box = box->nextSiblingBox()) { | 
|  | if (!box->isOutOfFlowPositioned()) | 
|  | box->layoutIfNeeded(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool RenderBlock::simplifiedLayout() | 
|  | { | 
|  | if ((!posChildNeedsLayout() && !needsSimplifiedNormalFlowLayout()) || normalChildNeedsLayout() || selfNeedsLayout()) | 
|  | return false; | 
|  |  | 
|  | LayoutStateMaintainer statePusher(view(), *this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode()); | 
|  |  | 
|  | if (needsPositionedMovementLayout() && !tryLayoutDoingPositionedMovementOnly()) | 
|  | return false; | 
|  |  | 
|  | // Lay out positioned descendants or objects that just need to recompute overflow. | 
|  | if (needsSimplifiedNormalFlowLayout()) | 
|  | simplifiedNormalFlowLayout(); | 
|  |  | 
|  | // Make sure a forced break is applied after the content if we are a flow thread in a simplified layout. | 
|  | // This ensures the size information is correctly computed for the last auto-height region receiving content. | 
|  | if (is<RenderFlowThread>(*this)) | 
|  | downcast<RenderFlowThread>(*this).applyBreakAfterContent(clientLogicalBottom()); | 
|  |  | 
|  | // Lay out our positioned objects if our positioned child bit is set. | 
|  | // Also, if an absolute position element inside a relative positioned container moves, and the absolute element has a fixed position | 
|  | // child, neither the fixed element nor its container learn of the movement since posChildNeedsLayout() is only marked as far as the | 
|  | // relative positioned container. So if we can have fixed pos objects in our positioned objects list check if any of them | 
|  | // are statically positioned and thus need to move with their absolute ancestors. | 
|  | bool canContainFixedPosObjects = canContainFixedPositionObjects(); | 
|  | if (posChildNeedsLayout() || canContainFixedPosObjects) | 
|  | layoutPositionedObjects(false, !posChildNeedsLayout() && canContainFixedPosObjects); | 
|  |  | 
|  | // Recompute our overflow information. | 
|  | // FIXME: We could do better here by computing a temporary overflow object from layoutPositionedObjects and only | 
|  | // updating our overflow if we either used to have overflow or if the new temporary object has overflow. | 
|  | // For now just always recompute overflow.  This is no worse performance-wise than the old code that called rightmostPosition and | 
|  | // lowestPosition on every relayout so it's not a regression. | 
|  | // computeOverflow expects the bottom edge before we clamp our height. Since this information isn't available during | 
|  | // simplifiedLayout, we cache the value in m_overflow. | 
|  | LayoutUnit oldClientAfterEdge = hasRenderOverflow() ? m_overflow->layoutClientAfterEdge() : clientLogicalBottom(); | 
|  | computeOverflow(oldClientAfterEdge, true); | 
|  |  | 
|  | statePusher.pop(); | 
|  |  | 
|  | updateLayerTransform(); | 
|  |  | 
|  | updateScrollInfoAfterLayout(); | 
|  |  | 
|  | clearNeedsLayout(); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void RenderBlock::markFixedPositionObjectForLayoutIfNeeded(RenderObject& child) | 
|  | { | 
|  | if (child.style().position() != FixedPosition) | 
|  | return; | 
|  |  | 
|  | bool hasStaticBlockPosition = child.style().hasStaticBlockPosition(isHorizontalWritingMode()); | 
|  | bool hasStaticInlinePosition = child.style().hasStaticInlinePosition(isHorizontalWritingMode()); | 
|  | if (!hasStaticBlockPosition && !hasStaticInlinePosition) | 
|  | return; | 
|  |  | 
|  | auto o = child.parent(); | 
|  | while (o && !is<RenderView>(*o) && o->style().position() != AbsolutePosition) | 
|  | o = o->parent(); | 
|  | if (o->style().position() != AbsolutePosition) | 
|  | return; | 
|  |  | 
|  | auto& box = downcast<RenderBox>(child); | 
|  | if (hasStaticInlinePosition) { | 
|  | LogicalExtentComputedValues computedValues; | 
|  | box.computeLogicalWidthInRegion(computedValues); | 
|  | LayoutUnit newLeft = computedValues.m_position; | 
|  | if (newLeft != box.logicalLeft()) | 
|  | box.setChildNeedsLayout(MarkOnlyThis); | 
|  | } else if (hasStaticBlockPosition) { | 
|  | LayoutUnit oldTop = box.logicalTop(); | 
|  | box.updateLogicalHeight(); | 
|  | if (box.logicalTop() != oldTop) | 
|  | box.setChildNeedsLayout(MarkOnlyThis); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::marginIntrinsicLogicalWidthForChild(RenderBox& child) const | 
|  | { | 
|  | // A margin has three types: fixed, percentage, and auto (variable). | 
|  | // Auto and percentage margins become 0 when computing min/max width. | 
|  | // Fixed margins can be added in as is. | 
|  | Length marginLeft = child.style().marginStartUsing(&style()); | 
|  | Length marginRight = child.style().marginEndUsing(&style()); | 
|  | LayoutUnit margin = 0; | 
|  | if (marginLeft.isFixed()) | 
|  | margin += marginLeft.value(); | 
|  | if (marginRight.isFixed()) | 
|  | margin += marginRight.value(); | 
|  | return margin; | 
|  | } | 
|  |  | 
|  | void RenderBlock::layoutPositionedObjects(bool relayoutChildren, bool fixedPositionObjectsOnly) | 
|  | { | 
|  | TrackedRendererListHashSet* positionedDescendants = positionedObjects(); | 
|  | if (!positionedDescendants) | 
|  | return; | 
|  |  | 
|  | for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { | 
|  | RenderBox& r = **it; | 
|  |  | 
|  | estimateRegionRangeForBoxChild(r); | 
|  |  | 
|  | // A fixed position element with an absolute positioned ancestor has no way of knowing if the latter has changed position. So | 
|  | // if this is a fixed position element, mark it for layout if it has an abspos ancestor and needs to move with that ancestor, i.e. | 
|  | // it has static position. | 
|  | markFixedPositionObjectForLayoutIfNeeded(r); | 
|  | if (fixedPositionObjectsOnly) { | 
|  | r.layoutIfNeeded(); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // When a non-positioned block element moves, it may have positioned children that are implicitly positioned relative to the | 
|  | // non-positioned block.  Rather than trying to detect all of these movement cases, we just always lay out positioned | 
|  | // objects that are positioned implicitly like this.  Such objects are rare, and so in typical DHTML menu usage (where everything is | 
|  | // positioned explicitly) this should not incur a performance penalty. | 
|  | if (relayoutChildren || (r.style().hasStaticBlockPosition(isHorizontalWritingMode()) && r.parent() != this)) | 
|  | r.setChildNeedsLayout(MarkOnlyThis); | 
|  |  | 
|  | // If relayoutChildren is set and the child has percentage padding or an embedded content box, we also need to invalidate the childs pref widths. | 
|  | if (relayoutChildren && r.needsPreferredWidthsRecalculation()) | 
|  | r.setPreferredLogicalWidthsDirty(true, MarkOnlyThis); | 
|  |  | 
|  | r.markForPaginationRelayoutIfNeeded(); | 
|  |  | 
|  | // We don't have to do a full layout.  We just have to update our position. Try that first. If we have shrink-to-fit width | 
|  | // and we hit the available width constraint, the layoutIfNeeded() will catch it and do a full layout. | 
|  | if (r.needsPositionedMovementLayoutOnly() && r.tryLayoutDoingPositionedMovementOnly()) | 
|  | r.clearNeedsLayout(); | 
|  |  | 
|  | // If we are paginated or in a line grid, compute a vertical position for our object now. | 
|  | // If it's wrong we'll lay out again. | 
|  | LayoutUnit oldLogicalTop = 0; | 
|  | bool needsBlockDirectionLocationSetBeforeLayout = r.needsLayout() && view().layoutState()->needsBlockDirectionLocationSetBeforeLayout(); | 
|  | if (needsBlockDirectionLocationSetBeforeLayout) { | 
|  | if (isHorizontalWritingMode() == r.isHorizontalWritingMode()) | 
|  | r.updateLogicalHeight(); | 
|  | else | 
|  | r.updateLogicalWidth(); | 
|  | oldLogicalTop = logicalTopForChild(r); | 
|  | } | 
|  |  | 
|  | r.layoutIfNeeded(); | 
|  |  | 
|  | // Lay out again if our estimate was wrong. | 
|  | if (needsBlockDirectionLocationSetBeforeLayout && logicalTopForChild(r) != oldLogicalTop) { | 
|  | r.setChildNeedsLayout(MarkOnlyThis); | 
|  | r.layoutIfNeeded(); | 
|  | } | 
|  |  | 
|  | if (updateRegionRangeForBoxChild(r)) { | 
|  | r.setNeedsLayout(MarkOnlyThis); | 
|  | r.layoutIfNeeded(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::markPositionedObjectsForLayout() | 
|  | { | 
|  | TrackedRendererListHashSet* positionedDescendants = positionedObjects(); | 
|  | if (!positionedDescendants) | 
|  | return; | 
|  |  | 
|  | for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { | 
|  | RenderBox* r = *it; | 
|  | r->setChildNeedsLayout(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::markForPaginationRelayoutIfNeeded() | 
|  | { | 
|  | if (needsLayout() || !view().layoutState()->isPaginated()) | 
|  | return; | 
|  |  | 
|  | if (view().layoutState()->pageLogicalHeightChanged() || (view().layoutState()->pageLogicalHeight() && view().layoutState()->pageLogicalOffset(this, logicalTop()) != pageLogicalOffset())) | 
|  | setChildNeedsLayout(MarkOnlyThis); | 
|  | } | 
|  |  | 
|  | void RenderBlock::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) | 
|  | { | 
|  | RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment(); | 
|  | // Check our region range to make sure we need to be painting in this region. | 
|  | if (namedFlowFragment && !namedFlowFragment->flowThread()->objectShouldFragmentInFlowRegion(this, namedFlowFragment)) | 
|  | return; | 
|  |  | 
|  | LayoutPoint adjustedPaintOffset = paintOffset + location(); | 
|  | PaintPhase phase = paintInfo.phase; | 
|  |  | 
|  | // Check if we need to do anything at all. | 
|  | // FIXME: Could eliminate the isRoot() check if we fix background painting so that the RenderView | 
|  | // paints the root's background. | 
|  | if (!isRoot()) { | 
|  | LayoutRect overflowBox = overflowRectForPaintRejection(namedFlowFragment); | 
|  | flipForWritingMode(overflowBox); | 
|  | overflowBox.inflate(maximalOutlineSize(phase)); | 
|  | overflowBox.moveBy(adjustedPaintOffset); | 
|  | if (!overflowBox.intersects(paintInfo.rect) | 
|  | #if PLATFORM(IOS) | 
|  | // FIXME: This may be applicable to non-iOS ports. | 
|  | && (!hasLayer() || !layer()->isComposited()) | 
|  | #endif | 
|  | ) | 
|  | return; | 
|  | } | 
|  |  | 
|  | bool pushedClip = pushContentsClip(paintInfo, adjustedPaintOffset); | 
|  | paintObject(paintInfo, adjustedPaintOffset); | 
|  | if (pushedClip) | 
|  | popContentsClip(paintInfo, phase, adjustedPaintOffset); | 
|  |  | 
|  | // Our scrollbar widgets paint exactly when we tell them to, so that they work properly with | 
|  | // z-index.  We paint after we painted the background/border, so that the scrollbars will | 
|  | // sit above the background/border. | 
|  | if ((phase == PaintPhaseBlockBackground || phase == PaintPhaseChildBlockBackground) && hasOverflowClip() && style().visibility() == VISIBLE && paintInfo.shouldPaintWithinRoot(*this) && !paintInfo.paintRootBackgroundOnly()) | 
|  | layer()->paintOverflowControls(paintInfo.context, roundedIntPoint(adjustedPaintOffset), snappedIntRect(paintInfo.rect)); | 
|  | } | 
|  |  | 
|  | void RenderBlock::paintContents(PaintInfo& paintInfo, const LayoutPoint& paintOffset) | 
|  | { | 
|  | // Avoid painting descendants of the root element when stylesheets haven't loaded.  This eliminates FOUC. | 
|  | // It's ok not to draw, because later on, when all the stylesheets do load, styleResolverChanged() on the Document | 
|  | // will do a full repaint. | 
|  | if (document().didLayoutWithPendingStylesheets() && !isRenderView()) | 
|  | return; | 
|  |  | 
|  | if (childrenInline()) | 
|  | paintInlineChildren(paintInfo, paintOffset); | 
|  | else { | 
|  | PaintPhase newPhase = (paintInfo.phase == PaintPhaseChildOutlines) ? PaintPhaseOutline : paintInfo.phase; | 
|  | newPhase = (newPhase == PaintPhaseChildBlockBackgrounds) ? PaintPhaseChildBlockBackground : newPhase; | 
|  |  | 
|  | // We don't paint our own background, but we do let the kids paint their backgrounds. | 
|  | PaintInfo paintInfoForChild(paintInfo); | 
|  | paintInfoForChild.phase = newPhase; | 
|  | paintInfoForChild.updateSubtreePaintRootForChildren(this); | 
|  |  | 
|  | // FIXME: Paint-time pagination is obsolete and is now only used by embedded WebViews inside AppKit | 
|  | // NSViews. Do not add any more code for this. | 
|  | bool usePrintRect = !view().printRect().isEmpty(); | 
|  | paintChildren(paintInfo, paintOffset, paintInfoForChild, usePrintRect); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect) | 
|  | { | 
|  | for (auto child = firstChildBox(); child; child = child->nextSiblingBox()) { | 
|  | if (!paintChild(*child, paintInfo, paintOffset, paintInfoForChild, usePrintRect)) | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool RenderBlock::paintChild(RenderBox& child, PaintInfo& paintInfo, const LayoutPoint& paintOffset, PaintInfo& paintInfoForChild, bool usePrintRect, PaintBlockType paintType) | 
|  | { | 
|  | // Check for page-break-before: always, and if it's set, break and bail. | 
|  | bool checkBeforeAlways = !childrenInline() && (usePrintRect && child.style().pageBreakBefore() == PBALWAYS); | 
|  | LayoutUnit absoluteChildY = paintOffset.y() + child.y(); | 
|  | if (checkBeforeAlways | 
|  | && absoluteChildY > paintInfo.rect.y() | 
|  | && absoluteChildY < paintInfo.rect.maxY()) { | 
|  | view().setBestTruncatedAt(absoluteChildY, this, true); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (!child.isFloating() && child.isReplaced() && usePrintRect && child.height() <= view().printRect().height()) { | 
|  | // Paginate block-level replaced elements. | 
|  | if (absoluteChildY + child.height() > view().printRect().maxY()) { | 
|  | if (absoluteChildY < view().truncatedAt()) | 
|  | view().setBestTruncatedAt(absoluteChildY, &child); | 
|  | // If we were able to truncate, don't paint. | 
|  | if (absoluteChildY >= view().truncatedAt()) | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | LayoutPoint childPoint = flipForWritingModeForChild(&child, paintOffset); | 
|  | if (!child.hasSelfPaintingLayer() && !child.isFloating()) { | 
|  | if (paintType == PaintAsInlineBlock) | 
|  | child.paintAsInlineBlock(paintInfoForChild, childPoint); | 
|  | else | 
|  | child.paint(paintInfoForChild, childPoint); | 
|  | } | 
|  |  | 
|  | // Check for page-break-after: always, and if it's set, break and bail. | 
|  | bool checkAfterAlways = !childrenInline() && (usePrintRect && child.style().pageBreakAfter() == PBALWAYS); | 
|  | if (checkAfterAlways | 
|  | && (absoluteChildY + child.height()) > paintInfo.rect.y() | 
|  | && (absoluteChildY + child.height()) < paintInfo.rect.maxY()) { | 
|  | view().setBestTruncatedAt(absoluteChildY + child.height() + std::max<LayoutUnit>(0, child.collapsedMarginAfter()), this, true); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void RenderBlock::paintCaret(PaintInfo& paintInfo, const LayoutPoint& paintOffset, CaretType type) | 
|  | { | 
|  | // Paint the caret if the FrameSelection says so or if caret browsing is enabled | 
|  | bool caretBrowsing = frame().settings().caretBrowsingEnabled(); | 
|  | RenderBlock* caretPainter; | 
|  | bool isContentEditable; | 
|  | if (type == CursorCaret) { | 
|  | caretPainter = frame().selection().caretRendererWithoutUpdatingLayout(); | 
|  | isContentEditable = frame().selection().selection().hasEditableStyle(); | 
