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/*
* Copyright (c) 2023 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "CallGraph.h"
#include "AST.h"
#include "ASTVisitor.h"
#include "WGSLShaderModule.h"
#include <wtf/Deque.h>
namespace WGSL {
class CallGraphBuilder : public AST::Visitor {
public:
CallGraphBuilder(ShaderModule& shaderModule)
: m_shaderModule(shaderModule)
{
}
void build();
void visit(AST::Function&) override;
void visit(AST::CallExpression&) override;
private:
void initializeMappings();
ShaderModule& m_shaderModule;
CallGraph m_callGraph;
HashMap<AST::Function*, unsigned> m_calleeBuildingMap;
Vector<CallGraph::Callee>* m_callees { nullptr };
AST::Function* m_currentFunction { nullptr };
Deque<AST::Function*> m_queue;
};
void CallGraphBuilder::build()
{
initializeMappings();
m_shaderModule.setCallGraph(WTF::move(m_callGraph));
}
void CallGraphBuilder::initializeMappings()
{
for (auto& declaration : m_shaderModule.declarations()) {
auto* function = dynamicDowncast<AST::Function>(declaration);
if (!function)
continue;
const auto& name = function->name();
{
auto result = m_callGraph.m_functionsByName.add(name, function);
ASSERT_UNUSED(result, result.isNewEntry);
}
if (!function->stage())
continue;
m_callGraph.m_entrypoints.append({ *function, *function->stage(), function->name() });
m_queue.append(function);
}
while (!m_queue.isEmpty())
visit(*m_queue.takeFirst());
}
void CallGraphBuilder::visit(AST::Function& function)
{
auto result = m_callGraph.m_calleeMap.add(&function, Vector<CallGraph::Callee>());
if (!result.isNewEntry)
return;
ASSERT(!m_callees);
m_callees = &result.iterator->value;
m_currentFunction = &function;
AST::Visitor::visit(function);
m_calleeBuildingMap.clear();
m_currentFunction = nullptr;
m_callees = nullptr;
}
void CallGraphBuilder::visit(AST::CallExpression& call)
{
for (auto& argument : call.arguments())
AST::Visitor::visit(argument);
auto* target = dynamicDowncast<AST::IdentifierExpression>(call.target());
if (!target)
return;
auto it = m_callGraph.m_functionsByName.find(target->identifier());
if (it == m_callGraph.m_functionsByName.end())
return;
m_queue.append(it->value);
auto result = m_calleeBuildingMap.add(it->value, m_callees->size());
if (result.isNewEntry)
m_callees->append(CallGraph::Callee { it->value, { { m_currentFunction, &call } } });
else
m_callees->at(result.iterator->value).callSites.append({ m_currentFunction, &call });
}
void buildCallGraph(ShaderModule& shaderModule)
{
CallGraphBuilder(shaderModule).build();
}
} // namespace WGSL