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# Copyright (C) 2003 Brailcom, o.p.s
# Copyright (C) 2006 Gary Cramblitt <garycramblitt@comcast.net>
#
# This program is free software; you can redistribute it and/or modify it under
# the terms of the GNU General Public License as published by the Free Software
# Foundation; either version 2 of the License, or (at your option) any later
# version.
#
# This program is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
# PARTICULAR PURPOSE. See the GNU General Public License for more details (file
# COPYING in the root directory).
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
#
~5
*
@ Welcome, LSM 2003
@ this is a tour through SSIP!
@ SSIP stands for Speech Synthesis Internet Protocol,
@ It's the actual interface to Speech Dispatcher.
?
*
@ Introductory examples I
@ Let's try our first commands.
?
!SET SELF CLIENT_NAME unknown:run_test:main
!SET SELF OUTPUT_MODULE flite
!SPEAK
Hello all, welcome at Libre Software Meeting 2003!
.
?
*
@ Introductory examples II
@ Now something more complicated.
@ We will switch our output module to Festival.
!SET SELF OUTPUT_MODULE festival
?
@ Set the voice rate a little bit lower.
!SET SELF RATE -20
?
!SPEAK
I have often regretted my speech, never my silence.
-- Publilius Syrus
.
?
*
@ S S I P --- Basic ideas
@
@ * Communication `client library' <--> `Speech Dispatcher'
@
@ * Synchronous TCP/IP protocol
@ (remote hosts)
@
@ * Strict separation between client and the actual synthesis
@ (abstract voice names, output module selection, ...)
@
@ * Priorities
@
@ * All configuration is done by user in Speech Dispatcher
@
@ * Multiple connections per client
?
*
@ S S I P --- Command families
@
@ * Speech synthesis / sound output
@ (SPEAK, CHAR, KEY, SOUND_ICON)
@
@ * Speech output control
@ (STOP, CANCEL, PAUSE, RESUME)
@
@ * Parameter setting
@ (RATE, PITCH, TABLES, VOICE, ...)
@
@ * Information retrieval
@ (not necessary)
@
@ * History of messages
@ (very important for visually impaired)
?
*
@ More examples -- Languages and output modules
@ Again the English voice (english is default).
!SPEAK
I call our world Flatland, not because we call it so,
but to make its nature clearer to you, my happy readers,
who are privileged to live in Space.
Imagine a vast sheet of paper on which straight Lines,
Triangles, Squares, Pentagons, Hexagons, and other figures,
instead of remaining fixed in their places, move freely about,
on or in the surface, but without the power of rising above
or sinking below it, very much like shadows--only hard
with luminous edges--and you will then have a pretty correct
notion of my country and countrymen. Alas, a few years ago,
I should have said "my universe:" but now my mind has been
opened to higher views of things.
(an excerpt from ``Flatland, The romance of many dimensions
by Edwin Abbot'')
.
?
@ Now we can try to set some exotic language ;)
?
!SET SELF LANGUAGE cs
!SPEAK
Ahoj lidi, jak se máte? Já se mám skvěle! Víte, já sem strašně
ukecanej, ale nikdo si se mnou nechce povídat.
.
@ Or another exotic language
?
!SET SELF LANGUAGE es
!SPEAK
Hola, como estais? Alguien habla espanol aqui?
Es que es una lengua muy bonita!
.
!SET SELF LANGUAGE en
?
*
@ Text processing -- Examples
@ When reading books, it's best to just listen to the text,
@ but when a visually impaired person wants to edit some
@ text, it is handy if there is some recognition of
@ the present punctuation characters, capital letters, etc.
?
@ This will pronounce all punctuation characters and
@ additionally produce a sound before each capital letter.
?
!SET SELF PUNCTUATION all
!SET SELF CAP_LET_RECOGN icon
!SPEAK
As I talked to these digital explorers, ranging from those who tamed
multimillion-dollar machines in the 1950s to contemporary young wizards
who mastered computers in their suburban bedrooms, I found a common
element, a common philosophy which seemed tied to the elegantly flowing logic
of the computer itself. It was a philosophy of sharing, openness, decentralization,
and getting your hands on machines at any cost -- to improve the machines, and to
improve the world. This Hacker Ethic is their gift to us: something with value even
to those of us with no interest at all in computers.
(Hackers, Heroes of the computer revolution, Stevan Levy)
.
?
!SET SELF PUNCTUATION none
!SET SELF CAP_LET_RECOGN none
@ Note that we have used an icon to signal capital letters.
?
*
@ Sound icons --- Basic concepts
@ * Symbolic names
@
@ * Sound or text for synthesis
@
@ * Application specific sound icons
@
@ * Different sound tables
?
*
@ Sound icons --- Examples
@ We will try some sound icons to see how they work.
?
!SOUND_ICON warning
?
!SOUND_ICON endofline
?
@ Sound icons can be used in user-machine dialog systems
@ (in telephony systems, etc.)
?
*
@ Priorities --- Examples I
@ We will send two messages with different priorities at once.
?
!SET SELF PRIORITY NOTIFICATION
!SPEAK
You can move around this page with cursor keys.
.
!SET SELF PRIORITY MESSAGE
!SPEAK
Accept cookie [Y/N/A]?
.
?
*
@ Priorities --- Examples II
@ Or take for example this situation, where the user requested
@ his application to read some text but then changed his mind.
!SET SELF PRIORITY TEXT
!SPEAK
Ludwig van Beethoven (1770-1827) is widely considered to be one
of the pre-eminent classical music figures of the Western world.
This German musical genius created numerous works that are firmly
entrenched in the repertoire. Except for a weakness in composing
vocal and operatic music (to which he himself admitted,
notwithstanding a few vocal works like the opera "Fidelio" and the
song "Adelaide,"), Beethoven had complete mastery of the artform.
.
!SPEAK
He left his stamp in 9 symphonies, 5 piano concertos, 10 violin
sonatas, 32 piano sonatas, numerous string quartets and dozens of
other key works.
.
?
*
@ Q U E S T I O N S ?
@ Discussed topics:
@ * General SSIP ideas
@
@ * Configuration is independent of client applications
@
@ * Message processing
@
@ * Sound icons
@
@ * Priorities
@ Further topics:
@
@ * Synchronous vs. asynchronous protocol (or both?)
@ * ?
@ * Whatever