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/*
* Copyright (C) 2022 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ASTAttribute.h"
#include "ASTBuilder.h"
#include "ASTConstAssert.h"
#include "ASTExpression.h"
#include "ASTForward.h"
#include "ASTFunction.h"
#include "ASTStatement.h"
#include "ASTStructure.h"
#include "ASTTypeAlias.h"
#include "ASTVariable.h"
#include "CompilationMessage.h"
#include "Lexer.h"
#include "Token.h"
#include "WGSLShaderModule.h"
#include <wtf/Ref.h>
namespace WGSL {
class ShaderModule;
template<typename Lexer>
class Parser {
public:
Parser(ShaderModule& shaderModule, Lexer& lexer)
: m_shaderModule(shaderModule)
, m_builder(shaderModule.astBuilder())
, m_lexer(lexer)
, m_tokens(m_lexer.lex())
, m_current(m_tokens[0])
, m_currentPosition({ m_current.span.line, m_current.span.lineOffset, m_current.span.offset })
{
}
Result<void> parseShader();
void maybeSplitToken(unsigned index);
void splitMinusMinus();
void disambiguateTemplates();
bool canContinueAdditiveExpression(const Token&);
bool canBeginUnaryExpression(const Token&);
// AST::<type>::Ref whenever it can return multiple types.
Result<AST::Identifier> parseIdentifier();
Result<void> parseEnableDirective();
Result<void> parseRequireDirective();
Result<AST::Declaration::Ref> parseDeclaration();
Result<AST::ConstAssert::Ref> parseConstAssert();
Result<AST::Attribute::List> parseAttributes();
Result<AST::Attribute::Ref> parseAttribute();
Result<AST::Structure::Ref> parseStructure(AST::Attribute::List&&);
Result<std::reference_wrapper<AST::StructureMember>> parseStructureMember();
Result<AST::Expression::Ref> parseTypeName();
Result<AST::Expression::Ref> parseTypeNameAfterIdentifier(AST::Identifier&&, SourcePosition start);
Result<AST::Expression::Ref> parseArrayType();
Result<AST::Variable::Ref> parseVariable();
Result<AST::Variable::Ref> parseVariableWithAttributes(AST::Attribute::List&&);
Result<AST::VariableQualifier::Ref> parseVariableQualifier();
Result<AddressSpace> parseAddressSpace();
Result<AccessMode> parseAccessMode();
Result<AST::TypeAlias::Ref> parseTypeAlias();
Result<AST::Function::Ref> parseFunction(AST::Attribute::List&&);
Result<std::reference_wrapper<AST::Parameter>> parseParameter();
Result<AST::Statement::Ref> parseStatement();
Result<AST::CompoundStatement::Ref> parseCompoundStatement();
Result<AST::Statement::Ref> parseIfStatement();
Result<AST::Statement::Ref> parseIfStatementWithAttributes(AST::Attribute::List&&, SourcePosition _startOfElementPosition);
Result<AST::Statement::Ref> parseForStatement();
Result<AST::Statement::Ref> parseLoopStatement();
Result<AST::Statement::Ref> parseSwitchStatement();
Result<AST::Statement::Ref> parseWhileStatement();
Result<AST::Statement::Ref> parseReturnStatement();
Result<AST::Statement::Ref> parseVariableUpdatingStatement();
Result<AST::Statement::Ref> parseVariableUpdatingStatement(AST::Expression::Ref&&);
Result<AST::Expression::Ref> parseShortCircuitExpression(AST::Expression::Ref&&, TokenType, AST::BinaryOperation);
Result<AST::Expression::Ref> parseRelationalExpression();
Result<AST::Expression::Ref> parseRelationalExpressionPostUnary(AST::Expression::Ref&& lhs);
Result<AST::Expression::Ref> parseShiftExpression();
Result<AST::Expression::Ref> parseShiftExpressionPostUnary(AST::Expression::Ref&& lhs);
Result<AST::Expression::Ref> parseAdditiveExpressionPostUnary(AST::Expression::Ref&& lhs);
Result<AST::Expression::Ref> parseBitwiseExpressionPostUnary(AST::Expression::Ref&& lhs);
Result<AST::Expression::Ref> parseMultiplicativeExpressionPostUnary(AST::Expression::Ref&& lhs);
Result<AST::Expression::Ref> parseUnaryExpression();
Result<AST::Expression::Ref> parseSingularExpression();
Result<AST::Expression::Ref> parsePostfixExpression(AST::Expression::Ref&& base, SourcePosition startPosition);
Result<AST::Expression::Ref> parsePrimaryExpression();
Result<AST::Expression::Ref> parseExpression();
Result<AST::Expression::Ref> parseLHSExpression();
Result<AST::Expression::Ref> parseCoreLHSExpression();
Result<AST::Expression::List> parseArgumentExpressionList();
Result<AST::Diagnostic> parseDiagnostic();
private:
Expected<Token, TokenType> consumeType(TokenType);
template<TokenType... TTs> Expected<Token, TokenType> consumeTypes();
void consume();
Token& current() { return m_current; }
ShaderModule& m_shaderModule;
AST::Builder& m_builder;
Lexer& m_lexer;
Vector<Token> m_tokens;
unsigned m_currentTokenIndex { 0 };
unsigned m_parseDepth { 0 };
unsigned m_compositeTypeDepth { 0 };
Token m_current;
SourcePosition m_currentPosition;
};
} // namespace WGSL