| /* |
| * Copyright (c) 2022 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "ASTStringDumper.h" |
| |
| #include "AST.h" |
| #include "Parser.h" |
| #include "TestWGSLAPI.h" |
| #include "WGSLShaderModule.h" |
| |
| namespace TestWGSLAPI { |
| |
| static String toString(WGSL::ShaderModule& shaderModule) |
| { |
| WGSL::AST::StringDumper dumper; |
| dumper.visit(shaderModule); |
| return dumper.toString(); |
| } |
| |
| TEST(WGSLASTDumperTests, dumpTriangleVert) |
| { |
| auto source = |
| "@vertex\n" |
| "fn main(\n" |
| " @builtin(vertex_index) VertexIndex : u32\n" |
| ") -> @builtin(position) vec4<f32> {\n" |
| " var pos = array<vec2<f32>, 3>(\n" |
| " vec2<f32>(0.0, 0.5),\n" |
| " vec2<f32>(-0.5, -0.5),\n" |
| " vec2<f32>(0.5, -0.5)\n" |
| " );\n\n" |
| " return vec4<f32>(pos[VertexIndex], 0.0, 1.0);\n" |
| "}\n"_s; |
| WGSL::ShaderModule shader(source, { 8 }); |
| auto maybeError = WGSL::parse(shader); |
| |
| EXPECT_FALSE(maybeError.has_value()); |
| |
| EXPECT_EQ( |
| toString(shader), |
| "@vertex\n" |
| "fn main(\n" |
| " @builtin(vertex_index) VertexIndex: u32\n" |
| ") -> @builtin(position) vec4<f32>\n" |
| "{\n" |
| " var pos = array<vec2<f32>, 3>(vec2<f32>(0.000000, 0.500000), vec2<f32>(-0.500000, -0.500000), vec2<f32>(0.500000, -0.500000));\n" |
| " return vec4<f32>(pos[VertexIndex], 0.000000, 1.000000);\n" |
| "}\n\n"_str); |
| } |
| |
| } // namespace TestWGSLAPI |