| /* |
| * Copyright (c) 2024 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "CompilationScope.h" |
| |
| #include "WGSLShaderModule.h" |
| |
| namespace WGSL { |
| |
| CompilationScope::CompilationScope(ShaderModule& shaderModule) |
| : m_shaderModule(shaderModule) |
| , m_builderState(shaderModule.astBuilder().saveCurrentState()) |
| , m_replacementsSize(shaderModule.currentReplacementSize()) |
| { |
| } |
| |
| CompilationScope::CompilationScope(CompilationScope&& other) |
| : m_shaderModule(other.m_shaderModule) |
| , m_builderState(other.m_builderState) |
| , m_replacementsSize(other.m_replacementsSize) |
| { |
| other.m_invalidated = true; |
| } |
| |
| CompilationScope::~CompilationScope() |
| { |
| if (m_invalidated) |
| return; |
| m_shaderModule.revertReplacements(m_replacementsSize); |
| m_shaderModule.astBuilder().restore(WTF::move(m_builderState)); |
| } |
| |
| } // namespace WGSL |