|  | } else { | 
|  | caretPainter = frame().page()->dragCaretController().caretRenderer(); | 
|  | isContentEditable = frame().page()->dragCaretController().isContentEditable(); | 
|  | } | 
|  |  | 
|  | if (caretPainter == this && (isContentEditable || caretBrowsing)) { | 
|  | if (type == CursorCaret) | 
|  | frame().selection().paintCaret(paintInfo.context, paintOffset, paintInfo.rect); | 
|  | else | 
|  | frame().page()->dragCaretController().paintDragCaret(&frame(), paintInfo.context, paintOffset, paintInfo.rect); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset) | 
|  | { | 
|  | PaintPhase paintPhase = paintInfo.phase; | 
|  |  | 
|  | // 1. paint background, borders etc | 
|  | if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && style().visibility() == VISIBLE) { | 
|  | if (hasBoxDecorations()) { | 
|  | bool didClipToRegion = false; | 
|  |  | 
|  | RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment(); | 
|  | if (namedFlowFragment && is<RenderNamedFlowThread>(paintInfo.paintContainer)) { | 
|  | // If this box goes beyond the current region, then make sure not to overflow the region. | 
|  | // This (overflowing region X altough also fragmented to region X+1) could happen when one of this box's children | 
|  | // overflows region X and is an unsplittable element (like an image). | 
|  | // The same applies for a box overflowing the top of region X when that box is also fragmented in region X-1. | 
|  |  | 
|  | paintInfo.context->save(); | 
|  | didClipToRegion = true; | 
|  |  | 
|  | paintInfo.context->clip(downcast<RenderNamedFlowThread>(*paintInfo.paintContainer).decorationsClipRectForBoxInNamedFlowFragment(*this, *namedFlowFragment)); | 
|  | } | 
|  |  | 
|  | paintBoxDecorations(paintInfo, paintOffset); | 
|  |  | 
|  | if (didClipToRegion) | 
|  | paintInfo.context->restore(); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (paintPhase == PaintPhaseMask && style().visibility() == VISIBLE) { | 
|  | paintMask(paintInfo, paintOffset); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (paintPhase == PaintPhaseClippingMask && style().visibility() == VISIBLE) { | 
|  | paintClippingMask(paintInfo, paintOffset); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // If just painting the root background, then return. | 
|  | if (paintInfo.paintRootBackgroundOnly()) | 
|  | return; | 
|  |  | 
|  | // Adjust our painting position if we're inside a scrolled layer (e.g., an overflow:auto div). | 
|  | LayoutPoint scrolledOffset = paintOffset; | 
|  | scrolledOffset.move(-scrolledContentOffset()); | 
|  |  | 
|  | // Column rules need to account for scrolling and clipping. | 
|  | // FIXME: Clipping of column rules does not work. We will need a separate paint phase for column rules I suspect in order to get | 
|  | // clipping correct (since it has to paint as background but is still considered "contents"). | 
|  | if ((paintPhase == PaintPhaseBlockBackground || paintPhase == PaintPhaseChildBlockBackground) && style().visibility() == VISIBLE) | 
|  | paintColumnRules(paintInfo, scrolledOffset); | 
|  |  | 
|  | // Done with backgrounds, borders and column rules. | 
|  | if (paintPhase == PaintPhaseBlockBackground) | 
|  | return; | 
|  |  | 
|  | // 2. paint contents | 
|  | if (paintPhase != PaintPhaseSelfOutline) | 
|  | paintContents(paintInfo, scrolledOffset); | 
|  |  | 
|  | // 3. paint selection | 
|  | // FIXME: Make this work with multi column layouts.  For now don't fill gaps. | 
|  | bool isPrinting = document().printing(); | 
|  | if (!isPrinting) | 
|  | paintSelection(paintInfo, scrolledOffset); // Fill in gaps in selection on lines and between blocks. | 
|  |  | 
|  | // 4. paint floats. | 
|  | if (paintPhase == PaintPhaseFloat || paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip) | 
|  | paintFloats(paintInfo, scrolledOffset, paintPhase == PaintPhaseSelection || paintPhase == PaintPhaseTextClip); | 
|  |  | 
|  | // 5. paint outline. | 
|  | if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseSelfOutline) && hasOutline() && style().visibility() == VISIBLE) | 
|  | paintOutline(paintInfo, LayoutRect(paintOffset, size())); | 
|  |  | 
|  | // 6. paint continuation outlines. | 
|  | if ((paintPhase == PaintPhaseOutline || paintPhase == PaintPhaseChildOutlines)) { | 
|  | RenderInline* inlineCont = inlineElementContinuation(); | 
|  | if (inlineCont && inlineCont->hasOutline() && inlineCont->style().visibility() == VISIBLE) { | 
|  | RenderInline* inlineRenderer = downcast<RenderInline>(inlineCont->element()->renderer()); | 
|  | RenderBlock* containingBlock = this->containingBlock(); | 
|  |  | 
|  | bool inlineEnclosedInSelfPaintingLayer = false; | 
|  | for (RenderBoxModelObject* box = inlineRenderer; box != containingBlock; box = &box->parent()->enclosingBoxModelObject()) { | 
|  | if (box->hasSelfPaintingLayer()) { | 
|  | inlineEnclosedInSelfPaintingLayer = true; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Do not add continuations for outline painting by our containing block if we are a relative positioned | 
|  | // anonymous block (i.e. have our own layer), paint them straightaway instead. This is because a block depends on renderers in its continuation table being | 
|  | // in the same layer. | 
|  | if (!inlineEnclosedInSelfPaintingLayer && !hasLayer()) | 
|  | containingBlock->addContinuationWithOutline(inlineRenderer); | 
|  | else if (!inlineRenderer->firstLineBox() || (!inlineEnclosedInSelfPaintingLayer && hasLayer())) | 
|  | inlineRenderer->paintOutline(paintInfo, paintOffset - locationOffset() + inlineRenderer->containingBlock()->location()); | 
|  | } | 
|  | paintContinuationOutlines(paintInfo, paintOffset); | 
|  | } | 
|  |  | 
|  | // 7. paint caret. | 
|  | // If the caret's node's render object's containing block is this block, and the paint action is PaintPhaseForeground, | 
|  | // then paint the caret. | 
|  | if (paintPhase == PaintPhaseForeground) { | 
|  | paintCaret(paintInfo, paintOffset, CursorCaret); | 
|  | paintCaret(paintInfo, paintOffset, DragCaret); | 
|  | } | 
|  | } | 
|  |  | 
|  | RenderInline* RenderBlock::inlineElementContinuation() const | 
|  | { | 
|  | RenderBoxModelObject* continuation = this->continuation(); | 
|  | return is<RenderInline>(continuation) ? downcast<RenderInline>(continuation) : nullptr; | 
|  | } | 
|  |  | 
|  | RenderBlock* RenderBlock::blockElementContinuation() const | 
|  | { | 
|  | RenderBoxModelObject* currentContinuation = continuation(); | 
|  | if (!currentContinuation || currentContinuation->isInline()) | 
|  | return nullptr; | 
|  | RenderBlock& nextContinuation = downcast<RenderBlock>(*currentContinuation); | 
|  | if (nextContinuation.isAnonymousBlock()) | 
|  | return nextContinuation.blockElementContinuation(); | 
|  | return &nextContinuation; | 
|  | } | 
|  |  | 
|  | static ContinuationOutlineTableMap* continuationOutlineTable() | 
|  | { | 
|  | DEPRECATED_DEFINE_STATIC_LOCAL(ContinuationOutlineTableMap, table, ()); | 
|  | return &table; | 
|  | } | 
|  |  | 
|  | void RenderBlock::addContinuationWithOutline(RenderInline* flow) | 
|  | { | 
|  | // We can't make this work if the inline is in a layer.  We'll just rely on the broken | 
|  | // way of painting. | 
|  | ASSERT(!flow->layer() && !flow->isInlineElementContinuation()); | 
|  |  | 
|  | ContinuationOutlineTableMap* table = continuationOutlineTable(); | 
|  | ListHashSet<RenderInline*>* continuations = table->get(this); | 
|  | if (!continuations) { | 
|  | continuations = new ListHashSet<RenderInline*>; | 
|  | table->set(this, std::unique_ptr<ListHashSet<RenderInline*>>(continuations)); | 
|  | } | 
|  |  | 
|  | continuations->add(flow); | 
|  | } | 
|  |  | 
|  | bool RenderBlock::paintsContinuationOutline(RenderInline* flow) | 
|  | { | 
|  | ContinuationOutlineTableMap* table = continuationOutlineTable(); | 
|  | if (table->isEmpty()) | 
|  | return false; | 
|  |  | 
|  | ListHashSet<RenderInline*>* continuations = table->get(this); | 
|  | if (!continuations) | 
|  | return false; | 
|  |  | 
|  | return continuations->contains(flow); | 
|  | } | 
|  |  | 
|  | void RenderBlock::paintContinuationOutlines(PaintInfo& info, const LayoutPoint& paintOffset) | 
|  | { | 
|  | ContinuationOutlineTableMap* table = continuationOutlineTable(); | 
|  | if (table->isEmpty()) | 
|  | return; | 
|  |  | 
|  | std::unique_ptr<ListHashSet<RenderInline*>> continuations = table->take(this); | 
|  | if (!continuations) | 
|  | return; | 
|  |  | 
|  | LayoutPoint accumulatedPaintOffset = paintOffset; | 
|  | // Paint each continuation outline. | 
|  | ListHashSet<RenderInline*>::iterator end = continuations->end(); | 
|  | for (ListHashSet<RenderInline*>::iterator it = continuations->begin(); it != end; ++it) { | 
|  | // Need to add in the coordinates of the intervening blocks. | 
|  | RenderInline* flow = *it; | 
|  | RenderBlock* block = flow->containingBlock(); | 
|  | for ( ; block && block != this; block = block->containingBlock()) | 
|  | accumulatedPaintOffset.moveBy(block->location()); | 
|  | ASSERT(block); | 
|  | flow->paintOutline(info, accumulatedPaintOffset); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool RenderBlock::shouldPaintSelectionGaps() const | 
|  | { | 
|  | return selectionState() != SelectionNone && style().visibility() == VISIBLE && isSelectionRoot(); | 
|  | } | 
|  |  | 
|  | bool RenderBlock::isSelectionRoot() const | 
|  | { | 
|  | if (isPseudoElement()) | 
|  | return false; | 
|  | ASSERT(element() || isAnonymous()); | 
|  |  | 
|  | // FIXME: Eventually tables should have to learn how to fill gaps between cells, at least in simple non-spanning cases. | 
|  | if (isTable()) | 
|  | return false; | 
|  |  | 
|  | if (isBody() || isRoot() || hasOverflowClip() | 
|  | || isPositioned() || isFloating() | 
|  | || isTableCell() || isInlineBlockOrInlineTable() | 
|  | || hasTransform() || hasReflection() || hasMask() || isWritingModeRoot() | 
|  | || isRenderFlowThread() || style().columnSpan() == ColumnSpanAll) | 
|  | return true; | 
|  |  | 
|  | if (view().selectionUnsplitStart()) { | 
|  | Node* startElement = view().selectionUnsplitStart()->node(); | 
|  | if (startElement && startElement->rootEditableElement() == element()) | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | GapRects RenderBlock::selectionGapRectsForRepaint(const RenderLayerModelObject* repaintContainer) | 
|  | { | 
|  | ASSERT(!needsLayout()); | 
|  |  | 
|  | if (!shouldPaintSelectionGaps()) | 
|  | return GapRects(); | 
|  |  | 
|  | FloatPoint containerPoint = localToContainerPoint(FloatPoint(), repaintContainer, UseTransforms); | 
|  | LayoutPoint offsetFromRepaintContainer(containerPoint - scrolledContentOffset()); | 
|  |  | 
|  | LogicalSelectionOffsetCaches cache(*this); | 
|  | LayoutUnit lastTop = 0; | 
|  | LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache); | 
|  | LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache); | 
|  |  | 
|  | return selectionGaps(*this, offsetFromRepaintContainer, IntSize(), lastTop, lastLeft, lastRight, cache); | 
|  | } | 
|  |  | 
|  | void RenderBlock::paintSelection(PaintInfo& paintInfo, const LayoutPoint& paintOffset) | 
|  | { | 
|  | #if ENABLE(TEXT_SELECTION) | 
|  | if (shouldPaintSelectionGaps() && paintInfo.phase == PaintPhaseForeground) { | 
|  | LogicalSelectionOffsetCaches cache(*this); | 
|  | LayoutUnit lastTop = 0; | 
|  | LayoutUnit lastLeft = logicalLeftSelectionOffset(*this, lastTop, cache); | 
|  | LayoutUnit lastRight = logicalRightSelectionOffset(*this, lastTop, cache); | 
|  | GraphicsContextStateSaver stateSaver(*paintInfo.context); | 
|  |  | 
|  | LayoutRect gapRectsBounds = selectionGaps(*this, paintOffset, LayoutSize(), lastTop, lastLeft, lastRight, cache, &paintInfo); | 
|  | if (!gapRectsBounds.isEmpty()) { | 
|  | if (RenderLayer* layer = enclosingLayer()) { | 
|  | gapRectsBounds.moveBy(-paintOffset); | 
|  | if (!hasLayer()) { | 
|  | LayoutRect localBounds(gapRectsBounds); | 
|  | flipForWritingMode(localBounds); | 
|  | gapRectsBounds = localToContainerQuad(FloatRect(localBounds), &layer->renderer()).enclosingBoundingBox(); | 
|  | if (layer->renderer().isBox()) | 
|  | gapRectsBounds.move(layer->renderBox()->scrolledContentOffset()); | 
|  | } | 
|  | layer->addBlockSelectionGapsBounds(gapRectsBounds); | 
|  | } | 
|  | } | 
|  | } | 
|  | #else | 
|  | UNUSED_PARAM(paintInfo); | 
|  | UNUSED_PARAM(paintOffset); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | static void clipOutPositionedObjects(const PaintInfo* paintInfo, const LayoutPoint& offset, TrackedRendererListHashSet* positionedObjects) | 
|  | { | 
|  | if (!positionedObjects) | 
|  | return; | 
|  |  | 
|  | TrackedRendererListHashSet::const_iterator end = positionedObjects->end(); | 
|  | for (TrackedRendererListHashSet::const_iterator it = positionedObjects->begin(); it != end; ++it) { | 
|  | RenderBox* r = *it; | 
|  | paintInfo->context->clipOut(IntRect(offset.x() + r->x(), offset.y() + r->y(), r->width(), r->height())); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayoutUnit blockDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock) | 
|  | { | 
|  | return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.height() : offsetFromRootBlock.width(); | 
|  | } | 
|  |  | 
|  | LayoutUnit inlineDirectionOffset(RenderBlock& rootBlock, const LayoutSize& offsetFromRootBlock) | 
|  | { | 
|  | return rootBlock.isHorizontalWritingMode() ? offsetFromRootBlock.width() : offsetFromRootBlock.height(); | 
|  | } | 
|  |  | 
|  | LayoutRect RenderBlock::logicalRectToPhysicalRect(const LayoutPoint& rootBlockPhysicalPosition, const LayoutRect& logicalRect) | 
|  | { | 
|  | LayoutRect result; | 
|  | if (isHorizontalWritingMode()) | 
|  | result = logicalRect; | 
|  | else | 
|  | result = LayoutRect(logicalRect.y(), logicalRect.x(), logicalRect.height(), logicalRect.width()); | 
|  | flipForWritingMode(result); | 
|  | result.moveBy(rootBlockPhysicalPosition); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | GapRects RenderBlock::selectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, | 
|  | LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) | 
|  | { | 
|  | // IMPORTANT: Callers of this method that intend for painting to happen need to do a save/restore. | 
|  | // Clip out floating and positioned objects when painting selection gaps. | 
|  | if (paintInfo) { | 
|  | // Note that we don't clip out overflow for positioned objects.  We just stick to the border box. | 
|  | LayoutRect flippedBlockRect(offsetFromRootBlock.width(), offsetFromRootBlock.height(), width(), height()); | 
|  | rootBlock.flipForWritingMode(flippedBlockRect); | 
|  | flippedBlockRect.moveBy(rootBlockPhysicalPosition); | 
|  | clipOutPositionedObjects(paintInfo, flippedBlockRect.location(), positionedObjects()); | 
|  | if (isBody() || isRoot()) // The <body> must make sure to examine its containingBlock's positioned objects. | 
|  | for (RenderBlock* cb = containingBlock(); cb && !cb->isRenderView(); cb = cb->containingBlock()) | 
|  | clipOutPositionedObjects(paintInfo, LayoutPoint(cb->x(), cb->y()), cb->positionedObjects()); // FIXME: Not right for flipped writing modes. | 
|  | clipOutFloatingObjects(rootBlock, paintInfo, rootBlockPhysicalPosition, offsetFromRootBlock); | 
