blob: 2bb770354a77b7f55ddd36970fb208bef955a27c [file] [log] [blame] [edit]
<!-- webkit-test-runner [ enableMetalShaderValidation=true ] -->
<script src="../../../resources/js-test-pre.js"></script>
<script>
async function run() {
let adapter = await navigator.gpu.requestAdapter();
let device = await adapter.requestDevice();
let texture = device.createTexture({ size: [], mipLevelCount: 5, format: 'stencil8', usage: GPUTextureUsage.RENDER_ATTACHMENT, viewFormats: []});
let buffer = device.createBuffer({ size: 70725, usage: GPUBufferUsage.COPY_DST });
let commandEncoder = device.createCommandEncoder();
commandEncoder.copyTextureToTexture(
{ texture: texture, mipLevel: 1, origin: {}, aspect: 'all'},
{ texture: texture, mipLevel: 0, origin: {}, aspect: 'stencil-only'},
{ width: 48, height: 0, depthOrArrayLayers: 1 }
);
device.queue.writeBuffer(buffer, 18040, new DataView(new ArrayBuffer(61249)), 20749);
let commandBuffers = [];
for (let i = 0; i < 100; i++) {
commandBuffers.push(device.createCommandEncoder());
}
await device.queue.onSubmittedWorkDone();
debug('Pass')
globalThis.testRunner?.notifyDone();
}
globalThis.testRunner?.dumpAsText();
globalThis.testRunner?.waitUntilDone();
run();
</script>