| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <meta charset="utf-8"> | |
| <title>WebGL default framebuffer size limits, part 2 of 4</title> | |
| <script src="../resources/js-test.js"></script> | |
| <script src="resources/webgl_test_files/js/webgl-test-utils.js"></script> | |
| <script src="resources/default-framebuffer-size-limits.js"></script> | |
| </head> | |
| <body> | |
| <div id="description"></div> | |
| <div id="console"></div> | |
| <script> | |
| description("Tests that a canvas element or an OffscreenCanvas resized larger than the implementation limits gets a drawing buffer clamped to the limits, without errors or a context loss, and that the clamped drawing buffer renders, is read and is displayed with the clamped size. Part 2 of 4."); | |
| jsTestIsAsync = true; | |
| startBufferingOutput(); | |
| runDefaultFramebufferSizeLimitTests(2, 4); | |
| </script> | |
| </body> | |
| </html> |