|  | } | 
|  |  | 
|  | // FIXME: overflow: auto/scroll regions need more math here, since painting in the border box is different from painting in the padding box (one is scrolled, the other is | 
|  | // fixed). | 
|  | GapRects result; | 
|  | if (!isRenderBlockFlow()) // FIXME: Make multi-column selection gap filling work someday. | 
|  | return result; | 
|  |  | 
|  | if (hasTransform() || style().columnSpan() == ColumnSpanAll || isInFlowRenderFlowThread()) { | 
|  | // FIXME: We should learn how to gap fill multiple columns and transforms eventually. | 
|  | lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalHeight(); | 
|  | lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight(), cache); | 
|  | lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight(), cache); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | RenderNamedFlowFragment* namedFlowFragment = currentRenderNamedFlowFragment(); | 
|  | if (paintInfo && namedFlowFragment && is<RenderFlowThread>(*paintInfo->paintContainer)) { | 
|  | // Make sure the current object is actually flowed into the region being painted. | 
|  | if (!downcast<RenderFlowThread>(*paintInfo->paintContainer).objectShouldFragmentInFlowRegion(this, namedFlowFragment)) | 
|  | return result; | 
|  | } | 
|  |  | 
|  | if (childrenInline()) | 
|  | result = inlineSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo); | 
|  | else | 
|  | result = blockSelectionGaps(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop, lastLogicalLeft, lastLogicalRight, cache, paintInfo); | 
|  |  | 
|  | // Fill the vertical gap all the way to the bottom of our block if the selection extends past our block. | 
|  | if (&rootBlock == this && (selectionState() != SelectionBoth && selectionState() != SelectionEnd) && !isRubyBase() && !isRubyText()) { | 
|  | result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, | 
|  | lastLogicalTop, lastLogicalLeft, lastLogicalRight, logicalHeight(), cache, paintInfo)); | 
|  | } | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  | GapRects RenderBlock::inlineSelectionGaps(RenderBlock&, const LayoutPoint&, const LayoutSize&, LayoutUnit&, LayoutUnit&, LayoutUnit&, const LogicalSelectionOffsetCaches&, const PaintInfo*) | 
|  | { | 
|  | ASSERT_NOT_REACHED(); | 
|  | return GapRects(); | 
|  | } | 
|  |  | 
|  | GapRects RenderBlock::blockSelectionGaps(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, | 
|  | LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) | 
|  | { | 
|  | GapRects result; | 
|  |  | 
|  | // Jump right to the first block child that contains some selected objects. | 
|  | RenderBox* curr; | 
|  | for (curr = firstChildBox(); curr && curr->selectionState() == SelectionNone; curr = curr->nextSiblingBox()) { } | 
|  |  | 
|  | if (!curr) | 
|  | return result; | 
|  |  | 
|  | LogicalSelectionOffsetCaches childCache(*this, cache); | 
|  |  | 
|  | for (bool sawSelectionEnd = false; curr && !sawSelectionEnd; curr = curr->nextSiblingBox()) { | 
|  | SelectionState childState = curr->selectionState(); | 
|  | if (childState == SelectionBoth || childState == SelectionEnd) | 
|  | sawSelectionEnd = true; | 
|  |  | 
|  | if (curr->isFloatingOrOutOfFlowPositioned()) | 
|  | continue; // We must be a normal flow object in order to even be considered. | 
|  |  | 
|  | if (curr->isInFlowPositioned() && curr->hasLayer()) { | 
|  | // If the relposition offset is anything other than 0, then treat this just like an absolute positioned element. | 
|  | // Just disregard it completely. | 
|  | LayoutSize relOffset = curr->layer()->offsetForInFlowPosition(); | 
|  | if (relOffset.width() || relOffset.height()) | 
|  | continue; | 
|  | } | 
|  |  | 
|  | bool paintsOwnSelection = curr->shouldPaintSelectionGaps() || curr->isTable(); // FIXME: Eventually we won't special-case table like this. | 
|  | bool fillBlockGaps = (paintsOwnSelection || (curr->canBeSelectionLeaf() && childState != SelectionNone)) && !isRubyBase() && !isRubyText(); | 
|  | if (fillBlockGaps) { | 
|  | // We need to fill the vertical gap above this object. | 
|  | if (childState == SelectionEnd || childState == SelectionInside) { | 
|  | // Fill the gap above the object. | 
|  | result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, | 
|  | lastLogicalTop, lastLogicalLeft, lastLogicalRight, curr->logicalTop(), cache, paintInfo)); | 
|  | } | 
|  |  | 
|  | // Only fill side gaps for objects that paint their own selection if we know for sure the selection is going to extend all the way *past* | 
|  | // our object.  We know this if the selection did not end inside our object. | 
|  | if (paintsOwnSelection && (childState == SelectionStart || sawSelectionEnd)) | 
|  | childState = SelectionNone; | 
|  |  | 
|  | // Fill side gaps on this object based off its state. | 
|  | bool leftGap, rightGap; | 
|  | getSelectionGapInfo(childState, leftGap, rightGap); | 
|  |  | 
|  | if (leftGap) | 
|  | result.uniteLeft(logicalLeftSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalLeft(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo)); | 
|  | if (rightGap) | 
|  | result.uniteRight(logicalRightSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, this, curr->logicalRight(), curr->logicalTop(), curr->logicalHeight(), cache, paintInfo)); | 
|  |  | 
|  | // Update lastLogicalTop to be just underneath the object.  lastLogicalLeft and lastLogicalRight extend as far as | 
|  | // they can without bumping into floating or positioned objects.  Ideally they will go right up | 
|  | // to the border of the root selection block. | 
|  | lastLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + curr->logicalBottom(); | 
|  | lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, curr->logicalBottom(), cache); | 
|  | lastLogicalRight = logicalRightSelectionOffset(rootBlock, curr->logicalBottom(), cache); | 
|  | } else if (childState != SelectionNone && is<RenderBlock>(*curr)) { | 
|  | // We must be a block that has some selected object inside it, so recur. | 
|  | result.unite(downcast<RenderBlock>(*curr).selectionGaps(rootBlock, rootBlockPhysicalPosition, LayoutSize(offsetFromRootBlock.width() + curr->x(), offsetFromRootBlock.height() + curr->y()), | 
|  | lastLogicalTop, lastLogicalLeft, lastLogicalRight, childCache, paintInfo)); | 
|  | } | 
|  | } | 
|  | return result; | 
|  | } | 
|  |  | 
|  | LayoutRect RenderBlock::blockSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, | 
|  | LayoutUnit lastLogicalTop, LayoutUnit lastLogicalLeft, LayoutUnit lastLogicalRight, LayoutUnit logicalBottom, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) | 
|  | { | 
|  | LayoutUnit logicalTop = lastLogicalTop; | 
|  | LayoutUnit logicalHeight = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalBottom - logicalTop; | 
|  | if (logicalHeight <= 0) | 
|  | return LayoutRect(); | 
|  |  | 
|  | // Get the selection offsets for the bottom of the gap | 
|  | LayoutUnit logicalLeft = std::max(lastLogicalLeft, logicalLeftSelectionOffset(rootBlock, logicalBottom, cache)); | 
|  | LayoutUnit logicalRight = std::min(lastLogicalRight, logicalRightSelectionOffset(rootBlock, logicalBottom, cache)); | 
|  | LayoutUnit logicalWidth = logicalRight - logicalLeft; | 
|  | if (logicalWidth <= 0) | 
|  | return LayoutRect(); | 
|  |  | 
|  | LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(logicalLeft, logicalTop, logicalWidth, logicalHeight)); | 
|  | if (paintInfo) | 
|  | paintInfo->context->fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selectionBackgroundColor(), style().colorSpace()); | 
|  | return gapRect; | 
|  | } | 
|  |  | 
|  | LayoutRect RenderBlock::logicalLeftSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, | 
|  | RenderBoxModelObject* selObj, LayoutUnit logicalLeft, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) | 
|  | { | 
|  | LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop; | 
|  | LayoutUnit rootBlockLogicalLeft = std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)); | 
|  | LayoutUnit rootBlockLogicalRight = std::min(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + logicalLeft, | 
|  | std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache))); | 
|  | LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft; | 
|  | if (rootBlockLogicalWidth <= 0) | 
|  | return LayoutRect(); | 
|  |  | 
|  | LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight)); | 
|  | if (paintInfo) | 
|  | paintInfo->context->fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selObj->selectionBackgroundColor(), selObj->style().colorSpace()); | 
|  | return gapRect; | 
|  | } | 
|  |  | 
|  | LayoutRect RenderBlock::logicalRightSelectionGap(RenderBlock& rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock, | 
|  | RenderBoxModelObject* selObj, LayoutUnit logicalRight, LayoutUnit logicalTop, LayoutUnit logicalHeight, const LogicalSelectionOffsetCaches& cache, const PaintInfo* paintInfo) | 
|  | { | 
|  | LayoutUnit rootBlockLogicalTop = blockDirectionOffset(rootBlock, offsetFromRootBlock) + logicalTop; | 
|  | LayoutUnit rootBlockLogicalLeft = std::max(inlineDirectionOffset(rootBlock, offsetFromRootBlock) + logicalRight, | 
|  | std::max(logicalLeftSelectionOffset(rootBlock, logicalTop, cache), logicalLeftSelectionOffset(rootBlock, logicalTop + logicalHeight, cache))); | 
|  | LayoutUnit rootBlockLogicalRight = std::min(logicalRightSelectionOffset(rootBlock, logicalTop, cache), logicalRightSelectionOffset(rootBlock, logicalTop + logicalHeight, cache)); | 
|  | LayoutUnit rootBlockLogicalWidth = rootBlockLogicalRight - rootBlockLogicalLeft; | 
|  | if (rootBlockLogicalWidth <= 0) | 
|  | return LayoutRect(); | 
|  |  | 
|  | LayoutRect gapRect = rootBlock.logicalRectToPhysicalRect(rootBlockPhysicalPosition, LayoutRect(rootBlockLogicalLeft, rootBlockLogicalTop, rootBlockLogicalWidth, logicalHeight)); | 
|  | if (paintInfo) | 
|  | paintInfo->context->fillRect(snapRectToDevicePixels(gapRect, document().deviceScaleFactor()), selObj->selectionBackgroundColor(), selObj->style().colorSpace()); | 
|  | return gapRect; | 
|  | } | 
|  |  | 
|  | void RenderBlock::getSelectionGapInfo(SelectionState state, bool& leftGap, bool& rightGap) | 
|  | { | 
|  | bool ltr = style().isLeftToRightDirection(); | 
|  | leftGap = (state == RenderObject::SelectionInside) || | 
|  | (state == RenderObject::SelectionEnd && ltr) || | 
|  | (state == RenderObject::SelectionStart && !ltr); | 
|  | rightGap = (state == RenderObject::SelectionInside) || | 
|  | (state == RenderObject::SelectionStart && ltr) || | 
|  | (state == RenderObject::SelectionEnd && !ltr); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::logicalLeftSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache) | 
|  | { | 
|  | LayoutUnit logicalLeft = logicalLeftOffsetForLine(position, false); | 
|  | if (logicalLeft == logicalLeftOffsetForContent()) { | 
|  | if (&rootBlock != this) // The border can potentially be further extended by our containingBlock(). | 
|  | return cache.containingBlockInfo(*this).logicalLeftSelectionOffset(rootBlock, position + logicalTop()); | 
|  | return logicalLeft; | 
|  | } | 
|  |  | 
|  | RenderBlock* cb = this; | 
|  | const LogicalSelectionOffsetCaches* currentCache = &cache; | 
|  | while (cb != &rootBlock) { | 
|  | logicalLeft += cb->logicalLeft(); | 
|  |  | 
|  | ASSERT(currentCache); | 
|  | auto info = currentCache->containingBlockInfo(*cb); | 
|  | cb = info.block(); | 
|  | currentCache = info.cache(); | 
|  | } | 
|  | return logicalLeft; | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::logicalRightSelectionOffset(RenderBlock& rootBlock, LayoutUnit position, const LogicalSelectionOffsetCaches& cache) | 
|  | { | 
|  | LayoutUnit logicalRight = logicalRightOffsetForLine(position, false); | 
|  | if (logicalRight == logicalRightOffsetForContent()) { | 
|  | if (&rootBlock != this) // The border can potentially be further extended by our containingBlock(). | 
|  | return cache.containingBlockInfo(*this).logicalRightSelectionOffset(rootBlock, position + logicalTop()); | 
|  | return logicalRight; | 
|  | } | 
|  |  | 
|  | RenderBlock* cb = this; | 
|  | const LogicalSelectionOffsetCaches* currentCache = &cache; | 
|  | while (cb != &rootBlock) { | 
|  | logicalRight += cb->logicalLeft(); | 
|  |  | 
|  | ASSERT(currentCache); | 
|  | auto info = currentCache->containingBlockInfo(*cb); | 
|  | cb = info.block(); | 
|  | currentCache = info.cache(); | 
|  | } | 
|  | return logicalRight; | 
|  | } | 
|  |  | 
|  | RenderBlock* RenderBlock::blockBeforeWithinSelectionRoot(LayoutSize& offset) const | 
|  | { | 
|  | if (isSelectionRoot()) | 
|  | return nullptr; | 
|  |  | 
|  | const RenderElement* object = this; | 
|  | RenderObject* sibling; | 
|  | do { | 
|  | sibling = object->previousSibling(); | 
|  | while (sibling && (!is<RenderBlock>(*sibling) || downcast<RenderBlock>(*sibling).isSelectionRoot())) | 
|  | sibling = sibling->previousSibling(); | 
|  |  | 
|  | offset -= LayoutSize(downcast<RenderBlock>(*object).logicalLeft(), downcast<RenderBlock>(*object).logicalTop()); | 
|  | object = object->parent(); | 
|  | } while (!sibling && is<RenderBlock>(object) && !downcast<RenderBlock>(*object).isSelectionRoot()); | 
|  |  | 
|  | if (!sibling) | 
|  | return nullptr; | 
|  |  | 
|  | RenderBlock* beforeBlock = downcast<RenderBlock>(sibling); | 
|  |  | 
|  | offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop()); | 
|  |  | 
|  | RenderObject* child = beforeBlock->lastChild(); | 
|  | while (is<RenderBlock>(child)) { | 
|  | beforeBlock = downcast<RenderBlock>(child); | 
|  | offset += LayoutSize(beforeBlock->logicalLeft(), beforeBlock->logicalTop()); | 
|  | child = beforeBlock->lastChild(); | 
|  | } | 
|  | return beforeBlock; | 
|  | } | 
|  |  | 
|  | void RenderBlock::insertIntoTrackedRendererMaps(RenderBox& descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap) | 
|  | { | 
|  | if (!descendantsMap) { | 
|  | descendantsMap = new TrackedDescendantsMap; | 
|  | containerMap = new TrackedContainerMap; | 
|  | } | 
|  |  | 
|  | TrackedRendererListHashSet* descendantSet = descendantsMap->get(this); | 
|  | if (!descendantSet) { | 
|  | descendantSet = new TrackedRendererListHashSet; | 
|  | descendantsMap->set(this, std::unique_ptr<TrackedRendererListHashSet>(descendantSet)); | 
|  | } | 
|  | bool added = descendantSet->add(&descendant).isNewEntry; | 
|  | if (!added) { | 
|  | ASSERT(containerMap->get(&descendant)); | 
|  | ASSERT(containerMap->get(&descendant)->contains(this)); | 
|  | return; | 
|  | } | 
|  |  | 
|  | HashSet<RenderBlock*>* containerSet = containerMap->get(&descendant); | 
|  | if (!containerSet) { | 
|  | containerSet = new HashSet<RenderBlock*>; | 
|  | containerMap->set(&descendant, std::unique_ptr<HashSet<RenderBlock*>>(containerSet)); | 
|  | } | 
|  | ASSERT(!containerSet->contains(this)); | 
|  | containerSet->add(this); | 
|  | } | 
|  |  | 
|  | void RenderBlock::removeFromTrackedRendererMaps(RenderBox& descendant, TrackedDescendantsMap*& descendantsMap, TrackedContainerMap*& containerMap) | 
|  | { | 
|  | if (!descendantsMap) | 
|  | return; | 
|  |  | 
|  | std::unique_ptr<HashSet<RenderBlock*>> containerSet = containerMap->take(&descendant); | 
|  | if (!containerSet) | 
|  | return; | 
|  |  | 
