| <script src="../../../resources/js-test-pre.js"></script> |
| <script> |
| async function run() { |
| let adapter = await navigator.gpu.requestAdapter(); |
| let device = await adapter.requestDevice(); |
| let pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [] }); |
| let buffer = device.createBuffer({ size: 20, usage: GPUBufferUsage.INDIRECT }); |
| let shaderModule = device.createShaderModule({ code: ` |
| @fragment fn g() -> @location(0) vec4<f32> { |
| return vec4(); |
| } |
| @vertex fn j() -> @builtin(position) vec4f { |
| return vec4f(); |
| } |
| `}); |
| let texture = device.createTexture({ size: [2, 1], dimension: '2d', format: 'bgra8unorm', usage: GPUTextureUsage.RENDER_ATTACHMENT }); |
| let textureView = texture.createView(); |
| let renderPipeline = await device.createRenderPipelineAsync({ |
| layout: pipelineLayout, |
| fragment: { |
| module: shaderModule, targets: [{ format: 'bgra8unorm' }] |
| }, |
| vertex: { module: shaderModule } |
| }); |
| let renderBundleEncoder = device.createRenderBundleEncoder({ colorFormats: ['bgra8unorm'] }); |
| renderBundleEncoder.setPipeline(renderPipeline); |
| buffer.destroy(); |
| renderBundleEncoder.drawIndexedIndirect(buffer, 0); |
| renderBundleEncoder.drawIndirect(buffer, 0); |
| renderBundleEncoder.drawIndexed(0); |
| renderBundleEncoder.drawIndirect(buffer, 0); |
| renderBundleEncoder.drawIndexed(0); |
| renderBundleEncoder.drawIndirect(buffer, 0); |
| renderBundleEncoder.draw(0); |
| renderBundleEncoder.draw(0); |
| renderBundleEncoder.draw(0); |
| renderBundleEncoder.draw(0); |
| let commandEncoder = device.createCommandEncoder(); |
| let renderPass = commandEncoder.beginRenderPass({ |
| colorAttachments: [{ view: textureView, loadOp: 'clear', storeOp: 'store' }] |
| }); |
| let renderBundle = renderBundleEncoder.finish(); |
| renderPass.executeBundles([renderBundle]); |
| await device.queue.onSubmittedWorkDone(); |
| debug('Pass') |
| globalThis.testRunner?.notifyDone(); |
| } |
| globalThis.testRunner?.dumpAsText(); |
| globalThis.testRunner?.waitUntilDone(); |
| |
| run(); |
| </script> |
| |