| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta name="viewport" content="initial-scale=1.0"> | |
| <style> | |
| body { | |
| margin: 0; | |
| } | |
| #stage { | |
| position: relative; | |
| width: 320px; | |
| height: 320px; | |
| border: 1px solid black; | |
| overflow: hidden; | |
| } | |
| .particle { | |
| position: absolute; | |
| height: 20px; | |
| width: 20px; | |
| background-color: blue; | |
| border-radius: 50%; | |
| animation: horizontal infinite 2s alternate ease-in-out, vertical infinite 2s alternate ease-in-out; | |
| } | |
| @keyframes horizontal { | |
| from { | |
| left: 0; | |
| } | |
| 50% { | |
| left: 300px; | |
| } | |
| to { | |
| left: 0; | |
| } | |
| } | |
| @keyframes vertical { | |
| from { | |
| top: 0; | |
| } | |
| 50% { | |
| top: 300px; | |
| } | |
| to { | |
| top: 0; | |
| } | |
| } | |
| </style> | |
| <script> | |
| var animationDuration = 2; | |
| function randomInt(min, max) | |
| { | |
| return Math.round(this.random(min, max)); | |
| } | |
| function random(min, max) | |
| { | |
| return (Math.random() * (max - min)) + min; | |
| } | |
| function randomColor() | |
| { | |
| var min = 32; | |
| var max = 256 - 32; | |
| return "#" | |
| + this.randomInt(min, max).toString(16) | |
| + this.randomInt(min, max).toString(16) | |
| + this.randomInt(min, max).toString(16); | |
| } | |
| function Point(x, y) | |
| { | |
| this.x = x; | |
| this.y = y; | |
| } | |
| Point.pointOnCircle = function(angle, radius) | |
| { | |
| return new Point(radius * Math.cos(angle), radius * Math.sin(angle)); | |
| } | |
| Point.prototype = | |
| { | |
| add: function(other) | |
| { | |
| if(isNaN(other.x)) | |
| return new Point(this.x + other, this.y + other); | |
| return new Point(this.x + other.x, this.y + other.y); | |
| }, | |
| subtract: function(other) | |
| { | |
| if(isNaN(other.x)) | |
| return new Point(this.x - other, this.y - other); | |
| return new Point(this.x - other.x, this.y - other.y); | |
| }, | |
| move: function(angle, velocity, timeDelta) | |
| { | |
| return this.add(Point.pointOnCircle(angle, velocity * (timeDelta / 1000))); | |
| }, | |
| multiply: function(other) | |
| { | |
| if(isNaN(other.x)) | |
| return new Point(this.x * other, this.y * other); | |
| return new Point(this.x * other.x, this.y * other.y); | |
| }, | |
| length: function() { | |
| return Math.sqrt( this.x * this.x + this.y * this.y ); | |
| }, | |
| normalize: function() { | |
| var l = Math.sqrt( this.x * this.x + this.y * this.y ); | |
| this.x /= l; | |
| this.y /= l; | |
| return this; | |
| } | |
| } | |
| function Particle(maxPosition) | |
| { | |
| this.element = document.createElement('div'); | |
| this.element.className = 'particle'; | |
| this.element.style.backgroundColor = randomColor(); | |
| var slop = 0.2; | |
| this.element.style.animationDuration = random(animationDuration - slop, animationDuration + slop) + 's, ' + random(animationDuration - slop, animationDuration + slop) + 's'; | |
| this.element.style.animationDelay = '-' + random(0, animationDuration) + 's'; | |
| this.maxPosition = maxPosition; | |
| this.reset(); | |
| this.move(); | |
| } | |
| Particle.prototype = | |
| { | |
| reset: function() | |
| { | |
| this.size = new Point(20, 20); | |
| this.maxLocation = this.maxPosition.subtract(this.size); | |
| this.position = new Point(0, 0); | |
| }, | |
| move: function() | |
| { | |
| this.element.style.transform = "translate(" + this.position.x + "px," + this.position.y + "px) "; | |
| } | |
| } | |
| var numParticles = 20; | |
| var particles = []; | |
| function makeParticles() | |
| { | |
| var stage = document.getElementById('stage'); | |
| var maxPosition = new Point(320, 320); | |
| for (var i = 0; i < numParticles; ++i) { | |
| particles.push(new Particle(maxPosition)); | |
| stage.appendChild(particles[i].element); | |
| } | |
| } | |
| function setupAnimation() | |
| { | |
| makeParticles(); | |
| } | |
| window.addEventListener('load', setupAnimation, false); | |
| </script> | |
| </head> | |
| <body> | |
| <div id="stage"> | |
| </div> | |
| </body> | |
| </html> |