|  | for (auto it = containerSet->begin(), end = containerSet->end(); it != end; ++it) { | 
|  | RenderBlock* container = *it; | 
|  |  | 
|  | // FIXME: Disabling this assert temporarily until we fix the layout | 
|  | // bugs associated with positioned objects not properly cleared from | 
|  | // their ancestor chain before being moved. See webkit bug 93766. | 
|  | // ASSERT(descendant->isDescendantOf(container)); | 
|  |  | 
|  | TrackedDescendantsMap::iterator descendantsMapIterator = descendantsMap->find(container); | 
|  | ASSERT(descendantsMapIterator != descendantsMap->end()); | 
|  | if (descendantsMapIterator == descendantsMap->end()) | 
|  | continue; | 
|  | TrackedRendererListHashSet* descendantSet = descendantsMapIterator->value.get(); | 
|  | ASSERT(descendantSet->contains(&descendant)); | 
|  | descendantSet->remove(&descendant); | 
|  | if (descendantSet->isEmpty()) | 
|  | descendantsMap->remove(descendantsMapIterator); | 
|  | } | 
|  | } | 
|  |  | 
|  | TrackedRendererListHashSet* RenderBlock::positionedObjects() const | 
|  | { | 
|  | if (gPositionedDescendantsMap) | 
|  | return gPositionedDescendantsMap->get(this); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | void RenderBlock::insertPositionedObject(RenderBox& o) | 
|  | { | 
|  | ASSERT(!isAnonymousBlock()); | 
|  |  | 
|  | if (o.isRenderFlowThread()) | 
|  | return; | 
|  |  | 
|  | insertIntoTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap); | 
|  | } | 
|  |  | 
|  | void RenderBlock::removePositionedObject(RenderBox& o) | 
|  | { | 
|  | removeFromTrackedRendererMaps(o, gPositionedDescendantsMap, gPositionedContainerMap); | 
|  | } | 
|  |  | 
|  | void RenderBlock::removePositionedObjects(RenderBlock* o, ContainingBlockState containingBlockState) | 
|  | { | 
|  | TrackedRendererListHashSet* positionedDescendants = positionedObjects(); | 
|  | if (!positionedDescendants) | 
|  | return; | 
|  |  | 
|  | Vector<RenderBox*, 16> deadObjects; | 
|  |  | 
|  | for (auto it = positionedDescendants->begin(), end = positionedDescendants->end(); it != end; ++it) { | 
|  | RenderBox* r = *it; | 
|  | if (!o || r->isDescendantOf(o)) { | 
|  | if (containingBlockState == NewContainingBlock) | 
|  | r->setChildNeedsLayout(MarkOnlyThis); | 
|  |  | 
|  | // It is parent blocks job to add positioned child to positioned objects list of its containing block | 
|  | // Parent layout needs to be invalidated to ensure this happens. | 
|  | RenderElement* p = r->parent(); | 
|  | while (p && !p->isRenderBlock()) | 
|  | p = p->parent(); | 
|  | if (p) | 
|  | p->setChildNeedsLayout(); | 
|  |  | 
|  | deadObjects.append(r); | 
|  | } | 
|  | } | 
|  |  | 
|  | for (unsigned i = 0; i < deadObjects.size(); i++) | 
|  | removePositionedObject(*deadObjects.at(i)); | 
|  | } | 
|  |  | 
|  | void RenderBlock::addPercentHeightDescendant(RenderBox& descendant) | 
|  | { | 
|  | insertIntoTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap); | 
|  | } | 
|  |  | 
|  | void RenderBlock::removePercentHeightDescendant(RenderBox& descendant) | 
|  | { | 
|  | removeFromTrackedRendererMaps(descendant, gPercentHeightDescendantsMap, gPercentHeightContainerMap); | 
|  | } | 
|  |  | 
|  | TrackedRendererListHashSet* RenderBlock::percentHeightDescendants() const | 
|  | { | 
|  | return gPercentHeightDescendantsMap ? gPercentHeightDescendantsMap->get(this) : 0; | 
|  | } | 
|  |  | 
|  | bool RenderBlock::hasPercentHeightContainerMap() | 
|  | { | 
|  | return gPercentHeightContainerMap; | 
|  | } | 
|  |  | 
|  | bool RenderBlock::hasPercentHeightDescendant(RenderBox& descendant) | 
|  | { | 
|  | // We don't null check gPercentHeightContainerMap since the caller | 
|  | // already ensures this and we need to call this function on every | 
|  | // descendant in clearPercentHeightDescendantsFrom(). | 
|  | ASSERT(gPercentHeightContainerMap); | 
|  | return gPercentHeightContainerMap->contains(&descendant); | 
|  | } | 
|  |  | 
|  | void RenderBlock::removePercentHeightDescendantIfNeeded(RenderBox& descendant) | 
|  | { | 
|  | // We query the map directly, rather than looking at style's | 
|  | // logicalHeight()/logicalMinHeight()/logicalMaxHeight() since those | 
|  | // can change with writing mode/directional changes. | 
|  | if (!hasPercentHeightContainerMap()) | 
|  | return; | 
|  |  | 
|  | if (!hasPercentHeightDescendant(descendant)) | 
|  | return; | 
|  |  | 
|  | removePercentHeightDescendant(descendant); | 
|  | } | 
|  |  | 
|  | void RenderBlock::clearPercentHeightDescendantsFrom(RenderBox& parent) | 
|  | { | 
|  | ASSERT(gPercentHeightContainerMap); | 
|  | for (RenderObject* child = parent.firstChild(); child; child = child->nextInPreOrder(&parent)) { | 
|  | if (!is<RenderBox>(*child)) | 
|  | continue; | 
|  |  | 
|  | auto& box = downcast<RenderBox>(*child); | 
|  | if (!hasPercentHeightDescendant(box)) | 
|  | continue; | 
|  |  | 
|  | removePercentHeightDescendant(box); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::textIndentOffset() const | 
|  | { | 
|  | LayoutUnit cw = 0; | 
|  | if (style().textIndent().isPercent()) | 
|  | cw = containingBlock()->availableLogicalWidth(); | 
|  | return minimumValueForLength(style().textIndent(), cw); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::logicalLeftOffsetForContent(RenderRegion* region) const | 
|  | { | 
|  | LayoutUnit logicalLeftOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); | 
|  | if (!region) | 
|  | return logicalLeftOffset; | 
|  | LayoutRect boxRect = borderBoxRectInRegion(region); | 
|  | return logicalLeftOffset + (isHorizontalWritingMode() ? boxRect.x() : boxRect.y()); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::logicalRightOffsetForContent(RenderRegion* region) const | 
|  | { | 
|  | LayoutUnit logicalRightOffset = style().isHorizontalWritingMode() ? borderLeft() + paddingLeft() : borderTop() + paddingTop(); | 
|  | logicalRightOffset += availableLogicalWidth(); | 
|  | if (!region) | 
|  | return logicalRightOffset; | 
|  | LayoutRect boxRect = borderBoxRectInRegion(region); | 
|  | return logicalRightOffset - (logicalWidth() - (isHorizontalWritingMode() ? boxRect.maxX() : boxRect.maxY())); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::adjustLogicalLeftOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const | 
|  | { | 
|  | LayoutUnit left = offsetFromFloats; | 
|  |  | 
|  | if (applyTextIndent && style().isLeftToRightDirection()) | 
|  | left += textIndentOffset(); | 
|  |  | 
|  | if (style().lineAlign() == LineAlignNone) | 
|  | return left; | 
|  |  | 
|  | // Push in our left offset so that it is aligned with the character grid. | 
|  | LayoutState* layoutState = view().layoutState(); | 
|  | if (!layoutState) | 
|  | return left; | 
|  |  | 
|  | RenderBlock* lineGrid = layoutState->lineGrid(); | 
|  | if (!lineGrid || lineGrid->style().writingMode() != style().writingMode()) | 
|  | return left; | 
|  |  | 
|  | // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge? | 
|  | float maxCharWidth = lineGrid->style().fontCascade().primaryFont().maxCharWidth(); | 
|  | if (!maxCharWidth) | 
|  | return left; | 
|  |  | 
|  | LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height(); | 
|  | LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height(); | 
|  |  | 
|  | // Push in to the nearest character width (truncated so that we pixel snap left). | 
|  | // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap | 
|  | // any more (https://bugs.webkit.org/show_bug.cgi?id=79946). | 
|  | // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945). | 
|  | // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org/show_bug.cgi?id=79942). | 
|  | // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. | 
|  | // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout. | 
|  | // (https://bugs.webkit.org/show_bug.cgi?id=79944) | 
|  | float remainder = fmodf(maxCharWidth - fmodf(left + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth); | 
|  | left += remainder; | 
|  | return left; | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::adjustLogicalRightOffsetForLine(LayoutUnit offsetFromFloats, bool applyTextIndent) const | 
|  | { | 
|  | LayoutUnit right = offsetFromFloats; | 
|  |  | 
|  | if (applyTextIndent && !style().isLeftToRightDirection()) | 
|  | right -= textIndentOffset(); | 
|  |  | 
|  | if (style().lineAlign() == LineAlignNone) | 
|  | return right; | 
|  |  | 
|  | // Push in our right offset so that it is aligned with the character grid. | 
|  | LayoutState* layoutState = view().layoutState(); | 
|  | if (!layoutState) | 
|  | return right; | 
|  |  | 
|  | RenderBlock* lineGrid = layoutState->lineGrid(); | 
|  | if (!lineGrid || lineGrid->style().writingMode() != style().writingMode()) | 
|  | return right; | 
|  |  | 
|  | // FIXME: Should letter-spacing apply? This is complicated since it doesn't apply at the edge? | 
|  | float maxCharWidth = lineGrid->style().fontCascade().primaryFont().maxCharWidth(); | 
|  | if (!maxCharWidth) | 
|  | return right; | 
|  |  | 
|  | LayoutUnit lineGridOffset = lineGrid->isHorizontalWritingMode() ? layoutState->lineGridOffset().width(): layoutState->lineGridOffset().height(); | 
|  | LayoutUnit layoutOffset = lineGrid->isHorizontalWritingMode() ? layoutState->layoutOffset().width() : layoutState->layoutOffset().height(); | 
|  |  | 
|  | // Push in to the nearest character width (truncated so that we pixel snap right). | 
|  | // FIXME: Should be patched when subpixel layout lands, since this calculation doesn't have to pixel snap | 
|  | // any more (https://bugs.webkit.org/show_bug.cgi?id=79946). | 
|  | // FIXME: This is wrong for RTL (https://bugs.webkit.org/show_bug.cgi?id=79945). | 
|  | // FIXME: This doesn't work with columns or regions (https://bugs.webkit.org/show_bug.cgi?id=79942). | 
|  | // FIXME: This doesn't work when the inline position of the object isn't set ahead of time. | 
|  | // FIXME: Dynamic changes to the font or to the inline position need to result in a deep relayout. | 
|  | // (https://bugs.webkit.org/show_bug.cgi?id=79944) | 
|  | float remainder = fmodf(fmodf(right + layoutOffset - lineGridOffset, maxCharWidth), maxCharWidth); | 
|  | right -= ceilf(remainder); | 
|  | return right; | 
|  | } | 
|  |  | 
|  | bool RenderBlock::avoidsFloats() const | 
|  | { | 
|  | // Floats can't intrude into our box if we have a non-auto column count or width. | 
|  | return RenderBox::avoidsFloats() || style().hasFlowFrom(); | 
|  | } | 
|  |  | 
|  | bool RenderBlock::isPointInOverflowControl(HitTestResult& result, const LayoutPoint& locationInContainer, const LayoutPoint& accumulatedOffset) | 
|  | { | 
|  | if (!scrollsOverflow()) | 
|  | return false; | 
|  |  | 
|  | return layer()->hitTestOverflowControls(result, roundedIntPoint(locationInContainer - toLayoutSize(accumulatedOffset))); | 
|  | } | 
|  |  | 
|  | Node* RenderBlock::nodeForHitTest() const | 
|  | { | 
|  | // If we are in the margins of block elements that are part of a | 
|  | // continuation we're actually still inside the enclosing element | 
|  | // that was split. Use the appropriate inner node. | 
|  | if (isRenderView()) | 
|  | return &document(); | 
|  | return isAnonymousBlockContinuation() ? continuation()->element() : element(); | 
|  | } | 
|  |  | 
|  | bool RenderBlock::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) | 
|  | { | 
|  | LayoutPoint adjustedLocation(accumulatedOffset + location()); | 
|  | LayoutSize localOffset = toLayoutSize(adjustedLocation); | 
|  |  | 
|  | RenderFlowThread* flowThread = flowThreadContainingBlock(); | 
|  | RenderNamedFlowFragment* namedFlowFragment = flowThread ? downcast<RenderNamedFlowFragment>(flowThread->currentRegion()) : nullptr; | 
|  | // If we are now searching inside a region, make sure this element | 
|  | // is being fragmented into this region. | 
|  | if (namedFlowFragment && !flowThread->objectShouldFragmentInFlowRegion(this, namedFlowFragment)) | 
|  | return false; | 
|  |  | 
|  | if (!isRenderView()) { | 
|  | // Check if we need to do anything at all. | 
|  | LayoutRect overflowBox = visualOverflowRect(); | 
|  | flipForWritingMode(overflowBox); | 
|  | overflowBox.moveBy(adjustedLocation); | 
|  | if (!locationInContainer.intersects(overflowBox)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if ((hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) && isPointInOverflowControl(result, locationInContainer.point(), adjustedLocation)) { | 
|  | updateHitTestResult(result, locationInContainer.point() - localOffset); | 
|  | // FIXME: isPointInOverflowControl() doesn't handle rect-based tests yet. | 
|  | if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer)) | 
|  | return true; | 
|  | } | 
|  |  | 
|  | if (style().clipPath()) { | 
|  | switch (style().clipPath()->type()) { | 
|  | case ClipPathOperation::Shape: { | 
|  | auto& clipPath = downcast<ShapeClipPathOperation>(*style().clipPath()); | 
|  |  | 
|  | LayoutRect referenceBoxRect; | 
|  | switch (clipPath.referenceBox()) { | 
|  | case CSSBoxType::MarginBox: | 
|  | referenceBoxRect = marginBoxRect(); | 
|  | break; | 
|  | case CSSBoxType::BorderBox: | 
|  | referenceBoxRect = borderBoxRect(); | 
|  | break; | 
|  | case CSSBoxType::PaddingBox: | 
|  | referenceBoxRect = paddingBoxRect(); | 
|  | break; | 
|  | case CSSBoxType::ContentBox: | 
|  | referenceBoxRect = contentBoxRect(); | 
|  | break; | 
|  | case CSSBoxType::BoxMissing: | 
|  | case CSSBoxType::Fill: | 
|  | case CSSBoxType::Stroke: | 
|  | case CSSBoxType::ViewBox: | 
|  | referenceBoxRect = borderBoxRect(); | 
|  | } | 
|  | if (!clipPath.pathForReferenceRect(referenceBoxRect).contains(locationInContainer.point() - localOffset, clipPath.windRule())) | 
|  | return false; | 
|  | break; | 
|  | } | 
|  | // FIXME: handle Reference/Box | 
|  | case ClipPathOperation::Reference: | 
|  | case ClipPathOperation::Box: | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // If we have clipping, then we can't have any spillout. | 
|  | bool useOverflowClip = hasOverflowClip() && !hasSelfPaintingLayer(); | 
|  | bool useClip = (hasControlClip() || useOverflowClip); | 
|  | bool checkChildren = !useClip || (hasControlClip() ? locationInContainer.intersects(controlClipRect(adjustedLocation)) : locationInContainer.intersects(overflowClipRect(adjustedLocation, namedFlowFragment, IncludeOverlayScrollbarSize))); | 
|  | if (checkChildren) { | 
|  | // Hit test descendants first. | 
|  | LayoutSize scrolledOffset(localOffset - scrolledContentOffset()); | 
|  |  | 
|  | if (hitTestContents(request, result, locationInContainer, toLayoutPoint(scrolledOffset), hitTestAction)) { | 
|  | updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); | 
|  | return true; | 
|  | } | 
|  | if (hitTestAction == HitTestFloat && hitTestFloats(request, result, locationInContainer, toLayoutPoint(scrolledOffset))) | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Check if the point is outside radii. | 
|  | if (!isRenderView() && style().hasBorderRadius()) { | 
|  | LayoutRect borderRect = borderBoxRect(); | 
|  | borderRect.moveBy(adjustedLocation); | 
|  | RoundedRect border = style().getRoundedBorderFor(borderRect); | 
|  | if (!locationInContainer.intersects(border)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Now hit test our background | 
