| <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | |
| <html><head> | |
| <title>Using APR Pools</title> | |
| </head> | |
| <body> | |
| <h1>Using APR Pools</h1> | |
| <p> | |
| From <a href="https://subversion.apache.org/">Subversion</a>, we | |
| have learned a <em>lot</em> about how to use pools in a heavily | |
| structured/object-based environment. | |
| <a href="http://httpd.apache.org/">Apache httpd</a> is a | |
| completely different beast: "allocate a request pool. use | |
| it. destroy it." | |
| </p> | |
| <p> | |
| In a complex app, that request-style of behavior is not | |
| present. Luckily, the "proper" use of pools can be described in | |
| just a few rules: | |
| </p> | |
| <ul> | |
| <li> | |
| Objects should not have their own pools. An object is | |
| allocated into a pool defined by the constructor's caller. The | |
| <strong>caller</strong> knows the lifetime of the object and | |
| will manage it via the pool. Generally, this also means that | |
| objects will not have a "close" or a "free" since those | |
| operations will happen implicitly as part of the destruction | |
| of the pool the objects live within. | |
| </li> | |
| <li> | |
| <p> | |
| Functions should not create/destroy pools for their | |
| operation; they should use a pool provided by the | |
| caller. Again, the <strong>caller</strong> knows more about | |
| how the function will be used, how often, how many times, | |
| etc. Thus, it should be in charge of the function's memory | |
| usage. | |
| </p> | |
| <p> | |
| As an example, the caller might know that the app will exit | |
| upon the function's return. Thus, the function would be | |
| creating extra work if it built and destroyed a | |
| pool. Instead, it should use the passed-in pool, which the | |
| caller is going to be tossing as part of app-exit anyways. | |
| </p> | |
| </li> | |
| <li> | |
| <p> | |
| Whenever an unbounded iteration occurs, a subpool should be | |
| used. The general pattern is: | |
| </p> | |
| <blockquote> | |
| <pre> | |
| subpool = apr_create_subpool(pool); | |
| for (i = 0; i < n; ++i) { | |
| apr_pool_clear(subpool); | |
| do_operation(..., subpool); | |
| } | |
| apr_pool_destroy(subpool);</pre> | |
| </blockquote> | |
| <p> | |
| This pattern prevents the 'pool' from growing unbounded and | |
| consuming all of memory. Note that it is slightly more | |
| optimal to clear the pool on loop-entry. This pattern also | |
| allows for a '<tt>continue</tt>' to occur within the loop, | |
| yet still ensure the pool will be cleared. | |
| </p> | |
| </li> | |
| <li> | |
| Given all of the above, it is pretty well mandatory to pass a | |
| pool to <em>every</em> function. Since objects are not | |
| recording pools for themselves, and the caller is always | |
| supposed to be managing memory, then each function needs a | |
| pool, rather than relying on some hidden magic pool. In | |
| limited cases, objects may record the pool used for their | |
| construction so that they can construct sub-parts, but these | |
| cases should be examined carefully. Internal pools can lead to | |
| unbounded pool usage if the object is not careful. | |
| </li> | |
| </ul> | |
| <hr> | |
| <address>Greg Stein</address> | |
| <!-- Created: Wed Jun 25 14:39:57 PDT 2003 --> | |
| <!-- hhmts start --> | |
| Last modified: Wed Jun 25 14:50:19 PDT 2003 | |
| <!-- hhmts end --> | |
| </body></html> |