| /* | |
| * Copyright (C) 2017 Apple Inc. All rights reserved. | |
| * | |
| * Redistribution and use in source and binary forms, with or without | |
| * modification, are permitted provided that the following conditions | |
| * are met: | |
| * 1. Redistributions of source code must retain the above copyright | |
| * notice, this list of conditions and the following disclaimer. | |
| * 2. Redistributions in binary form must reproduce the above copyright | |
| * notice, this list of conditions and the following disclaimer in the | |
| * documentation and/or other materials provided with the distribution. | |
| * | |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY | |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR | |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| */ | |
| #pragma once | |
| #include "WebGPU.h" | |
| #include <functional> | |
| #include <vulkan/vulkan.hpp> | |
| namespace WebGPU { | |
| class TextureImpl : public Texture { | |
| public: | |
| TextureImpl() = default; | |
| virtual ~TextureImpl() = default; | |
| TextureImpl(const TextureImpl&) = delete; | |
| TextureImpl(TextureImpl&&) = default; | |
| TextureImpl& operator=(const TextureImpl&) = delete; | |
| TextureImpl& operator=(TextureImpl&&) = default; | |
| TextureImpl(std::function<void(TextureImpl&)>&& returnToDevice, unsigned int width, unsigned int height, vk::Format format, vk::Device device, vk::UniqueDeviceMemory&& memory, vk::UniqueImage&& image, vk::UniqueImageView&& imageView); | |
| vk::Image getImage() const { return *image; } | |
| vk::ImageView getImageView() const { return *imageView; } | |
| vk::Format getFormat() const { return format; } | |
| void incrementReferenceCount() { ++referenceCount; } | |
| void decrementReferenceCount(); | |
| unsigned int getWidth() const { return width; } | |
| unsigned int getHeight() const { return height; } | |
| bool getTransferredToGPU() const { return transferredToGPU; } | |
| void setTransferredToGPU(bool transferredToGPU) { this->transferredToGPU = transferredToGPU; } | |
| private: | |
| std::function<void(TextureImpl&)> returnToDevice; | |
| vk::Device device; | |
| vk::UniqueDeviceMemory memory; | |
| vk::UniqueImage image; | |
| vk::UniqueImageView imageView; | |
| vk::Format format; | |
| unsigned int referenceCount{ 0 }; | |
| unsigned int width; | |
| unsigned int height; | |
| bool transferredToGPU{ false }; | |
| }; | |
| } | |