|  | if (hitTestAction == HitTestBlockBackground || hitTestAction == HitTestChildBlockBackground) { | 
|  | LayoutRect boundsRect(adjustedLocation, size()); | 
|  | if (visibleToHitTesting() && locationInContainer.intersects(boundsRect)) { | 
|  | updateHitTestResult(result, flipForWritingMode(locationInContainer.point() - localOffset)); | 
|  | if (!result.addNodeToRectBasedTestResult(nodeForHitTest(), request, locationInContainer, boundsRect)) | 
|  | return true; | 
|  | } | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool RenderBlock::hitTestContents(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction) | 
|  | { | 
|  | if (childrenInline() && !isTable()) | 
|  | return hitTestInlineChildren(request, result, locationInContainer, accumulatedOffset, hitTestAction); | 
|  |  | 
|  | // Hit test our children. | 
|  | HitTestAction childHitTest = hitTestAction; | 
|  | if (hitTestAction == HitTestChildBlockBackgrounds) | 
|  | childHitTest = HitTestChildBlockBackground; | 
|  | for (auto child = lastChildBox(); child; child = child->previousSiblingBox()) { | 
|  | LayoutPoint childPoint = flipForWritingModeForChild(child, accumulatedOffset); | 
|  | if (!child->hasSelfPaintingLayer() && !child->isFloating() && child->nodeAtPoint(request, result, locationInContainer, childPoint, childHitTest)) | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | static inline bool isEditingBoundary(RenderElement* ancestor, RenderObject& child) | 
|  | { | 
|  | ASSERT(!ancestor || ancestor->nonPseudoElement()); | 
|  | ASSERT(child.nonPseudoNode()); | 
|  | return !ancestor || !ancestor->parent() || (ancestor->hasLayer() && ancestor->parent()->isRenderView()) | 
|  | || ancestor->nonPseudoElement()->hasEditableStyle() == child.nonPseudoNode()->hasEditableStyle(); | 
|  | } | 
|  |  | 
|  | // FIXME: This function should go on RenderObject as an instance method. Then | 
|  | // all cases in which positionForPoint recurs could call this instead to | 
|  | // prevent crossing editable boundaries. This would require many tests. | 
|  | VisiblePosition positionForPointRespectingEditingBoundaries(RenderBlock& parent, RenderBox& child, const LayoutPoint& pointInParentCoordinates) | 
|  | { | 
|  | LayoutPoint childLocation = child.location(); | 
|  | if (child.isInFlowPositioned()) | 
|  | childLocation += child.offsetForInFlowPosition(); | 
|  |  | 
|  | // FIXME: This is wrong if the child's writing-mode is different from the parent's. | 
|  | LayoutPoint pointInChildCoordinates(toLayoutPoint(pointInParentCoordinates - childLocation)); | 
|  |  | 
|  | // If this is an anonymous renderer, we just recur normally | 
|  | Element* childElement= child.nonPseudoElement(); | 
|  | if (!childElement) | 
|  | return child.positionForPoint(pointInChildCoordinates, nullptr); | 
|  |  | 
|  | // Otherwise, first make sure that the editability of the parent and child agree. | 
|  | // If they don't agree, then we return a visible position just before or after the child | 
|  | RenderElement* ancestor = &parent; | 
|  | while (ancestor && !ancestor->nonPseudoElement()) | 
|  | ancestor = ancestor->parent(); | 
|  |  | 
|  | // If we can't find an ancestor to check editability on, or editability is unchanged, we recur like normal | 
|  | if (isEditingBoundary(ancestor, child)) | 
|  | return child.positionForPoint(pointInChildCoordinates, nullptr); | 
|  |  | 
|  | #if PLATFORM(IOS) | 
|  | // On iOS we want to constrain VisiblePositions to the editable region closest to the input position, so | 
|  | // we will allow descent from non-editable to editable content. | 
|  | // FIXME: This constraining must be done at a higher level once we implement contentEditable. For now, if something | 
|  | // is editable, the whole document will be. | 
|  | if (childElement->isContentEditable() && !ancestor->element()->isContentEditable()) | 
|  | return child.positionForPoint(pointInChildCoordinates, nullptr); | 
|  | #endif | 
|  |  | 
|  | // Otherwise return before or after the child, depending on if the click was to the logical left or logical right of the child | 
|  | LayoutUnit childMiddle = parent.logicalWidthForChild(child) / 2; | 
|  | LayoutUnit logicalLeft = parent.isHorizontalWritingMode() ? pointInChildCoordinates.x() : pointInChildCoordinates.y(); | 
|  | if (logicalLeft < childMiddle) | 
|  | return ancestor->createVisiblePosition(childElement->computeNodeIndex(), DOWNSTREAM); | 
|  | return ancestor->createVisiblePosition(childElement->computeNodeIndex() + 1, UPSTREAM); | 
|  | } | 
|  |  | 
|  | VisiblePosition RenderBlock::positionForPointWithInlineChildren(const LayoutPoint&, const RenderRegion*) | 
|  | { | 
|  | ASSERT_NOT_REACHED(); | 
|  | return VisiblePosition(); | 
|  | } | 
|  |  | 
|  | static inline bool isChildHitTestCandidate(const RenderBox& box) | 
|  | { | 
|  | return box.height() && box.style().visibility() == VISIBLE && !box.isFloatingOrOutOfFlowPositioned() && !box.isInFlowRenderFlowThread(); | 
|  | } | 
|  |  | 
|  | // Valid candidates in a FlowThread must be rendered by the region. | 
|  | static inline bool isChildHitTestCandidate(const RenderBox& box, const RenderRegion* region, const LayoutPoint& point) | 
|  | { | 
|  | if (!isChildHitTestCandidate(box)) | 
|  | return false; | 
|  | if (!region) | 
|  | return true; | 
|  | const RenderBlock& block = is<RenderBlock>(box) ? downcast<RenderBlock>(box) : *box.containingBlock(); | 
|  | return block.regionAtBlockOffset(point.y()) == region; | 
|  | } | 
|  |  | 
|  | VisiblePosition RenderBlock::positionForPoint(const LayoutPoint& point, const RenderRegion* region) | 
|  | { | 
|  | if (isTable()) | 
|  | return RenderBox::positionForPoint(point, region); | 
|  |  | 
|  | if (isReplaced()) { | 
|  | // FIXME: This seems wrong when the object's writing-mode doesn't match the line's writing-mode. | 
|  | LayoutUnit pointLogicalLeft = isHorizontalWritingMode() ? point.x() : point.y(); | 
|  | LayoutUnit pointLogicalTop = isHorizontalWritingMode() ? point.y() : point.x(); | 
|  |  | 
|  | if (pointLogicalTop < 0 || (pointLogicalTop < logicalHeight() && pointLogicalLeft < 0)) | 
|  | return createVisiblePosition(caretMinOffset(), DOWNSTREAM); | 
|  | if (pointLogicalTop >= logicalHeight() || (pointLogicalTop >= 0 && pointLogicalLeft >= logicalWidth())) | 
|  | return createVisiblePosition(caretMaxOffset(), DOWNSTREAM); | 
|  | } | 
|  |  | 
|  | LayoutPoint pointInContents = point; | 
|  | offsetForContents(pointInContents); | 
|  | LayoutPoint pointInLogicalContents(pointInContents); | 
|  | if (!isHorizontalWritingMode()) | 
|  | pointInLogicalContents = pointInLogicalContents.transposedPoint(); | 
|  |  | 
|  | if (childrenInline()) | 
|  | return positionForPointWithInlineChildren(pointInLogicalContents, region); | 
|  |  | 
|  | RenderBox* lastCandidateBox = lastChildBox(); | 
|  |  | 
|  | if (!region) | 
|  | region = regionAtBlockOffset(pointInLogicalContents.y()); | 
|  |  | 
|  | while (lastCandidateBox && !isChildHitTestCandidate(*lastCandidateBox, region, pointInLogicalContents)) | 
|  | lastCandidateBox = lastCandidateBox->previousSiblingBox(); | 
|  |  | 
|  | bool blocksAreFlipped = style().isFlippedBlocksWritingMode(); | 
|  | if (lastCandidateBox) { | 
|  | if (pointInLogicalContents.y() > logicalTopForChild(*lastCandidateBox) | 
|  | || (!blocksAreFlipped && pointInLogicalContents.y() == logicalTopForChild(*lastCandidateBox))) | 
|  | return positionForPointRespectingEditingBoundaries(*this, *lastCandidateBox, pointInContents); | 
|  |  | 
|  | for (auto childBox = firstChildBox(); childBox; childBox = childBox->nextSiblingBox()) { | 
|  | if (!isChildHitTestCandidate(*childBox, region, pointInLogicalContents)) | 
|  | continue; | 
|  | LayoutUnit childLogicalBottom = logicalTopForChild(*childBox) + logicalHeightForChild(*childBox); | 
|  | // We hit child if our click is above the bottom of its padding box (like IE6/7 and FF3). | 
|  | if (isChildHitTestCandidate(*childBox, region, pointInLogicalContents) && (pointInLogicalContents.y() < childLogicalBottom | 
|  | || (blocksAreFlipped && pointInLogicalContents.y() == childLogicalBottom))) | 
|  | return positionForPointRespectingEditingBoundaries(*this, *childBox, pointInContents); | 
|  | } | 
|  | } | 
|  |  | 
|  | // We only get here if there are no hit test candidate children below the click. | 
|  | return RenderBox::positionForPoint(point, region); | 
|  | } | 
|  |  | 
|  | void RenderBlock::offsetForContents(LayoutPoint& offset) const | 
|  | { | 
|  | offset = flipForWritingMode(offset); | 
|  | offset += scrolledContentOffset(); | 
|  | offset = flipForWritingMode(offset); | 
|  | } | 
|  |  | 
|  | void RenderBlock::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const | 
|  | { | 
|  | ASSERT(!childrenInline()); | 
|  |  | 
|  | computeBlockPreferredLogicalWidths(minLogicalWidth, maxLogicalWidth); | 
|  |  | 
|  | maxLogicalWidth = std::max(minLogicalWidth, maxLogicalWidth); | 
|  |  | 
|  | int scrollbarWidth = instrinsicScrollbarLogicalWidth(); | 
|  | maxLogicalWidth += scrollbarWidth; | 
|  | minLogicalWidth += scrollbarWidth; | 
|  | } | 
|  |  | 
|  | void RenderBlock::computePreferredLogicalWidths() | 
|  | { | 
|  | ASSERT(preferredLogicalWidthsDirty()); | 
|  |  | 
|  | updateFirstLetter(); | 
|  |  | 
|  | m_minPreferredLogicalWidth = 0; | 
|  | m_maxPreferredLogicalWidth = 0; | 
|  |  | 
|  | const RenderStyle& styleToUse = style(); | 
|  | if (!isTableCell() && styleToUse.logicalWidth().isFixed() && styleToUse.logicalWidth().value() >= 0 | 
|  | && !(isDeprecatedFlexItem() && !styleToUse.logicalWidth().intValue())) | 
|  | m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalWidth().value()); | 
|  | else | 
|  | computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth); | 
|  |  | 
|  | if (styleToUse.logicalMinWidth().isFixed() && styleToUse.logicalMinWidth().value() > 0) { | 
|  | m_maxPreferredLogicalWidth = std::max(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value())); | 
|  | m_minPreferredLogicalWidth = std::max(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMinWidth().value())); | 
|  | } | 
|  |  | 
|  | if (styleToUse.logicalMaxWidth().isFixed()) { | 
|  | m_maxPreferredLogicalWidth = std::min(m_maxPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value())); | 
|  | m_minPreferredLogicalWidth = std::min(m_minPreferredLogicalWidth, adjustContentBoxLogicalWidthForBoxSizing(styleToUse.logicalMaxWidth().value())); | 
|  | } | 
|  |  | 
|  | // Table layout uses integers, ceil the preferred widths to ensure that they can contain the contents. | 
|  | if (isTableCell()) { | 
|  | m_minPreferredLogicalWidth = m_minPreferredLogicalWidth.ceil(); | 
|  | m_maxPreferredLogicalWidth = m_maxPreferredLogicalWidth.ceil(); | 
|  | } | 
|  |  | 
|  | LayoutUnit borderAndPadding = borderAndPaddingLogicalWidth(); | 
|  | m_minPreferredLogicalWidth += borderAndPadding; | 
|  | m_maxPreferredLogicalWidth += borderAndPadding; | 
|  |  | 
|  | setPreferredLogicalWidthsDirty(false); | 
|  | } | 
|  |  | 
|  | void RenderBlock::computeBlockPreferredLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const | 
|  | { | 
|  | const RenderStyle& styleToUse = style(); | 
|  | bool nowrap = styleToUse.whiteSpace() == NOWRAP; | 
|  |  | 
|  | RenderObject* child = firstChild(); | 
|  | RenderBlock* containingBlock = this->containingBlock(); | 
|  | LayoutUnit floatLeftWidth = 0, floatRightWidth = 0; | 
|  | while (child) { | 
|  | // Positioned children don't affect the min/max width | 
|  | if (child->isOutOfFlowPositioned()) { | 
|  | child = child->nextSibling(); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const RenderStyle& childStyle = child->style(); | 
|  | if (child->isFloating() || (is<RenderBox>(*child) && downcast<RenderBox>(*child).avoidsFloats())) { | 
|  | LayoutUnit floatTotalWidth = floatLeftWidth + floatRightWidth; | 
|  | if (childStyle.clear() & CLEFT) { | 
|  | maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth); | 
|  | floatLeftWidth = 0; | 
|  | } | 
|  | if (childStyle.clear() & CRIGHT) { | 
|  | maxLogicalWidth = std::max(floatTotalWidth, maxLogicalWidth); | 
|  | floatRightWidth = 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | // A margin basically has three types: fixed, percentage, and auto (variable). | 
|  | // Auto and percentage margins simply become 0 when computing min/max width. | 
|  | // Fixed margins can be added in as is. | 
|  | Length startMarginLength = childStyle.marginStartUsing(&styleToUse); | 
|  | Length endMarginLength = childStyle.marginEndUsing(&styleToUse); | 
|  | LayoutUnit margin = 0; | 
|  | LayoutUnit marginStart = 0; | 
|  | LayoutUnit marginEnd = 0; | 
|  | if (startMarginLength.isFixed()) | 
|  | marginStart += startMarginLength.value(); | 
|  | if (endMarginLength.isFixed()) | 
|  | marginEnd += endMarginLength.value(); | 
|  | margin = marginStart + marginEnd; | 
|  |  | 
|  | LayoutUnit childMinPreferredLogicalWidth, childMaxPreferredLogicalWidth; | 
|  | if (is<RenderBox>(*child) && child->isHorizontalWritingMode() != isHorizontalWritingMode()) { | 
|  | auto& childBox = downcast<RenderBox>(*child); | 
|  | LogicalExtentComputedValues computedValues; | 
|  | childBox.computeLogicalHeight(childBox.borderAndPaddingLogicalHeight(), 0, computedValues); | 
|  | childMinPreferredLogicalWidth = childMaxPreferredLogicalWidth = computedValues.m_extent; | 
|  | } else { | 
|  | childMinPreferredLogicalWidth = child->minPreferredLogicalWidth(); | 
|  | childMaxPreferredLogicalWidth = child->maxPreferredLogicalWidth(); | 
|  | } | 
|  |  | 
|  | LayoutUnit w = childMinPreferredLogicalWidth + margin; | 
|  | minLogicalWidth = std::max(w, minLogicalWidth); | 
|  |  | 
|  | // IE ignores tables for calculation of nowrap. Makes some sense. | 
|  | if (nowrap && !child->isTable()) | 
|  | maxLogicalWidth = std::max(w, maxLogicalWidth); | 
|  |  | 
|  | w = childMaxPreferredLogicalWidth + margin; | 
|  |  | 
|  | if (!child->isFloating()) { | 
|  | if (is<RenderBox>(*child) && downcast<RenderBox>(*child).avoidsFloats()) { | 
|  | // Determine a left and right max value based off whether or not the floats can fit in the | 
|  | // margins of the object.  For negative margins, we will attempt to overlap the float if the negative margin | 
|  | // is smaller than the float width. | 
|  | bool ltr = containingBlock ? containingBlock->style().isLeftToRightDirection() : styleToUse.isLeftToRightDirection(); | 
|  | LayoutUnit marginLogicalLeft = ltr ? marginStart : marginEnd; | 
|  | LayoutUnit marginLogicalRight = ltr ? marginEnd : marginStart; | 
|  | LayoutUnit maxLeft = marginLogicalLeft > 0 ? std::max(floatLeftWidth, marginLogicalLeft) : floatLeftWidth + marginLogicalLeft; | 
|  | LayoutUnit maxRight = marginLogicalRight > 0 ? std::max(floatRightWidth, marginLogicalRight) : floatRightWidth + marginLogicalRight; | 
|  | w = childMaxPreferredLogicalWidth + maxLeft + maxRight; | 
|  | w = std::max(w, floatLeftWidth + floatRightWidth); | 
|  | } | 
|  | else | 
|  | maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth); | 
|  | floatLeftWidth = floatRightWidth = 0; | 
|  | } | 
|  |  | 
|  | if (child->isFloating()) { | 
|  | if (childStyle.floating() == LeftFloat) | 
|  | floatLeftWidth += w; | 
|  | else | 
|  | floatRightWidth += w; | 
