| package doublestar |
| |
| import "path/filepath" |
| |
| // Validate a pattern. Patterns are validated while they run in Match(), |
| // PathMatch(), and Glob(), so, you normally wouldn't need to call this. |
| // However, there are cases where this might be useful: for example, if your |
| // program allows a user to enter a pattern that you'll run at a later time, |
| // you might want to validate it. |
| // |
| // ValidatePattern assumes your pattern uses '/' as the path separator. |
| // |
| func ValidatePattern(s string) bool { |
| return doValidatePattern(s, '/') |
| } |
| |
| // Like ValidatePattern, only uses your OS path separator. In other words, use |
| // ValidatePattern if you would normally use Match() or Glob(). Use |
| // ValidatePathPattern if you would normally use PathMatch(). Keep in mind, |
| // Glob() requires '/' separators, even if your OS uses something else. |
| // |
| func ValidatePathPattern(s string) bool { |
| return doValidatePattern(s, filepath.Separator) |
| } |
| |
| func doValidatePattern(s string, separator rune) bool { |
| altDepth := 0 |
| l := len(s) |
| VALIDATE: |
| for i := 0; i < l; i++ { |
| switch s[i] { |
| case '\\': |
| if separator != '\\' { |
| // skip the next byte - return false if there is no next byte |
| if i++; i >= l { |
| return false |
| } |
| } |
| continue |
| |
| case '[': |
| if i++; i >= l { |
| // class didn't end |
| return false |
| } |
| if s[i] == '^' || s[i] == '!' { |
| i++ |
| } |
| if i >= l || s[i] == ']' { |
| // class didn't end or empty character class |
| return false |
| } |
| |
| for ; i < l; i++ { |
| if separator != '\\' && s[i] == '\\' { |
| i++ |
| } else if s[i] == ']' { |
| // looks good |
| continue VALIDATE |
| } |
| } |
| |
| // class didn't end |
| return false |
| |
| case '{': |
| altDepth++ |
| continue |
| |
| case '}': |
| if altDepth == 0 { |
| // alt end without a corresponding start |
| return false |
| } |
| altDepth-- |
| continue |
| } |
| } |
| |
| // valid as long as all alts are closed |
| return altDepth == 0 |
| } |