| /* | 
 |  * Copyright (C) 2016 Apple Inc. All rights reserved. | 
 |  * | 
 |  * Redistribution and use in source and binary forms, with or without | 
 |  * modification, are permitted provided that the following conditions | 
 |  * are met: | 
 |  * 1. Redistributions of source code must retain the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer. | 
 |  * 2. Redistributions in binary form must reproduce the above copyright | 
 |  *    notice, this list of conditions and the following disclaimer in the | 
 |  *    documentation and/or other materials provided with the distribution. | 
 |  * | 
 |  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' | 
 |  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, | 
 |  * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
 |  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS | 
 |  * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 
 |  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 
 |  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 
 |  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 
 |  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 
 |  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF | 
 |  * THE POSSIBILITY OF SUCH DAMAGE. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #if ENABLE(GAMEPAD) | 
 |  | 
 | #include "PlatformGamepad.h" | 
 |  | 
 | namespace WebCore { | 
 |  | 
 | class MockGamepad : public PlatformGamepad { | 
 | public: | 
 |     MockGamepad(unsigned index, const String& gamepadID, const String& mapping, unsigned axisCount, unsigned buttonCount); | 
 |  | 
 |     const Vector<SharedGamepadValue>& axisValues() const final { return m_axisValues; } | 
 |     const Vector<SharedGamepadValue>& buttonValues() const final { return m_buttonValues; } | 
 |  | 
 |     void updateDetails(const String& gamepadID, const String& mapping, unsigned axisCount, unsigned buttonCount); | 
 |     bool setAxisValue(unsigned index, double value); | 
 |     bool setButtonValue(unsigned index, double value); | 
 |  | 
 | private: | 
 |     Vector<SharedGamepadValue> m_axisValues; | 
 |     Vector<SharedGamepadValue> m_buttonValues; | 
 | }; | 
 |  | 
 | } | 
 |  | 
 | #endif // ENABLE(GAMEPAD) |