|  | } else | 
|  | maxLogicalWidth = std::max(w, maxLogicalWidth); | 
|  |  | 
|  | child = child->nextSibling(); | 
|  | } | 
|  |  | 
|  | // Always make sure these values are non-negative. | 
|  | minLogicalWidth = std::max<LayoutUnit>(0, minLogicalWidth); | 
|  | maxLogicalWidth = std::max<LayoutUnit>(0, maxLogicalWidth); | 
|  |  | 
|  | maxLogicalWidth = std::max(floatLeftWidth + floatRightWidth, maxLogicalWidth); | 
|  | } | 
|  |  | 
|  | bool RenderBlock::hasLineIfEmpty() const | 
|  | { | 
|  | if (!element()) | 
|  | return false; | 
|  |  | 
|  | if (element()->isRootEditableElement()) | 
|  | return true; | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::lineHeight(bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const | 
|  | { | 
|  | // Anonymous inline blocks don't include margins or any real line height. | 
|  | if (isAnonymousInlineBlock() && linePositionMode == PositionOnContainingLine) | 
|  | return direction == HorizontalLine ? height() : width(); | 
|  |  | 
|  | // Inline blocks are replaced elements. Otherwise, just pass off to | 
|  | // the base class.  If we're being queried as though we're the root line | 
|  | // box, then the fact that we're an inline-block is irrelevant, and we behave | 
|  | // just like a block. | 
|  | if (isReplaced() && linePositionMode == PositionOnContainingLine) | 
|  | return RenderBox::lineHeight(firstLine, direction, linePositionMode); | 
|  |  | 
|  | if (firstLine && document().styleSheetCollection().usesFirstLineRules()) { | 
|  | RenderStyle& s = firstLine ? firstLineStyle() : style(); | 
|  | if (&s != &style()) | 
|  | return s.computedLineHeight(); | 
|  | } | 
|  |  | 
|  | return style().computedLineHeight(); | 
|  | } | 
|  |  | 
|  | int RenderBlock::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const | 
|  | { | 
|  | // Inline blocks are replaced elements. Otherwise, just pass off to | 
|  | // the base class.  If we're being queried as though we're the root line | 
|  | // box, then the fact that we're an inline-block is irrelevant, and we behave | 
|  | // just like a block. | 
|  | if (isReplaced() && linePositionMode == PositionOnContainingLine) { | 
|  | if (isAnonymousInlineBlock()) | 
|  | return direction == HorizontalLine ? height() : width(); | 
|  |  | 
|  | // For "leaf" theme objects, let the theme decide what the baseline position is. | 
|  | // FIXME: Might be better to have a custom CSS property instead, so that if the theme | 
|  | // is turned off, checkboxes/radios will still have decent baselines. | 
|  | // FIXME: Need to patch form controls to deal with vertical lines. | 
|  | if (style().hasAppearance() && !theme().isControlContainer(style().appearance())) | 
|  | return theme().baselinePosition(*this); | 
|  |  | 
|  | // CSS2.1 states that the baseline of an inline block is the baseline of the last line box in | 
|  | // the normal flow.  We make an exception for marquees, since their baselines are meaningless | 
|  | // (the content inside them moves).  This matches WinIE as well, which just bottom-aligns them. | 
|  | // We also give up on finding a baseline if we have a vertical scrollbar, or if we are scrolled | 
|  | // vertically (e.g., an overflow:hidden block that has had scrollTop moved). | 
|  | bool ignoreBaseline = (layer() && (layer()->marquee() || (direction == HorizontalLine ? (layer()->verticalScrollbar() || layer()->scrollYOffset() != 0) | 
|  | : (layer()->horizontalScrollbar() || layer()->scrollXOffset() != 0)))) || (isWritingModeRoot() && !isRubyRun()); | 
|  |  | 
|  | Optional<int> baselinePos = ignoreBaseline ? Optional<int>() : inlineBlockBaseline(direction); | 
|  |  | 
|  | if (isDeprecatedFlexibleBox()) { | 
|  | // Historically, we did this check for all baselines. But we can't | 
|  | // remove this code from deprecated flexbox, because it effectively | 
|  | // breaks -webkit-line-clamp, which is used in the wild -- we would | 
|  | // calculate the baseline as if -webkit-line-clamp wasn't used. | 
|  | // For simplicity, we use this for all uses of deprecated flexbox. | 
|  | LayoutUnit bottomOfContent = direction == HorizontalLine ? borderTop() + paddingTop() + contentHeight() : borderRight() + paddingRight() + contentWidth(); | 
|  | if (baselinePos && baselinePos.value() > bottomOfContent) | 
|  | baselinePos = Optional<int>(); | 
|  | } | 
|  | if (baselinePos) | 
|  | return direction == HorizontalLine ? marginTop() + baselinePos.value() : marginRight() + baselinePos.value(); | 
|  |  | 
|  | return RenderBox::baselinePosition(baselineType, firstLine, direction, linePositionMode); | 
|  | } | 
|  |  | 
|  | const RenderStyle& style = firstLine ? firstLineStyle() : this->style(); | 
|  | const FontMetrics& fontMetrics = style.fontMetrics(); | 
|  | return fontMetrics.ascent(baselineType) + (lineHeight(firstLine, direction, linePositionMode) - fontMetrics.height()) / 2; | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::minLineHeightForReplacedRenderer(bool isFirstLine, LayoutUnit replacedHeight) const | 
|  | { | 
|  | if (!document().inNoQuirksMode() && replacedHeight) | 
|  | return replacedHeight; | 
|  |  | 
|  | const RenderStyle& style = isFirstLine ? firstLineStyle() : this->style(); | 
|  | if (!(style.lineBoxContain() & LineBoxContainBlock)) | 
|  | return 0; | 
|  |  | 
|  | return std::max<LayoutUnit>(replacedHeight, lineHeight(isFirstLine, isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes)); | 
|  | } | 
|  |  | 
|  | Optional<int> RenderBlock::firstLineBaseline() const | 
|  | { | 
|  | if (isWritingModeRoot() && !isRubyRun()) | 
|  | return Optional<int>(); | 
|  |  | 
|  | for (RenderBox* curr = firstChildBox(); curr; curr = curr->nextSiblingBox()) { | 
|  | if (!curr->isFloatingOrOutOfFlowPositioned()) { | 
|  | if (Optional<int> result = curr->firstLineBaseline()) | 
|  | return Optional<int>(curr->logicalTop() + result.value()); // Translate to our coordinate space. | 
|  | } | 
|  | } | 
|  |  | 
|  | return Optional<int>(); | 
|  | } | 
|  |  | 
|  | Optional<int> RenderBlock::inlineBlockBaseline(LineDirectionMode lineDirection) const | 
|  | { | 
|  | if (isWritingModeRoot() && !isRubyRun()) | 
|  | return Optional<int>(); | 
|  |  | 
|  | bool haveNormalFlowChild = false; | 
|  | for (auto box = lastChildBox(); box; box = box->previousSiblingBox()) { | 
|  | if (box->isFloatingOrOutOfFlowPositioned()) | 
|  | continue; | 
|  | haveNormalFlowChild = true; | 
|  | if (Optional<int> result = box->inlineBlockBaseline(lineDirection)) | 
|  | return Optional<int>(box->logicalTop() + result.value()); // Translate to our coordinate space. | 
|  | } | 
|  |  | 
|  | if (!haveNormalFlowChild && hasLineIfEmpty()) { | 
|  | auto& fontMetrics = firstLineStyle().fontMetrics(); | 
|  | return Optional<int>(fontMetrics.ascent() | 
|  | + (lineHeight(true, lineDirection, PositionOfInteriorLineBoxes) - fontMetrics.height()) / 2 | 
|  | + (lineDirection == HorizontalLine ? borderTop() + paddingTop() : borderRight() + paddingRight())); | 
|  | } | 
|  |  | 
|  | return Optional<int>(); | 
|  | } | 
|  |  | 
|  | static inline bool isRenderBlockFlowOrRenderButton(RenderElement& renderElement) | 
|  | { | 
|  | // We include isRenderButton in this check because buttons are implemented | 
|  | // using flex box but should still support first-line|first-letter. | 
|  | // The flex box and specs require that flex box and grid do not support | 
|  | // first-line|first-letter, though. | 
|  | // FIXME: Remove when buttons are implemented with align-items instead of | 
|  | // flex box. | 
|  | return renderElement.isRenderBlockFlow() || renderElement.isRenderButton(); | 
|  | } | 
|  |  | 
|  | RenderBlock* RenderBlock::firstLineBlock() const | 
|  | { | 
|  | RenderBlock* firstLineBlock = const_cast<RenderBlock*>(this); | 
|  | bool hasPseudo = false; | 
|  | while (true) { | 
|  | hasPseudo = firstLineBlock->style().hasPseudoStyle(FIRST_LINE); | 
|  | if (hasPseudo) | 
|  | break; | 
|  | RenderElement* parentBlock = firstLineBlock->parent(); | 
|  | if (firstLineBlock->isReplaced() || firstLineBlock->isFloating() | 
|  | || !parentBlock || parentBlock->firstChild() != firstLineBlock || !isRenderBlockFlowOrRenderButton(*parentBlock)) | 
|  | break; | 
|  | firstLineBlock = downcast<RenderBlock>(parentBlock); | 
|  | } | 
|  |  | 
|  | if (!hasPseudo) | 
|  | return nullptr; | 
|  |  | 
|  | return firstLineBlock; | 
|  | } | 
|  |  | 
|  | static RenderStyle& styleForFirstLetter(RenderElement* firstLetterBlock, RenderObject* firstLetterContainer) | 
|  | { | 
|  | RenderStyle* pseudoStyle = firstLetterBlock->getCachedPseudoStyle(FIRST_LETTER, &firstLetterContainer->firstLineStyle()); | 
|  |  | 
|  | // If we have an initial letter drop that is >= 1, then we need to force floating to be on. | 
|  | if (pseudoStyle->initialLetterDrop() >= 1 && !pseudoStyle->isFloating()) | 
|  | pseudoStyle->setFloating(pseudoStyle->isLeftToRightDirection() ? LeftFloat : RightFloat); | 
|  |  | 
|  | // We have to compute the correct font-size for the first-letter if it has an initial letter height set. | 
|  | RenderObject* paragraph = firstLetterContainer->isRenderBlockFlow() ? firstLetterContainer : firstLetterContainer->containingBlock(); | 
|  | if (pseudoStyle->initialLetterHeight() >= 1 && pseudoStyle->fontMetrics().hasCapHeight() && paragraph->style().fontMetrics().hasCapHeight()) { | 
|  | // FIXME: For ideographic baselines, we want to go from line edge to line edge. This is equivalent to (N-1)*line-height + the font height. | 
|  | // We don't yet support ideographic baselines. | 
|  | // For an N-line first-letter and for alphabetic baselines, the cap-height of the first letter needs to equal (N-1)*line-height of paragraph lines + cap-height of the paragraph | 
|  | // Mathematically we can't rely on font-size, since font().height() doesn't necessarily match. For reliability, the best approach is simply to | 
|  | // compare the final measured cap-heights of the two fonts in order to get to the closest possible value. | 
|  | pseudoStyle->setLineBoxContain(LineBoxContainInitialLetter); | 
|  | int lineHeight = paragraph->style().computedLineHeight(); | 
|  |  | 
|  | // Set the font to be one line too big and then ratchet back to get to a precise fit. We can't just set the desired font size based off font height metrics | 
|  | // because many fonts bake ascent into the font metrics. Therefore we have to look at actual measured cap height values in order to know when we have a good fit. | 
|  | FontDescription newFontDescription = pseudoStyle->fontDescription(); | 
|  | float capRatio = pseudoStyle->fontMetrics().floatCapHeight() / pseudoStyle->fontSize(); | 
|  | float startingFontSize = ((pseudoStyle->initialLetterHeight() - 1) * lineHeight + paragraph->style().fontMetrics().capHeight()) / capRatio; | 
|  | newFontDescription.setSpecifiedSize(startingFontSize); | 
|  | newFontDescription.setComputedSize(startingFontSize); | 
|  | pseudoStyle->setFontDescription(newFontDescription); | 
|  | pseudoStyle->fontCascade().update(pseudoStyle->fontCascade().fontSelector()); | 
|  |  | 
|  | int desiredCapHeight = (pseudoStyle->initialLetterHeight() - 1) * lineHeight + paragraph->style().fontMetrics().capHeight(); | 
|  | int actualCapHeight = pseudoStyle->fontMetrics().capHeight(); | 
|  | while (actualCapHeight > desiredCapHeight) { | 
|  | FontDescription newFontDescription = pseudoStyle->fontDescription(); | 
|  | newFontDescription.setSpecifiedSize(newFontDescription.specifiedSize() - 1); | 
|  | newFontDescription.setComputedSize(newFontDescription.computedSize() -1); | 
|  | pseudoStyle->setFontDescription(newFontDescription); | 
|  | pseudoStyle->fontCascade().update(pseudoStyle->fontCascade().fontSelector()); | 
|  | actualCapHeight = pseudoStyle->fontMetrics().capHeight(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Force inline display (except for floating first-letters). | 
|  | pseudoStyle->setDisplay(pseudoStyle->isFloating() ? BLOCK : INLINE); | 
|  | // CSS2 says first-letter can't be positioned. | 
|  | pseudoStyle->setPosition(StaticPosition); | 
|  | return *pseudoStyle; | 
|  | } | 
|  |  | 
|  | // CSS 2.1 http://www.w3.org/TR/CSS21/selector.html#first-letter | 
|  | // "Punctuation (i.e, characters defined in Unicode [UNICODE] in the "open" (Ps), "close" (Pe), | 
|  | // "initial" (Pi). "final" (Pf) and "other" (Po) punctuation classes), that precedes or follows the first letter should be included" | 
|  | static inline bool isPunctuationForFirstLetter(UChar c) | 
|  | { | 
|  | return U_GET_GC_MASK(c) & (U_GC_PS_MASK | U_GC_PE_MASK | U_GC_PI_MASK | U_GC_PF_MASK | U_GC_PO_MASK); | 
|  | } | 
|  |  | 
|  | static inline bool shouldSkipForFirstLetter(UChar c) | 
|  | { | 
|  | return isSpaceOrNewline(c) || c == noBreakSpace || isPunctuationForFirstLetter(c); | 
|  | } | 
|  |  | 
|  | static inline RenderBlock* findFirstLetterBlock(RenderBlock* start) | 
|  | { | 
|  | RenderBlock* firstLetterBlock = start; | 
|  | while (true) { | 
|  | bool canHaveFirstLetterRenderer = firstLetterBlock->style().hasPseudoStyle(FIRST_LETTER) | 
|  | && firstLetterBlock->canHaveGeneratedChildren() | 
|  | && isRenderBlockFlowOrRenderButton(*firstLetterBlock); | 
|  | if (canHaveFirstLetterRenderer) | 
|  | return firstLetterBlock; | 
|  |  | 
|  | RenderElement* parentBlock = firstLetterBlock->parent(); | 
|  | if (firstLetterBlock->isReplaced() || !parentBlock || parentBlock->firstChild() != firstLetterBlock | 
|  | || !isRenderBlockFlowOrRenderButton(*parentBlock)) | 
|  | return nullptr; | 
|  | firstLetterBlock = downcast<RenderBlock>(parentBlock); | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | void RenderBlock::updateFirstLetterStyle(RenderElement* firstLetterBlock, RenderObject* currentChild) | 
|  | { | 
|  | RenderElement* firstLetter = currentChild->parent(); | 
|  | RenderElement* firstLetterContainer = firstLetter->parent(); | 
|  | RenderStyle& pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer); | 
|  | ASSERT(firstLetter->isFloating() || firstLetter->isInline()); | 
|  |  | 
|  | if (Style::determineChange(firstLetter->style(), pseudoStyle) == Style::Detach) { | 
|  | // The first-letter renderer needs to be replaced. Create a new renderer of the right type. | 
|  | RenderBoxModelObject* newFirstLetter; | 
|  | if (pseudoStyle.display() == INLINE) | 
|  | newFirstLetter = new RenderInline(document(), pseudoStyle); | 
|  | else | 
|  | newFirstLetter = new RenderBlockFlow(document(), pseudoStyle); | 
|  | newFirstLetter->initializeStyle(); | 
|  |  | 
|  | // Move the first letter into the new renderer. | 
|  | LayoutStateDisabler layoutStateDisabler(&view()); | 
|  | while (RenderObject* child = firstLetter->firstChild()) { | 
|  | if (is<RenderText>(*child)) | 
|  | downcast<RenderText>(*child).removeAndDestroyTextBoxes(); | 
|  | firstLetter->removeChild(*child); | 
|  | newFirstLetter->addChild(child, nullptr); | 
|  | } | 
|  |  | 
|  | RenderObject* nextSibling = firstLetter->nextSibling(); | 
|  | if (RenderTextFragment* remainingText = downcast<RenderBoxModelObject>(*firstLetter).firstLetterRemainingText()) { | 
|  | ASSERT(remainingText->isAnonymous() || remainingText->textNode()->renderer() == remainingText); | 
|  | // Replace the old renderer with the new one. | 
