| <!-- webkit-test-runner [ enableMetalDebugDevice=true ] --> |
| <script src="../../../resources/js-test-pre.js"></script> |
| <script> |
| async function run() { |
| let adapter = await navigator.gpu.requestAdapter(); |
| let device = await adapter.requestDevice(); |
| let texture = device.createTexture({ size: [], dimension: '3d', format: 'rgba8uint', usage: GPUTextureUsage.TEXTURE_BINDING }); |
| let shaderModule = device.createShaderModule({ code: ` |
| struct FragmentOutput0 { |
| @location(0) f0: vec4<u32>, |
| @location(5) f1: u32 |
| } |
| @fragment fn fragment0() -> FragmentOutput0 { |
| return FragmentOutput0(); |
| } |
| @vertex fn vertex0() -> @builtin(position) vec4<f32> { |
| return vec4(); |
| } |
| `}); |
| let pipeline = device.createRenderPipeline({ |
| layout: 'auto', |
| fragment: { module: shaderModule, targets: [{ format: 'rgba8uint' }] }, |
| vertex: { module: shaderModule }, |
| }) |
| let textureView = texture.createView(); |
| texture.destroy(); |
| let renderBundleEncoder = device.createRenderBundleEncoder({ colorFormats: ['rgba8uint'] }); |
| renderBundleEncoder.setPipeline(pipeline); |
| let commandEncoder = device.createCommandEncoder() |
| let renderPassEncoder = commandEncoder.beginRenderPass({ |
| colorAttachments: [ |
| { view: textureView, depthSlice: 0, loadOp: 'clear', storeOp: 'store' } |
| ], |
| }); |
| let renderBundle = renderBundleEncoder.finish(); |
| renderPassEncoder.executeBundles([renderBundle]); |
| await device.queue.onSubmittedWorkDone(); |
| debug('Pass') |
| globalThis.testRunner?.notifyDone(); |
| } |
| globalThis.testRunner?.dumpAsText(); |
| globalThis.testRunner?.waitUntilDone(); |
| |
| run(); |
| </script> |
| |