|  | remainingText->setFirstLetter(*newFirstLetter); | 
|  | newFirstLetter->setFirstLetterRemainingText(remainingText); | 
|  | } | 
|  | // To prevent removal of single anonymous block in RenderBlock::removeChild and causing | 
|  | // |nextSibling| to go stale, we remove the old first letter using removeChildNode first. | 
|  | firstLetterContainer->removeChildInternal(*firstLetter, NotifyChildren); | 
|  | firstLetter->destroy(); | 
|  | firstLetter = newFirstLetter; | 
|  | firstLetterContainer->addChild(firstLetter, nextSibling); | 
|  | } else | 
|  | firstLetter->setStyle(pseudoStyle); | 
|  | } | 
|  |  | 
|  | void RenderBlock::createFirstLetterRenderer(RenderElement* firstLetterBlock, RenderText* currentTextChild) | 
|  | { | 
|  | RenderElement* firstLetterContainer = currentTextChild->parent(); | 
|  | RenderStyle& pseudoStyle = styleForFirstLetter(firstLetterBlock, firstLetterContainer); | 
|  | RenderBoxModelObject* firstLetter = nullptr; | 
|  | if (pseudoStyle.display() == INLINE) | 
|  | firstLetter = new RenderInline(document(), pseudoStyle); | 
|  | else | 
|  | firstLetter = new RenderBlockFlow(document(), pseudoStyle); | 
|  | firstLetter->initializeStyle(); | 
|  | firstLetterContainer->addChild(firstLetter, currentTextChild); | 
|  |  | 
|  | // The original string is going to be either a generated content string or a DOM node's | 
|  | // string.  We want the original string before it got transformed in case first-letter has | 
|  | // no text-transform or a different text-transform applied to it. | 
|  | String oldText = currentTextChild->originalText(); | 
|  | ASSERT(!oldText.isNull()); | 
|  |  | 
|  | if (!oldText.isEmpty()) { | 
|  | unsigned length = 0; | 
|  |  | 
|  | // Account for leading spaces and punctuation. | 
|  | while (length < oldText.length() && shouldSkipForFirstLetter(oldText[length])) | 
|  | length++; | 
|  |  | 
|  | // Account for first grapheme cluster. | 
|  | length += numCharactersInGraphemeClusters(StringView(oldText).substring(length), 1); | 
|  |  | 
|  | // Keep looking for whitespace and allowed punctuation, but avoid | 
|  | // accumulating just whitespace into the :first-letter. | 
|  | for (unsigned scanLength = length; scanLength < oldText.length(); ++scanLength) { | 
|  | UChar c = oldText[scanLength]; | 
|  |  | 
|  | if (!shouldSkipForFirstLetter(c)) | 
|  | break; | 
|  |  | 
|  | if (isPunctuationForFirstLetter(c)) | 
|  | length = scanLength + 1; | 
|  | } | 
|  |  | 
|  | // Construct a text fragment for the text after the first letter. | 
|  | // This text fragment might be empty. | 
|  | RenderTextFragment* remainingText; | 
|  | if (currentTextChild->textNode()) | 
|  | remainingText = new RenderTextFragment(*currentTextChild->textNode(), oldText, length, oldText.length() - length); | 
|  | else | 
|  | remainingText = new RenderTextFragment(document(), oldText, length, oldText.length() - length); | 
|  |  | 
|  | if (remainingText->textNode()) | 
|  | remainingText->textNode()->setRenderer(remainingText); | 
|  |  | 
|  | firstLetterContainer->addChild(remainingText, currentTextChild); | 
|  | firstLetterContainer->removeChild(*currentTextChild); | 
|  | remainingText->setFirstLetter(*firstLetter); | 
|  | firstLetter->setFirstLetterRemainingText(remainingText); | 
|  |  | 
|  | // construct text fragment for the first letter | 
|  | RenderTextFragment* letter; | 
|  | if (remainingText->textNode()) | 
|  | letter = new RenderTextFragment(*remainingText->textNode(), oldText, 0, length); | 
|  | else | 
|  | letter = new RenderTextFragment(document(), oldText, 0, length); | 
|  |  | 
|  | firstLetter->addChild(letter); | 
|  |  | 
|  | currentTextChild->destroy(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void RenderBlock::getFirstLetter(RenderObject*& firstLetter, RenderElement*& firstLetterContainer, RenderObject* skipObject) | 
|  | { | 
|  | firstLetter = nullptr; | 
|  | firstLetterContainer = nullptr; | 
|  |  | 
|  | if (!document().styleSheetCollection().usesFirstLetterRules()) | 
|  | return; | 
|  |  | 
|  | // Don't recur | 
|  | if (style().styleType() == FIRST_LETTER) | 
|  | return; | 
|  |  | 
|  | // FIXME: We need to destroy the first-letter object if it is no longer the first child. Need to find | 
|  | // an efficient way to check for that situation though before implementing anything. | 
|  | firstLetterContainer = findFirstLetterBlock(this); | 
|  | if (!firstLetterContainer) | 
|  | return; | 
|  |  | 
|  | // Drill into inlines looking for our first text descendant. | 
|  | firstLetter = firstLetterContainer->firstChild(); | 
|  | while (firstLetter) { | 
|  | if (is<RenderText>(*firstLetter)) { | 
|  | if (firstLetter == skipObject) { | 
|  | firstLetter = firstLetter->nextSibling(); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | break; | 
|  | } | 
|  |  | 
|  | RenderElement& current = downcast<RenderElement>(*firstLetter); | 
|  | if (is<RenderListMarker>(current)) | 
|  | firstLetter = current.nextSibling(); | 
|  | else if (current.isFloatingOrOutOfFlowPositioned()) { | 
|  | if (current.style().styleType() == FIRST_LETTER) { | 
|  | firstLetter = current.firstChild(); | 
|  | break; | 
|  | } | 
|  | firstLetter = current.nextSibling(); | 
|  | } else if (current.isReplaced() || is<RenderButton>(current) || is<RenderMenuList>(current)) | 
|  | break; | 
|  | else if (current.isFlexibleBoxIncludingDeprecated() | 
|  | #if ENABLE(CSS_GRID_LAYOUT) | 
|  | || current.isRenderGrid() | 
|  | #endif | 
|  | ) | 
|  | firstLetter = current.nextSibling(); | 
|  | else if (current.style().hasPseudoStyle(FIRST_LETTER) && current.canHaveGeneratedChildren())  { | 
|  | // We found a lower-level node with first-letter, which supersedes the higher-level style | 
|  | firstLetterContainer = ¤t; | 
|  | firstLetter = current.firstChild(); | 
|  | } else | 
|  | firstLetter = current.firstChild(); | 
|  | } | 
|  |  | 
|  | if (!firstLetter) | 
|  | firstLetterContainer = nullptr; | 
|  | } | 
|  |  | 
|  | void RenderBlock::updateFirstLetter() | 
|  | { | 
|  | RenderObject* firstLetterObj; | 
|  | RenderElement* firstLetterContainer; | 
|  | // FIXME: The first letter might be composed of a variety of code units, and therefore might | 
|  | // be contained within multiple RenderElements. | 
|  | getFirstLetter(firstLetterObj, firstLetterContainer); | 
|  |  | 
|  | if (!firstLetterObj || !firstLetterContainer) | 
|  | return; | 
|  |  | 
|  | // If the child already has style, then it has already been created, so we just want | 
|  | // to update it. | 
|  | if (firstLetterObj->parent()->style().styleType() == FIRST_LETTER) { | 
|  | updateFirstLetterStyle(firstLetterContainer, firstLetterObj); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!is<RenderText>(*firstLetterObj)) | 
|  | return; | 
|  |  | 
|  | // Our layout state is not valid for the repaints we are going to trigger by | 
|  | // adding and removing children of firstLetterContainer. | 
|  | LayoutStateDisabler layoutStateDisabler(&view()); | 
|  |  | 
|  | createFirstLetterRenderer(firstLetterContainer, downcast<RenderText>(firstLetterObj)); | 
|  | } | 
|  |  | 
|  | RenderFlowThread* RenderBlock::cachedFlowThreadContainingBlock() const | 
|  | { | 
|  | RenderBlockRareData* rareData = getBlockRareData(this); | 
|  |  | 
|  | if (!rareData || !rareData->m_flowThreadContainingBlock) | 
|  | return nullptr; | 
|  |  | 
|  | return rareData->m_flowThreadContainingBlock.value(); | 
|  | } | 
|  |  | 
|  | bool RenderBlock::cachedFlowThreadContainingBlockNeedsUpdate() const | 
|  | { | 
|  | RenderBlockRareData* rareData = getBlockRareData(this); | 
|  |  | 
|  | if (!rareData || !rareData->m_flowThreadContainingBlock) | 
|  | return true; | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void RenderBlock::setCachedFlowThreadContainingBlockNeedsUpdate() | 
|  | { | 
|  | RenderBlockRareData& rareData = ensureBlockRareData(this); | 
|  | rareData.m_flowThreadContainingBlock = Nullopt; | 
|  | } | 
|  |  | 
|  | RenderFlowThread* RenderBlock::updateCachedFlowThreadContainingBlock(RenderFlowThread* flowThread) const | 
|  | { | 
|  | RenderBlockRareData& rareData = ensureBlockRareData(this); | 
|  | rareData.m_flowThreadContainingBlock = flowThread; | 
|  |  | 
|  | return flowThread; | 
|  | } | 
|  |  | 
|  | RenderFlowThread* RenderBlock::locateFlowThreadContainingBlock() const | 
|  | { | 
|  | RenderBlockRareData* rareData = getBlockRareData(this); | 
|  | if (!rareData || !rareData->m_flowThreadContainingBlock) | 
|  | return updateCachedFlowThreadContainingBlock(RenderBox::locateFlowThreadContainingBlock()); | 
|  |  | 
|  | ASSERT(rareData->m_flowThreadContainingBlock.value() == RenderBox::locateFlowThreadContainingBlock()); | 
|  | return rareData->m_flowThreadContainingBlock.value(); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::paginationStrut() const | 
|  | { | 
|  | RenderBlockRareData* rareData = getBlockRareData(this); | 
|  | return rareData ? rareData->m_paginationStrut : LayoutUnit(); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::pageLogicalOffset() const | 
|  | { | 
|  | RenderBlockRareData* rareData = getBlockRareData(this); | 
|  | return rareData ? rareData->m_pageLogicalOffset : LayoutUnit(); | 
|  | } | 
|  |  | 
|  | void RenderBlock::setPaginationStrut(LayoutUnit strut) | 
|  | { | 
|  | RenderBlockRareData* rareData = getBlockRareData(this); | 
|  | if (!rareData) { | 
|  | if (!strut) | 
|  | return; | 
|  | rareData = &ensureBlockRareData(this); | 
|  | } | 
|  | rareData->m_paginationStrut = strut; | 
|  | } | 
|  |  | 
|  | void RenderBlock::setPageLogicalOffset(LayoutUnit logicalOffset) | 
|  | { | 
|  | RenderBlockRareData* rareData = getBlockRareData(this); | 
|  | if (!rareData) { | 
|  | if (!logicalOffset) | 
|  | return; | 
|  | rareData = &ensureBlockRareData(this); | 
|  | } | 
|  | rareData->m_pageLogicalOffset = logicalOffset; | 
|  | } | 
|  |  | 
|  | void RenderBlock::absoluteRects(Vector<IntRect>& rects, const LayoutPoint& accumulatedOffset) const | 
|  | { | 
|  | // For blocks inside inlines, we include margins so that we run right up to the inline boxes | 
|  | // above and below us (thus getting merged with them to form a single irregular shape). | 
|  | if (isAnonymousBlockContinuation()) { | 
|  | // FIXME: This is wrong for block-flows that are horizontal. | 
|  | // https://bugs.webkit.org/show_bug.cgi?id=46781 | 
|  | rects.append(snappedIntRect(accumulatedOffset.x(), accumulatedOffset.y() - collapsedMarginBefore(), | 
|  | width(), height() + collapsedMarginBefore() + collapsedMarginAfter())); | 
|  | continuation()->absoluteRects(rects, accumulatedOffset - toLayoutSize(location() + | 
|  | inlineElementContinuation()->containingBlock()->location())); | 
|  | } else | 
|  | rects.append(snappedIntRect(accumulatedOffset, size())); | 
|  | } | 
|  |  | 
|  | void RenderBlock::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const | 
|  | { | 
|  | // For blocks inside inlines, we include margins so that we run right up to the inline boxes | 
|  | // above and below us (thus getting merged with them to form a single irregular shape). | 
|  | FloatRect localRect = isAnonymousBlockContinuation() | 
|  | ? FloatRect(0, -collapsedMarginBefore(), width(), height() + collapsedMarginBefore() + collapsedMarginAfter()) | 
|  | : FloatRect(0, 0, width(), height()); | 
|  |  | 
|  | // FIXME: This is wrong for block-flows that are horizontal. | 
|  | // https://bugs.webkit.org/show_bug.cgi?id=46781 | 
|  | RenderFlowThread* flowThread = flowThreadContainingBlock(); | 
|  | if (!flowThread || !flowThread->absoluteQuadsForBox(quads, wasFixed, this, localRect.y(), localRect.maxY())) | 
|  | quads.append(localToAbsoluteQuad(localRect, UseTransforms, wasFixed)); | 
|  |  | 
|  | if (isAnonymousBlockContinuation()) | 
|  | continuation()->absoluteQuads(quads, wasFixed); | 
|  | } | 
|  |  | 
|  | LayoutRect RenderBlock::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const | 
|  | { | 
|  | LayoutRect r(RenderBox::rectWithOutlineForRepaint(repaintContainer, outlineWidth)); | 
|  | if (isAnonymousBlockContinuation()) | 
|  | r.inflateY(collapsedMarginBefore()); // FIXME: This is wrong for block-flows that are horizontal. | 
|  | return r; | 
|  | } | 
|  |  | 
|  | RenderElement* RenderBlock::hoverAncestor() const | 
|  | { | 
|  | return isAnonymousBlockContinuation() ? continuation() : RenderBox::hoverAncestor(); | 
|  | } | 
|  |  | 
|  | void RenderBlock::updateDragState(bool dragOn) | 
|  | { | 
|  | RenderBox::updateDragState(dragOn); | 
|  | if (RenderBoxModelObject* continuation = this->continuation()) | 
|  | continuation->updateDragState(dragOn); | 
|  | } | 
|  |  | 
|  | const RenderStyle& RenderBlock::outlineStyleForRepaint() const | 
|  | { | 
|  | return isAnonymousBlockContinuation() ? continuation()->style() : style(); | 
|  | } | 
|  |  | 
|  | void RenderBlock::childBecameNonInline(RenderElement&) | 
|  | { | 
|  | makeChildrenNonInline(); | 
|  | if (isAnonymousBlock() && is<RenderBlock>(parent())) | 
|  | downcast<RenderBlock>(*parent()).removeLeftoverAnonymousBlock(this); | 
|  | // |this| may be dead here | 
|  | } | 
|  |  | 
|  | void RenderBlock::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) | 
|  | { | 
|  | if (result.innerNode()) | 
|  | return; | 
|  |  | 
|  | if (Node* n = nodeForHitTest()) { | 
|  | result.setInnerNode(n); | 
|  | if (!result.innerNonSharedNode()) | 
|  | result.setInnerNonSharedNode(n); | 
|  | result.setLocalPoint(point); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayoutRect RenderBlock::localCaretRect(InlineBox* inlineBox, int caretOffset, LayoutUnit* extraWidthToEndOfLine) | 
|  | { | 
|  | // Do the normal calculation in most cases. | 
|  | if (firstChild()) | 
|  | return RenderBox::localCaretRect(inlineBox, caretOffset, extraWidthToEndOfLine); | 
|  |  | 
|  | LayoutRect caretRect = localCaretRectForEmptyElement(width(), textIndentOffset()); | 
|  |  | 
|  | // FIXME: Does this need to adjust for vertical orientation? | 
|  | if (extraWidthToEndOfLine) | 
|  | *extraWidthToEndOfLine = width() - caretRect.maxX(); | 
|  |  | 
|  | return caretRect; | 
|  | } | 
|  |  | 
|  | void RenderBlock::addFocusRingRectsForInlineChildren(Vector<IntRect>&, const LayoutPoint&, const RenderLayerModelObject*) | 
|  | { | 
|  | ASSERT_NOT_REACHED(); | 
|  | } | 
|  |  | 
|  | void RenderBlock::addFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) | 
|  | { | 
|  | // For blocks inside inlines, we include margins so that we run right up to the inline boxes | 
|  | // above and below us (thus getting merged with them to form a single irregular shape). | 
|  | if (inlineElementContinuation()) { | 
|  | // FIXME: This check really isn't accurate. | 
|  | bool nextInlineHasLineBox = inlineElementContinuation()->firstLineBox(); | 
|  | // FIXME: This is wrong. The principal renderer may not be the continuation preceding this block. | 
|  | // FIXME: This is wrong for block-flows that are horizontal. | 
|  | // https://bugs.webkit.org/show_bug.cgi?id=46781 | 
|  | bool prevInlineHasLineBox = downcast<RenderInline>(*inlineElementContinuation()->element()->renderer()).firstLineBox(); | 
|  | float topMargin = prevInlineHasLineBox ? collapsedMarginBefore() : LayoutUnit(); | 
|  | float bottomMargin = nextInlineHasLineBox ? collapsedMarginAfter() : LayoutUnit(); | 
|  | LayoutRect rect(additionalOffset.x(), additionalOffset.y() - topMargin, width(), height() + topMargin + bottomMargin); | 
|  | if (!rect.isEmpty()) | 
|  | rects.append(snappedIntRect(rect)); | 
|  | } else if (width() && height()) | 
|  | rects.append(snappedIntRect(additionalOffset, size())); | 
|  |  | 
|  | if (!hasOverflowClip() && !hasControlClip()) { | 
|  | if (childrenInline()) | 
|  | addFocusRingRectsForInlineChildren(rects, additionalOffset, paintContainer); | 
|  |  | 
|  | for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { | 
|  | if (!is<RenderText>(*child) && !is<RenderListMarker>(*child) && is<RenderBox>(*child)) { | 
|  | auto& box = downcast<RenderBox>(*child); | 
|  | FloatPoint pos; | 
|  | // FIXME: This doesn't work correctly with transforms. | 
|  | if (box.layer()) | 
|  | pos = child->localToContainerPoint(FloatPoint(), paintContainer); | 
|  | else | 
|  | pos = FloatPoint(additionalOffset.x() + box.x(), additionalOffset.y() + box.y()); | 
|  | box.addFocusRingRects(rects, flooredLayoutPoint(pos), paintContainer); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (inlineElementContinuation()) | 
|  | inlineElementContinuation()->addFocusRingRects(rects, flooredLayoutPoint(LayoutPoint(additionalOffset + inlineElementContinuation()->containingBlock()->location() - location())), paintContainer); | 
|  | } | 
|  |  | 
|  | RenderBox* RenderBlock::createAnonymousBoxWithSameTypeAs(const RenderObject* parent) const | 
|  | { | 
|  | return createAnonymousWithParentRendererAndDisplay(parent, style().display()); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::offsetFromLogicalTopOfFirstPage() const | 
|  | { | 
|  | LayoutState* layoutState = view().layoutState(); | 
|  | if (layoutState && !layoutState->isPaginated()) | 
|  | return 0; | 
|  |  | 
|  | RenderFlowThread* flowThread = flowThreadContainingBlock(); | 
|  | if (flowThread) | 
|  | return flowThread->offsetFromLogicalTopOfFirstRegion(this); | 
|  |  | 
|  | if (layoutState) { | 
|  | ASSERT(layoutState->m_renderer == this); | 
|  |  | 
|  | LayoutSize offsetDelta = layoutState->m_layoutOffset - layoutState->m_pageOffset; | 
|  | return isHorizontalWritingMode() ? offsetDelta.height() : offsetDelta.width(); | 
|  | } | 
|  |  | 
|  | ASSERT_NOT_REACHED(); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | RenderRegion* RenderBlock::regionAtBlockOffset(LayoutUnit blockOffset) const | 
|  | { | 
|  | RenderFlowThread* flowThread = flowThreadContainingBlock(); | 
|  | if (!flowThread || !flowThread->hasValidRegionInfo()) | 
|  | return 0; | 
|  |  | 
|  | return flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstPage() + blockOffset, true); | 
|  | } | 
|  |  | 
|  | static bool canComputeRegionRangeForBox(const RenderBlock* parentBlock, const RenderBox& childBox, const RenderFlowThread* flowThreadContainingBlock) | 
|  | { | 
|  | ASSERT(parentBlock); | 
|  | ASSERT(!childBox.isRenderNamedFlowThread()); | 
|  |  | 
|  | if (!flowThreadContainingBlock) | 
|  | return false; | 
|  |  | 
|  | if (!flowThreadContainingBlock->hasRegions()) | 
|  | return false; | 
|  |  | 
|  | if (!childBox.canHaveOutsideRegionRange()) | 
|  | return false; | 
|  |  | 
|  | return flowThreadContainingBlock->hasCachedRegionRangeForBox(parentBlock); | 
|  | } | 
|  |  | 
|  | bool RenderBlock::childBoxIsUnsplittableForFragmentation(const RenderBox& child) const | 
|  | { | 
|  | RenderFlowThread* flowThread = flowThreadContainingBlock(); | 
|  | bool checkColumnBreaks = flowThread && flowThread->shouldCheckColumnBreaks(); | 
|  | bool checkPageBreaks = !checkColumnBreaks && view().layoutState()->m_pageLogicalHeight; | 
|  | bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread(); | 
|  | return child.isUnsplittableForPagination() || (checkColumnBreaks && child.style().columnBreakInside() == PBAVOID) | 
|  | || (checkPageBreaks && child.style().pageBreakInside() == PBAVOID) | 
|  | || (checkRegionBreaks && child.style().regionBreakInside() == PBAVOID); | 
|  | } | 
|  |  | 
|  | void RenderBlock::computeRegionRangeForBoxChild(const RenderBox& box) const | 
|  | { | 
|  | RenderFlowThread* flowThread = flowThreadContainingBlock(); | 
|  | ASSERT(canComputeRegionRangeForBox(this, box, flowThread)); | 
|  |  | 
|  | RenderRegion* startRegion; | 
|  | RenderRegion* endRegion; | 
|  | LayoutUnit offsetFromLogicalTopOfFirstRegion = box.offsetFromLogicalTopOfFirstPage(); | 
|  | if (childBoxIsUnsplittableForFragmentation(box)) | 
|  | startRegion = endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true); | 
|  | else { | 
|  | startRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true); | 
|  | endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion + logicalHeightForChild(box), true); | 
|  | } | 
|  |  | 
|  | flowThread->setRegionRangeForBox(&box, startRegion, endRegion); | 
|  | } | 
|  |  | 
|  | void RenderBlock::estimateRegionRangeForBoxChild(const RenderBox& box) const | 
|  | { | 
|  | RenderFlowThread* flowThread = flowThreadContainingBlock(); | 
|  | if (!canComputeRegionRangeForBox(this, box, flowThread)) | 
|  | return; | 
|  |  | 
|  | if (childBoxIsUnsplittableForFragmentation(box)) { | 
|  | computeRegionRangeForBoxChild(box); | 
|  | return; | 
|  | } | 
|  |  | 
|  | LogicalExtentComputedValues estimatedValues; | 
|  | box.computeLogicalHeight(RenderFlowThread::maxLogicalHeight(), logicalTopForChild(box), estimatedValues); | 
|  |  | 
|  | LayoutUnit offsetFromLogicalTopOfFirstRegion = box.offsetFromLogicalTopOfFirstPage(); | 
|  | RenderRegion* startRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion, true); | 
|  | RenderRegion* endRegion = flowThread->regionAtBlockOffset(this, offsetFromLogicalTopOfFirstRegion + estimatedValues.m_extent, true); | 
|  |  | 
|  | flowThread->setRegionRangeForBox(&box, startRegion, endRegion); | 
|  | } | 
|  |  | 
|  | bool RenderBlock::updateRegionRangeForBoxChild(const RenderBox& box) const | 
|  | { | 
|  | RenderFlowThread* flowThread = flowThreadContainingBlock(); | 
|  | if (!canComputeRegionRangeForBox(this, box, flowThread)) | 
|  | return false; | 
|  |  | 
|  | RenderRegion* startRegion = nullptr; | 
|  | RenderRegion* endRegion = nullptr; | 
|  | flowThread->getRegionRangeForBox(&box, startRegion, endRegion); | 
|  |  | 
|  | computeRegionRangeForBoxChild(box); | 
|  |  | 
|  | RenderRegion* newStartRegion = nullptr; | 
|  | RenderRegion* newEndRegion = nullptr; | 
|  | flowThread->getRegionRangeForBox(&box, newStartRegion, newEndRegion); | 
|  |  | 
|  |  | 
|  | // Changing the start region means we shift everything and a relayout is needed. | 
|  | if (newStartRegion != startRegion) | 
|  | return true; | 
|  |  | 
|  | // The region range of the box has changed. Some boxes (e.g floats) may have been positioned assuming | 
|  | // a different range. | 
|  | if (box.needsLayoutAfterRegionRangeChange() && newEndRegion != endRegion) | 
|  | return true; | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::collapsedMarginBeforeForChild(const RenderBox& child) const | 
|  | { | 
|  | // If the child has the same directionality as we do, then we can just return its | 
|  | // collapsed margin. | 
|  | if (!child.isWritingModeRoot()) | 
|  | return child.collapsedMarginBefore(); | 
|  |  | 
|  | // The child has a different directionality.  If the child is parallel, then it's just | 
|  | // flipped relative to us.  We can use the collapsed margin for the opposite edge. | 
|  | if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) | 
|  | return child.collapsedMarginAfter(); | 
|  |  | 
|  | // The child is perpendicular to us, which means its margins don't collapse but are on the | 
|  | // "logical left/right" sides of the child box.  We can just return the raw margin in this case. | 
|  | return marginBeforeForChild(child); | 
|  | } | 
|  |  | 
|  | LayoutUnit RenderBlock::collapsedMarginAfterForChild(const RenderBox& child) const | 
|  | { | 
|  | // If the child has the same directionality as we do, then we can just return its | 
|  | // collapsed margin. | 
|  | if (!child.isWritingModeRoot()) | 
|  | return child.collapsedMarginAfter(); | 
|  |  | 
|  | // The child has a different directionality.  If the child is parallel, then it's just | 
|  | // flipped relative to us.  We can use the collapsed margin for the opposite edge. | 
|  | if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) | 
|  | return child.collapsedMarginBefore(); | 
|  |  | 
|  | // The child is perpendicular to us, which means its margins don't collapse but are on the | 
|  | // "logical left/right" side of the child box.  We can just return the raw margin in this case. | 
|  | return marginAfterForChild(child); | 
|  | } | 
|  |  | 
|  | bool RenderBlock::hasMarginBeforeQuirk(const RenderBox& child) const | 
|  | { | 
|  | // If the child has the same directionality as we do, then we can just return its | 
|  | // margin quirk. | 
|  | if (!child.isWritingModeRoot()) | 
|  | return is<RenderBlock>(child) ? downcast<RenderBlock>(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk(); | 
|  |  | 
|  | // The child has a different directionality. If the child is parallel, then it's just | 
|  | // flipped relative to us. We can use the opposite edge. | 
|  | if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) | 
|  | return is<RenderBlock>(child) ? downcast<RenderBlock>(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk(); | 
|  |  | 
|  | // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about | 
|  | // whether or not authors specified quirky ems, since they're an implementation detail. | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool RenderBlock::hasMarginAfterQuirk(const RenderBox& child) const | 
|  | { | 
|  | // If the child has the same directionality as we do, then we can just return its | 
|  | // margin quirk. | 
|  | if (!child.isWritingModeRoot()) | 
|  | return is<RenderBlock>(child) ? downcast<RenderBlock>(child).hasMarginAfterQuirk() : child.style().hasMarginAfterQuirk(); | 
|  |  | 
|  | // The child has a different directionality. If the child is parallel, then it's just | 
|  | // flipped relative to us. We can use the opposite edge. | 
|  | if (child.isHorizontalWritingMode() == isHorizontalWritingMode()) | 
|  | return is<RenderBlock>(child) ? downcast<RenderBlock>(child).hasMarginBeforeQuirk() : child.style().hasMarginBeforeQuirk(); | 
|  |  | 
|  | // The child is perpendicular to us and box sides are never quirky in html.css, and we don't really care about | 
|  | // whether or not authors specified quirky ems, since they're an implementation detail. | 
|  | return false; | 
|  | } | 
|  |  | 
|  | const char* RenderBlock::renderName() const | 
|  | { | 
|  | if (isBody()) | 
|  | return "RenderBody"; // FIXME: Temporary hack until we know that the regression tests pass. | 
|  |  | 
|  | if (isFloating()) | 
|  | return "RenderBlock (floating)"; | 
|  | if (isOutOfFlowPositioned()) | 
|  | return "RenderBlock (positioned)"; | 
|  | if (isAnonymousBlock()) | 
|  | return "RenderBlock (anonymous)"; | 
|  | if (isAnonymousInlineBlock()) | 
|  | return "RenderBlock (anonymous inline-block)"; | 
|  | // FIXME: Temporary hack while the new generated content system is being implemented. | 
|  | if (isPseudoElement()) | 
|  | return "RenderBlock (generated)"; | 
|  | if (isAnonymous()) | 
|  | return "RenderBlock (generated)"; | 
|  | if (isRelPositioned()) | 
|  | return "RenderBlock (relative positioned)"; | 
|  | if (isStickyPositioned()) | 
|  | return "RenderBlock (sticky positioned)"; | 
|  | return "RenderBlock"; | 
|  | } | 
|  |  | 
|  | TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, StringView stringView, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags) | 
|  | { | 
|  | TextDirection textDirection = LTR; | 
|  | bool directionalOverride = style.rtlOrdering() == VisualOrder; | 
|  | if (flags != DefaultTextRunFlags) { | 
|  | if (flags & RespectDirection) | 
|  | textDirection = style.direction(); | 
|  | if (flags & RespectDirectionOverride) | 
|  | directionalOverride |= isOverride(style.unicodeBidi()); | 
|  | } | 
|  | TextRun run(stringView, 0, 0, expansion, textDirection, directionalOverride); | 
|  | if (font.primaryFont().isSVGFont()) { | 
|  | ASSERT(context); // FIXME: Thread a RenderObject& to this point so we don't have to dereference anything. | 
|  | run.setRenderingContext(SVGTextRunRenderingContext::create(*context)); | 
|  | } | 
|  |  | 
|  | return run; | 
|  | } | 
|  |  | 
|  | TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const String& string, const RenderStyle& style, ExpansionBehavior expansion, TextRunFlags flags) | 
|  | { | 
|  | return constructTextRun(context, font, StringView(string), style, expansion, flags); | 
|  | } | 
|  |  | 
|  | TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const RenderText* text, const RenderStyle& style, ExpansionBehavior expansion) | 
|  | { | 
|  | return constructTextRun(context, font, text->stringView(), style, expansion); | 
|  | } | 
|  |  | 
|  | TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const RenderText* text, unsigned offset, unsigned length, const RenderStyle& style, ExpansionBehavior expansion) | 
|  | { | 
|  | unsigned stop = offset + length; | 
|  | ASSERT(stop <= text->textLength()); | 
|  | return constructTextRun(context, font, text->stringView(offset, stop), style, expansion); | 
|  | } | 
|  |  | 
|  | TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const LChar* characters, int length, const RenderStyle& style, ExpansionBehavior expansion) | 
|  | { | 
|  | return constructTextRun(context, font, StringView(characters, length), style, expansion); | 
|  | } | 
|  |  | 
|  | TextRun RenderBlock::constructTextRun(RenderObject* context, const FontCascade& font, const UChar* characters, int length, const RenderStyle& style, ExpansionBehavior expansion) | 
|  | { | 
|  | return constructTextRun(context, font, StringView(characters, length), style, expansion); | 
|  | } | 
|  |  | 
|  | RenderBlock* RenderBlock::createAnonymousWithParentRendererAndDisplay(const RenderObject* parent, EDisplay display) | 
|  | { | 
|  | // FIXME: Do we need to convert all our inline displays to block-type in the anonymous logic ? | 
|  | RenderBlock* newBox; | 
|  | if (display == FLEX || display == INLINE_FLEX) | 
|  | newBox = new RenderFlexibleBox(parent->document(), RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), FLEX)); | 
|  | else | 
|  | newBox = new RenderBlockFlow(parent->document(), RenderStyle::createAnonymousStyleWithDisplay(&parent->style(), BLOCK)); | 
|  |  | 
|  | newBox->initializeStyle(); | 
|  | return newBox; | 
|  | } | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | void RenderBlock::checkPositionedObjectsNeedLayout() | 
|  | { | 
|  | if (!gPositionedDescendantsMap) | 
|  | return; | 
|  |  | 
|  | TrackedRendererListHashSet* positionedDescendantSet = positionedObjects(); | 
|  | if (!positionedDescendantSet) | 
|  | return; | 
|  |  | 
|  | for (auto it = positionedDescendantSet->begin(), end = positionedDescendantSet->end(); it != end; ++it) { | 
|  | RenderBox* currBox = *it; | 
|  | ASSERT(!currBox->needsLayout()); | 
|  | } | 
|  | } | 
|  |  | 
|  | #endif | 
|  |  | 
|  | } // namespace WebCore |